Marked Phase 18 complete! 3 phases done in evening session: P16 Mining, P17 Character, P18 Time!
This commit is contained in:
@@ -98,28 +98,32 @@
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### **P18: DAY/NIGHT CYCLE** (20 hours) ⏰
|
### **P18: DAY/NIGHT CYCLE** ✅ **COMPLETE!** (23.12.2025)
|
||||||
|
|
||||||
- [ ] **18.1 - Time System (25-min days)**
|
- [x] **18.1 - Time System (25-min days)** ✅
|
||||||
- Precise timing (6.25, 4.17 min segments)
|
- Precise timing (6.25, 4.17 min segments)
|
||||||
- Day/night transitions
|
- Day/night transitions
|
||||||
- **Estimate:** 5 hours
|
- **System:** TimeSystem.js ✅
|
||||||
|
|
||||||
- [ ] **18.2 - Lighting System**
|
- [x] **18.2 - Lighting System** ✅
|
||||||
- Dynamic light changes
|
- Dynamic light changes
|
||||||
- Shadows, ambient colors
|
- Shadows, ambient colors
|
||||||
- **Estimate:** 6 hours
|
- **System:** TimeSystem.js ✅
|
||||||
|
|
||||||
- [ ] **18.3 - Time-Based Gameplay**
|
- [x] **18.3 - Time-Based Gameplay** ✅
|
||||||
- Morning: Zombie +20% efficiency
|
- Morning: Zombie +20% efficiency
|
||||||
- Night: 2x hostile spawns, werewolf
|
- Night: 2x hostile spawns, werewolf
|
||||||
- Insomnia penalties
|
- Insomnia penalties
|
||||||
- **Estimate:** 6 hours
|
- **System:** TimeSystem.js ✅
|
||||||
|
|
||||||
- [ ] **18.4 - Sleep System**
|
- [x] **18.4 - Sleep System** ✅
|
||||||
- Bed mechanics, save game
|
- Bed mechanics, save game
|
||||||
- Collapse at 2AM if don't sleep
|
- Collapse at 2AM if don't sleep
|
||||||
- **Estimate:** 3 hours
|
- **System:** TimeSystem.js ✅
|
||||||
|
|
||||||
|
**Status:** ✅ **COMPLETE!** - TimeSystem.js (500 LOC)
|
||||||
|
**File:** src/systems/TimeSystem.js
|
||||||
|
**Features:** 25-min days, 4 time periods, dynamic lighting, zombie bonuses, werewolves, sleep/collapse, seasons
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user