📋 FAZA 2 Complete Work Plan + Reference Inventory
✅ CREATED COMPREHENSIVE PLAN: - FAZA_2_DETAJLNI_NACRT.md (400+ lines) - Complete reference inventory (889 PNG files!) - 167 total sprites needed breakdown - 5-week production schedule 🔍 KEY DISCOVERIES: - 179 NPC reference files exist! (huge time saver) - 135 crop files complete - 53 biome tiles ready - 21 boss references - Can convert NPCs from existing refs! 📊 FAZA 2 BREAKDOWN: - Week 1: Town Square (13 sprites, 10 done ✓) - Week 2-3: Core Buildings (40 sprites) * Town Hall, Church, Blacksmith, Store * Inn, School, Guard Post, Apothecary - Week 4: Infrastructure (26 sprites) * Roads, lamps, decorations - Week 5: NPCs (88 sprites) * 8 NPCs × 11 sprites each * Use existing 179 references! ⏱️ ESTIMATE: 10-12 hours total 🎯 NEXT SESSION: 1. Finish Week 1 (3 sprites - 15 min) 2. Start Week 2 buildings (20 sprites - 3 hrs) READY TO RESUME!
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# 📋 FAZA 2 - DETAJLNI DELOVNI NAČRT
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## Town Restoration - Complete Work Breakdown
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**Status:** 10/159 sprites (6%)
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**Last Updated:** 9. Januar 2026, 01:20
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**Reference Inventory:** 889 PNG files trenutno
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---
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## 🔍 PREGLED ŠTO JE ŽE OBSTAJA V REFERENCES
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### **✅ COMPLETE CATEGORIES:**
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#### **FAZA 1 - 100% LOCKED:**
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- ✅ **Farm Animals:** 40 files (10 animals × 4 frames)
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- `creatures/farm_animals/` - cow, pig, sheep, chicken, duck, goat, horse, rabbit, donkey, llama
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- ✅ **Farm Infrastructure:** 14 files
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- `faza1_infrastructure/` - greenhouse (5), irrigation (4), storage (3), farm elements (2)
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- ✅ **Tool Upgrades:** 27 files
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- `tool_upgrades/` - wood (4), stone (6), iron (6), steel (6), special (4)
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#### **EXISTING REFERENCE GOLDMINE:**
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- ✅ **NPCs:** 179 files (30 categories)
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- Ready for conversion to sprites!
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- Categories: Blacksmith, Mayor, Priest, Teacher, biome NPCs
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- ✅ **Crops:** 135 files
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- Full growth stages, multiple varieties
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- ✅ **Biomes:** 53 files
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- Grassland, forest, desert, winter, jungle, volcanic, frozen
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- ✅ **Enemies:** 58 files
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- Zombie variants, mutants, wild animals
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- ✅ **Bosses:** 21+ categories
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- Giant Troll King, dragons, etc.
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- ✅ **Main Characters:** 46 files
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- Kai, Ana, Gronk full references
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- ✅ **Companions:** 17 files
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- Susi dog (4 animations), zombie scout
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- ✅ **Buildings (existing):** 29 files
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- Barn (7), Kai house (5), well animated (6), misc
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- ✅ **Shop:** 15 files
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- Gothic counter, shelves, UI elements
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- ✅ **Farm Props:** 16 files
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- Scarecrow, tools, crates, etc.
