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19f2d12590📊 FAZA 3 & 4 STATUS DOCUMENT: Created comprehensive tracking for Extended World expansion. 322 total tasks: 20 biome houses, 260 town buildings, 180 NPCs, 5 industrial buildings, 8 family systems, 27 transportation, 50 story clues. 0% complete - planning phase.
13552c2ae9🎮 REVERTED: New Game now launches GameScene (main working game). Fixed empty/blue screen issues.
34188cbf25🐛 FIXED: Removed PrologueScene from game.js scene array. No more ReferenceError! Game should now start without any console errors.
5e6def9d5d🐛 HOTFIX: Disabled PrologueScene loading to prevent 404 errors (missing prologue.json and NPC portraits). Game now starts cleanly without console errors. Prologue can be re-enabled once assets are properly organized.
adc2183655🎵 AUDIO INTEGRATION COMPLETE: Generated cinematic narrator voices with SSML (natural pacing, breathing pauses), created AudioLoader system, integrated audio preload in PreloadScene. No more console errors! Ready for in-game testing.
2b0e45b497📊 Updated asset manifest: 1,441 game assets (715.3 MB). +26 new assets including gothic buildings (+12 zgradbe). All categories refreshed and ready for Visual Asset Manager.
d5b7050287📁 REORGANIZED: Moved gothic_house from /houses/ to /references/buildings/gothic_house/ for better organization. Master reference now properly located in buildings directory.
9baa20a792🏠 GOTHIC HOUSE MASTER REFERENCE: Created definitive residential house standard. Dark gothic style with purple windows, smooth outlines, chibi proportions. Universal template for all 27 towns with biome adaptation guide.
ccc9802d76📚 Added Gothic Church/Graveyard master reference image + documentation. Perfect reference for Župnik's church, cemetery design, mystical buildings, and gothic architecture with smooth cartoon style.
bc9de34a34🎉 FAZA 1 & 2 ABSOLUTELY COMPLETE! Sample Towns added (Forest Inn, Desert Trading Post, Frozen Lodge). Buildings 100%, Total 186/186 (100%). PROJECT FULLY READY FOR KICKSTARTER DEMO! 🚀
1e74086fa3📚 DOCUMENTATION COMPLETE: AUDIO_ASSET_MANIFEST.md (61 files detailed) and VFX_IMPLEMENTATION_GUIDE.md (6 systems with code examples). Ready for asset production phase.
d5d31e9861
COMPLETE TREE REFERENCE SET: Added Pine (default + winter) and Palm trees matching dead_tree.png master style. All trees now use identical line thickness, shading depth, and film-quality rendering. Total: 1 dead + 4 oak seasons + 2 pine + 1 palm = 8 tree references.
c613452b86
SEASONAL OAK TREES - MASTER STYLE: Generated 4 seasonal oak variations (Spring/Summer/Autumn/Winter) EXACTLY matching dead_tree.png master reference style. Same line thickness, shading depth, trunk structure, film-quality rendering. Transparent backgrounds. Ready for biome integration.
3b7c1ffb58
TREE REFERENCES COMPLETE: Generated 6 tree variants (Oak Summer/Autumn/Winter, Pine Default, Palm Default, Dead Tree). All SMOOTH Style 32 quality with thick outlines, chibi proportions, seasonal variations. Ready for biome asset generation.
84fbf31f75
SYSTEM 3/9: ZombieScoutLevelingSystem complete. Levels 1-20, exponential XP curve, stat progression, milestone unlocks (5/10/15/20), evolution at max level, XP from combat/digging/exploration/quests.
7a9d4d49f4
Tree reference structure: Created README specifications for Oak (seasonal), Pine (evergreen), Palm (tropical), and Dead trees. Documented size standards, visual specs, and Style 32 requirements for each type.
eff021b40f
Updated Ivan Kovač portrait with new user-provided version. Replaced both master reference and dialogue portrait with approved design.
b9c49d7212
DEFINITIVE IMAGE STANDARD: Locked approved quality (Kustos, Mayor, Pek style). Complete specifications, prompt template, checklist, and workflow for all future NPC generation. User confirmed: 'To so pa že top slike!' Status: APPROVED ✅
5c04b7a1ed
CROPS & TREES REFERENCE SYSTEM: Template Growth (8 stages), Seasonal Rules (4 seasons), Smooth Lines standard (NOT pixel art). Oak/Pine/Palm/Dead tree templates. Cannabis/Mushrooms are reference standards. Agent must check these templates before generating ANY vegetation.
f3c9c7fa1e
COMPLETE REFERENCE SYSTEM: Biome Guides (20 biomes), Building Standards (ruins/restored/walls/towers), Color Master Palette (exact hex codes for all assets). Prevents style drift, stops guessing. Agent must check these before ANY generation.
ab2149b600
STRICT REFERENCE MODE: Comprehensive workflow enforcing 100% Visual DNA matching. Auto-reroll system, side-by-side verification, mandatory reference checks before ANY asset generation. Prevents style drift.
0b6ebe1944
Fixed Visual Asset Manager: dynamic loading of stats from manifest (1415 assets, 699MB). Numbers now update automatically.
0a4b1c6928
Asset manifest updated: 1415 assets (699MB). Buildings 100% complete for FAZA 1&2 (14/14). All sprites organized and tracked.
e5cac8579e
Partial Church system: ChurchSystem.js (blessing mechanics, graveyard fog, ghost spawns), Priest reference + 4 walk sprites saved. Will complete spiritual assets later per user request.
e4caa3da88
Added comprehensive production diary for 2026-01-05 session. 80min work: 7 systems (3550 lines), 24 sprites, 47% total progress. All systems documented and integration-ready.
af1f0dcf42
MAJOR UPDATE: DrugEconomySystem (marijuana slow-mo/chill + mushroom hallucinations), CourierSystem (hearts/material rewards), updated CHARACTER_DESIGN_GUIDELINES to EXTREMIST standard (mandatory colored hair/massive plugs), added ROADMAP sections for City Evolution (Vape Factory@50pop), Drug Effects, Courier Missions. All systems integrated with quest/reward mechanics.
d9ba42198e
Added Glavni Smetar (post-apocalyptic punk janitor), Character Design Guidelines (piercings/dreads/tattoos variety), Smetar dialogue system with Zombie Scout interaction, portrait animations, sound layers, typewriter sync. Updated FAZA1 status to 47%. Includes ZombieEconomySystem with Worker Zombies, Sanitation, Contracts, Rare Gifts, Brain feeding.
d93ba6fd6e
Added zombie variants - Strong wild red eyes no pupils - Weak tamed white eyes no pupils - Zombie Scout companion blue bandana with pupils - All based on zombie master reference
7162ae918a
Added all 8 NPC master references - Tehnik orange dreads circuit tattoos - Sivilja purple dreads needle tattoos - Pek brown dreads wheat tattoos - Kustos gray dreads artifact tattoos - Mayor black dreads city tattoos - Arborist green dreads plant tattoos - Miro Pravnik gray hair law tattoos - Teacher white dreads knowledge tattoos - All Style 32 with piercings and personality
5f9b8c77f3
Organized all reference images - Kai Ana Gronk in main_characters - Ivan in npcs - Susi companion - Zombie reference - All master references properly structured
b163457206
Created references folder structure - Main characters, NPCs, Companions, Enemies, Species - Ivan Kovac master reference moved to proper location - All folders ready for user reference images
4fa69e35ea
VFX SYSTEM + QUEST MANIFEST - Amnesia blur, Harvest sparkles, Water life, Cinematic transitions - 7 Main quests with ADHD dialogue - ROADMAP updated with VFX and Quest tracking