diff --git a/assets/maps/BATCH2_TILESETS_ADDED.md b/assets/maps/BATCH2_TILESETS_ADDED.md
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+# ๐ VSE SLIKE DODANE V TILED! (BATCH 2)
+
+**Datum:** 20. Dec 2025 10:05
+**Dodanih:** 5 novih tilesets
+**Skupaj v mapi:** **14 tilesets!**
+
+---
+
+## ๐ **NOVO DODANI TILESETS:**
+
+### **1. Zombie Character** ๐ง
+**File:** `zombie_character.tsx` / `zombie_character.png`
+**Grid:** 2ร2 = 4 tiles (directional views)
+**Tile Size:** 512ร512px
+
+**Sprites:**
+- [0] Front view (zombie z lopato)
+- [1] Back view
+- [2] Left view
+- [3] Right view
+
+**Usage:** NPC zombie character za game!
+
+---
+
+### **2. Cherry & Apple Trees** ๐ธ๐
+**File:** `tree_cherry_apple.tsx` / `tree_growth_cherry_apple.png`
+**Grid:** 5ร2 = 10 tiles (2 vrste dreves, 5 stopenj vsak)
+**Tile Size:** 256ร256px
+
+**Row 1 - Cherry Tree:**
+- [0-4] Sapling โ Mature cherry blossom (pink flowers)
+
+**Row 2 - Apple Tree:**
+- [5-9] Sapling โ Mature apple tree (red apples!)
+
+---
+
+### **3. Oak Trees** ๐ณ
+**File:** `tree_oak.tsx` / `tree_growth_oak.png`
+**Grid:** 5ร1 = 5 tiles
+**Tile Size:** 256ร256px
+
+**Growth Stages:**
+- [0] Sapling
+- [1] Young oak
+- [2] Medium oak
+- [3] Large oak
+- [4] Mature oak (harvestable!)
+
+---
+
+### **4. Pine Trees** ๐ฒ
+**File:** `tree_pine.tsx` / `tree_growth_pine.png`
+**Grid:** 5ร1 = 5 tiles
+**Tile Size:** 256ร256px
+
+**Growth Stages:**
+- [0] Pine sapling
+- [1] Small pine
+- [2] Medium pine
+- [3] Large pine
+- [4] Mature evergreen (harvestable!)
+
+---
+
+### **5. Camp Objects** ๐๏ธ
+**File:** `camp_objects.tsx` / `camp_objects.png`
+**Grid:** 4ร3 = 12 tiles
+**Tile Size:** 256ร256px
+
+**Objekti:**
+- [0] Campfire (z ognjem!)
+- [1] Chest (closed)
+- [2] Chest (open z items!)
+- [3] Tent (small)
+- [4] Tent (large)
+- [5] Bedroll
+- [6] Sleeping bag
+- [7] Water barrel
+- [8] Wood planks
+- [9] Workbench
+- [10] Farm plot (planted!)
+- [11] Wood pile (logs stacked)
+
+---
+
+## ๐บ๏ธ **V MICRO_FARM_128x128.TMX:**
+
+**Kompletna lista tilesets (14 total):**
+
+| ID | Tileset | Tiles | Purpose |
+|----|---------|-------|---------|
+| 1 | grass_soil_autotile | 16 | Terrain |
+| 17 | fence_autotile | 16 | Fences |
+| 33 | micro_camp_24px | 8 | Mini objects |
+| 41 | kai_character | 4 | Player |
+| 45 | tools | 6 | Tools |
+| 51 | crops | 6 | Crops/plants |
+| 57 | terrain_autotile | 16 | Detailed terrain |
+| 73 | decorations_tiles | 12 | Rocks/logs |
+| **85** | **zombie_character** | **4** | **Zombie NPC** โ NEW! |
+| **89** | **tree_cherry_apple** | **10** | **Fruit trees** โ NEW! |
+| **99** | **tree_oak** | **5** | **Oak growth** โ NEW! |
+| **104** | **tree_pine** | **5** | **Pine growth** โ NEW! |
+| **109** | **camp_objects** | **12** | **Camp items** โ NEW! |
+| 121 | farm_obstacles | 32 | Obstacles |
+
+---
+
+## ๐ฎ **USAGE EXAMPLES:**
+
+### **Growth System:**
+```
+Plant oak sapling (tile 99) โ
+Wait/water โ
+Grows to tile 100, 101, 102 โ
+Mature oak (tile 103) - ready to harvest!
+```
+
+### **NPC Placement:**
+```
+Add zombie character (tile 85-88) to map
+โ Different directional views for movement
+```
+
+### **Camp Design:**
+```
+Layer: Objects
+- Campfire (tile 109) at center
+- Tent (tile 112) nearby
+- Chest (tile 110) for storage
+- Workbench (tile 118) for crafting
+```
+
+---
+
+## โ ๏ธ **TILE SIZE OPOMNIK:**
+
+**Veฤina novih tiles = 256ร256px ali 512ร512px!**
+
+**V Tiled bodo VELIKI!** Uporabite za:
+- Detail/showcase views
+- Single large objects
+- Resize v Phaser za gameplay
+
+---
+
+## ๐ **READY ZA UPORABO!**
+
+**Reload mapo v Tiled** (Ctrl+R) in zaฤnite dizajnirati z VSEMI 14 tilesets! ๐จโจ
+
+**Total asset count: 148 tiles!** ๐
diff --git a/assets/maps/KAI_SIZE_FIXED.md b/assets/maps/KAI_SIZE_FIXED.md
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+# ๐ KAI CHARACTER SIZE - FIXED!
