📋 COMPLETE MISSING ASSETS LIST - Full Game Breakdown

🎯 TOTAL MISSING: 802 items (32-41 hours estimated)

📊 BREAKDOWN BY PHASE:

DEMO:
-  Visual: 0 missing (317/252 = 126%)
-  Audio: 33 files
  - Music: 8 (.wav→.ogg conversion needed)
  - SFX: 25 (need to download/generate)

FAZA 2:
-  Visual: 90% (188/182)
-  NPCs: 50 sprites (have 179 references!)
  - Estimated: 3-4 hours conversion work

FAZA 1:
-  Core: 23% (213/925)
-  Biomes: 135 sprites (Forest, Desert, Swamp)
-  Combat: 119 sprites (animations + weapons)
-  Crops: 400 sprites (75 types × 6 stages)
-  UI: 65 sprites (advanced features)

🚀 RECOMMENDED ORDER:

Phase 1: Audio (2-3h)
- Convert .wav→.ogg
- Download Kenney SFX packs
- Result: Audio 100% 

Phase 2: Faza 2 NPCs (3-4h)
- Convert 179 references
- Generate sprite sets
- Result: Faza 2 100% 

Phase 3: Faza 1 Core (8-10h)
- Biomes (4-5h)
- Combat (4-5h)
- Result: Full gameplay 

Phase 4: Gradual (ongoing)
- Crops 10/week
- UI polish

 QUICK WIN PATH:
Audio + Faza 2 + Biomes + Combat = 13-17 hours
→ Complete playable game!

Crops can be added gradually over time (not blocking).

