Commit Graph

2 Commits

Author SHA1 Message Date
0985af29e5 Green Background Removal + TSX Generation + Bug Fixes
Removed green backgrounds from 30 tileset PNGs (16.4M pixels!)
 Created mass TSX generation script for 3877 individual objects
 Fixed TiledTestScene cursor crash bug
 Added micro_farm_8x8 JSON loading support
 Documentation: GREEN_BACKGROUND_FIX.md, MASS_TSX_GENERATION.md

Scripts:
- scripts/remove_green_background.py (batch transparency fix)
- scripts/generate_mass_tsx.py (3877 .tsx files generator)

Backups: assets/tilesets/backup_green_bg/
2025-12-22 11:23:25 +01:00
57220ff4e2 feat: Balanced tileset sizes - 96px for interactive objects
Added 96px versions for better visual balance:
- zombie_character_96px (2x2 tiles)
- camp_objects_96px (12 objects: campfire, tents, chests, barrels, workbench)
- tools_96px (6 tools: hoe, axe, pickaxe, scythe, fishing rod, watering can)

Size Strategy (Balanced Approach):
- 2x2 tiles (96x96px): Characters, camp objects, tools - interactive items
- 5x5 tiles (256x256px): Trees, crops - natural/environmental objects
- 1x1 tiles (48x48px): Ground, fences, obstacles - base terrain

Updated map:
- micro_farm_128x128.tmx now uses 96px versions for characters/camp/tools
- Perfect gameplay scale - objects fit naturally with farm plots
- Trees and crops remain large for realistic appearance

Documentation:
- TILESET_SIZES_FINAL.md - Complete sizing strategy guide
- Visual comparisons and gameplay perspective included

Ready for map design in Tiled on Monday!
2025-12-20 10:42:13 +01:00