Docs: Updated DNEVNIK + DNEVNI_REPORT with Session 5 complete summary

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## 🗓️ 15. December 2025 - Session 5: Phase 28 Complete - Rivers & Lakes! 🌊
**Trajanje:** 1.5 uri (19:18 - 19:45)
**Cilj:** Zaključiti Phase 28 Session 5 (Rivers & Lakes) + bug fixes + visual polish
### ✅ Dosežki:
**PHASE 28 SESSION 5: RIVERS & LAKES** 🌊🏞️
1. **RiverSystem.js (270 linij):**
- ✅ 3 major rivers generated
- ✅ Mountain/forest sources
- ✅ Tributaries (15% spawn chance)
- ✅ River width variation (2-6 tiles)
- ✅ Curved paths using Perlin noise
- ✅ Biome-aware water coloring
2. **LakeSystem.js (260 linij):**
- ✅ 11+ lakes distributed across biomes
- ✅ Organic lake shapes with depth
- ✅ Biome-specific placement rules
- ✅ 15 small ponds (grassland)
- ✅ 2 desert oases
- ✅ Depth gradient rendering
3. **Water Features:**
- **Reke:** Forest (#2a5f4f), Swamp (#3d5a3d), Desert (#87CEEB), Mountain (#4682B4)
- **Jezera:** Per-biome colors with depth variation
- **Mlake:** Grassland only
- **Oaze:** Desert special feature
4. **Integration:**
- ✅ Water rendering in `Flat2DTerrainSystem.renderChunk()`
- ✅ Rivers + lakes overlay (depth 2)
- ✅ Skip tree features on water tiles
- ✅ Connected to GameScene
- ✅ BiomeSystem integration
### 🐛 Bug Fixes (3 major):
1. **ES6 Export Fix:**
-`export default class` ne deluje v browser brez bundlerja
- ✅ Odstranil `export default` iz RiverSystem + LakeSystem
2. **ChunkManager BiomeSystem Fix:**
-`this.scene.biomeSystem` undefined during chunk generation
- ✅ Dodal `this.biomeSystem` property in connection
- ✅ Fixed chunk tile generation with proper biome data
3. **TransitionSystem Feature Structure Fix:**
-`biomeData.spawnProbability.trees` ne obstaja
- ✅ Spremenil v `biomeData.features.trees`
- ✅ Dodal support za cacti + boulders
### 🎨 Visual Polish:
1. **Tree Scaling - 40% manjša!**
- Cherry: 0.25-0.4 (prej 0.4-0.6)
- Oak: 0.28-0.42 (prej 0.45-0.65)
- Pine: 0.28-0.45 (prej 0.45-0.7)
2. **Apple Tree Redesign:**
- ✅ Flat 2D Stardew Valley style
- ✅ Simple rounded crown (3 circles)
- ✅ Scale 0.6 (fixed, smaller)
- ✅ Clean red apple dots
### 📊 Statistika:
- **Session trajanje:** 1.5 uri
- **Datoteke spremenjene:** 8
- **Nove datoteke:** 4 (RiverSystem, LakeSystem, 2 docs)
- **Linije kode:** +600
- **Bug fixes:** 3 critical
- **Commits:** 5 total
- Session 5 complete
- Bug fix (biomeSystem connection)
- Bug fix (ES6 exports)
- Bug fix (TransitionSystem features)
- Visual polish (trees)
### 💡 Lekcije:
1. **ES6 modules ne delajo v browser** - vedno uporabljaj `class` brez `export`
2. **System connections kritične** - chunkManager.biomeSystem moral biti povezan!
3. **Data structure pomembna** - features.trees vs spawnProbability.trees
4. **40% smaller trees = better visibility** - map je bolj pregleden
5. **Flat 2D style deluje** - jablane sedaj izgledajo kot Stardew Valley
### 🎯 Naslednji Koraki:
**PHASE 28 - 90% COMPLETE!**
**Session 6:** Structures, Roads, Final Polish (1-2h)
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## 🗓️ 14. December 2024 - Session 1: Tiled Map Editor Exploration
**Trajanje:** 2 uri (20:00 - 22:00)