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2cbdad181f
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PIXEL ART FIX PROTOCOL: Systematic workflow for identifying and replacing ONLY pixelated assets while protecting smooth ones (Ana, test sheet). Awaiting user input on which specific NPCs are pixelated.
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2026-01-05 18:01:01 +01:00 |
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33f736946d
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BIOME & CROP TEST SHEET: Quality test with 4 biome tiles (Forest/Winter/Desert/Dead) and 3 wheat stages. Smooth Style 32 matching Ana reference. User will verify before mass generation.
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2026-01-05 17:48:43 +01:00 |
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82a3f0ea8a
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BIOME & CROP MASTER REFERENCE SPEC: Complete specification for seasonal terrain (Spring/Summer/Autumn/Winter) and 8-stage wheat growth across all seasons. 2048x2048px master sheet layout with exact hex colors, smooth Style 32 quality. Single source of truth for ALL vegetation/terrain generation.
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2026-01-05 17:43:36 +01:00 |
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5c04b7a1ed
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CROPS & TREES REFERENCE SYSTEM: Template Growth (8 stages), Seasonal Rules (4 seasons), Smooth Lines standard (NOT pixel art). Oak/Pine/Palm/Dead tree templates. Cannabis/Mushrooms are reference standards. Agent must check these templates before generating ANY vegetation.
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2026-01-05 17:29:57 +01:00 |
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f3c9c7fa1e
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COMPLETE REFERENCE SYSTEM: Biome Guides (20 biomes), Building Standards (ruins/restored/walls/towers), Color Master Palette (exact hex codes for all assets). Prevents style drift, stops guessing. Agent must check these before ANY generation.
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2026-01-05 17:05:27 +01:00 |
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e5cac8579e
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Partial Church system: ChurchSystem.js (blessing mechanics, graveyard fog, ghost spawns), Priest reference + 4 walk sprites saved. Will complete spiritual assets later per user request.
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2026-01-05 15:02:05 +01:00 |
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d9ba42198e
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Added Glavni Smetar (post-apocalyptic punk janitor), Character Design Guidelines (piercings/dreads/tattoos variety), Smetar dialogue system with Zombie Scout interaction, portrait animations, sound layers, typewriter sync. Updated FAZA1 status to 47%. Includes ZombieEconomySystem with Worker Zombies, Sanitation, Contracts, Rare Gifts, Brain feeding.
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2026-01-05 14:07:03 +01:00 |
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1221e78492
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COMPLETE REFERENCE LIBRARY + AUTO BACKGROUND REMOVAL - Added 4 Nomad Raider types (Desert Frost Jungle Tech) - Added 3 Magic Helpers (Troll Fairy Elf) - Created automated background removal system - Processed 24 images with transparent backgrounds - Updated ROADMAP with Visual Cleanup complete - Total 24 master references ready for production
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2026-01-05 12:01:53 +01:00 |
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d93ba6fd6e
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Added zombie variants - Strong wild red eyes no pupils - Weak tamed white eyes no pupils - Zombie Scout companion blue bandana with pupils - All based on zombie master reference
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2026-01-05 11:55:39 +01:00 |
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7162ae918a
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Added all 8 NPC master references - Tehnik orange dreads circuit tattoos - Sivilja purple dreads needle tattoos - Pek brown dreads wheat tattoos - Kustos gray dreads artifact tattoos - Mayor black dreads city tattoos - Arborist green dreads plant tattoos - Miro Pravnik gray hair law tattoos - Teacher white dreads knowledge tattoos - All Style 32 with piercings and personality
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2026-01-05 11:49:10 +01:00 |
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5f9b8c77f3
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Organized all reference images - Kai Ana Gronk in main_characters - Ivan in npcs - Susi companion - Zombie reference - All master references properly structured
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2026-01-05 11:35:24 +01:00 |
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b163457206
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Created references folder structure - Main characters, NPCs, Companions, Enemies, Species - Ivan Kovac master reference moved to proper location - All folders ready for user reference images
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2026-01-05 11:24:36 +01:00 |
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