|
|
2216624a63
|
CLEAN WORLD: Removed ALL terrain elevation - only flat grass platform + water river (no stone/dirt/sand hills)
|
2025-12-11 12:51:18 +01:00 |
|
|
|
c9b708e33f
|
REMOVE: City walls and ruins - clean world with only grass platform and water river
|
2025-12-11 12:47:40 +01:00 |
|
|
|
ecf81b78a2
|
FIX: All crash null checks - farm init + roads + water animation ready to test
|
2025-12-11 12:44:41 +01:00 |
|
|
|
bad8efd33e
|
WIP: Water animation system - added frame initialization and update loop (debugging in progress)
|
2025-12-11 12:39:39 +01:00 |
|
|
|
02fdc702e9
|
WATER: Added animated isometric water with cyan surface, dark blue cliffs, sparkle points - river system complete
|
2025-12-11 12:29:29 +01:00 |
|
|
|
f805603127
|
teren
|
2025-12-11 12:08:12 +01:00 |
|
|
|
b7c9dc7773
|
FIX: Farm size 100x100, center (50,50), light grey background - Restored 8.DEC version with bug fixes
|
2025-12-11 11:40:07 +01:00 |
|
|
|
462516e45d
|
futer
|
2025-12-08 18:53:18 +01:00 |
|
|
|
0323a3279b
|
dodadno
|
2025-12-08 18:25:50 +01:00 |
|
|
|
3096490a0c
|
dodatki
|
2025-12-08 17:49:30 +01:00 |
|
|
|
2c446abbbb
|
npc part nevem
|
2025-12-08 17:36:26 +01:00 |
|
|
|
097d35da1b
|
popravki
|
2025-12-08 17:31:18 +01:00 |
|
|
|
30eb2d1dc8
|
posodobitev
|
2025-12-08 17:17:26 +01:00 |
|
|
|
abc536fea1
|
popraven novi npc
|
2025-12-08 17:09:52 +01:00 |
|
|
|
81a7895c10
|
phase 12 koncxana
|
2025-12-08 14:16:24 +01:00 |
|
|
|
f3d476e843
|
phase 11 koncano
|
2025-12-08 14:01:41 +01:00 |
|
|
|
07f0752d81
|
phase 11 part1
|
2025-12-08 12:30:15 +01:00 |
|
|
|
3336b59e7d
|
popravki
|
2025-12-08 11:28:44 +01:00 |
|
|
|
b750f320fc
|
Phase 7: World Structure (New Direction)
|
2025-12-08 10:56:47 +01:00 |
|
|
|
b79b70dcc1
|
rendom
|
2025-12-08 10:47:53 +01:00 |
|
|
|
5de27d0b04
|
zacetek je dolg
|
2025-12-08 03:25:58 +01:00 |
|
|
|
4c3ee03007
|
dodelani dnevnik
|
2025-12-08 03:15:53 +01:00 |
|
|
|
860a10a5c3
|
farma orodje in dnevnik
|
2025-12-08 01:55:39 +01:00 |
|
|
|
e49f567831
|
farma updejt
|
2025-12-08 01:39:39 +01:00 |
|
|
|
9c61c3b56d
|
popravki
|
2025-12-08 01:00:56 +01:00 |
|
|
|
7834aee111
|
mesano
|
2025-12-08 00:18:56 +01:00 |
|
|
|
b36cc981d6
|
elite zombie
|
2025-12-07 23:39:25 +01:00 |
|
|
|
22e7b1a6d2
|
novi trgovc
|
2025-12-07 23:21:12 +01:00 |
|
|
|
6b8f9aee66
|
dreva in kamni top
|
2025-12-07 22:32:45 +01:00 |
|
|
|
974141c08c
|
mapa
|
2025-12-07 21:31:44 +01:00 |
|
|
|
4a0ca267ea
|
task narejeni
|
2025-12-07 20:10:39 +01:00 |
|
|
|
045bf24792
|
kockasta mapa
|
2025-12-07 14:28:39 +01:00 |
|
|
|
98059a2659
|
popravek zombijo
|
2025-12-07 13:16:04 +01:00 |
|
|
|
2404d44ef7
|
udomacenje zombija in uboj\
|
2025-12-07 12:47:47 +01:00 |
|
|
|
9c01c44ebe
|
združen time in weather
|
2025-12-07 04:39:45 +01:00 |
|
|
|
03a9cd46a2
|
stanje 4am
|
2025-12-07 04:19:57 +01:00 |
|
|
|
521468c797
|
različne velikosti dreves
|
2025-12-07 03:40:50 +01:00 |
|
|
|
9eb57ed117
|
FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites
COMPLETED FEATURES:
Custom Sprite Integration:
- Player, Zombie, Merchant sprites (0.2 scale)
- 11 custom sprites + 5 asset packs loaded
- Auto-transparency processing (white/brown removal)
- Gravestone system with atlas extraction
2.5D Minecraft-Style Terrain:
- Volumetric blocks with 25px thickness
- Strong left/right side shading (30%/50% darker)
- Minecraft-style texture patterns (grass, dirt, stone)
- Crisp black outlines for definition
Y-Layer Stacking System:
- GRASS_FULL: All green (elevation > 0.7)
- GRASS_TOP: Green top + brown sides (elevation 0.4-0.7)
- DIRT: All brown (elevation < 0.4)
- Dynamic terrain depth based on height
Floating Island World Edge:
- Stone cliff walls at map borders
- 2-tile transition zone
- Elevation flattening for cliff drop-off effect
- 100x100 world with defined boundaries
Performance & Polish:
- Canvas renderer for pixel-perfect sharpness
- CSS image-rendering: crisp-edges
- willReadFrequently optimization
- No Canvas2D warnings
Technical:
- 3D volumetric trees and rocks
- Hybrid rendering (2.5D terrain + 2D characters)
- Procedural texture generation
- Y-layer aware terrain type selection
|
2025-12-07 01:44:16 +01:00 |
|
|
|
34a2d07538
|
FAZA 3: Add 3 NPCs with random walk AI (zombie, villager, merchant)
|
2025-12-06 18:18:23 +01:00 |
|
|
|
1c1ee97b2c
|
FAZA 2: Fix player going off-terrain - sync player with terrain container offset
|
2025-12-06 18:12:15 +01:00 |
|
|
|
6e92e89f74
|
FAZA 2: Fix player walk animation error - use static sprite for now
|
2025-12-06 18:07:09 +01:00 |
|
|
|
3086356171
|
FAZA 2: Player entity with WASD movement, walking animation, and camera follow - Ready for testing
|
2025-12-06 18:00:59 +01:00 |
|
|
|
d61df381cb
|
FAZA 1: Terrain generation with Perlin noise and isometric view - Ready for testing
|
2025-12-06 17:54:45 +01:00 |
|
|
|
cdcd7f8bc6
|
FAZA 0: Initial project setup - Electron + Phaser configuration
|
2025-12-06 17:47:56 +01:00 |
|