0537df30f2
⚠️ Session 1 complete - API capacity exhausted
...
✅ Achievements:
- 38/422 assets generated (9%)
- Style finalized and validated
- All documentation complete
- Clean git history
⚠️ Blockers:
- Gemini Image API capacity exhausted
- Cannot continue production today
- Need 12-24h cooldown
📋 Next steps:
- Resume tomorrow when API refreshes
- Continue with Items, Bosses, remaining assets
- Est. 5-7 more sessions needed
2025-12-29 11:57:14 +01:00
1657ea51c7
📊 Update production diary - Session 1 complete
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- 38 assets generated (9% of 422)
- Rate limiting: 50-60s between assets
- Overnight automation script ready
- Estimated 6.4h for remaining 384 assets
2025-12-29 11:35:35 +01:00
9543b44fba
🌙 Add overnight automation script
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- Autonomous generation of remaining 384 assets
- 60s rate limiting between assets
- Auto-commits every 20 assets
- Estimated 6.4 hours runtime
- Full documentation in OVERNIGHT_GENERATION.md
Ready to run: nohup python3 scripts/generate_overnight.py > overnight_production.log 2>&1 &
2025-12-29 11:35:08 +01:00
244f70c136
🎨 Production Batch 1-8: 32 hybrid style assets
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- Main characters: Gronk, Kai, Ana
- NPCs: 12 types (trader, blacksmith, healer, etc)
- Animals: 8 types (Susi, husky, cow, chicken, pig, horse, deer, wolf)
- Zombies: 4 types (basic, runner, bloated, dreadlocks)
- Environment: 5 objects (trees, bush, rock, campfire)
Style: Dark Hand-Drawn 2D Stylized Indie
All with green chroma key background
Progress: 32/422 base assets (8%)
2025-12-29 11:29:29 +01:00
9986d1a618
✅ Style Finalization - Dark Hand-Drawn 2D Stylized Indie
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- 29 test samples generated and validated
- Approved hybrid style: bold outlines, exaggerated features, warped buildings
- Style guide documents created
- Ready for 422 asset mass production
- ComfyUI test script (Ufi currently not working)
- All style validation complete
2025-12-29 10:53:39 +01:00
f7ed05d836
📝 Add session summary for later continuation
2025-12-29 09:32:13 +01:00
dda101d60b
💾 Session checkpoint - 155 assets generated, style testing in progress
2025-12-29 09:32:09 +01:00
6703f3d392
🎨 Generated: zivali/sheep_normal.png
2025-12-29 09:22:59 +01:00
b61cd267f8
🎨 Generated: zivali/cow_highland.png
2025-12-29 09:22:23 +01:00
572d7fda39
🎨 Generated: zivali/cow_brown.png
2025-12-29 09:21:48 +01:00
fee13311d1
🎨 Update to cartoon vector style (bold outlines, flat colors)
2025-12-29 09:15:30 +01:00
9f72f160be
🗑️ Remove realistic-style cows (wrong art style)
2025-12-29 09:15:27 +01:00
aa79b37e8f
🎨 Generated: zivali/cow_highland.png
2025-12-29 09:10:02 +01:00
0de8f1e3ad
🎨 Generated: zivali/cow_brown.png
2025-12-29 09:09:28 +01:00
b58252cdbb
🎨 Generated: zivali/cow_normal.png
2025-12-29 09:08:53 +01:00
f0eafa5332
🐛 Fix overnight generator bug - properly import generate_assets_full module
2025-12-29 09:08:17 +01:00
7dc9569772
🎬 Add animation planning doc for next development phase
2025-12-29 03:53:21 +01:00
dfd68bd312
slike
2025-12-29 03:47:12 +01:00
edd6a83917
📋 Add morning check file for overnight generation review
2025-12-29 03:45:30 +01:00
23e741a7e4
🌙 Add FULL overnight generator (850+ assets without NPCs)
2025-12-29 03:44:47 +01:00
117624befc
📝 Nočna Session Setup - Asset Generation Infrastructure
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- Created overnight generation system
- Added master character references (Gronk, Kai)
- Implemented auto-commit for all generated assets
- Created comprehensive documentation and changelogs
- Setup FULL generator (850+ assets without NPCs)
