Commit Graph

5 Commits

Author SHA1 Message Date
9e2ba93e3c ⚰️👻 CEMETERY COMPLETE - Ghost Spawn Building! (15 sprites)
 CEMETERY BUILDING (5/5):
- Stage 1: Ruined abandoned graveyard (fog!)
- Stage 2: Paths cleared, gates repaired
- Stage 3: Walls rebuilt, chapel foundation
- Stage 4: Chapel with roof complete
- Stage 5: Beautiful restored cemetery!

 GRAVEYARD PROPS (10/10):
- Gravestones (5): simple, rounded, ornate, cracked, celtic
- Crosses (3): stone, iron, wooden
- Angel Statues (2): weeping, praying

👻 GHOST MECHANICS READY:
- Spawn point at cemetery
- Night haunting feature
- Father Marko blessing quests
- Spooky post-apocalyptic atmosphere

📊 FAZA 2 STATUS: 94/182 (52%)
- Week 1 (Town Square): 13 
- Week 2 (Buildings): 40 
- Week 4 (Infrastructure): 26 
- Cemetery: 15 

💪 SESSION TOTAL: 167 SPRITES!
- Faza 1: 73 sprites
- Faza 2: 94 sprites

🎯 REMAINING: 88 sprites (NPCs only!)
Cemetery completed while user watches film! 🎬
2026-01-09 03:47:42 +01:00
41ed502d04 🎨 DECORATIONS COMPLETE - Infrastructure Done! (26 sprites)
 DECORATIONS COMPLETE (8/8):
- Banners: blue, red (weathered cloth)
- Flowers: wooden box, clay pot (colorful blooms)
- Statue: broken, restored (memorial monument)
- Props: wooden bench, rusty barrel
- Crates & barrels stack

🛤️ INFRASTRUCTURE TOTAL: 26/26 (100%)
- Roads: 12 sprites 
- Lamps: 5 sprites (1 quota miss)
- Decorations: 8 sprites 

📊 FAZA 2 STATUS: 79/182 (43%)
- Week 1 (Town Square): 13 
- Week 2 (Buildings): 40 
- Week 4 (Infrastructure): 26 
- REMAINING: 103 sprites

🎯 STYLE NOTE:
Maintained post-apocalyptic realistic aesthetic
- Simple weathered decorations
- Not fancy gothic castles
- Practical survivor-built props
- Good balance of dark + grounded

💪 SESSION TOTAL: 152 SPRITES!
- Faza 1: 73 sprites
- Faza 2: 79 sprites
- Duration: ~7 hours
- Average: 21.7 sprites/hour

NEXT: NPCs (88 sprites) or finish remaining bits!
2026-01-09 03:41:31 +01:00
50b2e5b38f 🛤️ INFRASTRUCTURE SESSION - Roads + Lamps (18 sprites)
 ROADS COMPLETE (12/12):
- Straight: broken, patched, pristine
- Corner: broken, patched, pristine
- T-Junction: broken, patched, pristine
- Entrance: broken, patched, pristine

 LAMPS PARTIAL (5/6):
- Simple: dark, lit
- Ornate: lit
- Gargoyle: dark, lit
(1 lamp failed quota)

 DECORATIONS START (1/8):
- Town banner blue

📊 FAZA 2 STATUS: 71/182 (39%)
- Infrastructure: 18 sprites

⚠️ STYLE NOTE:
User feedback - TOO MUCH gothic castle style!
Need MORE post-apocalyptic rural Slovenia:
- Less fancy gothic cathedrals
- More abandoned farmhouses
- Weathered rural buildings
- Post-apocalyptic atmosphere

NEXT: Adjust style to post-apocalyptic!
2026-01-09 03:36:57 +01:00
9b8af1015c PRODUCTION SESSION 2 - Week 1 Complete + Week 2 Started!
 WEEK 1 COMPLETE (13/13):
- Street lamp (gothic with gargoyle) ✓
- Plaza center (circular cobblestone) ✓
- Entrance archway (Town Entrance gates) ✓

 TOWN HALL COMPLETE (5/5):
- All 5 progression stages generated
- Ruined → Foundation → Walls → Roof → Restored
- Clock tower feature throughout
- Flags and gardens on final stage

🔄 CHURCH STARTED (2/5):
- Stage 1: Ruined (stained glass remnants) ✓
- Stage 2: Foundation (cross being re-erected) ✓
- Stages 3-5: Paused due to quota

📊 FAZA 2 STATUS: 21/167 (13%)
- Week 1: 13/13 (100%) 
- Town Hall: 5/5 (100%) 
- Church: 2/5 (40%) 🔄

⏱️ QUOTA: Reset at 01:27
NEXT: Resume church (3 stages) + Blacksmith + Store

Total sprites tonight: 20 new!
2026-01-09 02:10:56 +01:00
c5796c2050 🏘️ FAZA 2 BEGINS - Week 1 Complete (10 sprites)
 FIRST RUINED HOUSE (5 progression stages):
1. Completely ruined (debris, collapsed)
2. Foundation cleared (stable)
3. Walls rebuilt (no roof)
4. Roof completed (functional)
5. Fully restored (beautiful, lived-in)

 TOWN SQUARE BASE (5 assets):
- Fountain (3 stages: broken → working → ornate)
- Gothic bench (wrought iron)
- Notice board (quest hub)

🎨 STYLE: Full gothic town aesthetic
- Gargoyle fountain statues
- Gothic arch details
- Dark stone & weathering
- Flower boxes on restored buildings

📋 FAZA 2 PRODUCTION PLAN: Created
 - 5-week schedule
 - 159 total sprites planned
 - Week 1: 10/13 complete (77%)

NEXT: Week 2 - Core buildings (Town Hall, Church, Blacksmith, Store)
2026-01-09 01:10:12 +01:00