📁 COMPLETE ASSET ORGANIZATION SYSTEM
✅ STRUKTURA: - Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter) - Mac Finder color tag system (tag_folder.sh script) - Detailed READMEs for each category 📋 PRODUCTION WORKFLOW: - Phase 1: Plants (Style 30) - 93 assets - Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets - Phase 3: Main Characters (Style 32 masters) - LAST! 🎯 STRATEGY: - Start with easy Style 30 for warm-up - Practice Style 32 on side characters - Perfect main characters (Kai, Ana, Gronk, Susi) at the end 📊 TRACKING: - ASSET_ORGANIZATION_TRACKING.md - PRODUCTION_WORKFLOW.md with quotas - Quality control checklists 🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
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ASSET_ORGANIZATION_TRACKING.md
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# 📊 ASSET ORGANIZACIJA - Tracking System
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**Datum:** 2. januar 2026
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**Lokacija:** `/Users/davidkotnik/repos/novafarma/assets/slike/`
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**Status:** 🏗️ IN PROGRESS
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---
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## 📁 FOLDER STRUKTURA
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```
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assets/slike/
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├── konsistentno/ 🔴 RED (Empty - needs master references)
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├── glavni_karakterji/ 🔴 RED (Empty - needs Kai, Ana, Gronk, Susi)
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├── rastline_master/ 🔴 RED (Empty - needs plant references)
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├── liki/ 🔴 RED (Empty - production sprites)
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├── npc/ 🔴 RED (Empty - NPC sprites)
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│ ├── policija/
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│ ├── zdravstvo/
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│ ├── trgovci/
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│ └── mentorji/
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├── kreature/ 🔴 RED (Empty - creature sprites)
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│ ├── zombiji/
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│ ├── dinozavri/
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│ ├── zivali/
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│ └── magicna_bitja/
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├── rastline/ 🔴 RED (Empty - plant sprites)
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│ ├── sadje/
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│ ├── zelenjava/
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│ ├── drevesa/
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│ ├── ganja/
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│ ├── sezonsko/
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│ └── roze/
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├── efekti/ 🔴 RED (Empty - VFX sprites)
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├── demo/ 🔴 RED (Empty - demo selection)
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└── kickstarter/ 🟡 YELLOW (Promotional materials)
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```
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---
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## 🎨 STYLE ASSIGNMENT SYSTEM
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### **STYLE 32 (Cult of the Lamb Cute-Dark)**
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**Folders:**
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- `glavni_karakterji/` - Kai, Ana, Gronk, Susi
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- `liki/` - All playable character sprites
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- `npc/` - All NPCs (police, doctors, merchants, mentors)
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- `kreature/` - All living things:
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- Zombies
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- Dinosaurs
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- Animals (farm + wild)
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- Magical beings (dragons, griffins, etc.)
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- `efekti/` - Fire, water, magic effects
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### **STYLE 30 (Garden Story Cozy)**
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**Folders:**
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- `rastline/` - ALL plants:
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- Fruits
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- Vegetables
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- Trees
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- Cannabis
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- Seasonal plants
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- Flowers
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- (NOT grass - separate terrain system)
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---
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## 🏷️ MAC COLOR TAG SYSTEM
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### **Tag Colors:**
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- 🔴 **RED** - Empty / Needs work
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- 🟡 **YELLOW** - In progress
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- 🟢 **GREEN** - Complete (ready for production)
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- 🔵 **BLUE** - Demo ready
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- 🟣 **PURPLE** - Kickstarter ready
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### **Tagging Commands:**
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```bash
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# Mark folder as complete
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./scripts/tag_folder.sh assets/slike/glavni_karakterji green
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# Mark folder as in-progress
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./scripts/tag_folder.sh assets/slike/kreature/zombiji yellow
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# Mark folder as needs work
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./scripts/tag_folder.sh assets/slike/rastline/sadje red
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```
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---
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## ✅ COMPLETION CHECKLIST
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### **PRIORITY 1 - Main Characters (Style 32)**
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- [ ] `glavni_karakterji/kai_*` - Kai full sprite set (idle + 4-dir walk)
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- [ ] `glavni_karakterji/ana_*` - Ana full sprite set
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- [ ] `glavni_karakterji/gronk_*` - Gronk full sprite set
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- [ ] `glavni_karakterji/susi_*` - Susi full sprite set
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**Completion:** 0/4 characters (0%)
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### **PRIORITY 2 - Master References**
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- [ ] `konsistentno/kai_master_ref.png`
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- [ ] `konsistentno/zombie_basic_ref.png`
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- [ ] `konsistentno/tree_oak_ref.png`
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- [ ] `konsistentno/apple_red_ref.png`
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- [ ] `konsistentno/style32_vs_style30.png`
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**Completion:** 0/5 references (0%)
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### **PRIORITY 3 - Core Creatures (Style 32)**
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- [ ] `kreature/zombiji/` - 20 zombie variants
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- [ ] `kreature/dinozavri/` - 15 dinosaur types
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- [ ] `kreature/zivali/` - 30 animals
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- [ ] `kreature/magicna_bitja/` - 10 magical creatures
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**Completion:** 0/75 creatures (0%)
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### **PRIORITY 4 - Core Plants (Style 30)**
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- [ ] `rastline/sadje/` - 20 fruit types
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- [ ] `rastline/zelenjava/` - 30 vegetables
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- [ ] `rastline/drevesa/` - 15 tree types
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- [ ] `rastline/ganja/` - 5 cannabis strains
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- [ ] `rastline/roze/` - 10 flower types
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**Completion:** 0/80 plants (0%)
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### **PRIORITY 5 - NPCs (Style 32)**
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- [ ] `npc/policija/` - 5 police NPCs
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- [ ] `npc/zdravstvo/` - 5 medical NPCs
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- [ ] `npc/trgovci/` - 10 merchant NPCs
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- [ ] `npc/mentorji/` - 5 mentor NPCs
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**Completion:** 0/25 NPCs (0%)
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---
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## 📐 TECHNICAL STANDARDS
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### **File Format:**
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- Type: 32-bit PNG with alpha channel
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- Background: Chroma key green (#00FF00)
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- Naming: `category_name_WIDTHxHEIGHT_styleXX.png`
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### **Sprite Sizes:**
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- **Small items:** 32x32px or 64x64px (fruits, tools, small plants)
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- **Medium:** 128x128px (characters, enemies, medium creatures)
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- **Large:** 256x256px (buildings, large trees, bosses)
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- **Extra large:** 512x512px (promotional/Kickstarter assets)
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### **Animation Requirements:**
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- **Characters:** 4-directional walk (4 frames each) + idle
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- **Creatures:** Movement cycle + idle breathing + attack/death
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- **Effects:** Looping animation (fire, water, magic)
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---
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## 🎯 NEXT ACTIONS
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1. **Generate master references** → Fill `konsistentno/`
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2. **Generate main characters** → Fill `glavni_karakterji/`
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3. **Copy to Desktop** → Selected best variants for hipodevil666 review
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4. **Tag folders green** → Mark completed with Mac Finder tags
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5. **Begin bulk production** → Fill all category folders
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---
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## 📊 OVERALL PROJECT STATUS
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**Total Folders:** 10 main + 10 subcategories = 20 folders
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**Completed:** 0/20 (0%)
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**In Progress:** 0/20 (0%)
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**Not Started:** 20/20 (100%)
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**Assettotal Estimated:** ~14,000 assets
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**Assets Generated:** ~60 test assets (not organized yet)
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**Assets Organized:** 0
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---
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|
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## 🚀 PRODUCTION ROADMAP
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### **Week 1 (Jan 2-8):**
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- Set up complete folder structure ✅
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- Generate master references (konsistentno)
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- Generate main 4 characters (Kai, Ana, Gronk, Susi)
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- Organize test assets into proper folders
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### **Week 2 (Jan 9-15):**
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- Generate 50+ zombies
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- Generate 30+ dinosaurs
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- Generate 20+ farm animals
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- Begin plant library (fruits, vegetables)
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### **Week 3 (Jan 16-22):**
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- Complete all core creatures
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- Complete plant library
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- Generate NPC sprites
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- Begin effects library
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### **Month 1 Goal:**
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- 1000+ organized assets
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- All folders tagged (green/yellow)
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- Demo folder ready for Kickstarter
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---
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**Last Updated:** 2026-01-02 12:45 CET
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**Updated By:** hipodevil666
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**END OF TRACKING DOCUMENT**
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218
DUAL_STYLE_SYSTEM_GUIDE.md
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# 🎨 DUAL-STYLE SYSTEM - Official Production Guide
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**Date:** January 2, 2026, 12:20 CET
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**Status:** 🔒 LOCKED FOR PRODUCTION
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---
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|
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## 📋 STYLE ASSIGNMENT SYSTEM
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DolinaSmrti uses **TWO primary art styles** with clear category assignments:
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|
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---
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|
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## 🎯 STYLE 32: CULT OF THE LAMB CUTE-DARK
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|
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### **Prompt Template:**
|
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```
|
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Style 32: Cult of the Lamb cute-dark aesthetic. [DESCRIPTION].
