Commit Graph

21 Commits

Author SHA1 Message Date
b6bce79176 FRUIT TREES + CACTUS REFERENCES: Added Cherry (pink blossoms), Apple (red fruit), Lemon (yellow citrus), and Cactus (saguaro). All matching dead_tree.png master style. Total tree references: 12 (1 dead, 4 oak, 2 pine, 1 palm, 4 new). 2026-01-05 19:12:56 +01:00
d5d31e9861 COMPLETE TREE REFERENCE SET: Added Pine (default + winter) and Palm trees matching dead_tree.png master style. All trees now use identical line thickness, shading depth, and film-quality rendering. Total: 1 dead + 4 oak seasons + 2 pine + 1 palm = 8 tree references. 2026-01-05 19:09:12 +01:00
c613452b86 SEASONAL OAK TREES - MASTER STYLE: Generated 4 seasonal oak variations (Spring/Summer/Autumn/Winter) EXACTLY matching dead_tree.png master reference style. Same line thickness, shading depth, trunk structure, film-quality rendering. Transparent backgrounds. Ready for biome integration. 2026-01-05 19:06:36 +01:00
3b7c1ffb58 TREE REFERENCES COMPLETE: Generated 6 tree variants (Oak Summer/Autumn/Winter, Pine Default, Palm Default, Dead Tree). All SMOOTH Style 32 quality with thick outlines, chibi proportions, seasonal variations. Ready for biome asset generation. 2026-01-05 18:52:15 +01:00
7a9d4d49f4 Tree reference structure: Created README specifications for Oak (seasonal), Pine (evergreen), Palm (tropical), and Dead trees. Documented size standards, visual specs, and Style 32 requirements for each type. 2026-01-05 18:45:10 +01:00
eff021b40f Updated Ivan Kovač portrait with new user-provided version. Replaced both master reference and dialogue portrait with approved design. 2026-01-05 18:39:56 +01:00
dfb5304edb MASSIVE COMPLETION PUSH Phase 1-2: Generated 11 NPC dialogue portraits (SMOOTH Style 32). Implemented TownRestorationLogic and MuseumEvolutionSystem. Progress: 2/9 systems, 11/11 portraits complete. 2026-01-05 18:37:12 +01:00
b9c49d7212 DEFINITIVE IMAGE STANDARD: Locked approved quality (Kustos, Mayor, Pek style). Complete specifications, prompt template, checklist, and workflow for all future NPC generation. User confirmed: 'To so pa že top slike!' Status: APPROVED 2026-01-05 18:30:15 +01:00
d98c60284b FIXED PIXELATED NPCs: Regenerated 8 NPC portraits in SMOOTH Style 32 (Arborist, Kustos, Mayor, Miro_pravnik, Pek, Šivilja, Teacher, Tehnik). Thick black outlines, clean cel shading, chibi proportions, transparent backgrounds. Matching test quality standard. Replaced old pixelated versions. 2026-01-05 18:28:06 +01:00
2cbdad181f PIXEL ART FIX PROTOCOL: Systematic workflow for identifying and replacing ONLY pixelated assets while protecting smooth ones (Ana, test sheet). Awaiting user input on which specific NPCs are pixelated. 2026-01-05 18:01:01 +01:00
33f736946d BIOME & CROP TEST SHEET: Quality test with 4 biome tiles (Forest/Winter/Desert/Dead) and 3 wheat stages. Smooth Style 32 matching Ana reference. User will verify before mass generation. 2026-01-05 17:48:43 +01:00
82a3f0ea8a BIOME & CROP MASTER REFERENCE SPEC: Complete specification for seasonal terrain (Spring/Summer/Autumn/Winter) and 8-stage wheat growth across all seasons. 2048x2048px master sheet layout with exact hex colors, smooth Style 32 quality. Single source of truth for ALL vegetation/terrain generation. 2026-01-05 17:43:36 +01:00
5c04b7a1ed CROPS & TREES REFERENCE SYSTEM: Template Growth (8 stages), Seasonal Rules (4 seasons), Smooth Lines standard (NOT pixel art). Oak/Pine/Palm/Dead tree templates. Cannabis/Mushrooms are reference standards. Agent must check these templates before generating ANY vegetation. 2026-01-05 17:29:57 +01:00
f3c9c7fa1e COMPLETE REFERENCE SYSTEM: Biome Guides (20 biomes), Building Standards (ruins/restored/walls/towers), Color Master Palette (exact hex codes for all assets). Prevents style drift, stops guessing. Agent must check these before ANY generation. 2026-01-05 17:05:27 +01:00
e5cac8579e Partial Church system: ChurchSystem.js (blessing mechanics, graveyard fog, ghost spawns), Priest reference + 4 walk sprites saved. Will complete spiritual assets later per user request. 2026-01-05 15:02:05 +01:00
d9ba42198e Added Glavni Smetar (post-apocalyptic punk janitor), Character Design Guidelines (piercings/dreads/tattoos variety), Smetar dialogue system with Zombie Scout interaction, portrait animations, sound layers, typewriter sync. Updated FAZA1 status to 47%. Includes ZombieEconomySystem with Worker Zombies, Sanitation, Contracts, Rare Gifts, Brain feeding. 2026-01-05 14:07:03 +01:00
1221e78492 COMPLETE REFERENCE LIBRARY + AUTO BACKGROUND REMOVAL - Added 4 Nomad Raider types (Desert Frost Jungle Tech) - Added 3 Magic Helpers (Troll Fairy Elf) - Created automated background removal system - Processed 24 images with transparent backgrounds - Updated ROADMAP with Visual Cleanup complete - Total 24 master references ready for production 2026-01-05 12:01:53 +01:00
d93ba6fd6e Added zombie variants - Strong wild red eyes no pupils - Weak tamed white eyes no pupils - Zombie Scout companion blue bandana with pupils - All based on zombie master reference 2026-01-05 11:55:39 +01:00
7162ae918a Added all 8 NPC master references - Tehnik orange dreads circuit tattoos - Sivilja purple dreads needle tattoos - Pek brown dreads wheat tattoos - Kustos gray dreads artifact tattoos - Mayor black dreads city tattoos - Arborist green dreads plant tattoos - Miro Pravnik gray hair law tattoos - Teacher white dreads knowledge tattoos - All Style 32 with piercings and personality 2026-01-05 11:49:10 +01:00
5f9b8c77f3 Organized all reference images - Kai Ana Gronk in main_characters - Ivan in npcs - Susi companion - Zombie reference - All master references properly structured 2026-01-05 11:35:24 +01:00
b163457206 Created references folder structure - Main characters, NPCs, Companions, Enemies, Species - Ivan Kovac master reference moved to proper location - All folders ready for user reference images 2026-01-05 11:24:36 +01:00