- Added progress tracking and status check scripts
Ready for overnight mass generation 🌙
2025-12-29 03:43:44 +01:00
54d3aa3bbc
🎨 CORRECT: npcs/kai_front_walk1 (master ref)
2025-12-29 03:29:53 +01:00
3a6dfeedf3
🎨 CORRECT: npcs/gronk_front_walk1 (master ref)
2025-12-29 03:29:12 +01:00
e362368dd0
🎨 Generated: npcs/kai_front_walk1
2025-12-29 03:25:11 +01:00
f9d6999dac
🎨 Generated: npcs/gronk_front_walk1
2025-12-29 03:24:37 +01:00
3b0ec12a3d
Complete asset registry - 143 total PNG files with transparent backgrounds
2025-12-29 02:47:39 +01:00
514fb71d4a
🎨 Add 4 NPCs (130 total)
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- npcs: npc_farmer, npc_guard, npc_trader, npc_healer
All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:59:58 +01:00
55af290afc
🎨 Add 6 food/farming items (129 total)
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- items: bottle_empty, apple_red, berry_blue, carrot, egg_white, seed_bag
All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:55:46 +01:00
2a06605c05
🎨 Add 5 resources assets (123 total)
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- items: stone_pile, wheat_bundle, fish_raw, rope_coil, cloth_bundle
All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:51:54 +01:00
99c09d9680
🎨 Add 5 items assets (118 total)
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- items: armor_leather, armor_metal, ore_iron, ore_gold, wood_log
All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:48:38 +01:00
61c3169ff7
🎨 Add 7 new assets (115 total)
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- environment: building_house_wooden, building_tower_watch
- npcs: npc_blacksmith, npc_cook
- zivali: legendary_giant_bee, legendary_silver_stag, legendary_crystal_turtle
All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:45:24 +01:00
8ee12d8092
🎨 Add 6 UI elements (108 total)
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- ui: heart_full, heart_empty, coin_gold, star, gem_blue, key_gold
All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:41:40 +01:00
fb6285d146
🎨 Add 10 more PNG assets (102 total) - 100+ MILESTONE!
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- mutanti: slime_red, slime_purple, mutant_rat_giant, zombie_crawler
- items: wand_shadow, wand_healing, weapon_spear, tool_hammer
- environment: sign_warning, tree_cherry
All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:35:30 +01:00
199c6d560f
🎨 Add 17 more transparent PNG assets (92 total)
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New assets:
- bosses: hydra, treant, vampire
- mutanti: zombie_armored, zombie_bloated
- environment: barrel_wood, car_rusted, crate_wooden, fence_wood, flower_blue, flower_red, mushroom_red, ruin_wall
- items: backpack_leather, gas_mask, helmet_metal
- zivali: golden_goose (legendary)
All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:26:20 +01:00
9c3f9b2285
🎨 Add 21 more transparent PNG assets (75 total)
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New assets:
- bosses: dragon_ice, phoenix, slime_emperor, spider_queen, werewolf, golem
- items: bow, crossbow, pickaxe, shovel, wand_lightning, wand_earth, potion_mana, food_bread, food_meat
- environment: tree_pine, tree_dead
- mutanti: spider, dog
- zivali: rabbit, fox, goat
All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:00:50 +01:00
7a3782d83e
🎨 Add 54 PNG assets with transparent backgrounds + generation scripts
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Assets (54 PNG files with transparent backgrounds):
- npcs/: 13 (Gronk, Kai, Ana, trader, blacksmith, healer, hunter, farmer, etc.)
- zivali/: 12 (Susi, husky, cow, pig, sheep, horse, wolf, bear, phoenix, unicorn)
- bosses/: 8 (T-Rex, Kraken, Dragon, Zombie King, Golem, Spider Queen, etc.)