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Adorable with edge, pastel meets gothic, charming yet [mood],
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contradiction aesthetic. 2D game [type].
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Solid chroma green background (#00FF00).
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```
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|
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### **Assigned Categories:**
|
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**CHARACTERS:**
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- Main characters (Kai, Ana, Gronk, Grok, Susi)
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- NPCs (all town survivors, quest givers)
|
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- Friendly characters
|
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|
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**ENEMIES:**
|
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- Zombies (all variants)
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- Ghosts and spirits
|
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- Undead creatures
|
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- Bosses (all 20)
|
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- Hostile NPCs
|
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|
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**CREATURES:**
|
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- Farm animals (chickens, cows, pigs, horses)
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- Dinosaurs and prehistoric beasts
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- Mythical creatures (dragons, griffins, etc.)
|
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- All non-plant fauna
|
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|
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|
**OBJECTS:**
|
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- Tools (axes, pickaxes, shovels, hoes)
|
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- Weapons (swords, guns, bows)
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- Buildings (barns, houses, sheds, towers)
|
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- Furniture
|
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- Vehicles
|
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- Dark magic items and altars
|
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- Crafting stations
|
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|
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**MANUFACTURED ITEMS:**
|
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- Processed foods (cooked meals, baked goods)
|
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- Crafted items
|
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- Potions and medicines
|
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|
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---
|
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|
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## 🌿 STYLE 30: GARDEN STORY COZY
|
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|
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### **Prompt Template:**
|
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|
```
|
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|
Style 30: Garden Story cozy adventure. [DESCRIPTION].
|
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Soft rounded friendly shapes, pastel-vibrant balance,
|
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wholesome mature aesthetic, Link's Awakening meets modern indie.
|
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2D game asset. Solid chroma green background (#00FF00).
|
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```
|
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|
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### **Assigned Categories:**
|
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|
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|
**CROPS & PLANTS:**
|
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- Fruits (apples, berries, grapes, melons, etc.)
|
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|
- Vegetables (carrots, tomatoes, pumpkins, etc.)
|
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|
- Grains (wheat, corn, rice)
|
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- Flowers (roses, sunflowers, tulips, etc.)
|
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- Herbs and spices
|
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- Mushrooms (edible varieties)
|
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|
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**VEGETATION:**
|
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- Trees (oak, pine, palm, fruit trees)
|
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|
- Bushes and shrubs
|
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|
- Vines and climbing plants
|
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|
- Ferns and prehistoric plants
|
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|
- ⚠️ **NOT GRASS** - grass uses different style
|
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|
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|
**RAW FOOD:**
|
||||||
|
- Raw fruits
|
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|
- Raw vegetables
|
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|
- Harvested crops
|
||||||
|
- Foraged items (nuts, berries, wild plants)
|
||||||
|
|
||||||
|
**DECORATIVE PLANTS:**
|
||||||
|
- Garden flowers
|
||||||
|
- Potted plants
|
||||||
|
- Decorative bushes
|
||||||
|
- Ornamental trees
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ⚙️ PRODUCTION RULES
|
||||||
|
|
||||||
|
### **Style 32 (Cute-Dark):**
|
||||||
|
✅ Anything with a face (characters, animals, creatures)
|
||||||
|
✅ Man-made objects (buildings, tools, weapons)
|
||||||
|
✅ Horror/dark elements (zombies, ghosts, bosses)
|
||||||
|
✅ Processed/crafted items
|
||||||
|
|
||||||
|
### **Style 30 (Garden Story Cozy):**
|
||||||
|
✅ Natural plants (fruits, vegetables, flowers)
|
||||||
|
✅ Trees and vegetation
|
||||||
|
✅ Raw harvested crops
|
||||||
|
✅ Wholesome nature elements
|
||||||
|
|
||||||
|
### **Exceptions:**
|
||||||
|
❌ **Grass/Ground** - Uses separate terrain style (NOT Style 30)