+
+**Problem:** Kai character prevelik (512ร512px)
+**Reลกitev:** Nova verzija 96ร96px
+**Status:** โ
**FIXED!**
+
+---
+
+## โ๏ธ **SIZE COMPARISON:**
+
+### **PREJ (PREVELIKO):**
+```
+Ground tile: 48ร48px = 1 kocka
+Kai old: 512ร512px = 10ร10 kock! โ
+```
+
+**Vizualno:**
+```
+โโโฌโโฌโโฌโโฌโโฌโโฌโโฌโโฌโโฌโโ
+โ โ โ โ โ โ โ โ โ โ โ
+โโโผโโผโโผโโผโโผโโผโโผโโผโโผโโค
+โ โ K A I C H A โ โ
+โโโผโโผโโผโโผโโผโโผโโผโโผโโผโโค
+โ โ R A C T E R โ โ
+โโโผโโผโโผโโผโโผโโผโโผโโผโโผโโค
+โ โ โ โ โ โ โ โ โ โ โ
+โโโดโโดโโดโโดโโดโโดโโดโโดโโดโโ
+```
+**MASSIVE! Ne paลกe z farm plot!** โ
+
+---
+
+### **ZDAJ (IDEALNO):**
+```
+Ground tile: 48ร48px = 1 kocka
+Kai new: 96ร96px = 2ร2 kocke โ
+```
+
+**Vizualno:**
+```
+โโโฌโโฌโโฌโโ
+โ โ โ โ โ
+โโโผโโผโโผโโค
+โ โKโAโ โ
+โโโผโโผโโผโโค
+โ โIโ โ โ
+โโโผโโผโโผโโค
+โ โ โ โ โ
+โโโดโโดโโดโโ
+```
+**PERFECT! Paลกe z farm!** โ
+
+---
+
+## ๐ **TILE RATIOS:**
+
+| Objekt | Size | Ground Tiles | Status |
+|--------|------|--------------|--------|
+| **Ground** | 48ร48 | 1ร1 | Base unit |
+| **Farm plot** | 48ร48 | 1ร1 | Perfect |
+| **Kai OLD** | 512ร512 | 10ร10 | โ Too big! |
+| **Kai NEW** | 96ร96 | 2ร2 | โ
Perfect! |
+| **Fence** | 48ร48 | 1ร1 | Perfect |
+| **Micro camp** | 24ร24 | 0.5ร0.5 | Tiny (OK) |
+
+---
+
+## ๐ฎ **GAMEPLAY PERSPECTIVE:**
+
+### **Farm Plot View (4ร4 tiles):**
+```
+โโโฌโโฌโโฌโโ
+โ โ โ โ โ โ Grass
+โโโผโโผโโผโโค
+โ โโ โโ โ โ โ Tilled soil
+โโโผโโผโโผโโค
+โ โโ โโ โ โ โ Kai (96ร96) fits nicely!
+โโโผโโผโโผโโค
+โ โ โ โ โ โ Grass
+โโโดโโดโโดโโ
+```
+
+**Zdaj Kai zavzame 2ร2 kocke** - kot pravi human character! โ
+
+---
+
+## ๐ **FILES:**
+
+### **Stari (NE UPORABLJA VEฤ):**
+- โ kai_character.tsx (512ร512px)
+- โ kai_character.png (old)
+
+### **Novi (V UPORABI):**
+- โ
kai_character_96px.tsx
+- โ
kai_character_96px.png (192ร192px total, 96ร96 per tile)
+
+**Map posodobljena:** `micro_farm_128x128.tmx` uporablja 96px verzijo! โ
+
+---
+
+## ๐ **V TILED:**
+
+**Reload map:**
+```
+Map โ Reload (Ctrl+R)
+```
+
+**Preverite:**
+- Tilesets panel โ kai_character_96px
+- Kai bi moral biti zdaj 2ร2 kocke (ne 10ร10!)
+
+---
+
+## ๐ก **ZA DRUGE VELIKE ASSETS:**
+
+**ฤe ลกe vedno preveliki:**
+
+| Asset | Current | Recommended |
+|-------|---------|-------------|
+| Tools | 256ร256 | Scale to 48ร48 or 96ร96 |
+| Crops | 256ร256 | OK (large plants) ali 48ร48 |
+| Trees | 256ร256 | OK (large objects) |
+| Camp objects | 256ร256 | Scale to 96ร96 or 144ร144 |
+
+**V Phaser:** Lahko scale-ate v game code!
+
+---
+
+## โ
**STATUS:**
+
+**Kai character:** FIXED - zdaj 2ร2 kocke! ๐
+**Farm ratio:** Perfect match! โ
+**Ready za gameplay!** ๐ฎ
+
+---
+
+**Reload Tiled in preverite! ๐**
diff --git a/assets/maps/MICRO_FARM_128x128_PLAN.md b/assets/maps/MICRO_FARM_128x128_PLAN.md
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+# ๐พ MICRO FARM 128ร128 - DESIGN PLAN
+
+**Map Size:** 128ร128 tiles (6144ร6144 pixels @ 48px tiles)
+**Style:** 2.5D isometric-like appearance
+**Reference:** User's uploaded screenshot
+**File:** `micro_farm_128x128.tmx`
+
+---
+
+## ๐ฏ **TARGET LOOK:**
+
+Referenฤna slika kaลพe:
+- โ
Velika grass area (okolica)
+- โ
Wooden fence okoli farm area
+- โ
Farm plot (tilled soil) v centru
+- โ
Kai character na farmi
+- โ
Hiลกka/barn (top-left)
+- โ
Skale (rocks) kot dekoracija
+- โ
2.5D smooth perspective
+
+---
+
+## ๐บ๏ธ **LAYOUT PLAN:**
+
+```
+Suggested Center Farm Layout (aproximacija):
+
+Farm Area: Roughly 30ร30 tiles centered
+- Fence: 30ร30 outline
+- Farm plot (tilled soil): 20ร20 inside fence
+- Buildings: 4-8 tiles (top-left corner)
+- Rocks: 2-3 scattered around
+- Kai spawn: Center of farm plot (Row 64, Col 64)
+```
+
+---
+
+## ๐ฆ **LAYERS:**
+
+### **Layer 1: Ground**
+- Fill: Celotna 128ร128 mapa z Grass terrain
+
+### **Layer 2: TilledSoil**
+- Center area: ~20ร20 farm plot
+- Position: Rows 54-74, Cols 54-74 (pribliลพno center)
+
+### **Layer 3: Fences**
+- Rectangle: ~30ร30 around farm
+- Position: Rows 49-79, Cols 49-79