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- ✅ **UI:** 31 files
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- Complete UI system
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- ✅ **Trees:** 23 files
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- Various tree types
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---
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## 🎯 FAZA 2 - ŠTO MORAMO NAREDITI
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### **PRIORITY 1: TOWN BUILDINGS (40 sprites) - WEEKS 2-3**
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**Core 8 Buildings × 5 Stages Each:**
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1. **TOWN HALL** (5 stages)
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- Civic center, mayor's office
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- Quest hub, permits, city management
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- Gothic government building
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- **STATUS:** 🔴 Not started
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2. **CHURCH** (5 stages)
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- Priest, spiritual center
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- Wedding venue, blessings
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- Gothic cathedral with bell tower
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- **STATUS:** 🔴 Not started
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3. **BLACKSMITH** (5 stages)
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- Ivan Kovač workshop
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- Tool upgrades, enchanting table
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- Forge with anvil and furnace
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- **REFERENCE EXISTS:** ✅ `npcs/ivan_kovac/`
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- **STATUS:** 🔴 Not started
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4. **GENERAL STORE** (5 stages)
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- Upgraded from demo shop
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- Full inventory, trading
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- Gothic merchant building
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- **REFERENCE EXISTS:** ✅ `shop/` (15 files)
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- **STATUS:** 🔴 Not started
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5. **INN/TAVERN** (5 stages)
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- NPC gathering place
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- Rooms for rent, quests
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- Gothic pub aesthetic
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- **STATUS:** 🔴 Not started
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6. **SCHOOL** (5 stages)
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- Teacher NPC
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- Children safety, education
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- Gothic schoolhouse
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- **REFERENCE EXISTS:** ✅ `npcs/teacher/`
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- **STATUS:** 🔴 Not started
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7. **GUARD POST** (5 stages)
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- Town defense, security
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- Guard captain NPC
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- Gothic barracks/tower
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- **STATUS:** 🔴 Not started
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8. **APOTHECARY** (5 stages)
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- Potions, medicine, herbs
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- Alchemy shop
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- Gothic medicine shop
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- **STATUS:** 🔴 Not started
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**Each Building Needs:**
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- Stage 1: Ruined (collapsed, debris)
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- Stage 2: Foundation (cleared, stable)
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- Stage 3: Walls (standing, no roof)
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- Stage 4: Roof (functional)
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- Stage 5: Restored (beautiful, detailed)
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---
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### **PRIORITY 2: TOWN INFRASTRUCTURE (26 sprites) - WEEK 4**
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#### **ROADS & PATHS (12 sprites):**
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1. **Cobblestone Straight** (3 variants)
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- Broken, patched, pristine
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- **STATUS:** 🔴 Not started
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2. **Cobblestone Corner** (3 variants)
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- 90° turns, 3 quality levels
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- **STATUS:** 🔴 Not started
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3. **Cobblestone T-Junction** (3 variants)
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- 3-way intersection, 3 quality levels
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- **STATUS:** 🔴 Not started
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4. **Town Entrance Archway** (3 stages)
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- Town gate restoration
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- **STATUS:** 🔴 Not started
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#### **LIGHTING (6 sprites):**
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1. **Gothic Street Lamp A** (2 states: off/lit)
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- Tall ornate lamp
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- **STATUS:** 🔴 Not started
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2. **Gothic Street Lamp B** (2 states)
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- Wall-mounted variant
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- **STATUS:** 🔴 Not started
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3. **Gothic Street Lamp C** (2 states)
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- Courtyard lamp
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- **STATUS:** 🔴 Not started
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#### **DECORATIONS (8 sprites):**
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1. **Town Banners** (4 designs)
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- Different colors/crests
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- **STATUS:** 🔴 Not started
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2. **Flower Boxes** (2 variants)
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- Window decorations
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- **STATUS:** 🔴 Not started
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3. **Town Statue/Monument** (2 stages)
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- Broken → restored memorial
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- **STATUS:** 🔴 Not started
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---
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### **PRIORITY 3: TOWN SQUARE COMPLETION (3 sprites) - WEEK 1 FINISH**
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**Remaining Week 1 Assets:**
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1. **Street Lamp Basic**
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- First lamp for town square
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- **STATUS:** 🔴 Not started
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2. **Town Square Center**
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- Open plaza tile/pattern
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- **STATUS:** 🔴 Not started
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3. **Entrance Arch Basic**
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- Simple archway
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- **STATUS:** 🔴 Not started
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**Week 1 Current:** 10/13 (77%)
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---
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### **PRIORITY 4: TOWN NPCs (88 sprites) - WEEK 5**
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**8 Primary NPCs × 11 Sprites Each:**
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#### **NPC SPRITE REQUIREMENTS (per character):**
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- **Idle:** 4 (front, back, left, right)
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- **Walk:** 4 (front, back, left, right)
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- **Unique Action:** 2 (character-specific)
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- **Portrait:** 1 (dialogue/UI)
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- **TOTAL:** 11 sprites per NPC
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#### **NPC LIST:**
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1. **Mayor Viktor** (11 sprites)
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- Elderly, formal suit
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- Restoration coordinator
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- **REFERENCE EXISTS:** ✅ `npcs/mayor/` (13 files)
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- **STATUS:** 🔴 Needs sprite conversion
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2. **Father Marko** (11 sprites)
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- Priest, spiritual guide
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- Quest giver
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- **REFERENCE EXISTS:** ✅ `npcs/priest/` (6 files)
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- **STATUS:** 🔴 Needs sprite conversion
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3. **Ivan Kovač (Blacksmith Gronk)** (11 sprites)
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- Tool upgrades, enchanting
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- **REFERENCE EXISTS:** ✅ `npcs/ivan_kovac/` (11 files)
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- **ALREADY DESIGNED:** Gronk can double!
