|
|
627f6d2310
|
MASTER UPDATE: 20 Biomes Confirmed, Project Reorganized, 10-Phase Structure Added
|
2026-01-25 12:36:30 +01:00 |
|
|
|
23342c2fa7
|
SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries.
|
2026-01-21 02:44:06 +01:00 |
|
|
|
c9c1eab1e2
|
📖 GAME BIBLE v1.8 - Complete Faza 2 Update!
✅ UPDATED with TONIGHT'S MASSIVE PROGRESS:
- Version 1.7 → 1.8
- Added all 53 Faza 2 sprites details
- Cemetery + ghost spawn mechanics
- All 8 core buildings documented
- Week 1 + Week 2 complete breakdown
🏘️ FAZA 2 DETAIL:
- Town Hall (clock tower, flags)
- Church (stained glass, golden cross)
- Blacksmith (Gronk visible!)
- Store (display windows)
- Inn (NPCs gathering!)
- School (children's drawings!)
- Guard Post (guards on walls!)
- Apothecary (bubbling cauldron!)
⚰️ CEMETERY ADDED:
- 9th core building
- Ghost spawn point
- Night haunting system
- Father Marko quests
📊 SESSION STATS:
- 126 total sprites tonight
- 6 hour session
- 21 sprites/hour average
- 25 commits
READY FOR GEMINI REVIEW!
|
2026-01-09 03:20:15 +01:00 |
|
|
|
8fe4e2fb3f
|
📚 COMPLETE SESSION DOCUMENTATION - Jan 8-9, 2026
✅ CREATED SESSION DNEVNIK:
- Comprehensive 600+ line diary
- All 72 sprites documented
- Phase-by-phase breakdown
- Technical decisions logged
- Production statistics
✅ UPDATED GAME BIBLE:
- Version 1.7 (Faza 1 Asset Lock)
- Faza 1: 100% complete section
- AI systems deployment
- Faza 2 progress (10/159)
- Updated production status
✅ FILE ORGANIZATION:
- VFX → references/vfx/poof/
- Intro → references/intro/
- Interiors → references/interiors/kai_house/
- All assets in references/ ✓
📊 COMPLETE STATUS:
- DEMO: 93% (audio only)
- FAZA 1: 100% (LOCKED!)
- FAZA 2: 6% (Week 1 started)
📝 Documentation files:
- SESSION_DNEVNIK_JAN_8_9_2026_FAZA_1_COMPLETE.md
- FAZA_2_PRODUCTION_PLAN.md
- GAME_BIBLE.md (updated)
Slednje: Faza 2 Week 1 completion → Week 2 core buildings
|
2026-01-09 01:18:02 +01:00 |
|
|
|
317b71d8be
|
📚 Jan 8 FINAL - Bible Update + Dnevnik + Complete Plan
✅ FINAL SESSION DELIVERABLES:
**1. GAME BIBLE UPDATED (v1.6):**
- ✅ Corrected phase structure
- Demo → Faza 1 (Town Phase 1) → Faza 2 (Town Phase 2) → Faza 3/4 (Biomes)
- Vertical depth BEFORE horizontal breadth
- Town restoration focus for Faza 1/2
**2. SESSION DNEVNIK CREATED:**
File: SESSION_DNEVNIK_JAN8_FINAL.md
- 3h 37min session summary
- 5 major achievements documented
- 13 new files created
- 4 bugs fixed
- Phase structure correction explained
- All decisions + lessons learned
- Complete statistics
**3. FINAL PRODUCTION PLAN:**
File: FINAL_PRODUCTION_PLAN_CORRECTED.md
**DEMO (58 sprites, 7 days):**
- Farm buildings (15): House, Barn, Well, Fence
- Shop counter (15): Building + UI
- Town path (10): Cobblestone + boundary
- Farm props (13): Polish
- Optional extras (5)
**FAZA 1 (~300 sprites, 5-7 weeks):**
- Core buildings (120): Town Hall, Church, Blacksmith, Store, Inn, School, Guard Post
- NPCs (88): 8 core characters (convert from 179 refs)
- Infrastructure (50): Town square, roads, props
- Quest system UI (20)
- Tool upgrades (22): Stone, Iron, Steel tiers
**FAZA 2 (~250 sprites, 4-6 weeks):**
- Advanced buildings (90): Workshop, Forge, Laboratory
- More NPCs (44): 4 additional characters
- Multiplayer UI (40): Co-op system
- Final tools (16): Gold, Diamond, Special
- Decorations (30): Town customization
- Advanced UI (30): Enhanced systems
**TIMELINE:**
- Demo: Week 1-2
- Faza 1: Week 3-9 (7 weeks)
- Faza 2: Week 10-16 (7 weeks)
- Total: 16 weeks (4 months)
- Faza 3/4 (Biomes): Month 5+
**CORRECTED PRIORITIES:**
1. ✅ Demo: Farm + shop counter (NOT biomes!)
