Commit Graph

154 Commits

Author SHA1 Message Date
ecd9fc6731 DOCS: Updated TASKS.md with afternoon session progress - world cleanup + water river system complete 2025-12-11 13:00:07 +01:00
0359509cb0 FINAL CLEAN: Removed damaged walls + signposts - PURE grass platform + water river ONLY 2025-12-11 12:56:45 +01:00
e12fcdf957 ULTRA CLEAN: Removed ALL decorations - no trees, no rocks, no flowers - ONLY grass platform + water river 2025-12-11 12:53:33 +01:00
2216624a63 CLEAN WORLD: Removed ALL terrain elevation - only flat grass platform + water river (no stone/dirt/sand hills) 2025-12-11 12:51:18 +01:00
c9b708e33f REMOVE: City walls and ruins - clean world with only grass platform and water river 2025-12-11 12:47:40 +01:00
ecf81b78a2 FIX: All crash null checks - farm init + roads + water animation ready to test 2025-12-11 12:44:41 +01:00
bad8efd33e WIP: Water animation system - added frame initialization and update loop (debugging in progress) 2025-12-11 12:39:39 +01:00
02fdc702e9 WATER: Added animated isometric water with cyan surface, dark blue cliffs, sparkle points - river system complete 2025-12-11 12:29:29 +01:00
f805603127 teren 2025-12-11 12:08:12 +01:00
b7c9dc7773 FIX: Farm size 100x100, center (50,50), light grey background - Restored 8.DEC version with bug fixes 2025-12-11 11:40:07 +01:00
45529ab8a7 novo 2025-12-11 11:34:23 +01:00
b46c5dca6b dodatno 2025-12-08 19:00:33 +01:00
462516e45d futer 2025-12-08 18:53:18 +01:00
0323a3279b dodadno 2025-12-08 18:25:50 +01:00
3096490a0c dodatki 2025-12-08 17:49:30 +01:00
2c446abbbb npc part nevem 2025-12-08 17:36:26 +01:00
097d35da1b popravki 2025-12-08 17:31:18 +01:00
30eb2d1dc8 posodobitev 2025-12-08 17:17:26 +01:00
abc536fea1 popraven novi npc 2025-12-08 17:09:52 +01:00
81a7895c10 phase 12 koncxana 2025-12-08 14:16:24 +01:00
f3d476e843 phase 11 koncano 2025-12-08 14:01:41 +01:00
07f0752d81 phase 11 part1 2025-12-08 12:30:15 +01:00
3336b59e7d popravki 2025-12-08 11:28:44 +01:00
b750f320fc Phase 7: World Structure (New Direction) 2025-12-08 10:56:47 +01:00
b79b70dcc1 rendom 2025-12-08 10:47:53 +01:00
5de27d0b04 zacetek je dolg 2025-12-08 03:25:58 +01:00
4c3ee03007 dodelani dnevnik 2025-12-08 03:15:53 +01:00
860a10a5c3 farma orodje in dnevnik 2025-12-08 01:55:39 +01:00
e49f567831 farma updejt 2025-12-08 01:39:39 +01:00
9c61c3b56d popravki 2025-12-08 01:00:56 +01:00
7834aee111 mesano 2025-12-08 00:18:56 +01:00
b36cc981d6 elite zombie 2025-12-07 23:39:25 +01:00
22e7b1a6d2 novi trgovc 2025-12-07 23:21:12 +01:00
6b8f9aee66 dreva in kamni top 2025-12-07 22:32:45 +01:00
974141c08c mapa 2025-12-07 21:31:44 +01:00
4a0ca267ea task narejeni 2025-12-07 20:10:39 +01:00
045bf24792 kockasta mapa 2025-12-07 14:28:39 +01:00
98059a2659 popravek zombijo 2025-12-07 13:16:04 +01:00
2404d44ef7 udomacenje zombija in uboj\ 2025-12-07 12:47:47 +01:00
8e401a9d6f plan oprimizacij 2025-12-07 04:43:09 +01:00
9c01c44ebe združen time in weather 2025-12-07 04:39:45 +01:00
03a9cd46a2 stanje 4am 2025-12-07 04:19:57 +01:00
521468c797 različne velikosti dreves 2025-12-07 03:40:50 +01:00
9eb57ed117 FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites
COMPLETED FEATURES:

 Custom Sprite Integration:
- Player, Zombie, Merchant sprites (0.2 scale)
- 11 custom sprites + 5 asset packs loaded
- Auto-transparency processing (white/brown removal)
- Gravestone system with atlas extraction

 2.5D Minecraft-Style Terrain:
- Volumetric blocks with 25px thickness
- Strong left/right side shading (30%/50% darker)
- Minecraft-style texture patterns (grass, dirt, stone)
- Crisp black outlines for definition

 Y-Layer Stacking System:
- GRASS_FULL: All green (elevation > 0.7)
- GRASS_TOP: Green top + brown sides (elevation 0.4-0.7)
- DIRT: All brown (elevation < 0.4)
- Dynamic terrain depth based on height

 Floating Island World Edge:
- Stone cliff walls at map borders
- 2-tile transition zone
- Elevation flattening for cliff drop-off effect
- 100x100 world with defined boundaries

 Performance & Polish:
- Canvas renderer for pixel-perfect sharpness
- CSS image-rendering: crisp-edges
- willReadFrequently optimization
- No Canvas2D warnings

 Technical:
- 3D volumetric trees and rocks
- Hybrid rendering (2.5D terrain + 2D characters)
- Procedural texture generation
- Y-layer aware terrain type selection
2025-12-07 01:44:16 +01:00
34a2d07538 FAZA 3: Add 3 NPCs with random walk AI (zombie, villager, merchant) 2025-12-06 18:18:23 +01:00
9389d4e467 FAZA 2: APPROVED by client - All tests passed, player movement perfect 2025-12-06 18:14:03 +01:00
1c1ee97b2c FAZA 2: Fix player going off-terrain - sync player with terrain container offset 2025-12-06 18:12:15 +01:00
6e92e89f74 FAZA 2: Fix player walk animation error - use static sprite for now 2025-12-06 18:07:09 +01:00
3086356171 FAZA 2: Player entity with WASD movement, walking animation, and camera follow - Ready for testing 2025-12-06 18:00:59 +01:00
7e6cc85a6f FAZA 1: APPROVED by client - Terrain generation works perfectly 2025-12-06 17:56:50 +01:00