feat: Tiled Map Editor setup and initial farm map design
- Installed and configured Tiled Map Editor - Created 4 tilesets (grass, water, dirt, decorations) - Generated farm_2d.tmx (100x100 orthogonal map) - Created 4 render layers (Ground, Paths, Decorations, DecorationsTall) - Painted grass base layer across entire map - Added dirt path network - Placed decorative elements (trees, flowers, rocks) - Recovered and fixed tileset PNG images - Updated 2D_CONVERSION_LOG.md with Phase 5 completion (85% done) Next: Export to JSON and integrate into Phaser game
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@@ -326,13 +326,24 @@ const grassBG = this.scene.add.tileSprite(0, 0, mapWidth, mapHeight, 'tile2d_gra
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- WeatherSystem.js has full implementation
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- 4 phases: dawn, day, dusk, night
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- Automatic color overlays
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⏳ Tiled Map Design 0% (optional - future)
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⏳ Advanced Features 0% (optional - future)
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✅ Phase 5: Tiled Map Setup 100% (90min) DONE - 17.12.2025 19:06
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- Installed Tiled Map Editor
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- Created 4 tilesets (grass, water, dirt, decorations)
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- Created 100x100 orthogonal map (farm_2d.tmx)
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- Created 4 layers (Ground, Paths, Decorations, DecorationsTall)
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- Painted grass base layer
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- Added dirt path
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- Added decorative trees, flowers, rocks
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⏳ Phase 6: Water & Polish 0% (optional - future)
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- Add pond/water features
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- More path networks
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- Fine-tune decorations
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⏳ Phase 7: Phaser Integration 0% (next - import JSON to game)
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TOTAL: 100% (2.5hr) COMPLETE! ✅
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TOTAL: 85% (4hr) IN PROGRESS! 🚀
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```
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**Status:** Core 2D visual overhaul complete! Ready for gameplay or Tiled!
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**Status:** Tiled map created! Next: Export to JSON and integrate into Phaser game!
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---
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