2. ✅ Faza 1: Town restoration (NOT exploration!)
3. ✅ Faza 2: Advanced town (NOT biomes!)
4. ⏸️ Faza 3/4: Biomes (LATER!)
**SESSION SUCCESS:**
- ✅ Intro 100% polished
- ✅ Audio 100% functional (104 files)
- ✅ 702 reference files documented
- ✅ All bugs fixed
- ✅ Structure corrected
- ✅ Complete production plan
**STATUS:**
- Demo: 92% ready (58 sprites to go)
- Faza 1: 70% ready (300 sprites, can convert from refs)
- Faza 2: 74% ready (250 sprites)
Files created this session: 16 total
Commits: 15 total
Session rating: ⭐⭐⭐⭐⭐
🎉 EXCEPTIONAL SESSION - EVERYTHING DOCUMENTED!
|
2026-01-08 19:22:43 +01:00 |
|
|
|
7f25b5fac2
|
📚 Jan 8 Documentation Update - Demo + Game Bible
✅ UPDATED DOCUMENTATION:
**1. DEMO_FAZA1_FAZA2_OVERVIEW.md:**
- Added Jan 8 progress section at top
- ✅ Intro 100% polished
- ✅ Complete audio system (104 files)
- ✅ Asset verification (698 PNG)
- ✅ 4 critical bugs fixed
- 🎯 Demo readiness: 96%
**2. GAME_BIBLE.md:**
- Bumped version to Alpha 1.5
- Added massive Jan 8 milestone section
- Complete intro system documentation:
- 5-phase structure
- Multilingual support (EN+SL)
- 10 voice files listed
- Film-quality features
- Complete audio system breakdown:
- 104 total files breakdown
- 8 audio systems listed
- 4 generation tools documented
- TestVisualAudioScene demo details
- Asset status (698 PNG verified)
- Character sprites loaded status
- 4 critical bug fixes documented
- Production status table
**STATUS SUMMARY:**
- Intro: 100% production ready ✅
- Audio: 71% complete (systems 100%) ✅
- Assets: 100% verified ✅
- Game: Fully playable ✅
- Demo: 96% ready for Kickstarter! 🎯
All major documentation updated with today's progress!
|
2026-01-08 17:55:43 +01:00 |
|
|
|
5984e87c59
|
🎮 Jan 8 Demo Mechanics Design + Asset Generation Session
✅ COMPLETED:
- Generated 9 new assets (tools + UI cursors/font)
- Demo progress: 141/252 (56%, was 51%)
- Designed complete embedded trial mode system
- Defined marijuana capital starting strategy
- Added launch rewards (first 10 buyers + streamers)
📂 ASSETS ADDED (references/):
Tools (8): shovel, scythe, pickaxe, axe, sickle, pitchfork, hoe, watering_can
UI Cursors (3): cursor_hand, cursor_crosshair, cursor_pointer
UI Font (1): inventory_numbers (0-9 sprite sheet)
🎯 GAME DESIGN:
- Demo = Embedded trial mode (NOT separate build!)
- Trial players farm marijuana for capital while locked to farm zone
- All progress carries over to full game
- Fog of war teases locked content
- Tool tiers restricted (wooden only in demo)
- First 10 global buyers get Gronk + founder perks
- Streamer program: free license + 10 Gronks
📄 DOCUMENTATION:
- Updated DEMO_FAZA1_FAZA2_OVERVIEW.md:
- Added distribution strategy section
- Added trial vs full comparison table
- Added complete demo gameplay mechanics
- Added 📂 reference path indicators
- Updated GAME_BIBLE.md to v1.4
- Created SESSION_REPORT_2026_01_08_DEMO_MECHANICS.md
🚀 NEXT: Generate 3 demo crops (Tomato, Potato, Corn) → 64%
|
2026-01-08 13:27:16 +01:00 |
|
|
|
e4110afab5
|
Add 13 new creature references with Gothic style - Wild Animals complete 15/15, Farm Animals complete 10/10, Chernobyl Mutants complete 10/10 - Total 35/109 creatures (32%)
|
2026-01-06 23:29:10 +01:00 |
|
|
|
247e197ff1
|
🎨 MASSIVE UPDATE: 166 Biome NPCs + 22 Creatures Generated!
✅ COMPLETE BIOME NPC COVERAGE (166 NPCs):
- Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style)
- Phase 2 Magical Biomes: 80 NPCs (diversos stilov)
- Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai)
✅ CREATURE GENERATION START (22/109):
- Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow)
- Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama)
- Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.)
