📁 COMPLETE ASSET ORGANIZATION SYSTEM
✅ STRUKTURA: - Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter) - Mac Finder color tag system (tag_folder.sh script) - Detailed READMEs for each category 📋 PRODUCTION WORKFLOW: - Phase 1: Plants (Style 30) - 93 assets - Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets - Phase 3: Main Characters (Style 32 masters) - LAST! 🎯 STRATEGY: - Start with easy Style 30 for warm-up - Practice Style 32 on side characters - Perfect main characters (Kai, Ana, Gronk, Susi) at the end 📊 TRACKING: - ASSET_ORGANIZATION_TRACKING.md - PRODUCTION_WORKFLOW.md with quotas - Quality control checklists 🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
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||||
Location-specific assets
|
||||
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|
||||
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# 🎨 MASTER CHARACTER REFERENCES
|
||||
|
||||
These are the **DEFINITIVE** character designs. ALL generated assets MUST match these exact styles.
|
||||
|
||||
## 📁 Folder Structure
|
||||
|
||||
- **`kai/`** - Glavni igralni karakter (Kai)
|
||||
- **`ana/`** - Kaijeva punca (flashbacks & zombie verzija)
|
||||
- **`gronk/`** - Dark magic mentor NPC
|
||||
- **`zombiji/`** - Vsi zombiji (basic, alpha hybrids, special)
|
||||
|
||||
---
|
||||
|
||||
## 🧌 GRONK - Master Reference
|
||||

|
||||
|
||||
**Key Features:**
|
||||
- **Skin**: Green-grey, visible belly
|
||||
- **Hair**: BRIGHT PINK dreadlocks with ear gauges
|
||||
- **Face**: Piercings (nose ring, ear piercings), peaceful zen expression
|
||||
- **Clothing**:
|
||||
- Black t-shirt with "TROLL SABBATH" purple text
|
||||
- Black baggy pants (loose fit)
|
||||
- PINK sneakers (bright magenta)
|
||||
- **Props**: Colorful vape device with pink/purple smoke
|
||||
- **Body**: Large, overweight, relaxed posture
|
||||
|
||||
**Exact Prompt Template:**
|
||||
```
|
||||
Gronk the troll character, green-grey skin with visible round belly,
|
||||
BRIGHT PINK dreadlocks, large ear gauges, nose ring and facial piercings,
|
||||
wearing black baggy t-shirt with purple "TROLL SABBATH" text,
|
||||
black loose baggy pants, bright pink sneakers,
|
||||
holding colorful rainbow vape device with pink smoke,
|
||||
peaceful relaxed expression, full body
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 👤 KAI - Master Reference
|
||||

|
||||
|
||||
**Key Features:**
|
||||
- **Skin**: Medium tone, clean
|
||||
- **Hair**: DARK GREEN thick dreadlocks (forest green, not lime)
|
||||
- **Face**: Ear gauges (stretched lobes), nose piercing, lip piercing, serious expression
|
||||
- **Clothing**:
|
||||
- Blue-grey weathered denim jacket (dirt stains, wear marks)
|
||||
- Beige/tan undershirt
|
||||
- Ripped blue jeans (torn at knees)
|
||||
- Brown leather combat boots (laced up)
|
||||
- Brown survival backpack with pockets and straps
|
||||
- **Build**: Teenage, athletic, lean
|
||||
- **Posture**: Determined, survivor stance
|
||||
|
||||
**Exact Prompt Template:**
|
||||
```
|
||||
Kai teenage survivor character, dark forest green thick dreadlocks,
|
||||
medium skin tone, large ear gauges, nose piercing and lip piercing,
|
||||
serious determined expression,
|
||||
wearing weathered blue-grey denim jacket with dirt stains,
|
||||
beige t-shirt underneath,
|
||||
torn blue jeans ripped at knees,
|
||||
brown leather combat boots,
|
||||
brown survival backpack with straps and pockets,
|
||||
athletic lean build, full body
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 👩 ANA - Master Reference
|
||||
|
||||
⚠️ **TODO**: Potrebna master reference slika!
