docs: Organize all game design docs into docs/game_design/ with master index
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docs/game_design/NPC_STYLE_GUIDE.md
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docs/game_design/NPC_STYLE_GUIDE.md
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# 🎨 NPC STYLE GUIDE - Clear Facial Features
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**Updated:** 30.12.2025 03:58
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**Key Requirement:** CLEARLY VISIBLE eyes, mouth, facial expressions
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---
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## ✅ MANDATORY NPC FEATURES
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### **FACIAL DETAILS (CRITICAL):**
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- ✅ **Eyes:** Large, clearly defined, expressive
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- ✅ **Eyebrows:** Visible, show emotion
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- ✅ **Mouth:** Clear, detailed, shows expression
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- ✅ **Nose:** Defined (not just dot)
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- ✅ **Face shape:** Clear jawline/cheeks
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- ✅ **Expressions:** Readable from distance
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### **STYLE REFERENCE:**
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See uploaded Kai image - THIS level of facial detail!
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---
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## 📝 UPDATED NPC PROMPT TEMPLATE
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### **OLD Prompt (vague):**
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```
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"trader NPC character, merchant with backpack, game NPC sprite"
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```
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### **NEW Prompt (detailed facial features):**
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```
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"trader NPC character, merchant with backpack and hat,
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CLEARLY VISIBLE EYES with pupils and highlights,
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expressive eyebrows, detailed mouth showing friendly expression,
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defined nose and facial features, readable emotions,
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full body front view, game character sprite,
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(bold black outlines:1.4), dark hand-drawn stylized indie game asset,
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(gritty noir aesthetic:1.2), flat colors, muted color palette,
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isolated object centered on solid white background"
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```
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---
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## 🎯 KEY ADDITIONS TO ALL NPC PROMPTS:
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**Always include:**
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- "clearly visible eyes with pupils and highlights"
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- "expressive eyebrows"
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- "detailed mouth showing [happy/sad/neutral/angry] expression"
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- "defined facial features readable at game scale"
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- "full body front view" (for consistency)
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---
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## 👥 NPC EXPRESSION VARIATIONS
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### **For each key NPC, generate 3 expressions:**
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**Example: Trader NPC**
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1. **trader_neutral.png** - "calm neutral expression"
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2. **trader_happy.png** - "friendly smiling expression"
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3. **trader_surprised.png** - "surprised wide-eyed expression"
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**Why:** Dynamic dialogue feels alive!
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---
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## ✅ QUALITY CHECK
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**Good NPC sprite should have:**
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- [ ] Can see eye color/pupils from 3 feet away
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- [ ] Can read emotion (happy/sad/angry)
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- [ ] Mouth clearly visible (not just line)
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- [ ] Face doesn't blend into background
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- [ ] Eyebrows add personality
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- [ ] Overall expression matches character role
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---
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**Reference:** Kai uploaded image = PERFECT facial detail level! ⭐
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---
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**Created:** 30.12.2025 03:58
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**Apply to:** ALL NPC generations moving forward
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