Complete Faza 1&2 Status + Batch Visual Cleanup

- Created comprehensive FAZA1_GENERATION_STATUS.md with 10 categories tracking 176 tasks
- Auto-sync system for real-time progress updates
- Batch cleanup: 1411 images scanned across references/, assets/, style_test_samples/
- 33 backgrounds removed total (24 previous + 9 new)
- Updated ROADMAP.md: Visual Cleanup  Complete
- Script: batch_cleanup_all_assets.py for automated processing
- Critical path identified: 17 tasks (60-80h) to Kickstarter Demo ready
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# 🎨 FAZA 1 - GENERATION STATUS
**Last Updated:** 2026-01-05 00:30 CET
**Status:** 🟢 **IN PROGRESS** - 37.4% Complete (157/420 sprites generated)
# <EFBFBD> FAZA 1 & 2 - KICKSTARTER DEMO STATUS
**Project:** Mrtva Dolina (DolinaSmrti)
**Last Updated:** 2026-01-05 12:05 CET
**Auto-Sync:** ✅ ACTIVE (updates on every successful commit)
---
## 📊 **TOTAL SPRITE COUNT: 420**
## 📊 **OVERALL PROGRESS**
### Current Progress:
-**Generated:** 157 sprites
- **Remaining:** 263 sprites
- 📈 **Progress:** 37.4%
| Category | Tasks | Complete | In Progress | Not Started | Progress % |
|----------|-------|----------|-------------|-------------|------------|
| **References** | 24 | 24 | 0 | 0 | 100% ✅ |
| **NPCs & Characters** | 14 | 9 | 5 | 0 | 64% 🟡 |
| **Buildings** | 14 | 1 | 0 | 13 | 7% 🔴 |
| **Tools & Items** | 4 | 4 | 0 | 0 | 100% ✅ |
| **Crop Sprites** | 9 | 6 | 1 | 2 | 67% 🟡 |
| **Game Systems** | 19 | 2 | 0 | 17 | 11% 🔴 |
| **VFX & Juice** | 13 | 1 | 0 | 12 | 8% 🔴 |
| **Quest System** | 16 | 0 | 0 | 16 | 0% <20> |
| **Visual Processing** | 2 | 2 | 0 | 0 | 100% ✅ |
| **Audio** | 61 | 0 | 0 | 61 | 0% 🔴 |
| **TOTAL** | **176** | **49** | **6** | **121** | **28%** |
---
## <EFBFBD> **1. STANDARD CROPS** (288 sprites total)
## 📁 **1. REFERENCES (/references/) - MASTER VISUAL LAW**
Each crop: 8 growth stages × 4 seasons (spring, summer, fall, winter)
**STATUS: 100% COMPLETE** (24 master references + 24 transparent versions = 48 files)
| # | Crop | Total | Generated | Status |
|---|------|-------|-----------|--------|
| 1 | Corn (Koruza) | 32 | 32 | ✅ **COMPLETE** |
| 2 | Tomatoes (Paradižnik) | 32 | 32 | ✅ **COMPLETE** |
| 3 | Carrots (Korenje) | 32 | 32 | ✅ **COMPLETE** |
| 4 | Potatoes (Krompir) | 32 | 32 | ✅ **COMPLETE** |
| 5 | Lettuce (Solata) | 32 | 32 | ✅ **COMPLETE** |
| 6 | Pumpkin (Buča) | 32 | 29 | 🟡 **90.6%** (3 missing) |
| 7 | Strawberries (Jagode) | 32 | 0 | ⏳ Pending |
| 8 | Onions (Čebula) | 32 | 0 | ⏳ Pending |
| 9 | Peppers (Paprika) | 32 | 0 | ⏳ Pending |
| | **SUBTOTAL** | **288** | **157** | **54.5%** |
### **Main Characters (3/3)** ✅
| Character | Status | File Path |
|-----------|--------|-----------|
| Kai Marković | ✅ Complete | `/references/main_characters/kai/master_reference.png` |
| Ana Marković | ✅ Complete | `/references/main_characters/ana/master_reference.png` |
| Gronk | ✅ Complete | `/references/main_characters/gronk/master_reference.png` |
### **NPCs (9/9)** ✅
| NPC | Role | Status | File Path |
|-----|------|--------|-----------|
| Ivan Kovač | Blacksmith | ✅ Complete | `/references/npcs/ivan_kovac/master_reference.jpg` |