|
||||||
|
❌ **Cooked food** - Uses Style 32 (it's processed)
|
||||||
|
❌ **Mutant plants** - Uses Style 32 (they're creatures)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎨 VISUAL CONSISTENCY NOTES
|
||||||
|
|
||||||
|
### **Why Two Styles Work Together:**
|
||||||
|
|
||||||
|
**Style 32 (Cute-Dark):**
|
||||||
|
- Pastel + gothic = soft but edgy
|
||||||
|
- Chunky proportions, big eyes
|
||||||
|
- Contradiction aesthetic
|
||||||
|
|
||||||
|
**Style 30 (Cozy):**
|
||||||
|
- Pastel + vibrant = soft but colorful
|
||||||
|
- Rounded shapes, friendly
|
||||||
|
- Wholesome aesthetic
|
||||||
|
|
||||||
|
**Common Ground:**
|
||||||
|
- Both use **pastel palettes** ✅
|
||||||
|
- Both have **soft rounded shapes** ✅
|
||||||
|
- Both are **stylized, not realistic** ✅
|
||||||
|
- Both are **vector-ready with clean outlines** ✅
|
||||||
|
|
||||||
|
**The blend creates:**
|
||||||
|
- Characters feel "cute-dark" (compelling, edgy)
|
||||||
|
- Nature feels "wholesome-cozy" (safe, nurturing)
|
||||||
|
- Perfect for **horror-farming hybrid** genre!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📊 ASSET BREAKDOWN BY STYLE
|
||||||
|
|
||||||
|
### **Style 32 Categories (~60% of assets):**
|
||||||
|
- Characters: ~50
|
||||||
|
- Enemies: ~200
|
||||||
|
- Animals: ~150
|
||||||
|
- Buildings: ~40
|
||||||
|
- Tools/Weapons: ~100
|
||||||
|
- Crafted items: ~500
|
||||||
|
- **Total:** ~1,040 assets
|
||||||
|
|
||||||
|
### **Style 30 Categories (~40% of assets):**
|
||||||
|
- Crops: ~50
|
||||||
|
- Fruits: ~30
|
||||||
|
- Vegetables: ~40
|
||||||
|
- Flowers: ~50
|
||||||
|
- Trees: ~100
|
||||||
|
- Plants: ~150
|
||||||
|
- **Total:** ~420 assets
|
||||||
|
|
||||||
|
### **Overall Project:**
|
||||||
|
- Total assets: ~14,000
|
||||||
|
- Style 32: ~8,400 (60%)
|
||||||
|
- Style 30: ~5,600 (40%)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 IMMEDIATE PRODUCTION QUEUE
|
||||||
|
|
||||||
|
### **Test Assets to Generate:**
|
||||||
|
|
||||||
|
**Style 32 (Cute-Dark):**
|
||||||
|
1. ✅ NPC (town survivor)
|
||||||
|
2. ✅ Zombie (basic undead)
|
||||||
|
3. ✅ Ghost (spectral enemy)
|
||||||
|
4. ✅ Farm animal (chicken)
|
||||||
|
5. ✅ Tool (pickaxe)
|
||||||
|
6. ✅ Building (small barn)
|
||||||
|
7. ✅ Boss (special enemy)
|
||||||
|
8. ✅ Crafted food (bread)
|
||||||
|
|
||||||
|
**Style 30 (Cozy):**
|
||||||
|
1. ✅ Apple (red fruit)
|
||||||
|
2. ✅ Carrot (vegetable)
|
||||||
|
3. ✅ Rose (flower)
|
||||||
|
4. ✅ Oak tree (large tree)
|
||||||
|
5. ✅ Wheat (crop)
|
||||||
|
6. ✅ Bush (decorative plant)
|
||||||
|
7. ✅ Mushroom (foraged item)
|
||||||
|
8. ✅ Berries (wild fruit)
|
||||||
|
|
||||||
|
**Total Test Batch: 16 assets**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📝 NOTES FROM hipodevil666
|
||||||
|
|
||||||
|
Dual-style system RESOLVED the problem:
|
||||||
|
- I don't want EVERYTHING cute-dark (too monotonous)
|
||||||
|
- Nature needs to feel SAFE and WHOLESOME
|
||||||
|
- Characters need to feel COMPELLING and EDGY
|
||||||
|
- Style 30 gives the "farming" vibe
|
||||||
|
- Style 32 gives the "horror" vibe
|
||||||
|
- Together = perfect DolinaSmrti balance
|
||||||
|
|
||||||
|
**This is the final production approach. No more style changes.**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**END OF DUAL-STYLE GUIDE**
|
||||||
304
PRODUCTION_WORKFLOW.md
Normal file
@@ -0,0 +1,304 @@
|
|||||||
|
# 🔄 PRODUKCIJSKI WORKFLOW - DolinaSmrti Assets
|
||||||
|
|
||||||
|
**Datum:** 2. januar 2026
|
||||||
|
**Status:** 🚀 ACTIVE PRODUCTION
|
||||||
|
**Strategija:** Easy → Medium → Hard (Style 30 → Style 32 practice → Style 32 masters)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 PRODUKCIJSKA STRATEGIJA
|
||||||
|
|
||||||
|
### **ZAKAJ TA VRSTNI RED?**
|
||||||
|
|
||||||
|
1. **Style 30 najprej** - Lažji, cozy stil za "warm-up" in utečena
|
||||||
|
2. **Style 32 na stranski liki** - Vadiš cute-dark aesthetic na kreaturah/NPCs
|
||||||
|
3. **Main characters zadnji** - Ko že perfektno obvladaš Style 32
|
||||||
|
|
||||||
|
**Result:** Glavni karakterji (Kai, Ana, Gronk, Susi) bodo najboljši asseti v igri! 👑
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 PHASE 1: RASTLINE (Style 30) 🌿
|
||||||
|
|
||||||
|
**Cilj:** Ustvari kompletno rastlinsko knjižnico v Garden Story cozy stilu
|
||||||
|
|
||||||
|
### **SADJE (rastline/sadje/)**
|
||||||
|
|
||||||
|
**Kvota:** 10 vrst sadja × 3 faze rasti = **30 slik**
|
||||||
|
|
||||||
|
| Sadje | Growth Stage 1 | Growth Stage 2 | Growth Stage 3 | Status |
|
||||||
|
|-------|---------------|---------------|---------------|--------|
|
||||||
|
| 🍎 Apple | Bud | Young fruit | Ripe apple | ⬜ |
|
||||||
|
| 🍒 Cherry | Blossom | Green cherry | Red cherry | ⬜ |
|
||||||
|
| 🍇 Grapes | Vine | Green cluster | Purple cluster | ⬜ |
|
||||||
|
| 🍓 Strawberry | Flower | White berry | Red berry | ⬜ |
|
||||||
|
| 🍊 Orange | Bud | Green orange | Orange fruit | ⬜ |
|
||||||
|
| 🍑 Peach | Bud | Green peach | Ripe peach | ⬜ |
|
||||||
|
| 🍐 Pear | Bud | Green pear | Yellow pear | ⬜ |
|
||||||
|
| 🍉 Watermelon | Flower | Small melon | Large melon | ⬜ |
|
||||||
|
| 🫐 Blueberry | Flower | Green berry | Blue berry | ⬜ |
|
||||||
|
| 🍋 Lemon | Bud | Green lemon | Yellow lemon | ⬜ |
|
||||||
|
|
||||||
|
**Completion:** 0/30 (0%)
|
||||||
|
**Tag Status:** 🔴 RED (not started)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **ZELENJAVA (rastline/zelenjava/)**
|
||||||
|
|
||||||
|
**Kvota:** 10 vrst zelenjave × 3 faze = **30 slik**
|
||||||
|
|
||||||
|
| Zelenjava | Growth Stage 1 | Growth Stage 2 | Growth Stage 3 | Status |
|
||||||
|
|-----------|---------------|---------------|---------------|--------|
|
||||||
|
| 🥕 Carrot | Seedling | Growing | Ready harvest | ⬜ |
|
||||||
|
| 🍅 Tomato | Seedling | Green tomato | Red tomato | ⬜ |
|
||||||
|
| 🥔 Potato | Sprout | Plant | Ready harvest | ⬜ |
|
||||||
|
| 🌽 Corn | Sprout | Stalk | Corn cob | ⬜ |
|
||||||
|
| 🥒 Cucumber | Seedling | Vine | Cucumber | ⬜ |
|
||||||
|
| 🧅 Onion | Sprout | Growing | Bulb ready | ⬜ |
|
||||||
|
| 🥬 Lettuce | Sprout | Young leaves | Full head | ⬜ |
|
||||||
|
| 🫑 Pepper | Seedling | Green pepper | Red pepper | ⬜ |
|
||||||
|
| 🍆 Eggplant | Seedling | Young plant | Purple fruit | ⬜ |
|
||||||
|
| 🎃 Pumpkin | Seedling | Vine | Large pumpkin | ⬜ |
|
||||||
|
|
||||||
|
**Completion:** 0/30 (0%)
|
||||||
|