- mutanti/: 5 (zombies, slimes)
- items/: 7 (axe, sword, wands, potions, ana_bracelet, gronk_vape)
- environment/: 5 (tree, campfire, chest, rock, bush)
Scripts added:
- generate_v7_final.py: Google Imagen API generator
- generate_comfyui_transparent.py: ComfyUI with auto transparency
- generate_local_final.py: ComfyUI + rembg background removal
- generate_background.py: Asset registry and queue manager
Style: 2D Indie Cartoon Vector with clean lines, full body, tight crop
All backgrounds removed with rembg for transparent PNG output
2025-12-29 00:49:23 +01:00
8a14ece2a2
Clean slate for style refinement
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- Deleted all ComfyUI test images (not matching desired style)
- Added generate_v63_stardew.py (Stardew Valley style generator)
- User provided reference images for correct cartoon/vector style
- Ready for style adjustments based on Ana/Gronk/Susi references
Next: Refine prompts to match reference art style
2025-12-28 23:46:20 +01:00
349aa917db
Dolina Smrti V6.0 - Dark Survival style pivot
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MAJOR CHANGES:
- Complete art style change from anime/cute to Dark Survival
- Deleted all anime-style assets (229 files)
- New post-apocalyptic visual style: gritty, realistic, weathered
NEW ASSETS (in progress):
- kai_markovic.png + 18 animation frames (front/back/left idle/walk/work)
- Dark Survival style with pink-green dreadlocks, plugs, piercings
NEW SCRIPTS:
- generate_v6_final.py: Main V6.0 generator (413 assets registry)
- generate_assets_dark.py: Dark Survival style generator
- generate_assets_full.py: Full registry generator
REGISTRY (413 assets):
- npcs: 117 (Kai, Gronk, Viktor + animations)
- environment: 104 (18 biomes with tiles)
- items: 94 (weapons, medical, food, tools)
- buildings: 29, ui: 28, mutanti: 21, zivali: 12, bosses: 8
Style specs:
- Cinematic 2D, hand-drawn, post-apocalyptic
- Transparent backgrounds (alpha channel)
- NO anime/pixel art/voxel (negative prompt enforced)
- 32x32 tiles, 48-64px characters, 128px bosses
2025-12-28 23:18:30 +01:00
9d8292742c
Complete asset collection - 217 total assets achieved
2025-12-28 19:52:24 +01:00
f6fd3678e7
Add final 4 assets before API quota exhaustion - 207 total
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- Farm buildings: chicken coop
- Farm tools: wheelbarrow
- Forage items: brown mushroom
- Flowers: lavender
- Total: 207 PNG assets (+50 from 157 baseline)
- API quota exhausted - resets at 18:20
2025-12-28 18:17:16 +01:00
178de6a7d9
Add 10 more assets - reach 203 total (anvil, furnace, etc)
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- Crafting stations: anvil, furnace
- Flowers: sunflower, wildflowers
- Environment: tall grass, decorative well
- Utilities: ladder, rope, bucket
- Total: 203 PNG assets (+46 from 157 baseline)
2025-12-28 18:11:18 +01:00
6573c6e48c
Add player controls (X/C keys) + generate 38 new assets (195 total)
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- Implemented X key for chopping action (handleChoppingAction)
- Implemented C key for mining action (handleMiningAction)
- Added silver arrows to inventory (10x)
- Generated 38 new PNG assets:
* Trees: pine, oak, maple
* Crops: carrot, tomato, pumpkin, pepper, cabbage
* Buildings: silo, composter
* Environment: rock, bush, daisy, log, pond, stump, berries
* Tools: iron sword, scythe, fishing rod, shovel, boots, stone, wood
* Food/Items: cheese, milk, egg, fertilizer, hay bale
* Lighting: torch, lantern
* Animals: hedgehog, horse, sheep, pig, bat, owl
2025-12-28 18:01:59 +01:00
0671ec552a
spremembe28.12
2025-12-28 06:10:08 +01:00
ea6599966b
comit
2025-12-28 02:52:10 +01:00
5b0aebe3dc
Hard Reset: Purged all assets and cleaned up PreloadScene image loading
2025-12-28 01:55:28 +01:00
c8743986ad
feat: Automated Audio System & Royalty-Free Asset Integration (Phase 8 & 9)
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- Added footstep_grass.wav, wood_chop.wav, forest_ambient.mp3
- Synchronized rhythm footsteps with walk animation frames
- Implemented proximity-based pond music modulation
- Updated SoundManager to prioritize high-quality assets
2025-12-28 00:52:33 +01:00
822c586843
feat(expansion): implement Phase 3 (Town Restoration) and Phase 4 (Cannabis Textiles)
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- Added TownSquareScene and linked it with M key transition
- Integrated TownRestorationSystem with material costs and inventory
- Added locked shop items in NPCShopSystem until buildings are restored
- Updated InteractionSystem to handle ruin restoration triggers
- Expanded Cannabis farming to yield Hemp Fiber
- Added Hemp Clothing crafting recipe and procedural icons
- Refactored StatusEffectSystem and NPCShopSystem to global classes
2025-12-27 23:32:22 +01:00
611cd35777
Finalized and committed all map assets, tilesets and session data.
2025-12-27 14:03:50 +01:00
24be04ab86
Phase 2: Updated TownSquare map dimensions to 40x20.
2025-12-27 14:03:11 +01:00
7b6a4585bc
Phase 2: Added TownSquare map scaffold and BuildingRestorationSystem.
2025-12-27 13:41:56 +01:00