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1d7aaf9562
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💾 Morning Session Complete - Pixel-Perfect + Auto-Loaders
SESSION DATE: 11. Februar 2026, 06:27 - 10:05
DURATION: ~3.5 hours
FOCUS: Pixel-perfect scale system + Auto-loaders
✅ IMPLEMENTED SYSTEMS:
1. PIXEL-PERFECT SCALE (06:30):
- Base tile: 32x32 px reference
- Kai: 64 px height (2 tiles) - FORCED
- Tall grass: 28 px height - FORCED
- Oak tree: 160 px height - FORCED
- Ratio: Kai 2.3x taller than grass ✓
2. VEGETATION GROUNDING (06:35):
- All plants: setOrigin(0.5, 1.0) bottom-center
- ROOT_OFFSET: 6px burial into ground
- Y-depth sorting: setDepth(this.y) for all
- Result: NO FLOATING! Plants grow from ground!
3. AUTO-LOADER SYSTEM (06:44):
- loadVegetation(): 28px target, 4px burial
- loadTree(): 160px target, 8px burial
- Auto-scale calculation: target/source
- SMOOTH rendering: LINEAR filter
- NO manual setup needed!
4. TEST OBJECTS:
- Test grass: Left of Kai (28px, 4px burial)
- Test oak: Right of Kai (160px, 8px burial)
- Both demonstrate perfect grounding
TECHNICAL CHANGES:
- Kai origin: 0.5, 0.9 → 0.5, 1.0
- Kai scale: 1.0 → 0.25 (64px exact)
- Vegetation re-enabled with grounding
- Rain system active
FILES MODIFIED:
- src/scenes/GrassScene_Clean.js (major refactor)
- dokumentacija/TODO_NEXT_SESSION.md (created)
COMMITS THIS SESSION: 3
1. Pixel-perfect scale constants
2. Vegetation grounding system
3. Auto-loader implementation
Status: All systems working, ready for testing!
Date: 11. Februar 2026, 10:05
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2026-02-11 10:05:36 +01:00 |
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d3a93b6e7b
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🎉 SESSION COMPLETE - Final Save
FINAL SESSION COMMIT:
Date: 2026-02-11 00:17
Duration: 6+ hours
Assets: 23 generated
ALL FILES SAVED:
✅ 23 asset files (Characters + Environment + References)
✅ Rain system code (GrassScene_Clean.js)
✅ Documentation (MASTER_GAME_BIBLE.md)
✅ Diary (MASTER_DNEVNIK)
✅ Removed old vegetation assets
PROGRESS: 14.4% (23/160)
NEXT SESSION:
- Kai death animation
- Kai tool animations
- Batch 4: Polaroid intro
Session End: 2026-02-11 00:17
Everything saved and committed! ��✨
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2026-02-11 00:17:17 +01:00 |
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2255bb7d41
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🌱 Expanded Island + Procedural Growth System
ISLAND EXPANSION:
- Increased from 20x20 to 50x50 tiles (6400x6400px)
- World size: 10400x10400px (with ocean buffer)
- Irregular edges (procedural jitter system maintained)
PROCEDURAL GROWTH SYSTEM:
- Soil moisture grid (50x50) - tracks wet/dry tiles
- Grass growth: 30% chance if soil is wet
- Tree saplings: 10 placed on island edges
- Tree aging: sapling → medium (3 days) → large (7 days)
- Rainfall: 40% chance daily, wets 60% of tiles
LAYER SYSTEM (Z-ORDER FIX):
- LAYER_GROUND (-100): Foundation tiles
- LAYER_VEGETATION (1): Grass, bushes - below characters!
