feat: Tiled Map Editor setup and initial farm map design

- Installed and configured Tiled Map Editor
- Created 4 tilesets (grass, water, dirt, decorations)
- Generated farm_2d.tmx (100x100 orthogonal map)
- Created 4 render layers (Ground, Paths, Decorations, DecorationsTall)
- Painted grass base layer across entire map
- Added dirt path network
- Placed decorative elements (trees, flowers, rocks)
- Recovered and fixed tileset PNG images
- Updated 2D_CONVERSION_LOG.md with Phase 5 completion (85% done)

Next: Export to JSON and integrate into Phaser game
This commit is contained in:
2025-12-17 19:11:29 +01:00
parent d1d65ea563
commit 17e988f96f
10 changed files with 453 additions and 21 deletions

View File

@@ -1,4 +1,4 @@
<? xml version = "1.0" encoding = "UTF-8" ?>
<tileset version="1.10" tiledversion="1.11.0" name="grass_tileset" tilewidth="48" tileheight="48" tilecount="16" columns="4">
<image source="tileset_grass_clean.png" width="192" height="192" />
</tileset>
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.2" name=" grass_tiles" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="grass.png" width="1024" height="1024"/>
</tileset>