diff --git a/assets/maps/farm_2d.tmx b/assets/maps/farm_2d.tmx
new file mode 100644
index 0000000..4e4b3c9
--- /dev/null
+++ b/assets/maps/farm_2d.tmx
@@ -0,0 +1,422 @@
+
+
diff --git a/assets/tilesets/decorations_tiles.tsx b/assets/tilesets/decorations_tiles.tsx
new file mode 100644
index 0000000..afeece2
--- /dev/null
+++ b/assets/tilesets/decorations_tiles.tsx
@@ -0,0 +1,4 @@
+
+
+
+
diff --git a/assets/tilesets/decorations_tileset.tsx b/assets/tilesets/decorations_tileset.tsx
deleted file mode 100644
index dbb0878..0000000
--- a/assets/tilesets/decorations_tileset.tsx
+++ /dev/null
@@ -1,4 +0,0 @@
- xml version = "1.0" encoding = "UTF-8" ?>
-
-
-
diff --git a/assets/tilesets/dirt.png b/assets/tilesets/dirt.png
index 1aaf818..742a43b 100644
Binary files a/assets/tilesets/dirt.png and b/assets/tilesets/dirt.png differ
diff --git a/assets/tilesets/dirt_tiles.tsx b/assets/tilesets/dirt_tiles.tsx
new file mode 100644
index 0000000..2a7bd01
--- /dev/null
+++ b/assets/tilesets/dirt_tiles.tsx
@@ -0,0 +1,4 @@
+
+
+
+
diff --git a/assets/tilesets/grass.png b/assets/tilesets/grass.png
index ee32f2c..93e614e 100644
Binary files a/assets/tilesets/grass.png and b/assets/tilesets/grass.png differ
diff --git a/assets/tilesets/grass_tileset.tsx b/assets/tilesets/grass_tileset.tsx
index 2da292a..0587104 100644
--- a/assets/tilesets/grass_tileset.tsx
+++ b/assets/tilesets/grass_tileset.tsx
@@ -1,4 +1,4 @@
- xml version = "1.0" encoding = "UTF-8" ?>
-
-
-
+
+
+
+
diff --git a/assets/tilesets/water.png b/assets/tilesets/water.png
index 4e75f4a..0cea24a 100644
Binary files a/assets/tilesets/water.png and b/assets/tilesets/water.png differ
diff --git a/assets/tilesets/water_tileset.tsx b/assets/tilesets/water_tileset.tsx
index be1c5a4..76a4b6c 100644
--- a/assets/tilesets/water_tileset.tsx
+++ b/assets/tilesets/water_tileset.tsx
@@ -1,9 +1,4 @@
- xml version = "1.0" encoding = "UTF-8" ?>
-
-
-
-
-
-
-
-
+
+
+
+
diff --git a/docs/2D_CONVERSION_LOG.md b/docs/2D_CONVERSION_LOG.md
index 6ff11f6..8c7dcd7 100644
--- a/docs/2D_CONVERSION_LOG.md
+++ b/docs/2D_CONVERSION_LOG.md
@@ -326,13 +326,24 @@ const grassBG = this.scene.add.tileSprite(0, 0, mapWidth, mapHeight, 'tile2d_gra
- WeatherSystem.js has full implementation
- 4 phases: dawn, day, dusk, night
- Automatic color overlays
-⏳ Tiled Map Design 0% (optional - future)
-⏳ Advanced Features 0% (optional - future)
+✅ Phase 5: Tiled Map Setup 100% (90min) DONE - 17.12.2025 19:06
+ - Installed Tiled Map Editor
+ - Created 4 tilesets (grass, water, dirt, decorations)
+ - Created 100x100 orthogonal map (farm_2d.tmx)
+ - Created 4 layers (Ground, Paths, Decorations, DecorationsTall)
+ - Painted grass base layer
+ - Added dirt path
+ - Added decorative trees, flowers, rocks
+⏳ Phase 6: Water & Polish 0% (optional - future)
+ - Add pond/water features
+ - More path networks
+ - Fine-tune decorations
+⏳ Phase 7: Phaser Integration 0% (next - import JSON to game)
-TOTAL: 100% (2.5hr) COMPLETE! ✅
+TOTAL: 85% (4hr) IN PROGRESS! 🚀
```
-**Status:** Core 2D visual overhaul complete! Ready for gameplay or Tiled!
+**Status:** Tiled map created! Next: Export to JSON and integrate into Phaser game!
---