+- Gate: Bottom center
+
+### **Layer 4: Decorations**
+- Trees: Scattered around edges
+- Rocks: 2-3 inside fenced area (kot na sliki)
+- Flowers: Random scattered
+
+### **Layer 5: Objects**
+- Buildings: Top-left inside fence (hiลกka/barn)
+- Camp objects: Micro camp items (opcijsko)
+
+### **Layer 6: Player**
+- Kai spawn: Row 64, Col 64 (exact center)
+
+---
+
+## ๐จ **IMPLEMENTATION STEPS:**
+
+### **STEP 1: Open Map**
+```
+Tiled โ File โ Open
+micro_farm_128x128.tmx
+```
+
+### **STEP 2: Fill Ground**
+```
+Layer: Ground
+Tool: Terrain Brush (T) + Bucket Fill (Shift+T)
+Terrain: "Grass"
+Action: Fill celotna 128ร128 mapa
+```
+
+### **STEP 3: Farm Plot**
+```
+Layer: TilledSoil
+Tool: Terrain Brush (T)
+Terrain: "TilledSoil"
+Area: 20ร20 srediลกฤe (Rows 54-74, Cols 54-74)
+```
+
+### **STEP 4: Fence**
+```
+Layer: Fences
+Tool: Wang Brush
+Wang Set: "Fence Connections"
+Rectangle: 30ร30 (Rows 49-79, Cols 49-79)
+Gate: Odstrani fence tile na Row 79, Col 64 (bottom center)
+```
+
+### **STEP 5: Buildings**
+```
+Layer: Objects
+Tileset: farm_obstacles ali starting_camp
+Position: Top-left inside fence (npr. Row 51, Col 51)
+Objects: Hiลกka (2ร2 ali 3ร3 tiles)
+```
+
+### **STEP 6: Decorations**
+```
+Layer: Decorations
+Objects:
+- Rocks (farm_obstacles tileset): 2-3 inside fence area
+- Trees: Scattered outside fence (edges)
+- Flowers: Random across grass
+```
+
+### **STEP 7: Kai Character**
+```
+Layer: Player
+Tileset: kai_character
+Tile: Front view (Tile 41)
+Position: Row 64, Col 64 (CENTER of map!)
+```
+
+### **STEP 8: Export**
+```
+Save: Ctrl+S
+Export: File โ Export As โ JSON
+ โ micro_farm_128x128.json
+```
+
+---
+
+## ๐ **SIZE COMPARISON:**
+
+| Map | Dimensions | Pixels | Usage |
+|-----|------------|--------|-------|
+| Old | 16ร16 | 768ร768 | โ Premajhna |
+| **NEW** | **128ร128** | **6144ร6144** | โ
**Perfect!** |
+
+**64ร veฤja povrลกina!** = Veliko prostora za design! ๐
+
+---
+
+## ๐ก **TIPS:**
+
+1. **Zoom control:** Ctrl + Mouse Wheel (zoom out za overview!)
+2. **Navigator:** View โ Views and Toolbars โ Navigator (mini-map!)
+3. **Symmetric design:** Uporabite center (64,64) kot reference point
+4. **Decorations:** Ne pretiravajte - keep it clean kot na reference sliki
+
+---
+
+## ๐ฏ **TARGET RESULT:**
+
+Ko konฤate, mapa bo izgledala:
+- โ
Velika grass area (128ร128)
+- โ
Fenced farm v centru (~30ร30)
+- โ
Tilled soil plot (~20ร20)
+- โ
Hiลกka top-left
+- โ
Rocks scattered
+- โ
Kai v srediลกฤu
+- โ
Clean 2.5D look! ๐จ
+
+---
+
+**Ready to design your MICRO FARM! ๐พโจ**
diff --git a/assets/maps/NEW_TILESETS_GUIDE.md b/assets/maps/NEW_TILESETS_GUIDE.md
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+++ b/assets/maps/NEW_TILESETS_GUIDE.md
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+# ๐จ NOVE TILESETS DODANE V TILED!
+
+**Datum:** 20. Dec 2025
+**Status:** โ
4 novi tilesets dodani
+
+---
+
+## ๐ฆ **DODANI TILESETS:**
+
+### **1. Tools (Orodja)** ๐ง
+**File:** `tools.tsx` / `tools.png`
+**Grid:** 3ร2 = 6 tiles
+**Tile Size:** 256ร256px
+
+**Objekti:**
+- [0] Hoe (motika)
+- [1] Pickaxe (kramp)
+- [2] Axe (sekira)
+- [3] Scythe (kosa)
+- [4] Fishing Rod (ribiลกka palica)
+- [5] Watering Can (zalivalka)
+
+---
+
+### **2. Crops (Posevki)** ๐ฑ
+**File:** `crops.tsx` / `crops.png`
+**Grid:** 3ร2 = 6 tiles
+**Tile Size:** 256ร256px
+
+**Objekti:**
+- [0] Seed (seme)
+- [1] Venus Flytrap Small (mala rastlina)
+- [2] Flower Bud (cvet v brstu)
+- [3] Venus Flytrap Medium
+- [4] Venus Flytrap Large (velika ลพrobneลพka!)
+- [5] Watering Can (zalivalka zelena)
+
+**Usage:** Growth stages za crops!
+
+---
+
+### **3. Terrain Autotile** ๐ฟ
+**File:** `terrain_autotile.tsx` / `terrain_autotile.png`
+**Grid:** 4ร4 = 16 tiles
+**Tile Size:** 256ร256px
+
+**Vsebina:**
+- Grass with flowers (trava s cvetlicami)
+- Tilled soil variations (zorana zemlja s prehodiลก)
+- Auto-blending edges
+
+**Usage:** Lahko zamenja grass_soil_autotile za bolj detailed look!
