Docs: Updated DNEVNIK + DNEVNI_REPORT with Session 5 complete summary
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## 🗓️ 15. December 2025 - Session 5: Phase 28 Complete - Rivers & Lakes! 🌊
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**Trajanje:** 1.5 uri (19:18 - 19:45)
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**Cilj:** Zaključiti Phase 28 Session 5 (Rivers & Lakes) + bug fixes + visual polish
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### ✅ Dosežki:
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**PHASE 28 SESSION 5: RIVERS & LAKES** 🌊🏞️
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1. **RiverSystem.js (270 linij):**
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- ✅ 3 major rivers generated
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- ✅ Mountain/forest sources
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- ✅ Tributaries (15% spawn chance)
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- ✅ River width variation (2-6 tiles)
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- ✅ Curved paths using Perlin noise
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- ✅ Biome-aware water coloring
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2. **LakeSystem.js (260 linij):**
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- ✅ 11+ lakes distributed across biomes
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- ✅ Organic lake shapes with depth
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- ✅ Biome-specific placement rules
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- ✅ 15 small ponds (grassland)
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- ✅ 2 desert oases
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- ✅ Depth gradient rendering
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3. **Water Features:**
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- **Reke:** Forest (#2a5f4f), Swamp (#3d5a3d), Desert (#87CEEB), Mountain (#4682B4)
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- **Jezera:** Per-biome colors with depth variation
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- **Mlake:** Grassland only
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- **Oaze:** Desert special feature
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4. **Integration:**
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- ✅ Water rendering in `Flat2DTerrainSystem.renderChunk()`
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- ✅ Rivers + lakes overlay (depth 2)
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- ✅ Skip tree features on water tiles
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- ✅ Connected to GameScene
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- ✅ BiomeSystem integration
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### 🐛 Bug Fixes (3 major):
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1. **ES6 Export Fix:**
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- ❌ `export default class` ne deluje v browser brez bundlerja
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- ✅ Odstranil `export default` iz RiverSystem + LakeSystem
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2. **ChunkManager BiomeSystem Fix:**
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- ❌ `this.scene.biomeSystem` undefined during chunk generation
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- ✅ Dodal `this.biomeSystem` property in connection
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- ✅ Fixed chunk tile generation with proper biome data
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3. **TransitionSystem Feature Structure Fix:**
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- ❌ `biomeData.spawnProbability.trees` ne obstaja
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- ✅ Spremenil v `biomeData.features.trees`
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- ✅ Dodal support za cacti + boulders
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### 🎨 Visual Polish:
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1. **Tree Scaling - 40% manjša!**
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- Cherry: 0.25-0.4 (prej 0.4-0.6)
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- Oak: 0.28-0.42 (prej 0.45-0.65)
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- Pine: 0.28-0.45 (prej 0.45-0.7)
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2. **Apple Tree Redesign:**
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- ✅ Flat 2D Stardew Valley style
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- ✅ Simple rounded crown (3 circles)
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- ✅ Scale 0.6 (fixed, smaller)
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- ✅ Clean red apple dots
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### 📊 Statistika:
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- **Session trajanje:** 1.5 uri
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- **Datoteke spremenjene:** 8
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- **Nove datoteke:** 4 (RiverSystem, LakeSystem, 2 docs)
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- **Linije kode:** +600
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- **Bug fixes:** 3 critical
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- **Commits:** 5 total
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- Session 5 complete
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- Bug fix (biomeSystem connection)
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- Bug fix (ES6 exports)
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- Bug fix (TransitionSystem features)
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- Visual polish (trees)
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### 💡 Lekcije:
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1. **ES6 modules ne delajo v browser** - vedno uporabljaj `class` brez `export`
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2. **System connections kritične** - chunkManager.biomeSystem moral biti povezan!
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3. **Data structure pomembna** - features.trees vs spawnProbability.trees
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4. **40% smaller trees = better visibility** - map je bolj pregleden
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5. **Flat 2D style deluje** - jablane sedaj izgledajo kot Stardew Valley
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### 🎯 Naslednji Koraki:
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**PHASE 28 - 90% COMPLETE!** ✅
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**Session 6:** Structures, Roads, Final Polish (1-2h)
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---
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## 🗓️ 14. December 2024 - Session 1: Tiled Map Editor Exploration
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**Trajanje:** 2 uri (20:00 - 22:00)
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