**Tag Status:** 🔴 RED (not started)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **GANJA (rastline/ganja/)**
|
||||||
|
|
||||||
|
**Kvota:** 5 strains × 3 faze = **15 slik**
|
||||||
|
|
||||||
|
| Strain | Growth Stage 1 | Growth Stage 2 | Growth Stage 3 | Status |
|
||||||
|
|--------|---------------|---------------|---------------|--------|
|
||||||
|
| 🌿 Northern Lights | Seedling | Vegetative | Flowering | ⬜ |
|
||||||
|
| 🌿 OG Kush | Seedling | Vegetative | Flowering | ⬜ |
|
||||||
|
| 🌿 Sour Diesel | Seedling | Vegetative | Flowering | ⬜ |
|
||||||
|
| 🌿 Blue Dream | Seedling | Vegetative | Flowering | ⬜ |
|
||||||
|
| 🌿 Girl Scout Cookies | Seedling | Vegetative | Flowering | ⬜ |
|
||||||
|
|
||||||
|
**Completion:** 0/15 (0%)
|
||||||
|
**Tag Status:** 🔴 RED (not started)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **DREVESA (rastline/drevesa/)**
|
||||||
|
|
||||||
|
**Kvota:** 10 vrst dreves × 1 (matured only) = **10 slik**
|
||||||
|
|
||||||
|
| Drevo | Size | Status |
|
||||||
|
|-------|------|--------|
|
||||||
|
| 🌳 Oak | 256x256px | ⬜ |
|
||||||
|
| 🌲 Pine | 256x256px | ⬜ |
|
||||||
|
| 🌴 Palm | 256x256px | ⬜ |
|
||||||
|
| 🍎 Apple Tree | 256x256px | ⬜ |
|
||||||
|
| 🍒 Cherry Tree | 256x256px | ⬜ |
|
||||||
|
| 🍊 Orange Tree | 256x256px | ⬜ |
|
||||||
|
| 🌳 Birch | 256x256px | ⬜ |
|
||||||
|
| 🌲 Spruce | 256x256px | ⬜ |
|
||||||
|
| 🎋 Bamboo | 256x256px | ⬜ |
|
||||||
|
| 🍂 Maple | 256x256px | ⬜ |
|
||||||
|
|
||||||
|
**Completion:** 0/10 (0%)
|
||||||
|
**Tag Status:** 🔴 RED (not started)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **ROŽE (rastline/roze/)**
|
||||||
|
|
||||||
|
**Kvota:** 8 vrst rož × 1 = **8 slik**
|
||||||
|
|
||||||
|
| Roža | Size | Status |
|
||||||
|
|------|------|--------|
|
||||||
|
| 🌹 Rose (red) | 64x64px | ⬜ |
|
||||||
|
| 🌻 Sunflower | 64x64px | ⬜ |
|
||||||
|
| 🌷 Tulip | 64x64px | ⬜ |
|
||||||
|
| 🌺 Hibiscus | 64x64px | ⬜ |
|
||||||
|
| 🌸 Cherry Blossom | 64x64px | ⬜ |
|
||||||
|
| 🏵️ Dahlia | 64x64px | ⬜ |
|
||||||
|
| 🌼 Daisy | 64x64px | ⬜ |
|
||||||
|
| 🪻 Lavender | 64x64px | ⬜ |
|
||||||
|
|
||||||
|
**Completion:** 0/8 (0%)
|
||||||
|
**Tag Status:** 🔴 RED (not started)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **PHASE 1 TOTAL:**
|
||||||
|
**Asseti:** 30 + 30 + 15 + 10 + 8 = **93 slik (Style 30)**
|
||||||
|
**Completion:** 0/93 (0%)
|
||||||
|
**Estimated Time:** 2-3 dni
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 PHASE 2: KREATURE & NPC (Style 32) 🦖
|
||||||
|
|
||||||
|
**Cilj:** Vadi Style 32 cute-dark aesthetic na stranski liki
|
||||||
|
|
||||||
|
### **ZOMBIJI (kreature/zombiji/)**
|
||||||
|
|
||||||
|
**Kvota:** 10 variant × 1 = **10 slik**
|
||||||
|
|
||||||
|
| Zombie Type | Size | Status |
|
||||||
|
|-------------|------|--------|
|
||||||
|
| Basic Shambler | 128x128px | ⬜ |
|
||||||
|
| Runner | 128x128px | ⬜ |
|
||||||
|
| Tank | 128x128px | ⬜ |
|
||||||
|
| Spitter | 128x128px | ⬜ |
|
||||||
|
| Screamer | 128x128px | ⬜ |
|
||||||
|
| Crawler | 128x128px | ⬜ |
|
||||||
|
| Bloater | 128x128px | ⬜ |
|
||||||
|
| Hazmat Zombie | 128x128px | ⬜ |
|
||||||
|
| Zombie with Dreadlocks | 128x128px | ⬜ |
|
||||||
|
| Alpha Hybrid | 256x256px | ⬜ |
|
||||||
|
|
||||||
|
**Completion:** 0/10 (0%)
|
||||||
|
**Tag Status:** 🔴 RED (not started)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **DINOZAVRI (kreature/dinozavri/)**
|
||||||
|
|
||||||
|
**Kvota:** 8 vrst × 1 = **8 slik**
|
||||||
|
|
||||||
|
| Dinosaur | Size | Status |
|
||||||
|
|----------|------|--------|
|
||||||
|
| T-Rex | 256x256px | ⬜ |
|
||||||
|
| Velociraptor | 128x128px | ⬜ |
|
||||||
|
| Triceratops | 256x256px | ⬜ |
|
||||||
|
| Pteranodon | 128x128px | ⬜ |
|
||||||
|
| Stegosaurus | 256x256px | ⬜ |
|
||||||
|
| Brontosaurus | 256x256px | ⬜ |
|
||||||
|
| Ankylosaurus | 256x256px | ⬜ |
|
||||||
|
| Parasaurolophus | 128x128px | ⬜ |
|
||||||
|
|
||||||
|
**Completion:** 0/8 (0%)
|
||||||
|
**Tag Status:** 🔴 RED (not started)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **ŽIVALI (kreature/zivali/)**
|
||||||
|
|
||||||
|
**Kvota:** 12 živali × 1 = **12 slik**
|
||||||
|
|
||||||
|
| Animal | Type | Size | Status |
|
||||||
|
|--------|------|------|--------|
|
||||||
|
| Chicken | Farm | 64x64px | ⬜ |
|
||||||
|
| Cow | Farm | 128x128px | ⬜ |
|
||||||
|
| Pig | Farm | 128x128px | ⬜ |
|
||||||
|
| Horse | Farm | 128x128px | ⬜ |
|
||||||
|
| Sheep | Farm | 128x128px | ⬜ |
|
||||||
|
| Wolf | Wild | 128x128px | ⬜ |
|
||||||
|
| Bear | Wild | 256x256px | ⬜ |
|
||||||
|
| Deer | Wild | 128x128px | ⬜ |
|
||||||
|
| Rabbit | Wild | 64x64px | ⬜ |
|
||||||
|
| Dog (generic) | Pet | 64x64px | ⬜ |
|
||||||
|
| Cat | Pet | 64x64px | ⬜ |
|
||||||
|
| Goat | Farm | 128x128px | ⬜ |
|
||||||
|
|
||||||
|
**Completion:** 0/12 (0%)
|
||||||
|
**Tag Status:** 🔴 RED (not started)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **NPC KATEGORIJE (npc/)**
|
||||||
|
|
||||||
|
**Kvota:** 15 NPCs × 1 = **15 slik**
|
||||||
|
|
||||||
|
| NPC | Category | Size | Status |
|
||||||
|
|-----|----------|------|--------|
|
||||||
|
| Police Officer | policija | 128x128px | ⬜ |
|
||||||
|
| Police Chief | policija | 128x128px | ⬜ |
|
||||||
|
| Detective | policija | 128x128px | ⬜ |
|
||||||
|
| Doctor | zdravstvo | 128x128px | ⬜ |
|
||||||
|
| Nurse | zdravstvo | 128x128px | ⬜ |
|
||||||
|
| Pharmacist | zdravstvo | 128x128px | ⬜ |
|
||||||
|
| General Store Clerk | trgovci | 128x128px | ⬜ |
|
||||||
|
| Blacksmith | trgovci | 128x128px | ⬜ |
|
||||||
|
| Seed Merchant | trgovci | 128x128px | ⬜ |
|
||||||
|
| Weapon Trader | trgovci | 128x128px | ⬜ |
|
||||||
|
| Food Vendor | trgovci | 128x128px | ⬜ |
|
||||||
|
| Farming Mentor | mentorji | 128x128px | ⬜ |
|
||||||
|
| Combat Trainer | mentorji | 128x128px | ⬜ |
|
||||||
|
| Survival Expert | mentorji | 128x128px | ⬜ |
|
||||||
|
| Magic Teacher | mentorji | 128x128px | ⬜ |
|
||||||
|
|
||||||
|
**Completion:** 0/15 (0%)
|
||||||
|
**Tag Status:** 🔴 RED (not started)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### **PHASE 2 TOTAL:**
|
||||||
|
**Asseti:** 10 + 8 + 12 + 15 = **45 slik (Style 32)**
|
||||||
|
**Completion:** 0/45 (0%)
|
||||||
|
**Estimated Time:** 1-2 dni
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 PHASE 3: GLAVNI KARAKTERJI (Style 32) 👑
|
||||||
|
|
||||||
|
**Cilj:** Ustvari PERFEKTNE sprite sete za glavne igralne like
|
||||||
|
|
||||||
|
⚠️ **IMPORTANT:** Te assete generiraš ZADNJE, ko že popolnoma obvladaš Style 32!
