📁 COMPLETE ASSET ORGANIZATION SYSTEM

 STRUKTURA:
- Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter)
- Mac Finder color tag system (tag_folder.sh script)
- Detailed READMEs for each category

📋 PRODUCTION WORKFLOW:
- Phase 1: Plants (Style 30) - 93 assets
- Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets
- Phase 3: Main Characters (Style 32 masters) - LAST!

🎯 STRATEGY:
- Start with easy Style 30 for warm-up
- Practice Style 32 on side characters
- Perfect main characters (Kai, Ana, Gronk, Susi) at the end

📊 TRACKING:
- ASSET_ORGANIZATION_TRACKING.md
- PRODUCTION_WORKFLOW.md with quotas
- Quality control checklists

🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
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# 🎨 MASTER CHARACTER REFERENCES
These are the **DEFINITIVE** character designs. ALL generated assets MUST match these exact styles.
## 📁 Folder Structure
- **`kai/`** - Glavni igralni karakter (Kai)
- **`ana/`** - Kaijeva punca (flashbacks & zombie verzija)
- **`gronk/`** - Dark magic mentor NPC
- **`zombiji/`** - Vsi zombiji (basic, alpha hybrids, special)
---
## 🧌 GRONK - Master Reference
![Gronk Master](gronk/MASTER_GRONK.png)
**Key Features:**
- **Skin**: Green-grey, visible belly
- **Hair**: BRIGHT PINK dreadlocks with ear gauges
- **Face**: Piercings (nose ring, ear piercings), peaceful zen expression
- **Clothing**:
- Black t-shirt with "TROLL SABBATH" purple text
- Black baggy pants (loose fit)
- PINK sneakers (bright magenta)
- **Props**: Colorful vape device with pink/purple smoke
- **Body**: Large, overweight, relaxed posture
**Exact Prompt Template:**
```
Gronk the troll character, green-grey skin with visible round belly,
BRIGHT PINK dreadlocks, large ear gauges, nose ring and facial piercings,
wearing black baggy t-shirt with purple "TROLL SABBATH" text,
black loose baggy pants, bright pink sneakers,
holding colorful rainbow vape device with pink smoke,
peaceful relaxed expression, full body
```
---
## 👤 KAI - Master Reference
![Kai Master](kai/MASTER_KAI.png)
**Key Features:**
- **Skin**: Medium tone, clean
- **Hair**: DARK GREEN thick dreadlocks (forest green, not lime)
- **Face**: Ear gauges (stretched lobes), nose piercing, lip piercing, serious expression
- **Clothing**:
- Blue-grey weathered denim jacket (dirt stains, wear marks)
- Beige/tan undershirt
- Ripped blue jeans (torn at knees)
- Brown leather combat boots (laced up)
- Brown survival backpack with pockets and straps
- **Build**: Teenage, athletic, lean
- **Posture**: Determined, survivor stance
**Exact Prompt Template:**
```
Kai teenage survivor character, dark forest green thick dreadlocks,
medium skin tone, large ear gauges, nose piercing and lip piercing,
serious determined expression,
wearing weathered blue-grey denim jacket with dirt stains,
beige t-shirt underneath,
torn blue jeans ripped at knees,
brown leather combat boots,
brown survival backpack with straps and pockets,
athletic lean build, full body
```
---
## 👩 ANA - Master Reference
⚠️ **TODO**: Potrebna master reference slika!
**Key Features:**
### Living Version (Flashbacks)
- **Skin**: Fair, healthy glow
- **Hair**: Long dark hair (brown/black)
- **Face**: Warm smile, bright eyes, hope
- **Clothing**:
- Casual farm wear (flannel shirt, jeans)
- Simple and practical
- Clean, well-maintained
- **Build**: Average, healthy
- **Aura**: Life, warmth, love
### Zombie Version (Current)
- **Skin**: Pale grey, decay
- **Hair**: Same style but disheveled, dirty
- **Face**: Empty eyes, slack jaw, recognition moment
- **Clothing**: Same outfit but torn, bloodstained, muddy
- **Build**: Gaunt, deteriorated
- **Aura**: Tragedy, loss, horror
**Character Arc:**
Ana appears in:
1. **Flashbacks** - happy memories with Kai
2. **Diary entries** - her written words
3. **Final boss fight** - zombie Ana (emotional climax)
4. **Ending** - [SPOILER]
---
## 🧟 ZOMBIJI - Master References
⚠️ **TODO**: Potrebne master reference slike za vse tipe!
### Basic Zombie Types
**Normal Zombie (Standardni)**
- Shambling walk
- Grey-green skin with decay
- Torn clothing
- Various builds (thin, average, heavy)
- Non-aggressive until provoked
**Fast Zombie (Runner)**
- Sprinting pose
- Lean, athletic deterioration
- Aggressive stance
- Speed-focused design
**Tank Zombie (Težki)**
- Large, bulky build
- Extensive muscle/fat mass
- Slow but devastating
- High damage resistance visual cues
**Spitter Zombie (Acid)**
- Distended jaw/throat
- Green/yellow acid drool
- Bloated stomach
- Distance attack pose
### Alpha Hybrids (ADHD Mechanic)
**Zombie-Animal Fusions:**
- Bear-Zombie (massive, claws)
- Wolf-Zombie (pack hunter)
- Boar-Zombie (charging)
- Deer-Zombie (fast, antlers)
- Cryptid-Zombies (Bigfoot, Wendigo, etc.)
**Design Rules:**
- Recognizable silhouette
- Clear animal + zombie fusion
- Unique abilities visible in design
- Horror aesthetic maintained
### Special Zombies
**Ana Zombie**
- As described above
- Emotional weight in design
- Recognition elements (clothing, hair)
**Boss Zombies**
- Unique per biome
- Legendary status visual cues
- Special abilities/weapons visible
---
## 🎯 USAGE INSTRUCTIONS
1. **All Gronk animations** must use the Gronk template
2. **All Kai animations** must use the Kai template
3. **All Ana assets** must differentiate between living/zombie versions
4. **All zombie variants** must follow type-specific design rules
5. **Color accuracy is critical**:
- Gronk's pink = `#FF1493` (bright magenta)
- Kai's green = `#2D5016` (dark forest green)
- Zombie skin = `#8B9A7A` (grey-green)
- Ana zombie = `#B8B8B8` (pale grey)
6. **Include ALL details** - piercings, clothing text, wear/dirt
7. **Match proportions** - Gronk is wide/heavy, Kai is lean/athletic
8. **Zombie silhouettes** - must be instantly recognizable by type
---
## 📝 REGENERATION NEEDED
The following files were generated BEFORE these references and need regeneration:
- `npcs/gronk_front_walk1.png`
- `npcs/kai_front_walk1.png`
Delete and regenerate with correct prompts.
---
## ✅ TODO: Reference Slike
### Prioriteta 1 (Kritično)
- [ ] Ana - Living version (flashback reference)
- [ ] Ana - Zombie version (boss fight reference)
### Prioriteta 2 (Pomembno)
- [ ] Normal Zombie (basic type)
- [ ] Fast Zombie (runner type)
- [ ] Tank Zombie (heavy type)
- [ ] Spitter Zombie (acid type)
### Prioriteta 3 (Alpha Hybrids)
- [ ] Bear-Zombie hybrid
- [ ] Wolf-Zombie hybrid
- [ ] Boar-Zombie hybrid
- [ ] Deer-Zombie hybrid