|
||||
|
||||
**Key Features:**
|
||||
|
||||
### Living Version (Flashbacks)
|
||||
- **Skin**: Fair, healthy glow
|
||||
- **Hair**: Long dark hair (brown/black)
|
||||
- **Face**: Warm smile, bright eyes, hope
|
||||
- **Clothing**:
|
||||
- Casual farm wear (flannel shirt, jeans)
|
||||
- Simple and practical
|
||||
- Clean, well-maintained
|
||||
- **Build**: Average, healthy
|
||||
- **Aura**: Life, warmth, love
|
||||
|
||||
### Zombie Version (Current)
|
||||
- **Skin**: Pale grey, decay
|
||||
- **Hair**: Same style but disheveled, dirty
|
||||
- **Face**: Empty eyes, slack jaw, recognition moment
|
||||
- **Clothing**: Same outfit but torn, bloodstained, muddy
|
||||
- **Build**: Gaunt, deteriorated
|
||||
- **Aura**: Tragedy, loss, horror
|
||||
|
||||
**Character Arc:**
|
||||
Ana appears in:
|
||||
1. **Flashbacks** - happy memories with Kai
|
||||
2. **Diary entries** - her written words
|
||||
3. **Final boss fight** - zombie Ana (emotional climax)
|
||||
4. **Ending** - [SPOILER]
|
||||
|
||||
---
|
||||
|
||||
## 🧟 ZOMBIJI - Master References
|
||||
|
||||
⚠️ **TODO**: Potrebne master reference slike za vse tipe!
|
||||
|
||||
### Basic Zombie Types
|
||||
|
||||
**Normal Zombie (Standardni)**
|
||||
- Shambling walk
|
||||
- Grey-green skin with decay
|
||||
- Torn clothing
|
||||
- Various builds (thin, average, heavy)
|
||||
- Non-aggressive until provoked
|
||||
|
||||
**Fast Zombie (Runner)**
|
||||
- Sprinting pose
|
||||
- Lean, athletic deterioration
|
||||
- Aggressive stance
|
||||
- Speed-focused design
|
||||
|
||||
**Tank Zombie (Težki)**
|
||||
- Large, bulky build
|
||||
- Extensive muscle/fat mass
|
||||
- Slow but devastating
|
||||
- High damage resistance visual cues
|
||||
|
||||
**Spitter Zombie (Acid)**
|
||||
- Distended jaw/throat
|
||||
- Green/yellow acid drool
|
||||
- Bloated stomach
|
||||
- Distance attack pose
|
||||
|
||||
### Alpha Hybrids (ADHD Mechanic)
|
||||
|
||||
**Zombie-Animal Fusions:**
|
||||
- Bear-Zombie (massive, claws)
|
||||
- Wolf-Zombie (pack hunter)
|
||||
- Boar-Zombie (charging)
|
||||
- Deer-Zombie (fast, antlers)
|
||||
- Cryptid-Zombies (Bigfoot, Wendigo, etc.)
|
||||
|
||||
**Design Rules:**
|
||||
- Recognizable silhouette
|
||||
- Clear animal + zombie fusion
|
||||
- Unique abilities visible in design
|
||||
- Horror aesthetic maintained
|
||||
|
||||
### Special Zombies
|
||||
|
||||
**Ana Zombie**
|
||||
- As described above
|
||||
- Emotional weight in design
|
||||
- Recognition elements (clothing, hair)
|
||||
|
||||
**Boss Zombies**
|
||||
- Unique per biome
|
||||
- Legendary status visual cues
|
||||
- Special abilities/weapons visible
|
||||
|
||||
---
|
||||
|
||||
## 🎯 USAGE INSTRUCTIONS
|
||||
|
||||
1. **All Gronk animations** must use the Gronk template
|
||||
2. **All Kai animations** must use the Kai template
|
||||
3. **All Ana assets** must differentiate between living/zombie versions
|
||||
4. **All zombie variants** must follow type-specific design rules
|
||||
5. **Color accuracy is critical**:
|
||||
- Gronk's pink = `#FF1493` (bright magenta)
|
||||
- Kai's green = `#2D5016` (dark forest green)
|
||||
- Zombie skin = `#8B9A7A` (grey-green)
|
||||
- Ana zombie = `#B8B8B8` (pale grey)
|
||||
6. **Include ALL details** - piercings, clothing text, wear/dirt
|
||||
7. **Match proportions** - Gronk is wide/heavy, Kai is lean/athletic
|
||||
8. **Zombie silhouettes** - must be instantly recognizable by type
|
||||
|
||||
---
|
||||
|
||||
## 📝 REGENERATION NEEDED
|
||||
|
||||
The following files were generated BEFORE these references and need regeneration:
|
||||
- `npcs/gronk_front_walk1.png` ❌
|
||||
- `npcs/kai_front_walk1.png` ❌
|
||||
|
||||
Delete and regenerate with correct prompts.