|
||||||
|
|
||||||
|
### **MAIN CHARACTERS**
|
||||||
|
|
||||||
|
**Kvota:** 4 karakterji × animation set = **TBD slik**
|
||||||
|
|
||||||
|
| Character | Idle | Walk (4-dir × 4 frames) | Work Anims | Status |
|
||||||
|
|-----------|------|------------------------|-----------|--------|
|
||||||
|
| 👤 Kai | ⬜ | ⬜ | ⬜ | 🔴 WAITING |
|
||||||
|
| 👤 Ana | ⬜ | ⬜ | ⬜ | 🔴 WAITING |
|
||||||
|
| 👤 Gronk | ⬜ | ⬜ | ⬜ | 🔴 WAITING |
|
||||||
|
| 🐕 Susi | ⬜ | ⬜ | ⬜ | 🔴 WAITING |
|
||||||
|
|
||||||
|
**Completion:** 0% (waiting for Phase 2 completion)
|
||||||
|
**Tag Status:** 🔴 RED (blocked - do last!)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ✅ QUALITY CONTROL CHECKLIST
|
||||||
|
|
||||||
|
### **Pred označevanjem mape z zeleno ✅:**
|
||||||
|
|
||||||
|
**Style 30 (Plants):**
|
||||||
|
- [ ] Vse slike imajo pastel-vibrant barve?
|
||||||
|
- [ ] So oblike soft in rounded?
|
||||||
|
- [ ] Je vibe wholesome in cozy?
|
||||||
|
- [ ] Je ozadje chroma green (#00FF00)?
|
||||||
|
- [ ] So velikosti pravilne (64x64, 128x128, 256x256)?
|
||||||
|
|
||||||
|
**Style 32 (Creatures/NPCs):**
|
||||||
|
- [ ] Vse slike imajo pastel-gothic barve?
|
||||||
|
- [ ] So proporci chunky (ne realistični)?
|
||||||
|
- [ ] Imajo debele črne obrobe?
|
||||||
|
- [ ] Je cute-dark contradiction prisoten?
|
||||||
|
- [ ] Je ozadje chroma green (#00FF00)?
|
||||||
|
|
||||||
|
### **Tag Upgrade Workflow:**
|
||||||
|
```bash
|
||||||
|
# Ko je mapa complete in quality checked:
|
||||||
|
./scripts/tag_folder.sh assets/slike/rastline/sadje green
|
||||||
|
|
||||||
|
# Example output:
|
||||||
|
# ✅ Tagged 'assets/slike/rastline/sadje' with green (2)
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 CURRENT PRIORITY
|
||||||
|
|
||||||
|
**ZAČNI TUKAJ:**
|
||||||
|
|
||||||
|
1. **Generate:** `rastline/sadje/` (10 sadij × 3 growth = 30 slik)
|
||||||
|
2. **Quality check:** Preveri Style 30
|
||||||
|
3. **Tag green:** Označi mapo kot complete
|
||||||
|
4. **Repeat:** Nadaljuj z `rastline/zelenjava/`
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Updated:** 2026-01-02 12:48 CET
|
||||||
|
**By:** hipodevil666 + Agent
|
||||||
|
|
||||||
|
**END OF WORKFLOW**
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1,208 +0,0 @@
|
|||||||
# 🎨 MASTER CHARACTER REFERENCES
|
|
||||||
|
|
||||||
These are the **DEFINITIVE** character designs. ALL generated assets MUST match these exact styles.
|
|
||||||
|
|
||||||
## 📁 Folder Structure
|
|
||||||
|
|
||||||
- **`kai/`** - Glavni igralni karakter (Kai)
|
|
||||||
- **`ana/`** - Kaijeva punca (flashbacks & zombie verzija)
|
|
||||||
- **`gronk/`** - Dark magic mentor NPC
|
|
||||||
- **`zombiji/`** - Vsi zombiji (basic, alpha hybrids, special)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🧌 GRONK - Master Reference
|
|
||||||

|
|
||||||
|
|
||||||
**Key Features:**
|
|
||||||
- **Skin**: Green-grey, visible belly
|
|
||||||
- **Hair**: BRIGHT PINK dreadlocks with ear gauges
|
|
||||||
- **Face**: Piercings (nose ring, ear piercings), peaceful zen expression
|
|
||||||
- **Clothing**:
|
|
||||||
- Black t-shirt with "TROLL SABBATH" purple text
|
|
||||||
- Black baggy pants (loose fit)
|
|
||||||
- PINK sneakers (bright magenta)
|
|
||||||
- **Props**: Colorful vape device with pink/purple smoke
|
|
||||||
- **Body**: Large, overweight, relaxed posture
|
|
||||||
|
|
||||||
**Exact Prompt Template:**
|
|
||||||
```
|
|
||||||
Gronk the troll character, green-grey skin with visible round belly,
|
|
||||||
BRIGHT PINK dreadlocks, large ear gauges, nose ring and facial piercings,
|
|
||||||
wearing black baggy t-shirt with purple "TROLL SABBATH" text,
|
|
||||||
black loose baggy pants, bright pink sneakers,
|
|
||||||
holding colorful rainbow vape device with pink smoke,
|
|
||||||
peaceful relaxed expression, full body
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 👤 KAI - Master Reference
|
|
||||||

|
|
||||||
|
|
||||||
**Key Features:**
|
|
||||||
- **Skin**: Medium tone, clean
|
|
||||||
- **Hair**: DARK GREEN thick dreadlocks (forest green, not lime)
|
|
||||||
- **Face**: Ear gauges (stretched lobes), nose piercing, lip piercing, serious expression
|
|
||||||
- **Clothing**:
|
|
||||||
- Blue-grey weathered denim jacket (dirt stains, wear marks)
|
|
||||||
- Beige/tan undershirt
|
|
||||||
- Ripped blue jeans (torn at knees)
|
|
||||||
- Brown leather combat boots (laced up)
|
|
||||||
- Brown survival backpack with pockets and straps
|
|
||||||
- **Build**: Teenage, athletic, lean
|
|
||||||
- **Posture**: Determined, survivor stance
|
|
||||||
|
|
||||||
**Exact Prompt Template:**
|
|
||||||
```
|
|
||||||
Kai teenage survivor character, dark forest green thick dreadlocks,
|
|
||||||
medium skin tone, large ear gauges, nose piercing and lip piercing,
|
|
||||||
serious determined expression,
|
|
||||||
wearing weathered blue-grey denim jacket with dirt stains,
|
|
||||||
beige t-shirt underneath,
|
|
||||||
torn blue jeans ripped at knees,
|
|
||||||
brown leather combat boots,
|
|
||||||
brown survival backpack with straps and pockets,
|
|
||||||
athletic lean build, full body
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 👩 ANA - Master Reference
|
|
||||||
|
|
||||||
⚠️ **TODO**: Potrebna master reference slika!