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- **STATUS:** ⚠️ Partial (Gronk exists as companion)
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4. **Mrs. Novak** (11 sprites)
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- General store owner
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- Supplies merchant
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- **STATUS:** 🔴 Not started
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5. **Inn Keeper Janez** (11 sprites)
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- Tavern host, gossip
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- **STATUS:** 🔴 Not started
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6. **Teacher Ana** (11 sprites)
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- School teacher, children
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- **REFERENCE EXISTS:** ✅ `npcs/teacher/` (10 files)
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- **NOTE:** NOT the same Ana as twin!
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- **STATUS:** 🔴 Needs sprite conversion
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7. **Guard Captain Luka** (11 sprites)
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- Town defense, zombie protection
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- **STATUS:** 🔴 Not started
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8. **Elder Marta** (11 sprites)
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- Town historian, lore keeper
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- **STATUS:** 🔴 Not started
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---
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## 📊 FAZA 2 - COMPLETE BREAKDOWN
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### **TOTAL SPRITES NEEDED: 157**
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| Category | Sprites | Status | % |
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|----------|---------|--------|---|
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| **Week 1 (Town Square)** | 13 | 10 done | 77% |
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| **Weeks 2-3 (Buildings)** | 40 | 0 done | 0% |
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| **Week 4 (Infrastructure)** | 26 | 0 done | 0% |
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| **Week 5 (NPCs)** | 88 | 0 done | 0% |
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| **TOTAL FAZA 2** | **167** | **10 done** | **6%** |
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*(Updated from 159 - more accurate count)*
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---
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## 🔥 IMMEDIATE ACTION PLAN - NEXT SESSION
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### **FINISH WEEK 1 (3 sprites):**
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1. ✅ First ruined house (5 stages) - **DONE**
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2. ✅ Fountain (3 stages) - **DONE**
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3. ✅ Bench - **DONE**
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4. ✅ Notice board - **DONE**
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5. 🔴 **Street lamp basic** - TODO
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6. 🔴 **Town square center** - TODO
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7. 🔴 **Entrance arch** - TODO
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### **START WEEK 2 (20 sprites):**
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1. **Town Hall** (5 stages) - Core building #1
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2. **Church** (5 stages) - Core building #2
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3. **Blacksmith** (5 stages) - Core building #3
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4. **General Store** (5 stages) - Core building #4
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---
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## 💡 REFERENCE CONVERSION STRATEGY
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### **NPCs THAT EXIST AS REFERENCES (179 files!):**
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**Can be converted directly to sprites:**
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- ✅ Mayor (13 files ready)
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- ✅ Priest (6 files ready)
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- ✅ Blacksmith/Ivan Kovač (11 files ready)
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- ✅ Teacher (10 files ready)
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- ✅ Arborist (6 files ready)
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- ✅ Miro Pravnik (lawyer, 8 files)
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- ✅ Glavni Smetar (janitor, 7 files)
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- ✅ Kustos (caretaker, 12 files)
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- ✅ Pek (baker, 8 files)
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- ✅ Sivilja (seamstress, 9 files)
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- ✅ Tehnik (technician, 10 files)
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**Plus 18 biome-specific NPC categories!**
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### **CONVERSION WORKFLOW:**
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1. Review existing reference images
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2. Use as base for sprite generation (walk, idle, actions)
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3. Add animations + portrait
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4. 11 sprites per NPC = efficient batch process!
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---
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## 🎨 BUILDING STYLE CONSISTENCY
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**ALL Faza 2 buildings must match:**
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- ✅ Gothic aesthetic (like greenhouse deluxe)
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- ✅ 5-stage progression (ruined → restored)
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- ✅ Thick black outlines
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- ✅ Dark stone/wood materials
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- ✅ Gothic arch windows
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- ✅ Weathering on lower stages
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- ✅ Decorative details on stage 5
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**Reference for quality:**
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- Ruined house stages 1-5 ✅
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- Greenhouse progression ✅
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- Fountain ornate ✅
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---
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## 📅 REALISTIC TIMELINE
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### **WEEK 1 COMPLETION:**
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- 3 sprites remaining
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- **Time:** 15-20 minutes
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- **Next session:** Finish immediately!
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### **WEEK 2-3 (40 building sprites):**
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- 8 buildings × 5 stages
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- **Time:** ~3-4 hours (batch generation)
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- **Sessions:** 2-3 working sessions
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### **WEEK 4 (26 infrastructure):**
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- Roads, lamps, decorations
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- **Time:** ~2 hours (tileable assets)
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- **Sessions:** 1-2 working sessions
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### **WEEK 5 (88 NPC sprites):**
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- 8 NPCs × 11 sprites
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- **Time:** ~4-5 hours (use existing references!)