Full detailed breakdown with priorities, time estimates, and resource links.
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# 📋 COMPLETE MISSING ASSETS LIST - JAN 9, 2026
## Everything Still Needed for DEMO + Faza 1 + Faza 2
**Last Updated:** January 9, 2026, 14:03 CET
**Status:** Post-audit comprehensive checklist
**Purpose:** Exact list of what's missing for full game completion
---
## 🎮 DEMO - MISSING ITEMS
### **✅ VISUAL ASSETS: 0 MISSING!**
All sprites complete (317/252 = 126%)
### **🔊 AUDIO ASSETS: 33 MISSING**
#### **Music Tracks (8 files):**
All in `.wav` format, need `.ogg` conversion:
-`forest_ambient.mp3` - HAVE! (only one in different format)
- 🔄 `main_theme.ogg` - HAVE .wav, need .ogg
- 🔄 `farm_ambient.ogg` - HAVE .wav, need .ogg
- 🔄 `town_theme.ogg` - HAVE .wav, need .ogg
- 🔄 `combat_theme.ogg` - HAVE .wav, need .ogg
- 🔄 `night_theme.ogg` - HAVE .wav, need .ogg
- 🔄 `victory_theme.ogg` - HAVE .wav, need .ogg
- 🔄 `ana_theme.ogg` - HAVE .wav, need .ogg
**Action:** Run conversion script! All exist as .wav
#### **Sound Effects (25 files):**
**Farming SFX (8 files):**
-`cow_moo.ogg` - Need to generate/download
-`dig.ogg` - Need to generate/download
-`harvest.ogg` - Need to generate/download
-`plant_seed.ogg` - Need to generate/download
-`scythe_swing.ogg` - Need to generate/download
-`stone_mine.ogg` - Need to generate/download
-`tree_chop.ogg` - HAVE! (as wood_chop.wav)
-`water_crop.ogg` - Need to generate/download
**Combat SFX (8 files):**
-`bow_release.ogg` - Need to generate
-`explosion.ogg` - Need to generate
-`player_hurt.ogg` - Need to generate
-`raider_attack.ogg` - Need to generate
-`shield_block.ogg` - Need to generate
-`sword_slash.ogg` - Need to generate
-`zombie_death.ogg` - Need to generate
-`zombie_hit.ogg` - Need to generate
**Building SFX (5 files):**
-`chest_open.ogg` - Need to generate
-`door_close.ogg` - Need to generate
-`door_open.ogg` - Need to generate
-`hammer_nail.ogg` - Need to generate
-`repair.ogg` - Need to generate
**Misc SFX (4 files):**
-`coin_collect.ogg` - Need to generate
-`footstep_grass.ogg` - HAVE! (as .wav)
-`footstep_stone.ogg` - Need to generate
-`level_up.ogg` - Need to generate
**Audio Sources:**
1. **Kenney Sound Packs** (free, high quality)
2. **Freesound.org** (community library)
3. **ElevenLabs Sound Effects** (AI generation)
4. **OpenGameArt.org** (game audio)
---
## 🏗️ FAZA 2 - MISSING ITEMS
### **🎨 VISUAL ASSETS: ~50 NPC sprites**
**Missing NPC 8-Directional Sprites:**
Have **179 NPC reference files** that need conversion!
**NPCs Needing Full Sprite Sets (11 sprites each):**
1. **Mayor Viktor** - Have 13 reference files ✅
- Need: 4 idle, 4 walk, 2 action, 1 portrait
2. **Father Marko (Priest)** - Have 6 reference files ✅
- Need: 4 idle, 4 walk, 2 action, 1 portrait
3. **Mrs. Novak** - Have partial references
- Need: 4 idle, 4 walk, 2 action, 1 portrait
4. **Teacher** - Have 10 reference files ✅
- Need: 4 idle, 4 walk, 2 action, 1 portrait
5. **Additional NPCs** - Have 150+ reference files for dozens more!
- Arborist, Lawyer (Miro Pravnik), Janitor, Caretaker, Baker, etc.
**Conversion Work:**
- Use existing 179 references as base
- Generate 8-directional sprites from references
- Add animations (idle, walk, unique action)
- Add dialogue portraits
**Estimated Time:** 3-4 hours (batch processing with references!)
### **🔊 AUDIO: Same as DEMO (33 files)**
Audio is shared across all phases.
---
## 🌾 FAZA 1 - MISSING ITEMS
### **🎨 VISUAL ASSETS: ~712 sprites**
#### **1. Additional Biomes (135 sprites)**
**FOREST BIOME (60 sprites):**
- Ground tiles (6 variations)
- Trees (32 sprites - 8 species × 4 seasons):
- Oak (4 seasons) ✅ HAVE!
- Pine (2 variations) ✅ HAVE!
- Birch (4 seasons) ✅ HAVE!
- Maple (4 seasons) ✅ HAVE!
- Cherry Blossom (4 seasons) ✅ HAVE!
- Willow ✅ HAVE!
- Dead tree ✅ HAVE!
- Need: Seasonal variations!
- Forest floor props (20 items):
- Mushrooms ✅ HAVE some
- Fallen logs ✅ HAVE!
- Moss-covered rocks ✅ HAVE some
- Ferns, shrubs, berry bushes
- Animal dens
- Buildings (2): Hunter's cabin, Treehouse
**DESERT BIOME (35 sprites):**
- Sand tiles (5 variations)
- Cacti (8 variations)
- Desert rocks (10 variations)
- Tumbleweeds, desert plants, oasis (12)
- Buildings (2): Desert outpost, Nomad tent
**SWAMP BIOME (40 sprites):**
- Mud tiles (5 variations)
- Water tiles (4 variations)
- Swamp trees (8 variations)
- Reeds, lily pads, moss (15)
- Swamp gas effect (1)
- Buildings (2): Hut on stilts, Witch's shack
**Note:** Have 23 tree sprites already, need biome-specific variations!
---
#### **2. Combat & Weapons (119 sprites)**
**Kai Combat Animations (27 frames):**
- Sword swing (6 frames)
- Axe swing (6 frames)
- Bow shoot (5 frames)
- Take damage (3 frames)
- Death animation (4 frames)
- Victory pose (3 frames)
**Weapons (12 sprites):**
- Wooden tier: sword, dagger, spear, bow (4)
- Stone tier: sword, dagger, spear, bow (4)