|
|
||||||
|
|
||||||
**Key Features:**
|
|
||||||
|
|
||||||
### Living Version (Flashbacks)
|
|
||||||
- **Skin**: Fair, healthy glow
|
|
||||||
- **Hair**: Long dark hair (brown/black)
|
|
||||||
- **Face**: Warm smile, bright eyes, hope
|
|
||||||
- **Clothing**:
|
|
||||||
- Casual farm wear (flannel shirt, jeans)
|
|
||||||
- Simple and practical
|
|
||||||
- Clean, well-maintained
|
|
||||||
- **Build**: Average, healthy
|
|
||||||
- **Aura**: Life, warmth, love
|
|
||||||
|
|
||||||
### Zombie Version (Current)
|
|
||||||
- **Skin**: Pale grey, decay
|
|
||||||
- **Hair**: Same style but disheveled, dirty
|
|
||||||
- **Face**: Empty eyes, slack jaw, recognition moment
|
|
||||||
- **Clothing**: Same outfit but torn, bloodstained, muddy
|
|
||||||
- **Build**: Gaunt, deteriorated
|
|
||||||
- **Aura**: Tragedy, loss, horror
|
|
||||||
|
|
||||||
**Character Arc:**
|
|
||||||
Ana appears in:
|
|
||||||
1. **Flashbacks** - happy memories with Kai
|
|
||||||
2. **Diary entries** - her written words
|
|
||||||
3. **Final boss fight** - zombie Ana (emotional climax)
|
|
||||||
4. **Ending** - [SPOILER]
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🧟 ZOMBIJI - Master References
|
|
||||||
|
|
||||||
⚠️ **TODO**: Potrebne master reference slike za vse tipe!
|
|
||||||
|
|
||||||
### Basic Zombie Types
|
|
||||||
|
|
||||||
**Normal Zombie (Standardni)**
|
|
||||||
- Shambling walk
|
|
||||||
- Grey-green skin with decay
|
|
||||||
- Torn clothing
|
|
||||||
- Various builds (thin, average, heavy)
|
|
||||||
- Non-aggressive until provoked
|
|
||||||
|
|
||||||
**Fast Zombie (Runner)**
|
|
||||||
- Sprinting pose
|
|
||||||
- Lean, athletic deterioration
|
|
||||||
- Aggressive stance
|
|
||||||
- Speed-focused design
|
|
||||||
|
|
||||||
**Tank Zombie (Težki)**
|
|
||||||
- Large, bulky build
|
|
||||||
- Extensive muscle/fat mass
|
|
||||||
- Slow but devastating
|
|
||||||
- High damage resistance visual cues
|
|
||||||
|
|
||||||
**Spitter Zombie (Acid)**
|
|
||||||
- Distended jaw/throat
|
|
||||||
- Green/yellow acid drool
|
|
||||||
- Bloated stomach
|
|
||||||
- Distance attack pose
|
|
||||||
|
|
||||||
### Alpha Hybrids (ADHD Mechanic)
|
|
||||||
|
|
||||||
**Zombie-Animal Fusions:**
|
|
||||||
- Bear-Zombie (massive, claws)
|
|
||||||
- Wolf-Zombie (pack hunter)
|
|
||||||
- Boar-Zombie (charging)
|
|
||||||
- Deer-Zombie (fast, antlers)
|
|
||||||
- Cryptid-Zombies (Bigfoot, Wendigo, etc.)
|
|
||||||
|
|
||||||
**Design Rules:**
|
|
||||||
- Recognizable silhouette
|
|
||||||
- Clear animal + zombie fusion
|
|
||||||
- Unique abilities visible in design
|
|
||||||
- Horror aesthetic maintained
|
|
||||||
|
|
||||||
### Special Zombies
|
|
||||||
|
|
||||||
**Ana Zombie**
|
|
||||||
- As described above
|
|
||||||
- Emotional weight in design
|
|
||||||
- Recognition elements (clothing, hair)
|
|
||||||
|
|
||||||
**Boss Zombies**
|
|
||||||
- Unique per biome
|
|
||||||
- Legendary status visual cues
|
|
||||||
- Special abilities/weapons visible
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎯 USAGE INSTRUCTIONS
|
|
||||||
|
|
||||||
1. **All Gronk animations** must use the Gronk template
|
|
||||||
2. **All Kai animations** must use the Kai template
|
|
||||||
3. **All Ana assets** must differentiate between living/zombie versions
|
|
||||||
4. **All zombie variants** must follow type-specific design rules
|
|
||||||
5. **Color accuracy is critical**:
|
|
||||||
- Gronk's pink = `#FF1493` (bright magenta)
|
|
||||||
- Kai's green = `#2D5016` (dark forest green)
|
|
||||||
- Zombie skin = `#8B9A7A` (grey-green)
|
|
||||||
- Ana zombie = `#B8B8B8` (pale grey)
|
|
||||||
6. **Include ALL details** - piercings, clothing text, wear/dirt
|
|
||||||
7. **Match proportions** - Gronk is wide/heavy, Kai is lean/athletic
|
|
||||||
8. **Zombie silhouettes** - must be instantly recognizable by type
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📝 REGENERATION NEEDED
|
|
||||||
|
|
||||||
The following files were generated BEFORE these references and need regeneration:
|
|
||||||
- `npcs/gronk_front_walk1.png` ❌
|
|
||||||
- `npcs/kai_front_walk1.png` ❌
|
|
||||||
|
|
||||||
Delete and regenerate with correct prompts.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ✅ TODO: Reference Slike
|
|
||||||
|
|
||||||
### Prioriteta 1 (Kritično)
|
|
||||||
- [ ] Ana - Living version (flashback reference)
|
|
||||||
- [ ] Ana - Zombie version (boss fight reference)
|
|
||||||
|
|
||||||
### Prioriteta 2 (Pomembno)
|
|
||||||
- [ ] Normal Zombie (basic type)
|
|
||||||
- [ ] Fast Zombie (runner type)
|
|
||||||
- [ ] Tank Zombie (heavy type)
|
|
||||||
- [ ] Spitter Zombie (acid type)
|
|
||||||
|
|
||||||
### Prioriteta 3 (Alpha Hybrids)
|
|
||||||
- [ ] Bear-Zombie hybrid
|
|
||||||
- [ ] Wolf-Zombie hybrid
|
|
||||||
- [ ] Boar-Zombie hybrid
|
|
||||||
- [ ] Deer-Zombie hybrid
|
|
||||||
@@ -1,79 +0,0 @@
|
|||||||
# 📁 Character References - Struktura Map
|
|
||||||
|
|
||||||
Organizirana struktura za vse character reference slike v `assets/slike/`.