+
+---
+
+### **4. Nature Decorations** ๐ชจ๐ณ
+**File:** `decorations_tiles.tsx` / `decorations.png`
+**Grid:** 6ร2 = 12 tiles
+**Tile Size:** 256ร256px
+
+**Objekti:**
+- [0] Rock Small
+- [1] Rock Medium
+- [2] Branch (veja)
+- [3] Flowers (ลกop roลพ)
+- [4-9] Log variations (hlodi, fallen trees)
+- [10] Stump (ลกtor)
+- [11] Berry Bush (grmovnica)
+
+**Usage:** Nature decorations za realistic look!
+
+---
+
+## ๐บ๏ธ **V MICRO_FARM_128x128.TMX:**
+
+**Vsi 4 novi tilesets so ลพe dodani!**
+
+**Tileset IDs:**
+- firstgid=1: grass_soil_autotile
+- firstgid=17: fence_autotile
+- firstgid=33: micro_camp_24px
+- firstgid=41: kai_character
+- **firstgid=45: tools** โ NOVO!
+- **firstgid=51: crops** โ NOVO!
+- **firstgid=57: terrain_autotile** โ NOVO!
+- **firstgid=73: decorations_tiles** โ NOVO!
+- firstgid=85: farm_obstacles
+
+---
+
+## ๐จ **KAKO UPORABITI:**
+
+### **V Tiled:**
+
+1. **Odpri mapo:** `micro_farm_128x128.tmx`
+2. **Tilesets panel** โ Vidite vse nove tilesets!
+3. **Stamp Brush (B)** โ Izberi tool/crop/decoration
+4. **Postavi na mapo!**
+
+### **Primer Usage:**
+
+**Decorations Layer:**
+```
+- Rocks scattered around edges
+- Logs near trees
+- Berry bushes around farm
+```
+
+**Objects Layer:**
+```
+- Tools leaning on fence
+- Watering can near farm
+- Crops growing on tilled soil
+```
+
+---
+
+## โ ๏ธ **POMEMBNO - TILE SIZE:**
+
+**Problem:** Te tilesets imajo **256ร256px tiles** - VELIKO veฤji kot ground tiles (48ร48px)!
+
+**V Tiled:** Ti objekti bodo OGROMNI ฤe jih postavite direktno!
+
+**Reลกitve:**
+1. **Shrink v Phaser** - Load z scaling
+2. **Resize PNG** - Ponovno generiraj na 48ร48px ali 96ร96px
+3. **Use as is** - Za detail/showcase views
+
+---
+
+## ๐ **READY ZA UPORABO!**
+
+Vsi tilesets so ready v Tiled - reload mapo in zaฤnite dizajnirati! ๐จโจ
diff --git a/assets/maps/SESSION_COMPLETE.md b/assets/maps/SESSION_COMPLETE.md
new file mode 100644
index 0000000..6838407
--- /dev/null
+++ b/assets/maps/SESSION_COMPLETE.md
@@ -0,0 +1,234 @@
+# ๐ VSI TILESETS FINALNO DODANI! - SESSION COMPLETE ๐พ
+
+**Session:** 20. Dec 2025, 08:47 - 10:08
+**Trajanje:** ~1h 20min
+**Dodanih:** **16 TILESETS** (MEGA!)
+**Status:** โ
**COMPLETE - READY ZA GAME DEVELOPMENT!**
+
+---
+
+## ๐ **FINAL TILESET INVENTORY:**
+
+**Kompletna lista v `micro_farm_128x128.tmx`:**
+
+| ID | Tileset | Tiles | Category | Size |
+|----|---------|-------|----------|------|
+| 1 | grass_soil_autotile | 16 | Terrain | 48ร48 |
+| 17 | fence_autotile | 16 | Structures | 48ร48 |
+| 33 | micro_camp_24px | 8 | Objects | 24ร24 |
+| 41 | kai_character | 4 | Player | 512ร512 |
+| 45 | tools | 6 | Items | 256ร256 |
+| 51 | crops | 6 | Plants | 256ร256 |
+| 57 | terrain_autotile | 16 | Terrain | 256ร256 |
+| 73 | decorations_tiles | 12 | Nature | 256ร256 |
+| 85 | zombie_character | 4 | NPC | 512ร512 |
+| 89 | tree_cherry_apple | 10 | Trees | 256ร256 |
+| 99 | tree_oak | 5 | Trees | 256ร256 |
+| 104 | tree_pine | 5 | Trees | 256ร256 |
+| 109 | camp_objects | 12 | Camp | 256ร256 |
+| 121 | **crop_growth_all** | **16** | **Crops** | **256ร256** โ NEW! |
+| 137 | **wheat_growth** | **4** | **Crops** | **256ร256** โ NEW! |
+| 141 | farm_obstacles | 32 | Obstacles | 48ร48 |
+
+---
+
+## ๐จ **FINAL STATISTICS:**
+
+### **Total Assets:**
+- **Total Tilesets:** 16
+- **Total Tiles:** 172
+- **Total PNG Files:** 16
+
+### **By Category:**
+- **Characters:** 8 tiles (Kai, Zombie)
+- **Trees/Plants:** 46 tiles (Cherry, Apple, Oak, Pine, Venus Flytraps)
+- **Crops:** 26 tiles (Potatoes, Carrots, Corn, Pumpkin, Wheat + growth stages) ๐พ
+- **Tools:** 6 tiles
+- **Camp Objects:** 20 tiles (Fire, Tents, Chests, Workbench, etc.)
+- **Decorations:** 12 tiles (Rocks, Logs, Flowers, Berries)
+- **Terrain:** 32 tiles (Grass, Soil, Autotiles)
+- **Structures:** 16 tiles (Fences, Gates)
+- **Obstacles:** 32 tiles
+
+---
+
+## ๐พ **BATCH 3 - ZADNJE DODANI (2 tilesets):**
+
+### **1. Crop Growth All** ๐ฅ๐ฅ๐ฝ๐
+**File:** `crop_growth_all.tsx`
+**Grid:** 4ร4 = 16 tiles
+**Crops:** 4 vrste ร 4 growth stages
+
+**Crops:**
+- **Row 1:** Potatoes (seed โ mature w/ potatoes!)
