feat: Tiled Map Editor setup and initial farm map design
- Installed and configured Tiled Map Editor - Created 4 tilesets (grass, water, dirt, decorations) - Generated farm_2d.tmx (100x100 orthogonal map) - Created 4 render layers (Ground, Paths, Decorations, DecorationsTall) - Painted grass base layer across entire map - Added dirt path network - Placed decorative elements (trees, flowers, rocks) - Recovered and fixed tileset PNG images - Updated 2D_CONVERSION_LOG.md with Phase 5 completion (85% done) Next: Export to JSON and integrate into Phaser game
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assets/tilesets/decorations_tiles.tsx
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assets/tilesets/decorations_tiles.tsx
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.2" name="decorations_tiles" tilewidth="48" tileheight="48" tilecount="441" columns="21">
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<image source="decorations.png" width="1024" height="1024"/>
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</tileset>
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