|
|
||||||
|
|
||||||
**Lokacija:** `/Users/davidkotnik/repos/novafarma/assets/slike/`
|
|
||||||
|
|
||||||
```
|
|
||||||
assets/slike/
|
|
||||||
├── CHARACTER_REFERENCES.md # Master pregled vseh karakterjev
|
|
||||||
│
|
|
||||||
├── kai/ # 🧑 GLAVNI IGRALNI KARAKTER
|
|
||||||
│ ├── MASTER_KAI.png # ✅ Master reference
|
|
||||||
│ └── README.md # Opis kaj gre v to mapo
|
|
||||||
│
|
|
||||||
├── ana/ # 👩 KAIJEVA PUNCA
|
|
||||||
│ └── README.md # ⚠️ TODO: Potrebne reference slike
|
|
||||||
│ # - Living version (flashbacks)
|
|
||||||
│ # - Zombie version (boss fight)
|
|
||||||
│
|
|
||||||
├── gronk/ # 🧙 DARK MAGIC MENTOR
|
|
||||||
│ ├── MASTER_GRONK.png # ✅ Master reference
|
|
||||||
│ └── README.md # Opis kaj gre v to mapo
|
|
||||||
│
|
|
||||||
└── zombiji/ # 🧟 VSI ZOMBIJI
|
|
||||||
└── README.md # ⚠️ TODO: Potrebne reference slike
|
|
||||||
# - Basic types (normal, fast, tank, spitter)
|
|
||||||
# - Alpha hybrids (animal fusions)
|
|
||||||
# - Special zombies (bosses)
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## ✅ Status
|
|
||||||
|
|
||||||
| Karakter | Master Reference | Status |
|
|
||||||
|----------|-----------------|--------|
|
|
||||||
| **Kai** | ✅ MASTER_KAI.png | Popoln |
|
|
||||||
| **Gronk** | ✅ MASTER_GRONK.png | Popoln |
|
|
||||||
| **Ana (Living)** | ❌ TODO | Manjka |
|
|
||||||
| **Ana (Zombie)** | ❌ TODO | Manjka |
|
|
||||||
| **Zombiji (Basic)** | ❌ TODO | Manjka |
|
|
||||||
| **Zombiji (Hybrids)** | ❌ TODO | Manjka |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 🎯 Naslednji Koraki
|
|
||||||
|
|
||||||
### Prioriteta 1: Ana Reference
|
|
||||||
1. Generiraj Ana - Living version (za flashback scene)
|
|
||||||
2. Generiraj Ana - Zombie version (za boss fight)
|
|
||||||
3. Shrani v `ana/` mapo
|
|
||||||
|
|
||||||
### Prioriteta 2: Basic Zombies
|
|
||||||
1. Normal Zombie (standardni shambler)
|
|
||||||
2. Fast Zombie (runner)
|
|
||||||
3. Tank Zombie (heavy)
|
|
||||||
4. Spitter Zombie (acid/distance)
|
|
||||||
5. Shrani v `zombiji/` mapo
|
|
||||||
|
|
||||||
### Prioriteta 3: Alpha Hybrids
|
|
||||||
1. Bear-Zombie
|
|
||||||
2. Wolf-Zombie
|
|
||||||
3. Boar-Zombie
|
|
||||||
4. Deer-Zombie
|
|
||||||
5. Cryptid-Zombies (Bigfoot, Wendigo, etc.)
|
|
||||||
6. Shrani v `zombiji/` mapo
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 📝 Pravila
|
|
||||||
|
|
||||||
- **VSE** character assets morajo slediti master reference slikam
|
|
||||||
- **Konsistentnost** je kritična - isti karakter mora biti prepoznaven v vseh animacijah
|
|
||||||
- **Folder organization** - vsak karakter ima svojo mapo
|
|
||||||
- **README** v vsaki mapi pojasnjuje vsebino in stil
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Last Updated:** 31.12.2025
|
|
||||||
|
Before Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 359 KiB |
@@ -1,18 +0,0 @@
|
|||||||
# 👩 ANA - Reference Slike
|
|
||||||
|
|
||||||
Glavna mapa za vse reference slike **Ane** - Kaijeve pogrešane punce.
|
|
||||||
|
|
||||||
## 📁 Vsebina
|
|
||||||
|
|
||||||
- Master reference slike (character design, poses, expressions)
|
|
||||||
- Flashback verzije (living Ana)
|
|
||||||
- Zombie verzija (undead Ana)
|
|
||||||
- Različna čustvena stanja
|
|
||||||
- Ključne scene (diary, memories, finale)
|
|
||||||
|
|
||||||
## 🎨 Stil
|
|
||||||
|
|
||||||
- **Dark Hand-Drawn 2D Stylized Indie**
|
|
||||||
- Contrast med living/zombie verzijami
|
|
||||||
- Emotional depth
|
|
||||||
- Noir horror elements
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
# Fauna - Amazonas
|
|
||||||
|
|
||||||
**Status**: ❌ 0% COMPLETE
|
|
||||||
|
|
||||||
This folder will contain all fauna assets for amazonas.
|
|
||||||
|
|
||||||
**Categories**:
|
|
||||||
- fauna: Animals, creatures, monsters specific to this biome
|
|
||||||
- clothing: Armor, outfits, accessories themed for this biome
|
|
||||||
- weapons: Tools, weapons using biome materials
|
|
||||||
- food: Plants, crops, consumables from this biome
|
|
||||||
- materials: Crafting resources, drops from biome creatures
|
|
||||||
- terrain: Ground tiles (32x32), water, special terrain
|
|
||||||
- vegetation: Trees, plants, decorative flora
|
|
||||||
- props: Objects, decorations, interactive items
|
|
||||||
- buildings: Structures, shelters, workstations
|
|
||||||
|
|
||||||
**Generate**: See biome-specific manifest when created.
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
# Fauna - Arctic Zone
|
|
||||||
|
|
||||||
**Status**: ❌ 0% COMPLETE
|
|
||||||
|
|
||||||
This folder will contain all fauna assets for arctic_zone.
|
|
||||||
|
|
||||||
**Categories**:
|
|
||||||
- fauna: Animals, creatures, monsters specific to this biome
|
|
||||||
- clothing: Armor, outfits, accessories themed for this biome
|
|
||||||
- weapons: Tools, weapons using biome materials
|
|
||||||
- food: Plants, crops, consumables from this biome
|
|
||||||
- materials: Crafting resources, drops from biome creatures
|
|
||||||
- terrain: Ground tiles (32x32), water, special terrain
|
|
||||||
- vegetation: Trees, plants, decorative flora
|
|
||||||
- props: Objects, decorations, interactive items
|
|
||||||
- buildings: Structures, shelters, workstations
|
|
||||||
|
|
||||||
**Generate**: See biome-specific manifest when created.
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
# Fauna - Atlantis
|
|
||||||
|
|
||||||
**Status**: ❌ 0% COMPLETE
|
|
||||||
|
|
||||||
This folder will contain all fauna assets for atlantis.