+- **Row 2:** Carrots (seed โ orange carrots!)
+- **Row 3:** Corn (seed โ tall corn stalks!)
+- **Row 4:** Pumpkin (seed โ big pumpkin!)
+
+### **2. Wheat Growth** ๐พ
+**File:** `wheat_growth.tsx`
+**Grid:** 4ร1 = 4 tiles
+
+**Stages:**
+- [0] Seed
+- [1] Sprout
+- [2] Growing (green)
+- [3] Mature (golden wheat - harvest ready!)
+
+---
+
+## ๐ฎ **FULL CROP SYSTEM:**
+
+**Zdaj imate kompletno farming!**
+
+**Vegetables:**
+- Potatoes ๐ฅ
+- Carrots ๐ฅ
+- Corn ๐ฝ
+- Pumpkin ๐
+
+**Grains:**
+- Wheat ๐พ
+
+**Special:**
+- Venus Flytraps (exotic!)
+
+**Trees:**
+- Cherry ๐ธ
+- Apple ๐
+- Oak ๐ณ
+- Pine ๐ฒ
+
+**Vsak crop ima 4-5 growth stages!**
+
+---
+
+## ๐ก **USAGE EXAMPLE:**
+
+```
+1. Plant potato seed (tile 121) na farm plot
+2. Water โ Grows to tile 122 (sprout)
+3. Wait โ Grows to tile 123 (plant)
+4. Mature โ Tile 124 (potatoes ready!)
+5. Harvest โ Get potatoes!
+```
+
+---
+
+## ๐ **FILES CREATED TODAY:**
+
+### **Tilesets (16 TSX + 16 PNG):**
+- grass_soil_autotile.tsx
+- fence_autotile.tsx
+- micro_camp_24px.tsx
+- kai_character.tsx
+- tools.tsx
+- crops.tsx
+- terrain_autotile.tsx
+- decorations_tiles.tsx
+- zombie_character.tsx
+- tree_cherry_apple.tsx
+- tree_oak.tsx
+- tree_pine.tsx
+- camp_objects.tsx
+- crop_growth_all.tsx โ NEW!
+- wheat_growth.tsx โ NEW!
+- farm_obstacles.png (existing)
+
+### **Maps:**
+- micro_farm_128x128.tmx (128ร128 tiles)
+- starting_base_16x16.tmx (16ร16 tiles)
+
+### **Documentation:**
+- STARTING_BASE_16x16_PLAN.md
+- MICRO_FARM_128x128_PLAN.md
+- AUTO_TILING_VODIC.md
+- NEW_TILESETS_GUIDE.md
+- BATCH2_TILESETS_ADDED.md
+- SESSION_COMPLETE.md โ THIS FILE
+
+---
+
+## โ ๏ธ **POMEMBNO ZA IMPLEMENTACIJO:**
+
+### **Tile Size Mix:**
+- **24ร24px:** micro_camp (tiny objects)
+- **48ร48px:** grass, soil, fences, obstacles
+- **256ร256px:** Most new assets (tools, crops, decorations, trees, camp)
+- **512ร512px:** Characters (Kai, Zombie)
+
+**V Phaser:** Scale larger tiles down za matching grid!
+
+---
+
+## ๐ **NASLEDNJI KORAKI:**
+
+### **1. Design v Tiled โ
READY**
+- Odprite micro_farm_128x128.tmx
+- 16 tilesets waiting!
+- Start designing!
+
+### **2. Export JSON**
+```
+File โ Export As โ JSON
+โ micro_farm_128x128.json
+```
+
+### **3. Phaser Integration**
+```javascript
+// Load tilemap
+this.load.tilemapTiledJSON('farm', 'micro_farm_128x128.json');
+
+// Load tilesets
+this.load.image('grass_soil', 'grass_soil_autotile.png');
+this.load.image('crops', 'crop_growth_all.png');
+// ... 14 more tilesets
+
+// Create map
+const map = this.make.tilemap({key: 'farm'});
+const grassTileset = map.addTilesetImage('grass_soil_autotile', 'grass_soil');
+```
+
+### **4. Growth System Implementation**
+```javascript
+// Crop growth logic
+function growCrop(cropTile) {
+ if (cropTile.properties.growth < 4) {
+ cropTile.index++; // Next growth stage
+ } else if (cropTile.properties.harvestable) {
+ // Harvest!
+ }
+}
+```
+
+---
+
+## ๐ฏ **SESSION ACHIEVEMENTS:**
+
+โ
**16 tilesets** setup
+โ
**172 tiles** ready
+โ
**Complete crop system** (7 vrste!)
+โ
**Tree growth** (4 vrste!)
+โ
**2 characters** (Player + NPC)
+โ
**Full camp objects**
+โ
**Tools & decorations**
+โ
**Terrain autotiling**
+โ
**XML headers** fixed (pomembno!)
+โ
**Documentation** complete
+
+---
+
+## ๐ **CONGRATULATIONS!**
+
+**Imate zdaj PROFESSIONAL-LEVEL tileset library za farm game!**
+
+**Vse ready za:**
+- Map design v Tiled โ
+- Phaser integration โ
+- Gameplay implementation โ
+- Crop growing system โ
+- NPC interactions โ
+
+---
+
+**๐พ HAPPY FARMING! โจ**
diff --git a/assets/maps/STARTING_BASE_16x16_PLAN.md b/assets/maps/STARTING_BASE_16x16_PLAN.md
new file mode 100644
index 0000000..79b6ce9
--- /dev/null
+++ b/assets/maps/STARTING_BASE_16x16_PLAN.md
@@ -0,0 +1,155 @@
+# ๐๏ธ STARTING BASE 16ร16 - FINALNI VODIฤ (Z KAI!) ๐ฎ
+
+**UPDATED:** 20. Dec 2025 09:15 โจ
+**Tile Size:** 24ร24px (camp objects), 48ร48px (terrain, Kai)
+**Character:** Kai Markoviฤ DODAN!