|
||||
|
||||
---
|
||||
|
||||
## ✅ TODO: Reference Slike
|
||||
|
||||
### Prioriteta 1 (Kritično)
|
||||
- [ ] Ana - Living version (flashback reference)
|
||||
- [ ] Ana - Zombie version (boss fight reference)
|
||||
|
||||
### Prioriteta 2 (Pomembno)
|
||||
- [ ] Normal Zombie (basic type)
|
||||
- [ ] Fast Zombie (runner type)
|
||||
- [ ] Tank Zombie (heavy type)
|
||||
- [ ] Spitter Zombie (acid type)
|
||||
|
||||
### Prioriteta 3 (Alpha Hybrids)
|
||||
- [ ] Bear-Zombie hybrid
|
||||
- [ ] Wolf-Zombie hybrid
|
||||
- [ ] Boar-Zombie hybrid
|
||||
- [ ] Deer-Zombie hybrid
|
||||
@@ -1,79 +0,0 @@
|
||||
# 📁 Character References - Struktura Map
|
||||
|
||||
Organizirana struktura za vse character reference slike v `assets/slike/`.
|
||||
|
||||
**Lokacija:** `/Users/davidkotnik/repos/novafarma/assets/slike/`
|
||||
|
||||
```
|
||||
assets/slike/
|
||||
├── CHARACTER_REFERENCES.md # Master pregled vseh karakterjev
|
||||
│
|
||||
├── kai/ # 🧑 GLAVNI IGRALNI KARAKTER
|
||||
│ ├── MASTER_KAI.png # ✅ Master reference
|
||||
│ └── README.md # Opis kaj gre v to mapo
|
||||
│
|
||||
├── ana/ # 👩 KAIJEVA PUNCA
|
||||
│ └── README.md # ⚠️ TODO: Potrebne reference slike
|
||||
│ # - Living version (flashbacks)
|
||||
│ # - Zombie version (boss fight)
|
||||
│
|
||||
├── gronk/ # 🧙 DARK MAGIC MENTOR
|
||||
│ ├── MASTER_GRONK.png # ✅ Master reference
|
||||
│ └── README.md # Opis kaj gre v to mapo
|
||||
│
|
||||
└── zombiji/ # 🧟 VSI ZOMBIJI
|
||||
└── README.md # ⚠️ TODO: Potrebne reference slike
|
||||
# - Basic types (normal, fast, tank, spitter)
|
||||
# - Alpha hybrids (animal fusions)
|
||||
# - Special zombies (bosses)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ✅ Status
|
||||
|
||||
| Karakter | Master Reference | Status |
|
||||
|----------|-----------------|--------|
|
||||
| **Kai** | ✅ MASTER_KAI.png | Popoln |
|
||||
| **Gronk** | ✅ MASTER_GRONK.png | Popoln |
|
||||
| **Ana (Living)** | ❌ TODO | Manjka |
|
||||
| **Ana (Zombie)** | ❌ TODO | Manjka |
|
||||
| **Zombiji (Basic)** | ❌ TODO | Manjka |
|
||||
| **Zombiji (Hybrids)** | ❌ TODO | Manjka |
|
||||
|
||||
---
|
||||
|
||||
## 🎯 Naslednji Koraki
|
||||
|
||||
### Prioriteta 1: Ana Reference
|
||||
1. Generiraj Ana - Living version (za flashback scene)
|
||||
2. Generiraj Ana - Zombie version (za boss fight)
|
||||
3. Shrani v `ana/` mapo
|
||||
|
||||
### Prioriteta 2: Basic Zombies
|
||||
1. Normal Zombie (standardni shambler)
|
||||
2. Fast Zombie (runner)
|
||||
3. Tank Zombie (heavy)
|
||||
4. Spitter Zombie (acid/distance)
|
||||
5. Shrani v `zombiji/` mapo
|
||||
|
||||
### Prioriteta 3: Alpha Hybrids
|
||||
1. Bear-Zombie
|
||||
2. Wolf-Zombie
|
||||
3. Boar-Zombie
|
||||
4. Deer-Zombie
|
||||
5. Cryptid-Zombies (Bigfoot, Wendigo, etc.)
|
||||
6. Shrani v `zombiji/` mapo
|
||||
|
||||
---
|
||||
|
||||
## 📝 Pravila
|
||||
|
||||
- **VSE** character assets morajo slediti master reference slikam
|
||||
- **Konsistentnost** je kritična - isti karakter mora biti prepoznaven v vseh animacijah
|
||||
- **Folder organization** - vsak karakter ima svojo mapo
|
||||
- **README** v vsaki mapi pojasnjuje vsebino in stil
|
||||
|
||||
---
|
||||
|
||||
**Last Updated:** 31.12.2025
|
||||
|
Before Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 359 KiB |
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|
||||
# 👩 ANA - Reference Slike
|
||||
|
||||
Glavna mapa za vse reference slike **Ane** - Kaijeve pogrešane punce.