|
|
||||||
|
|
||||||
**Categories**:
|
|
||||||
- fauna: Animals, creatures, monsters specific to this biome
|
|
||||||
- clothing: Armor, outfits, accessories themed for this biome
|
|
||||||
- weapons: Tools, weapons using biome materials
|
|
||||||
- food: Plants, crops, consumables from this biome
|
|
||||||
- materials: Crafting resources, drops from biome creatures
|
|
||||||
- terrain: Ground tiles (32x32), water, special terrain
|
|
||||||
- vegetation: Trees, plants, decorative flora
|
|
||||||
- props: Objects, decorations, interactive items
|
|
||||||
- buildings: Structures, shelters, workstations
|
|
||||||
|
|
||||||
**Generate**: See biome-specific manifest when created.
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
# Fauna - Bamboo Forest
|
|
||||||
|
|
||||||
**Status**: ❌ 0% COMPLETE
|
|
||||||
|
|
||||||
This folder will contain all fauna assets for bamboo_forest.
|
|
||||||
|
|
||||||
**Categories**:
|
|
||||||
- fauna: Animals, creatures, monsters specific to this biome
|
|
||||||
- clothing: Armor, outfits, accessories themed for this biome
|
|
||||||
- weapons: Tools, weapons using biome materials
|
|
||||||
- food: Plants, crops, consumables from this biome
|
|
||||||
- materials: Crafting resources, drops from biome creatures
|
|
||||||
- terrain: Ground tiles (32x32), water, special terrain
|
|
||||||
- vegetation: Trees, plants, decorative flora
|
|
||||||
- props: Objects, decorations, interactive items
|
|
||||||
- buildings: Structures, shelters, workstations
|
|
||||||
|
|
||||||
**Generate**: See biome-specific manifest when created.
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
# Fauna - Catacombs
|
|
||||||
|
|
||||||
**Status**: ❌ 0% COMPLETE
|
|
||||||
|
|
||||||
This folder will contain all fauna assets for catacombs.
|
|
||||||
|
|
||||||
**Categories**:
|
|
||||||
- fauna: Animals, creatures, monsters specific to this biome
|
|
||||||
- clothing: Armor, outfits, accessories themed for this biome
|
|
||||||
- weapons: Tools, weapons using biome materials
|
|
||||||
- food: Plants, crops, consumables from this biome
|
|
||||||
- materials: Crafting resources, drops from biome creatures
|
|
||||||
- terrain: Ground tiles (32x32), water, special terrain
|
|
||||||
- vegetation: Trees, plants, decorative flora
|
|
||||||
- props: Objects, decorations, interactive items
|
|
||||||
- buildings: Structures, shelters, workstations
|
|
||||||
|
|
||||||
**Generate**: See biome-specific manifest when created.
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
# Fauna - Chernobyl
|
|
||||||
|
|
||||||
**Status**: ❌ 0% COMPLETE
|
|
||||||
|
|
||||||
This folder will contain all fauna assets for chernobyl.
|
|
||||||
|
|
||||||
**Categories**:
|
|
||||||
- fauna: Animals, creatures, monsters specific to this biome
|
|
||||||
- clothing: Armor, outfits, accessories themed for this biome
|
|
||||||
- weapons: Tools, weapons using biome materials
|
|
||||||
- food: Plants, crops, consumables from this biome
|
|
||||||
- materials: Crafting resources, drops from biome creatures
|
|
||||||
- terrain: Ground tiles (32x32), water, special terrain
|
|
||||||
- vegetation: Trees, plants, decorative flora
|
|
||||||
- props: Objects, decorations, interactive items
|
|
||||||
- buildings: Structures, shelters, workstations
|
|
||||||
|
|
||||||
**Generate**: See biome-specific manifest when created.
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
# Fauna - Crystal Caves
|
|
||||||
|
|
||||||
**Status**: ❌ 0% COMPLETE
|
|
||||||
|
|
||||||
This folder will contain all fauna assets for crystal_caves.
|
|
||||||
|
|
||||||
**Categories**:
|
|
||||||
- fauna: Animals, creatures, monsters specific to this biome
|
|
||||||
- clothing: Armor, outfits, accessories themed for this biome
|
|
||||||
- weapons: Tools, weapons using biome materials
|
|
||||||
- food: Plants, crops, consumables from this biome
|
|
||||||
- materials: Crafting resources, drops from biome creatures
|
|
||||||
- terrain: Ground tiles (32x32), water, special terrain
|
|
||||||
- vegetation: Trees, plants, decorative flora
|
|
||||||
- props: Objects, decorations, interactive items
|
|
||||||
- buildings: Structures, shelters, workstations
|
|
||||||
|
|
||||||
**Generate**: See biome-specific manifest when created.
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
# Fauna - Deep Ocean
|
|
||||||
|
|
||||||
**Status**: ❌ 0% COMPLETE
|
|
||||||
|
|
||||||
This folder will contain all fauna assets for deep_ocean.
|
|
||||||
|
|
||||||
**Categories**:
|
|
||||||
- fauna: Animals, creatures, monsters specific to this biome
|
|
||||||
- clothing: Armor, outfits, accessories themed for this biome
|
|
||||||
- weapons: Tools, weapons using biome materials
|
|
||||||
- food: Plants, crops, consumables from this biome
|
|
||||||
- materials: Crafting resources, drops from biome creatures
|
|
||||||
- terrain: Ground tiles (32x32), water, special terrain
|
|
||||||
- vegetation: Trees, plants, decorative flora
|
|
||||||
- props: Objects, decorations, interactive items
|
|
||||||
- buildings: Structures, shelters, workstations
|
|
||||||
|
|
||||||
**Generate**: See biome-specific manifest when created.
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
Location-specific assets
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
# 🦖 Dino Valley - Fauna
|
|
||||||
|
|
||||||
**Status**: ✅ 100% COMPLETE (32/32 assets)
|
|
||||||
|
|
||||||
## Animals Generated:
|
|
||||||
|
|
||||||
1. T-Rex (styleA + styleB)
|
|
||||||
2. Alpha T-Rex Boss (styleA + styleB)
|
|
||||||
3. Velociraptor (styleA + styleB)
|
|
||||||
4. Triceratops (styleA + styleB)
|
|
||||||
5. Brontosaurus (styleA + styleB)
|
|
||||||
6. Pterodactyl (styleA + styleB)
|
|
||||||
7. Stegosaurus (styleA + styleB)
|
|
||||||
8. Ankylosaurus (styleA + styleB)
|
|
||||||
9. Spinosaurus (styleA + styleB)
|
|
||||||
10. Dilophosaurus (styleA + styleB)
|
|
||||||
11. Compsognathus (styleA + styleB)
|
|
||||||
12. Parasaurolophus (styleA + styleB)
|
|
||||||
13. Pachycephalosaurus (styleA + styleB)
|
|
||||||
14. Thunder Raptor Boss (styleA + styleB)
|
|
||||||
15. Dino Hatchling (styleA + styleB)
|
|
||||||
16. Dino Eggs & Nest (styleA + styleB)
|
|
||||||
|
|
||||||
**Total**: 16 species × 2 styles = **32 PNG files**
|
|
||||||
|
Before Width: | Height: | Size: 2.5 MiB |
|
Before Width: | Height: | Size: 3.3 MiB |
|
Before Width: | Height: | Size: 2.7 MiB |
|
Before Width: | Height: | Size: 3.4 MiB |
|
Before Width: | Height: | Size: 2.6 MiB |
|
Before Width: | Height: | Size: 3.4 MiB |
|
Before Width: | Height: | Size: 2.6 MiB |
|
Before Width: | Height: | Size: 3.2 MiB |