+
+---
+
+## โ
**STATUS:**
+
+1. โ
**Grass terrain** - 48ร48px autotile
+2. โ
**Farm plot** - Tilled soil autotile
+3. โ
**Fence** - Wang set auto-connections
+4. โ
**Micro camp** - 24ร24px objekti
+5. โ
**KAI CHARACTER** - 48ร48px (2ร2 grid: front/back/left/right) ๐
+
+---
+
+## ๐บ๏ธ **LAYER SETUP:**
+
+### **Layer 1: Ground**
+- Celotna mapa: Grass terrain (48ร48px)
+
+### **Layer 2: TilledSoil**
+- Center farm plot: 4ร4 area
+
+### **Layer 3: Fences**
+- Around farm plot
+
+### **Layer 4: Decorations**
+- Trees, rocks, flowers
+
+### **Layer 5: Objects**
+- Micro camp 24ร24px objekti (campfire, sleeping bag, chest, etc.)
+
+### **Layer 6: Player** โ **NOVO!**
+- **Kai character sprite**
+- Starting position: Row 8, Col 8 (center of map)
+
+---
+
+## ๐ฆ **TILESETS V MAPI:**
+
+1. **grass_soil_autotile** (firstgid=1) - Ground terrain
+2. **fence_autotile** (firstgid=17) - Fence auto-connections
+3. **micro_camp_24px** (firstgid=33) - Camp objects (8 tiles)
+4. **kai_character** (firstgid=41) - **KAI SPRITE (4 tiles)** ๐
+5. **farm_obstacles** (firstgid=45) - Obstacles
+
+---
+
+## ๐ฎ **KAI CHARACTER TILESET:**
+
+**File:** `kai_character.tsx`
+**Image:** `kai_character.png` (1024ร1024px - 2ร2 grid)
+**Tile Size:** **512ร512px** (HIGH-RES 2D smooth art!)
+**Total Tiles:** 4
+
+```
+[Tile 41] Front view (spredaj) [Tile 42] Back view (zadaj + nahrbtnik)
+[Tile 43] Left view (leva stran) [Tile 44] Right view (desna stran)
+```
+
+**Style:** 2D smooth vector art (NOT pixel art!)
+**Details:**
+- โ
Zeleni dreadlocks
+- โ
Vijoliฤne oฤi (Alpha Hybrid)
+- โ
Siva hoodie jopa
+- โ
Tactical hlaฤe + boots
+- โ
Nahrbtnik (viden na back view)
+
+**Uporaba:**
+- Za statiฤno postavo: Front view (Tile 41)
+- Za animacije v Phaser: Menjava med 4 smeri glede na movement
+
+---
+
+## ๐จ **IMPLEMENTATION STEPS:**
+
+### **STEP 1-5:** Ground, Farm, Fence, Decorations, Camp Objects
+(Kot prej - sledite osnovnemu planu)
+
+### **STEP 6: Dodaj Kai Character** ๐ฎ
+
+```
+1. V Tiled: Ustvari NOV layer
+ - Layer โ New Layer โ Tile Layer
+ - Name: "Player"
+ - Postavi NAD "Objects" layer
+
+2. Tileset panel โ Select "kai_character"
+
+3. Tool: Stamp Brush (B)
+
+4. Izberi FRONT VIEW tile (prvi tile - tile 41)
+
+5. Postavi na CENTER mape:
+ - Row 8, Col 8
+ - (To je spawn point za igralca!)
+
+6. POMEMBNO:
+ - Samo 1 Kai tile na maps!
+ - To je STATIฤNI placeholder
+ - V Phaser igri bo animiran
+```
+
+### **STEP 7: Save & Export**
+```
+Save: Ctrl+S
+Export: File โ Export As โ JSON
+ โ starting_base_16x16.json
+```
+
+---
+
+## ๐ฏ **KAJ BOSTE IMELI:**
+
+Po konฤanem designu:
+- โ
16ร16 grass background
+- โ
4ร4 fenced farm plot
+- โ
Micro camp area (fire, sleeping bag, chests)
+- โ
**Kai character na spawn position!** ๐
+- โ
Trees & decorations
+
+---
+
+## ๐ก **PHASER INTEGRATION NOTES:**
+
+**Ko boste naloลพili JSON v Phaser:**
+
+```javascript
+// Kai spawn position iz Tiled mape
+const playerSpawn = map.findObject("Player", obj => obj.name === "Kai");
+
+// Ali preprosto uporabite tile position:
+const playerX = 8 * 48; // Column 8 ร 48px
+const playerY = 8 * 48; // Row 8 ร 48px
+
+// Create player sprite
+this.player = this.physics.add.sprite(playerX, playerY, 'kai');
+
+// Setup animations (4 smeri)
+this.anims.create({
+ key: 'walk_down',
+ frames: [{ key: 'kai', frame: 0 }], // Front
+ frameRate: 10
+});
+// ... ostale animacije
+```
+
+---
+
+## ๐ **READY ZA DESIGN!**
+
+**Odprite Tiled in zaฤnite graditi vaลกo starting base! ๐จ**
diff --git a/assets/maps/TILED_FIXED.md b/assets/maps/TILED_FIXED.md
new file mode 100644
index 0000000..58b3a5a
--- /dev/null
+++ b/assets/maps/TILED_FIXED.md
@@ -0,0 +1,143 @@
+# ๐ง TILED TROUBLESHOOTING - FIXED!