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# 📁 Character References - Struktura Map
Organizirana struktura za vse character reference slike v `assets/slike/`.
**Lokacija:** `/Users/davidkotnik/repos/novafarma/assets/slike/`
```
assets/slike/
├── CHARACTER_REFERENCES.md # Master pregled vseh karakterjev
├── kai/ # 🧑 GLAVNI IGRALNI KARAKTER
│ ├── MASTER_KAI.png # ✅ Master reference
│ └── README.md # Opis kaj gre v to mapo
├── ana/ # 👩 KAIJEVA PUNCA
│ └── README.md # ⚠️ TODO: Potrebne reference slike
│ # - Living version (flashbacks)
│ # - Zombie version (boss fight)
├── gronk/ # 🧙 DARK MAGIC MENTOR
│ ├── MASTER_GRONK.png # ✅ Master reference
│ └── README.md # Opis kaj gre v to mapo
└── zombiji/ # 🧟 VSI ZOMBIJI
└── README.md # ⚠️ TODO: Potrebne reference slike
# - Basic types (normal, fast, tank, spitter)
# - Alpha hybrids (animal fusions)
# - Special zombies (bosses)
```
---
## ✅ Status
| Karakter | Master Reference | Status |
|----------|-----------------|--------|
| **Kai** | ✅ MASTER_KAI.png | Popoln |
| **Gronk** | ✅ MASTER_GRONK.png | Popoln |
| **Ana (Living)** | ❌ TODO | Manjka |
| **Ana (Zombie)** | ❌ TODO | Manjka |
| **Zombiji (Basic)** | ❌ TODO | Manjka |
| **Zombiji (Hybrids)** | ❌ TODO | Manjka |
---
## 🎯 Naslednji Koraki
### Prioriteta 1: Ana Reference
1. Generiraj Ana - Living version (za flashback scene)
2. Generiraj Ana - Zombie version (za boss fight)
3. Shrani v `ana/` mapo
### Prioriteta 2: Basic Zombies
1. Normal Zombie (standardni shambler)
2. Fast Zombie (runner)
3. Tank Zombie (heavy)
4. Spitter Zombie (acid/distance)
5. Shrani v `zombiji/` mapo
### Prioriteta 3: Alpha Hybrids
1. Bear-Zombie
2. Wolf-Zombie
3. Boar-Zombie
4. Deer-Zombie
5. Cryptid-Zombies (Bigfoot, Wendigo, etc.)
6. Shrani v `zombiji/` mapo
---
## 📝 Pravila
- **VSE** character assets morajo slediti master reference slikam
- **Konsistentnost** je kritična - isti karakter mora biti prepoznaven v vseh animacijah
- **Folder organization** - vsak karakter ima svojo mapo
- **README** v vsaki mapi pojasnjuje vsebino in stil
---
**Last Updated:** 31.12.2025