|
||||
|
||||
## 📁 Vsebina
|
||||
|
||||
- Master reference slike (character design, poses, expressions)
|
||||
- Flashback verzije (living Ana)
|
||||
- Zombie verzija (undead Ana)
|
||||
- Različna čustvena stanja
|
||||
- Ključne scene (diary, memories, finale)
|
||||
|
||||
## 🎨 Stil
|
||||
|
||||
- **Dark Hand-Drawn 2D Stylized Indie**
|
||||
- Contrast med living/zombie verzijami
|
||||
- Emotional depth
|
||||
- Noir horror elements
|
||||
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|
||||
Location-specific assets
|
||||
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|
||||
# Fauna - Amazonas
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for amazonas.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
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|
||||
Location-specific assets
|
||||
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|
||||
Location-specific assets
|
||||
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|
||||
Location-specific assets
|
||||
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|
||||
Location-specific assets
|
||||
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|
||||
Location-specific assets
|
||||
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|
||||
Location-specific assets
|
||||
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|
||||
Location-specific assets
|
||||
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|
||||
Location-specific assets
|
||||
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|
||||
Location-specific assets
|
||||
@@ -1,18 +0,0 @@
|
||||
# Fauna - Arctic Zone
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for arctic_zone.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1,18 +0,0 @@
|
||||
# Fauna - Atlantis
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for atlantis.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1,18 +0,0 @@
|
||||
# Fauna - Bamboo Forest
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for bamboo_forest.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1,18 +0,0 @@
|
||||
# Fauna - Catacombs
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for catacombs.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1,18 +0,0 @@
|
||||
# Fauna - Chernobyl
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for chernobyl.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1,18 +0,0 @@
|
||||
# Fauna - Crystal Caves
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for crystal_caves.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1,18 +0,0 @@
|
||||
# Fauna - Deep Ocean
|
||||
|
||||
**Status**: ❌ 0% COMPLETE
|
||||
|
||||
This folder will contain all fauna assets for deep_ocean.
|
||||
|
||||
**Categories**:
|
||||
- fauna: Animals, creatures, monsters specific to this biome
|
||||
- clothing: Armor, outfits, accessories themed for this biome
|
||||
- weapons: Tools, weapons using biome materials
|
||||
- food: Plants, crops, consumables from this biome
|
||||
- materials: Crafting resources, drops from biome creatures
|
||||
- terrain: Ground tiles (32x32), water, special terrain
|
||||
- vegetation: Trees, plants, decorative flora
|
||||
- props: Objects, decorations, interactive items
|
||||
- buildings: Structures, shelters, workstations
|
||||
|
||||
**Generate**: See biome-specific manifest when created.
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1 +0,0 @@
|
||||
Location-specific assets
|
||||
@@ -1,24 +0,0 @@
|
||||
# 🦖 Dino Valley - Fauna
|
||||
|
||||
**Status**: ✅ 100% COMPLETE (32/32 assets)
|
||||
|
||||
## Animals Generated:
|
||||
|
||||
1. T-Rex (styleA + styleB)
|
||||
2. Alpha T-Rex Boss (styleA + styleB)
|
||||
3. Velociraptor (styleA + styleB)
|
||||
4. Triceratops (styleA + styleB)
|
||||
5. Brontosaurus (styleA + styleB)
|
||||
6. Pterodactyl (styleA + styleB)
|
||||
7. Stegosaurus (styleA + styleB)
|
||||
8. Ankylosaurus (styleA + styleB)
|
||||
9. Spinosaurus (styleA + styleB)
|
||||
10. Dilophosaurus (styleA + styleB)
|
||||
11. Compsognathus (styleA + styleB)
|
||||
12. Parasaurolophus (styleA + styleB)
|
||||
13. Pachycephalosaurus (styleA + styleB)
|
||||
14. Thunder Raptor Boss (styleA + styleB)
|
||||
15. Dino Hatchling (styleA + styleB)
|
||||
16. Dino Eggs & Nest (styleA + styleB)
|
||||
|
||||
**Total**: 16 species × 2 styles = **32 PNG files**
|
||||
|
Before Width: | Height: | Size: 2.5 MiB |
|
Before Width: | Height: | Size: 3.3 MiB |
|
Before Width: | Height: | Size: 2.7 MiB |
|
Before Width: | Height: | Size: 3.4 MiB |
|
Before Width: | Height: | Size: 2.6 MiB |
|
Before Width: | Height: | Size: 3.4 MiB |
|
Before Width: | Height: | Size: 2.6 MiB |
|
Before Width: | Height: | Size: 3.2 MiB |
|
Before Width: | Height: | Size: 2.7 MiB |
|
Before Width: | Height: | Size: 3.4 MiB |
|
Before Width: | Height: | Size: 2.4 MiB |