| Tehnik | Technician | ✅ Complete | `/references/npcs/tehnik/master_reference.png` |
| Šivilja | Seamstress | ✅ Complete | `/references/npcs/sivilja/master_reference.png` |
| Pek | Baker | ✅ Complete | `/references/npcs/pek/master_reference.png` |
| Kustos | Museum Curator | ✅ Complete | `/references/npcs/kustos/master_reference.png` |
| Župan | Mayor | ✅ Complete | `/references/npcs/mayor/master_reference.png` |
| Arborist | Tree Planter | ✅ Complete | `/references/npcs/arborist/master_reference.png` |
| Miro Pravnik | Lawyer | ✅ Complete | `/references/npcs/miro_pravnik/master_reference.png` |
| Teacher | Educator | ✅ Complete | `/references/npcs/teacher/master_reference.png` |
### **Companions (2/2)** ✅
| Companion | Status | File Path |
|-----------|--------|-----------|
| Susi (Dog) | ✅ Complete | `/references/companions/susi/master_reference.png` |
| Zombi Skavt | ✅ Complete | `/references/companions/zombie_scout/master_reference.png` |
### **Enemies (7/7)** ✅
| Enemy Type | Variants | Status | File Path |
|------------|----------|--------|-----------|
| Zombies | 3 (Generic, Strong Red Eyes, Weak White Eyes) | ✅ Complete | `/references/enemies/zombies/` |
| Nomad Raiders | 4 (Desert, Frost, Jungle, Tech) | ✅ Complete | `/references/enemies/nomad_raiders/` |
### **Species (3/3)** ✅
| Species | Status | File Path |
|---------|--------|-----------|
| Troli (Trolls) | ✅ Complete | `/references/species/trolls/master_reference.png` |
| Vilinci (Fairies) | ✅ Complete | `/references/species/fairies/master_reference.png` |
| Škratje (Elves) | ✅ Complete | `/references/species/elves/master_reference.png` |
---
## 🌿 **2. CANNABIS STRAINS** (224 sprites total)
## 👥 **2. NPC SPRITE ANIMATIONS**
Each strain: 8 growth stages × 4 seasons
🟡 **STATUS: 64% COMPLETE** (9/14 references ready, 0/14 animations done)
| # | Strain | Total | Generated | Status |
|---|--------|-------|-----------|--------|
| 1 | Hemp (Industrial) | 32 | 0 | ⏳ Pending |
| 2 | 7-Leaf Cannabis (High THC) | 32 | 0 | ⏳ Pending |
| 3 | Northern Lights | 32 | 0 | ⏳ Pending |
| 4 | Blue Dream | 32 | 0 | ⏳ Pending |
| 5 | Sour Diesel | 32 | 0 | ⏳ Pending |
| 6 | White Widow | 32 | 0 | ⏳ Pending |
| 7 | Jack Herer | 32 | 0 | ⏳ Pending |
| | **SUBTOTAL** | **224** | **0** | **0%** |
### **Priority ⭐⭐⭐⭐⭐ (DEMO CRITICAL)**
| NPC | Reference | 8-Direction Sprites | Dialogue Portrait | Status |
|-----|-----------|---------------------|-------------------|--------|
| **Kai** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
| **Ana** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
| **Ivan Kovač** | ✅ | 🟡 5/8 | 🔴 | 🟡 3 directions missing |
| **Zombi Skavt** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
| **Pek** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
### **Priority ⭐⭐⭐⭐ (DEMO IMPORTANT)**
| NPC | Reference | 8-Direction Sprites | Dialogue Portrait | Status |
|-----|-----------|---------------------|-------------------|--------|
| **Tehnik** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
| **Kustos** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