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# 👩 ANA - Reference Slike
Glavna mapa za vse reference slike **Ane** - Kaijeve pogrešane punce.
## 📁 Vsebina
- Master reference slike (character design, poses, expressions)
- Flashback verzije (living Ana)
- Zombie verzija (undead Ana)
- Različna čustvena stanja
- Ključne scene (diary, memories, finale)
## 🎨 Stil
- **Dark Hand-Drawn 2D Stylized Indie**
- Contrast med living/zombie verzijami
- Emotional depth
- Noir horror elements

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# Fauna - Amazonas
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for amazonas.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Arctic Zone
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for arctic_zone.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Atlantis
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for atlantis.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Bamboo Forest
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for bamboo_forest.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Catacombs
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for catacombs.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Chernobyl
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for chernobyl.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Crystal Caves
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for crystal_caves.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# Fauna - Deep Ocean
**Status**: ❌ 0% COMPLETE
This folder will contain all fauna assets for deep_ocean.
**Categories**:
- fauna: Animals, creatures, monsters specific to this biome
- clothing: Armor, outfits, accessories themed for this biome
- weapons: Tools, weapons using biome materials
- food: Plants, crops, consumables from this biome
- materials: Crafting resources, drops from biome creatures
- terrain: Ground tiles (32x32), water, special terrain
- vegetation: Trees, plants, decorative flora
- props: Objects, decorations, interactive items
- buildings: Structures, shelters, workstations
**Generate**: See biome-specific manifest when created.

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# 🦖 Dino Valley - Fauna
**Status**: ✅ 100% COMPLETE (32/32 assets)
## Animals Generated:
1. T-Rex (styleA + styleB)
2. Alpha T-Rex Boss (styleA + styleB)
3. Velociraptor (styleA + styleB)
4. Triceratops (styleA + styleB)
5. Brontosaurus (styleA + styleB)
6. Pterodactyl (styleA + styleB)
7. Stegosaurus (styleA + styleB)
8. Ankylosaurus (styleA + styleB)
9. Spinosaurus (styleA + styleB)
10. Dilophosaurus (styleA + styleB)
11. Compsognathus (styleA + styleB)
12. Parasaurolophus (styleA + styleB)
13. Pachycephalosaurus (styleA + styleB)
14. Thunder Raptor Boss (styleA + styleB)
15. Dino Hatchling (styleA + styleB)
16. Dino Eggs & Nest (styleA + styleB)
**Total**: 16 species × 2 styles = **32 PNG files**

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