📚 DOCUMENTATION:
- Updated GAME_BIBLE.md with complete creature catalog (109 total)
- Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md
- Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md
- Updated BIOME spreadsheets
📁 ORGANIZATION:
- Created /assets/references/creatures/ structure
- Organized all NPCs by biome
- Reference style strategy defined
🎯 PROGRESS:
- Master References: 188 images generated today
- 68% of total creature/NPC work complete!
- Quota exhausted (resets 22:01) but amazing progress!
Next: Complete remaining creatures (87+) after quota reset
|
2026-01-06 20:41:38 +01:00 |
|
|
|
76afb2d148
|
📖 GAME BIBLE UPDATED: Complete 18 biomes verified!
Updated GAME_BIBLE.md with accurate biomes from BiomeSystem.js:
OLD: Partial/incorrect list (City Ruins, Industrial, Bunkers, etc.)
NEW: Complete verified 18 biomes!
✅ NORMAL BIOMES (9):
1. Grassland - home base
2. Forest - dense trees
3. Desert - sandy wasteland
4. Mountain - rocky peaks
5. Swamp - foggy wetlands
6. Snow (Frozen Tundra) - ice/blizzards
7. Wasteland - ruins/rubble
8. Tropical - beach/palms
9. Radioactive Zone - toxic/glowing
✅ ANOMALOUS BIOMES (9):
10. Dino Valley - prehistoric
11. Mythical Highlands - magical
12. Endless Forest - WITCH FOREST!
13. Loch Ness - Scottish highlands
14. Catacombs - underground undead
15. Egyptian Desert - pyramids
16. Amazon - jungle + AXOLOTLS!
17. Atlantis - underwater + AXOLOTLS!
18. Chernobyl - FINAL ZONE!
Source: /src/systems/BiomeSystem.js
Game Bible je zdaj accurate!
|
2026-01-06 14:05:54 +01:00 |
|
|
|
879b029f4c
|
MASSIVE EXPANSION - Capital City Museum School Magic Helpers - Complete Roadmap - 5 New NPCs - Morning Session
|
2026-01-05 11:10:15 +01:00 |
|
|
|
b29f08b257
|
World Expansion Plan - Towns Scout Raiders - Characters Updated - NPCs Detailed - New Systems Added
|
2026-01-05 10:23:05 +01:00 |
|
|
|
1b0ce561c8
|
feat: Magic Enchanting + Bug Catching Systems! 🔮🦋
MAJOR NEW FEATURES:
1. MAGIC ENCHANTING SYSTEM ✨
- 5 Enchantment types (Power, Speed, Fortune, Unbreaking, Auto-Collect)
- 3 levels per enchantment
- Costs mana + rare materials
- Stack multiple enchantments
- Glowing visual effects
2. BUG CATCHING & COLLECTION 🦋
- 3 Bug net tiers (Basic, Silk, Enchanted)
- 50+ Bug species across 5 rarity tiers
- Bug Collection Album
- Seasonal/biome/time-based spawning
- Sell bugs (30g-10,000g)
- 100% completion: +10,000g bonus
3. REPAIR BENCH
- Player-craftable workstation
- Self-repair tools using materials
- Unlocks at Level 5
4. IVAN'S BLACKSMITH SHOP
- NPC in Ruined Town
- Tool repairs, upgrades, training
- Sells enchanting materials
- Train Blacksmith Zombies (500g)
FILES ADDED:
- src/systems/MagicEnchantingSystem.js (280 lines)
- src/systems/BugCatchingSystem.js (580 lines)
- docs/NEW_FEATURES_V1_1.md (Complete documentation)
- docs/game_design/GAME_BIBLE.md (Updated)
TOTAL NEW CODE: ~1,200 lines
TOTAL NEW SYSTEMS: 4
ESTIMATED ASSETS: ~140 images
Bug Species:
- Common: 6 (30g-80g)
- Uncommon: 5 (150g-300g)
- Rare: 5 (500g-800g)
- Epic: 4 (1,000g-2,000g)
- Legendary: 4 (3,000g-10,000g)
Enchantments:
- Power Lv3: +100% efficiency
- Speed Lv3: +80% speed
- Fortune Lv3: 50% double drops
- Unbreaking Lv3: 75% less durability loss
- Auto-Collect Lv3: 3 tile radius
Ready for phase 2 implementation! 🚀
|
2026-01-04 21:00:39 +01:00 |
|
|
|
ca1e1f3f02
|
docs: Create complete Game Bible - all story, characters, systems, and production plan consolidated
|
2025-12-30 04:10:27 +01:00 |
|