+
+**Datum:** 20. Dec 2025 10:11
+**Status:** โ
**ALL FIXED!**
+
+---
+
+## โ
**ล E NAREDIL (FIX):**
+
+### **1. XML Headers - FIXED! โ**
+**Problem:** TSX datoteke imele ` xml` z PRESLEDKI
+**Fix:** PowerShell batch fix
+
+**Prej:**
+```xml
+ xml version = "1.0" encoding = "UTF-8" ?>
+```
+
+**Zdaj:**
+```xml
+
+```
+
+**โ
22 TSX files fixed!**
+
+---
+
+### **2. PNG Files - VERIFIED! โ**
+**Preveril:** Vsi PNG files obstajajo
+
+**Rezultat:**
+```
+โ All 22 TSX โ PNG mappings OK
+โ No missing files
+โ Correct paths
+```
+
+---
+
+### **3. File Integrity - OK! โ**
+- XML syntax โ
+- Proper encoding โ
+- Valid tile references โ
+
+---
+
+## ๐ **KAKO PREVERITI V TILED:**
+
+### **Step 1: Reload Map**
+```
+V Tiled: Map โ Reload (Ctrl+R)
+```
+
+### **Step 2: Check Tilesets Panel**
+```
+Tilesets panel (desno) โ Bi morali videti vse 16 tilesets
+```
+
+### **Step 3: ฤe ลกe ne dela:**
+
+**A) Zaprite in ponovno odprite Tiled**
+```
+File โ Close
+File โ Open โ micro_farm_128x128.tmx
+```
+
+**B) Reload posamezen tileset:**
+```
+Tilesets panel โ Desni klik na tileset โ Reload Tileset
+```
+
+**C) Preverite path:**
+```
+Map โ Map Properties โ Check tileset paths
+Naj bodo: ../tilesets/[filename].tsx
+```
+
+---
+
+## ๐ **ฤE ล E VEDNO NE DELA:**
+
+### **Error: "Could not open file"**
+**Reลกitev:**
+```powershell
+# Preveri ฤe files obstajajo
+cd c:\novafarma\assets\tilesets
+dir *.tsx
+dir *.png
+```
+
+### **Error: "Invalid tileset"**
+**Reลกitev:**
+```
+1. Preveri XML syntax (first 3 lines)
+2. Preveri image source path
+3. Reload tileset
+```
+
+### **Error: "Tileset appears empty"**
+**Moลพni vzroki:**
+- PNG file corrupted โ Re-copy images
+- Wrong tile dimensions โ Check tilewidth/tileheight
+- Wrong column count โ Check columns attribute
+
+---
+
+## ๐ **QUICK FIX CHECKLIST:**
+
+- [x] XML headers fixed (no spaces)
+- [x] PNG files exist
+- [x] Paths correct (../tilesets/)
+- [x] File encoding UTF-8
+- [x] Syntax valid
+- [ ] Tiled reloaded (USER ACTION NEEDED!)
+
+---
+
+## ๐ก **ZA PRIHODNOST:**
+
+**VEDNO ko ustvarim TSX:**
+1. โ
Uporabi pravilno XML header (NO SPACES!)
+2. โ
Preveri da PNG obstaja
+3. โ
Test v Tiled (reload!)
+
+**Template:**
+```xml
+
+
+
+
+```
+
+---
+
+## ๐ฏ **STATUS:**
+
+**Vse TSX files: READY โ
**
+**Vse PNG files: PRESENT โ
**
+**XML syntax: VALID โ
**
+
+**โ Tiled bi moral zdaj delovati!**
+
+**ฤe ลกe ne dela:** Reload Tiled ali poลกljite screenshot error-ja! ๐
diff --git a/assets/maps/micro_farm_128x128.tmx b/assets/maps/micro_farm_128x128.tmx
new file mode 100644
index 0000000..4b153a4
--- /dev/null
+++ b/assets/maps/micro_farm_128x128.tmx
@@ -0,0 +1,821 @@
+๏ปฟ
+
diff --git a/assets/maps/micro_farm_8x8.tmx b/assets/maps/micro_farm_8x8.tmx
index 7444ddf..10563c1 100644
--- a/assets/maps/micro_farm_8x8.tmx
+++ b/assets/maps/micro_farm_8x8.tmx
@@ -9,6 +9,17 @@
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diff --git a/assets/maps/starting_base_16x16.tmx b/assets/maps/starting_base_16x16.tmx
index 513a955..98b6375 100644
--- a/assets/maps/starting_base_16x16.tmx
+++ b/assets/maps/starting_base_16x16.tmx
@@ -4,7 +4,8 @@
-
+
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diff --git a/assets/tiled_sprites/zombie_sprite_sheet_1766064394510.png b/assets/tiled_sprites/zombie_sprite_sheet_1766064394510.png
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diff --git a/assets/tilesets/camp_objects.tsx b/assets/tilesets/camp_objects.tsx
new file mode 100644
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diff --git a/assets/tilesets/crop_growth_all.tsx b/assets/tilesets/crop_growth_all.tsx
new file mode 100644
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diff --git a/assets/tilesets/crops.tsx b/assets/tilesets/crops.tsx
new file mode 100644
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+++ b/assets/tilesets/crops.tsx
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diff --git a/assets/tilesets/decorations_tiles.tsx b/assets/tilesets/decorations_tiles.tsx
index afeece2..00a943b 100644
--- a/assets/tilesets/decorations_tiles.tsx
+++ b/assets/tilesets/decorations_tiles.tsx
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index 922fa62..acd7c54 100644
--- a/assets/tilesets/fence_autotile.tsx
+++ b/assets/tilesets/fence_autotile.tsx
@@ -1,119 +1,119 @@
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index 6076791..cc930d0 100644
--- a/assets/tilesets/grass_soil_autotile.tsx
+++ b/assets/tilesets/grass_soil_autotile.tsx
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diff --git a/assets/tilesets/grass_tileset_autotile.tsx b/assets/tilesets/grass_tileset_autotile.tsx
index 6278d28..f3922b3 100644
--- a/assets/tilesets/grass_tileset_autotile.tsx
+++ b/assets/tilesets/grass_tileset_autotile.tsx
@@ -1,129 +1,129 @@
- xml version = "1.0" encoding = "UTF-8" ?>
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diff --git a/assets/tilesets/kai_character.png b/assets/tilesets/kai_character.png
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diff --git a/assets/tilesets/kai_character.tsx b/assets/tilesets/kai_character.tsx
new file mode 100644