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- **Sessions:** 2-3 working sessions
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**TOTAL FAZA 2 ESTIMATE: 10-12 hours production**
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---
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## 🎯 SUCCESS METRICS
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### **WHEN IS FAZA 2 COMPLETE?**
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**Assets (167 sprites):**
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- ✅ All 8 core buildings (5 stages each)
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- ✅ Complete road system (12 pieces)
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- ✅ Street lighting (6 lamps)
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- ✅ Town decorations (8 pieces)
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- ✅ 8 primary NPCs (11 sprites each)
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- ✅ Town square finished (13 total)
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**Integration:**
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- ✅ Buildings placed in Tiled town map
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- ✅ NPCs have dialogue lines
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- ✅ Restoration progression works
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- ✅ Town feels alive and populated
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---
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## 🗂️ FOLDER TARGETS
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||||||
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||||||
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**Will create these new folders:**
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```
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assets/references/faza2_buildings/
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├── town_hall/ (5 stages)
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├── church/ (5 stages)
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├── blacksmith/ (5 stages)
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├── general_store/ (5 stages)
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├── inn_tavern/ (5 stages)
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├── school/ (5 stages)
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├── guard_post/ (5 stages)
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||||||
|
└── apothecary/ (5 stages)
|
||||||
|
|
||||||
|
assets/references/faza2_infrastructure/
|
||||||
|
├── roads/ (12 pieces)
|
||||||
|
├── lamps/ (6 pieces)
|
||||||
|
├── decorations/ (8 pieces)
|
||||||
|
└── town_square/ (13 total - 10 done)
|
||||||
|
|
||||||
|
assets/references/faza2_npcs/
|
||||||
|
├── mayor_viktor/ (11 sprites)
|
||||||
|
├── father_marko/ (11 sprites)
|
||||||
|
├── mrs_novak/ (11 sprites)
|
||||||
|
├── inn_keeper_janez/ (11 sprites)
|
||||||
|
├── teacher_ana/ (11 sprites)
|
||||||
|
├── guard_captain_luka/ (11 sprites)
|
||||||
|
├── elder_marta/ (11 sprites)
|
||||||
|
└── (ivan_kovac = use Gronk)
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 💎 BONUS DISCOVERIES IN REFERENCES
|
||||||
|
|
||||||
|
**Assets we have that could be used:**
|
||||||
|
- **179 NPC references** - huge time saver!
|
||||||
|
- **135 crop files** - already have full variety
|
||||||
|
- **53 biome tiles** - can start other areas
|
||||||
|
- **21 boss references** - ready for later phases
|
||||||
|
- **Companion sprites** (Susi fully animated)
|
||||||
|
- **Complete UI system** (31 files)
|
||||||
|
- **VFX effects** (3 poof frames)
|
||||||
|
|
||||||
|
**This means:**
|
||||||
|
- Faza 2 NPCs = mostly conversion work!
|
||||||
|
- Can batch generate from existing references
|
||||||
|
- Style already locked and consistent
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 NEXT SESSION PLAN
|
||||||
|
|
||||||
|
**IMMEDIATE (15 min):**
|
||||||
|
1. Generate street lamp
|
||||||
|
2. Generate town square center
|
||||||
|
3. Generate entrance arch
|
||||||
|
4. **Week 1 COMPLETE! ✅**
|
||||||
|
|
||||||
|
**THEN (3-4 hours):**
|
||||||
|
1. **Town Hall** (5 stages)
|
||||||
|
2. **Church** (5 stages)
|
||||||
|
3. **Blacksmith** (5 stages)
|
||||||
|
4. **General Store** (5 stages)
|
||||||
|
5. **Week 2 COMPLETE! ✅**
|
||||||
|
|
||||||
|
**MOMENTUM: Keep going!**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📝 NOTES
|
||||||
|
|
||||||
|
**Things to remember:**
|
||||||
|
- Use existing building references as quality benchmark
|
||||||
|
- NPCs have 179 reference files - USE THEM!
|
||||||
|
- Gothic style throughout (gargoyles, arches, weathering)
|
||||||
|
- 5-stage progression tells story of restoration
|
||||||
|
- Each building unlocks NPC + services
|
||||||
|
|
||||||
|
**Avoid:**
|
||||||
|
- Generic modern buildings (keep gothic!)
|
||||||
|
- Inconsistent style between stages
|
||||||
|
- Forgetting weathering on lower stages
|
||||||
|
- Making stage 5 too similar to stage 4
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**STATUS:** Ready to resume production!
|
||||||
|
**NEXT:** Finish Week 1 → Start Week 2 buildings! 🏗️
|
||||||
Reference in New Issue
Block a user