feat: Tiled Map Editor setup and initial farm map design
- Installed and configured Tiled Map Editor - Created 4 tilesets (grass, water, dirt, decorations) - Generated farm_2d.tmx (100x100 orthogonal map) - Created 4 render layers (Ground, Paths, Decorations, DecorationsTall) - Painted grass base layer across entire map - Added dirt path network - Placed decorative elements (trees, flowers, rocks) - Recovered and fixed tileset PNG images - Updated 2D_CONVERSION_LOG.md with Phase 5 completion (85% done) Next: Export to JSON and integrate into Phaser game
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
<? xml version = "1.0" encoding = "UTF-8" ?>
|
||||
<tileset version="1.10" tiledversion="1.11.0" name="grass_tileset" tilewidth="48" tileheight="48" tilecount="16" columns="4">
|
||||
<image source="tileset_grass_clean.png" width="192" height="192" />
|
||||
</tileset>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.10" tiledversion="1.11.2" name=" grass_tiles" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||
<image source="grass.png" width="1024" height="1024"/>
|
||||
</tileset>
|
||||
|
||||
Reference in New Issue
Block a user