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diff --git a/assets/tilesets/kai_character_96px.png b/assets/tilesets/kai_character_96px.png
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diff --git a/assets/tilesets/kai_character_96px.tsx b/assets/tilesets/kai_character_96px.tsx
new file mode 100644
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+++ b/assets/tilesets/kai_character_96px.tsx
@@ -0,0 +1,8 @@
+๏ปฟ
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diff --git a/assets/tilesets/micro_camp_24px.png b/assets/tilesets/micro_camp_24px.png
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diff --git a/assets/tilesets/micro_camp_24px.tsx b/assets/tilesets/micro_camp_24px.tsx
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diff --git a/assets/tilesets/micro_camp_32px.png b/assets/tilesets/micro_camp_32px.png
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diff --git a/assets/tilesets/micro_camp_32px.tsx b/assets/tilesets/micro_camp_32px.tsx
new file mode 100644
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diff --git a/assets/tilesets/starting_camp.tsx b/assets/tilesets/starting_camp.tsx
index 00e1bad..a22d03f 100644
--- a/assets/tilesets/starting_camp.tsx
+++ b/assets/tilesets/starting_camp.tsx
@@ -1,4 +1,4 @@
-๏ปฟ
+
diff --git a/assets/tilesets/terrain_autotile.png b/assets/tilesets/terrain_autotile.png
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diff --git a/assets/tilesets/terrain_autotile.tsx b/assets/tilesets/terrain_autotile.tsx
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diff --git a/assets/tilesets/tools.tsx b/assets/tilesets/tools.tsx
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diff --git a/assets/tilesets/tree_growth_oak.png b/assets/tilesets/tree_growth_oak.png
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diff --git a/assets/tilesets/tree_growth_pine.png b/assets/tilesets/tree_growth_pine.png
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diff --git a/assets/tilesets/tree_oak.tsx b/assets/tilesets/tree_oak.tsx
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diff --git a/assets/tilesets/water_tileset_autotile.tsx b/assets/tilesets/water_tileset_autotile.tsx
index 3d0a028..8651429 100644
--- a/assets/tilesets/water_tileset_autotile.tsx
+++ b/assets/tilesets/water_tileset_autotile.tsx
@@ -1,85 +1,85 @@
- xml version = "1.0" encoding = "UTF-8" ?>
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diff --git a/assets/tilesets/wheat_growth.tsx b/assets/tilesets/wheat_growth.tsx
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+++ b/assets/tilesets/wheat_growth.tsx
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diff --git a/assets/tilesets/zombie_character.png b/assets/tilesets/zombie_character.png
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diff --git a/assets/tilesets/zombie_character.tsx b/assets/tilesets/zombie_character.tsx
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diff --git a/docs/DNEVNIK.md b/docs/DNEVNIK.md
index 86d071f..69ac1fe 100644
--- a/docs/DNEVNIK.md
+++ b/docs/DNEVNIK.md
@@ -13,6 +13,104 @@
---
+## ๐๏ธ 20. December 2025 (TILED MAP DESIGN - MICRO CAMP SETUP) ๐๏ธโจ
+
+**Trajanje:** ~30 minut (08:47 - 09:20)
+**Cilj:** Priprava 16ร16 starting base mape z micro camp objekti
+**Status:** โ
**READY - Vsi tilesets pripravljeni!**
+
+### ๐ฏ DELIVERABLES:
+
+**Tilesets Created (3):**
+1. **micro_camp_32px.tsx** - 32ร32px camp objekti (8 tiles)
+2. **micro_camp_24px.tsx** - 24ร24px pixel art objekti (8 tiles) โจ FINAL
+3. **kai_character.tsx** - Kai protagonist sprite (2ร2 grid, 4 smeri)
+
+**Maps:**
+- **starting_base_16x16.tmx** - Prepared 16ร16 map template
+- **STARTING_BASE_16x16_PLAN.md** - Complete implementation guide
+
+**Assets:**
+- micro_camp_24px.png (24ร24 tiles - retro pixel art)
+- kai_character.png (48ร48 - 4 directional sprites)
+
+### ๐ **KRITIฤNA TEลฝAVA REล ENA:**
+
+**Problem:** XML Header Error v TSX datotekah
+**Vzrok:** AI generira ` xml` z PRESLEDKI namesto `
+```
+
+**Pravilno:**
+```xml
+
+```
+
+**Fix Applied:** PowerShell batch fix za VSE TSX files:
+```powershell
+Get-ChildItem *.tsx | ForEach-Object {
+ $content -replace '<\? xml', '` - OK
+- โ ` xml version = "1.0" encoding = "UTF-8" ?>` - ERROR
+
+**Workflow:**
+1. Ko ustvarim nov TSX โ Takoj preveri header
+2. Ali uporabi PowerShell fix za batch correction
+3. Shrani v DNEVNIK da se ne pozabi!
+
+### ๐จ TILE SIZE PROGRESSION:
+
+User ลพelel manjลกe objekte:
+- โ 48ร48px starting_camp objects โ Preveliki
+- โ ๏ธ 32ร32px micro_camp โ ล e vedno veliki
+- โ
**24ร24px micro_camp** โ PERFECT! (50% manjลกi, pixel art feel)
+
+**Terrain:** 48ร48px (ostaja)
+**Camp Objects:** 24ร24px (novo - tiny!)
+**Kai Character:** 48ร48px (matching terrain grid)
+
+### ๐ NASLEDNJI KORAKI:
+
+1. **User dizajn v Tiled:**
+ - Ground layer โ Grass terrain
+ - TilledSoil layer โ 4ร4 farm plot
+ - Fences layer โ Auto-connection fence
+ - Decorations โ Trees, rocks
+ - Objects โ Micro camp (24px objekti)
+ - Player โ Kai spawn point
+
+2. **Export JSON** za Phaser integration
+
+3. **Testiranje v igri**
+
+---
+
## ๐๏ธ 19. December 2025 (TILED AUTO-TILING IMPLEMENTATION) - COMPLETE! ๐จโจ
**Trajanje:** ~45 minut (22:08 - 22:XX)