feat: Tiled Map Editor setup and initial farm map design

- Installed and configured Tiled Map Editor
- Created 4 tilesets (grass, water, dirt, decorations)
- Generated farm_2d.tmx (100x100 orthogonal map)
- Created 4 render layers (Ground, Paths, Decorations, DecorationsTall)
- Painted grass base layer across entire map
- Added dirt path network
- Placed decorative elements (trees, flowers, rocks)
- Recovered and fixed tileset PNG images
- Updated 2D_CONVERSION_LOG.md with Phase 5 completion (85% done)

Next: Export to JSON and integrate into Phaser game
This commit is contained in:
2025-12-17 19:11:29 +01:00
parent d1d65ea563
commit 17e988f96f
10 changed files with 453 additions and 21 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.2" name="dirt_tiles" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="dirt.png" width="1024" height="1024"/>
</tileset>