- LAYER_TREES (2): Trees
- LAYER_CHARACTERS (10): Kai, zombies - walks BETWEEN vegetation
GROWTH MECHANICS:
- Morning check every 60 seconds (1 in-game day)
- Grass fades in smoothly (2s animation)
- Trees progress: faza_1 → faza_2 → veliko
- Random grass types & sizes for variety
NATURE TAKES OVER:
- Island evolves procedurally over time
- Dark Gothic aesthetic maintained
- Living, breathing environment
Date: 2026-02-10 17:42
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2026-02-10 17:41:58 +01:00 |
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7b8194caca
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Asset Analysis Complete + Generation Plan
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2026-02-10 17:27:01 +01:00 |
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e49a61eb88
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style 32 vegetation overhaul: 3-stage growth, real-farm mechanics, occlusion, and critical crash fixes
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2026-02-10 11:40:00 +01:00 |
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019a28e7e4
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Update: Island System Phase 1, Ocean Visualization, UI Visibility, Electron Build Fixes
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2026-02-08 07:55:00 +01:00 |
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e0be842c85
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Shrani spremembe - 2026-02-02: Čiščenje kode, Electron build setup, GrassScene popravki
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2026-02-02 08:44:51 +01:00 |
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6b134fe0b8
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Update: Disabled global grass, moved realistic tree to pond
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2026-02-02 07:36:35 +01:00 |
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34f36efd2e
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Feature: Realistic Tree (Shadow + Clipping + Grass Masking)
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2026-02-02 07:34:36 +01:00 |
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09783826ee
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Fix: Z-index and Clipping issues (Ground size, Grass masking)
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2026-02-02 07:25:28 +01:00 |
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608043ab2b
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Update: Editor removal, Zoom fix, Cellar entrance, Pond restore
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2026-02-02 07:19:43 +01:00 |
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3d82c935b4
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Dev Log Update 2026-02-01 23:45: Map Reset, Water System V2, Camera Zoom Fixes
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2026-02-01 00:48:04 +01:00 |
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942eefb005
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Adjust camera zoom: Default 0.8, Range 0.2-5.0
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2026-01-31 11:24:05 +01:00 |
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a09d494c29
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Temporarily disable grass generation
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2026-01-31 11:22:06 +01:00 |
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983104021c
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Rotate river texture 90deg, fix physics, refine edges, enable Editor Mode
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2026-01-31 11:20:35 +01:00 |
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34b044214c
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Fix river height, add horizontal river flow, soft edges, and intro sequence with grass growth
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2026-01-31 10:59:30 +01:00 |
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01abf6e3a4
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Odstranil reko in generirano zemljo (reset mape)
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2026-01-31 10:49:33 +01:00 |
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b2667d483c
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Ustvaril seamless teksturo zemlje za zapolnitev ozadja
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2026-01-31 10:45:14 +01:00 |
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c6e715ccc7
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Zacasno odstranil travo za lazje urejanje vode in tal
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2026-01-31 10:43:11 +01:00 |
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47eee6f093
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Obrnil reko vodoravno, dodal bregove in preprecil rast trave v vodi
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2026-01-31 10:41:30 +01:00 |
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59ea185aa0
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Implementacija neskončne reke z animacijo toka
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2026-01-31 10:00:09 +01:00 |
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7be21b0ac3
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Fix background: Revert RT, use brown BG color + dirt tile
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2026-01-31 09:27:44 +01:00 |
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7bc7d901c5
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Generiranje goste teksture zemlje za zapolnitev ozadja
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2026-01-31 09:25:51 +01:00 |
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d7196eaa82
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Posodobitev trave (samo divja) in animacija rasti iz tal
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2026-01-31 09:22:18 +01:00 |
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67bfceaf0e
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Posodobitev trave (novi asseti) in popravek ozadja (zelena barva)
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2026-01-31 08:35:11 +01:00 |
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9f6cb21a76
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Implementacija rasti trave in inventarja za travo
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2026-01-31 08:27:05 +01:00 |
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70801d861d
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Odstranitev blatne potke ob trganju trave
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2026-01-31 08:21:38 +01:00 |
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14ee4bb39e
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Implementacija trganja trave in ustvarjanja potk (SPACE)
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2026-01-31 08:18:25 +01:00 |
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a9e52a4e35
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Povecanje Kaja na scale 1 (256px)
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2026-01-31 08:11:03 +01:00 |
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1b010e133f
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Povecanje Kaja na 200px visine
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2026-01-31 08:09:52 +01:00 |
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7754a9ebcd
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Fix black screen: Optimize massive ground using Infinite Scroll technique
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2026-01-31 08:08:37 +01:00 |
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56ef97ac95
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Dodajanje trave (foliage) na mapo
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2026-01-31 08:06:19 +01:00 |
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8f744305f1
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Povecanje mape na 250x250 tiles (32000x32000 px)
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2026-01-31 08:04:07 +01:00 |
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6277ad6afd
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Odstranitev umazane vode in ciscenje scene za clean start
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2026-01-31 07:59:55 +01:00 |
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2e9af7bee7
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Popravek dimenzij in hitboxa za Gronka ter posodobitev assetov
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2026-01-31 07:47:38 +01:00 |
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2669a435eb
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docs: clean start 30.1.2026 - updated master diary and bible, renamed project
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2026-01-30 21:03:47 +01:00 |
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