- Iron tier: sword, dagger, spear, bow (4)
**Additional Enemies (80 sprites):**
- Skeleton (15 frames): idle, walk, attack
- Mutant Rat (14 frames): idle, walk, attack
- Radioactive Boar (15 frames): idle, walk, attack
- Chernobyl Mutants (42 frames):
- 3 types × 14 frames each
- (idle, walk, attack variants)
**Note:** Have 50+ zombie sprites, enemy variety next!
---
#### **3. Crop Expansion (400+ sprites!) 🌾**
**Current:** Have 6 DEMO crops (68 sprites)
- Wheat ✅
- Carrot ✅
- Corn ✅
- Tomato ✅
- Potato ✅
- Cannabis ✅
**Missing:** ~75 additional crop types **× 6 growth stages each = 450 sprites**
**Priority Crops (First 10 - 60 sprites):**
1. Beans (6 stages)
2. Cabbage (6 stages)
3. Lettuce (6 stages)
4. Onion (6 stages)
5. Pumpkin (6 stages)
6. Strawberry (6 stages)
7. Sunflower (6 stages)
8. Rice (6 stages)
9. Cotton (6 stages)
10. Coffee (6 stages)
**Have:** 82 crop type folders with references!
**Need:** Convert to full 6-stage growth cycles
**Note:** This is the BIGGEST remaining task!
Can be done gradually over time, not all at once.
---
#### **4. Advanced UI (65 sprites)**
**Missing UI Elements:**
- Advanced HUD (6 sprites)
- Expanded Inventory system (15 sprites)
- Crafting UI (12 sprites)
- Map/Navigation UI (7 sprites)
- Combat UI (8 sprites):
- Health bars (enemy)
- Combat indicators
- Weapon selection
- Ammo counter
- Additional panels (17 sprites):
- Quest log expanded
- Skill tree
- Character stats
- Achievements
**Current:** Have 31 UI sprites for DEMO
**Need:** 65 more for full game UI
---
## 📊 SUMMARY BY PRIORITY
### **🔥 HIGH PRIORITY (Quick Wins):**
**1. Audio Conversion (15 minutes):**
- Convert 8 .wav music files to .ogg
- Result: Music 100% complete!
**2. Audio Generation (2-3 hours):**
- Download/generate 24 missing SFX
- Use Kenney packs (free, instant!)
- Result: Audio 100% complete!
**3. Faza 2 NPC Sprites (3-4 hours):**
- Convert 179 reference files to game sprites
- Use existing references as base
- Result: Faza 2 100% complete!
---
### **🟡 MEDIUM PRIORITY (Gameplay Expansion):**
**4. Faza 1 Biomes (4-5 hours):**
- Forest, Desert, Swamp
- 135 sprites total
- Unlock exploration!
**5. Combat System (4-5 hours):**
- Kai animations (27 frames)
- Weapons (12 sprites)
- New enemies (80 sprites)
- Full combat gameplay!
---
### **🟢 LOW PRIORITY (Long-term):**
**6. Crop Expansion (15-20 hours):**
- 400+ sprites
- Can be done gradually
- 10-20 crops at a time
- Not blocking any gameplay
**7. Advanced UI (3-4 hours):**
- Polish for full game
- Can use placeholders initially
---
## 🎯 RECOMMENDED COMPLETION ORDER
### **Phase 1: Audio (2-3 hours total)**
1. Convert .wav → .ogg (15 min)
2. Download Kenney SFX packs (30 min)
3. Organize and test (1 hour)
4. **Result:** Audio 100% ✅
### **Phase 2: Faza 2 Completion (3-4 hours)**
1. Convert NPC references to sprites
2. Generate 8-directional animations
3. Add portraits
4. **Result:** Faza 2 100% game-ready ✅
### **Phase 3: Faza 1 Core (8-10 hours)**
1. Generate 3 biomes (4-5 hours)
2. Combat system (4-5 hours)
3. **Result:** Full gameplay loop ✅
### **Phase 4: Gradual Expansion (ongoing)**
1. Add 10 crops per week
2. Polish UI as needed
3. **Result:** Content expansion over time
---
## 💡 RESOURCE LINKS
### **Audio:**
- **Kenney Sound Packs:** https://kenney.nl/assets (FREE!)
- **Freesound.org:** https://freesound.org
- **OpenGameArt:** https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=13
- **Incompetech (Music):** https://incompetech.com/music/royalty-free/
### **Conversion Tools:**
- **FFmpeg** (audio conversion): Already have script!
- **Audacity** (audio editing): Free, open-source
---
## ✅ COMPLETION CHECKLIST
### **DEMO:**
- [x] Visual assets (317/252) ✅
- [ ] Music (8 files) - Have .wav, need .ogg
- [ ] SFX (25 files) - Need 24 more
### **FAZA 2:**
- [x] Buildings (60/45) ✅
- [x] Infrastructure (86/36) ✅
- [ ] NPCs (38/88) - Need sprite conversion
- [ ] Audio (shared with DEMO)
### **FAZA 1:**
- [x] Farm Animals (50) ✅
- [x] Infrastructure (14) ✅
- [x] Tool Upgrades (27) ✅
- [ ] Biomes (0/135) - Forest, Desert, Swamp
- [ ] Combat (0/119) - Animations + weapons
- [ ] Crops (68/468) - Need 400 more types
- [ ] Advanced UI (0/65)
---
## 🎯 TOTAL MISSING COUNT
| Category | Missing | Estimated Time |
|----------|---------|----------------|
| **Audio** | 33 files | 2-3 hours |
| **Faza 2 NPCs** | 50 sprites | 3-4 hours |
| **Faza 1 Biomes** | 135 sprites | 4-5 hours |
| **Faza 1 Combat** | 119 sprites | 4-5 hours |
| **Faza 1 Crops** | 400 sprites | 15-20 hours |
| **Faza 1 UI** | 65 sprites | 3-4 hours |
| **TOTAL** | **802 items** | **32-41 hours** |
**BUT:** Audio + Faza 2 + Biomes + Combat = **13-17 hours** for core gameplay! 🎯
Crops can be added gradually over weeks/months.
---
**Status:****COMPREHENSIVE LIST COMPLETE!**
**Next Decision:** Audio first, or NPC sprites, or Biomes?
**Recommendation:** Audio (fastest win!) → Faza 2 NPCs → Biomes 🚀