feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)
- Added 16 professional tilesets for farm game - Character sprites: Kai (96px + 512px), Zombie - Tree growth: Cherry, Apple, Oak, Pine (5 stages each) - Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each) - Camp objects: Tents, campfire, chests, workbench (12 items) - Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can - Decorations: Rocks, logs, flowers, berry bushes - Terrain: Autotiling grass/soil, detailed terrain tiles Maps: - Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px) - Updated starting_base_16x16.tmx with new tilesets - Complete implementation plans for both maps Fixes: - Fixed XML headers in all TSX files (removed spaces) - Verified all PNG files present - Kai character sized correctly (96x96px = 2x2 ground tiles) Documentation: - Complete session summary (SESSION_COMPLETE.md) - Tileset guides and troubleshooting - Size fix documentation (KAI_SIZE_FIXED.md) - DNEVNIK updated with session details Ready for map design in Tiled and Phaser integration!
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<!-- TILESETS -->
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<tileset firstgid="1" source="../tilesets/grass_soil_autotile.tsx"/>
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<tileset firstgid="17" source="../tilesets/fence_autotile.tsx"/>
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<tileset firstgid="33" source="../tilesets/starting_camp.tsx"/>
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<tileset firstgid="33" source="../tilesets/micro_camp_24px.tsx"/>
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<tileset firstgid="41" source="../tilesets/kai_character.tsx"/>
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<tileset firstgid="45" name="farm_obstacles" tilewidth="48" tileheight="48" tilecount="32" columns="8">
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<image source="../tilesets/farm_obstacles.png" width="384" height="192"/>
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</tileset>
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