| **Župan** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
### **Priority ⭐⭐⭐ (POST-DEMO)**
| NPC | Reference | 8-Direction Sprites | Dialogue Portrait | Status |
|-----|-----------|---------------------|-------------------|--------|
| **Gronk** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
| **Šivilja** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
| **Arborist** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
| **Miro Pravnik** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
| **Teacher** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
| **Susi** | ✅ | 🔴 0/8 | N/A | 🔴 Animations needed |
**TOTAL NEEDED:** 112 sprite animations (14 NPCs × 8 directions)
---
## 🍄 **3. MAGIC MUSHROOMS** (192 sprites total)
## <EFBFBD> **3. BUILDINGS & STRUCTURES**
Each variety: 8 growth stages × 4 seasons (except Amanita: 32)
🔴 **STATUS: 7% COMPLETE** (1/14 buildings done)
| # | Variety | Total | Generated | Status |
|---|---------|-------|-----------|--------|
| 1 | Psilocybe Cubensis | 32 | 0 | ⏳ Pending |
| 2 | Liberty Caps (Semilanceata) | 32 | 0 | ⏳ Pending |
| 3 | Blue Meanies (Cyanescens) | 32 | 0 | ⏳ Pending |
| 4 | Golden Teachers | 32 | 0 | ⏳ Pending |
| 5 | Penis Envy | 32 | 0 | ⏳ Pending |
| 6 | Amanita Muscaria | 32 | 0 | ⏳ Pending |
| | **SUBTOTAL** | **192** | **0** | **0%** |
### **Town Buildings (Ruined + Restored = 2 sprites each)**
| Building | Priority | Ruined | Restored | Status |
|----------|----------|--------|----------|--------|
| **Blacksmith** | ⭐⭐⭐⭐⭐ | ✅ 4/4 | ✅ 4/4 | ✅ **COMPLETE** (8/8) |
| **Bakery (Pekarna)** | ⭐⭐⭐⭐ | 🔴 0/4 | 🔴 0/4 | 🔴 Not started |
| **Tailor (Šivilja)** | ⭐⭐⭐ | 🔴 0/4 | 🔴 0/4 | 🔴 Not started |
| **Tech Workshop** | ⭐⭐⭐⭐ | 🔴 0/4 | 🔴 0/4 | 🔴 Not started |
| **Hospital (Bolnica)** | ⭐⭐⭐⭐ | 🔴 0/4 | 🔴 0/4 | 🔴 Not started |
| **Police (Policija)** | ⭐⭐⭐ | 🔴 0/4 | 🔴 0/4 | 🔴 Not started |
| **Mayor's Office** | ⭐⭐⭐⭐ | 🔴 0/4 | 🔴 0/4 | 🔴 Not started |
| **School** | ⭐⭐⭐⭐ | 🔴 0/4 | 🔴 0/4 | 🔴 Not started |
### **Museum Evolution (3 stages × 4 views = 12 sprites)**
| Stage | Views | Status |
|-------|-------|--------|
| Stage 1 (Shed) | 🔴 0/4 | 🔴 Not started |
| Stage 2 (Medium) | 🔴 0/4 | 🔴 Not started |
| Stage 3 (Complex) | 🔴 0/4 | 🔴 Not started |
### **Capital City Walls (3 stages × 4 views = 12 sprites)**
| Stage | Views | Status |
|-------|-------|--------|
| Wooden Walls | 🔴 0/4 | 🔴 Not started |
| Stone Walls | 🔴 0/4 | 🔴 Not started |
| Fortress Walls | 🔴 0/4 | 🔴 Not started |
### **Sample Towns (3 towns × 8 buildings × 2 states = 48 sprites)**
| Town | Buildings | Status |
|------|-----------|--------|
| Forest Town | 🔴 0/16 | 🔴 Not started |
| Desert Town | 🔴 0/16 | 🔴 Not started |
| Frozen Town | 🔴 0/16 | 🔴 Not started |
**TOTAL NEEDED:** ~150 building sprites
---
## 🚧 **CURRENT SESSION STATUS**
## 🛠️ **4. TOOLS & ITEMS**
### API Quota:
- ⚠️ **EXHAUSTED** at 00:27 CET
-**Reset Time:** 01:19 CET (2026-01-05)
-**Wait Duration:** ~50 minutes remaining
**STATUS: 100% COMPLETE**
### Last Generated:
- **Crop:** Pumpkin
- **Season:** Winter
- **Stage:** 1/8
- **Timestamp:** 00:27 CET
### Missing From Current Batch:
- Pumpkin winter_s2 through winter_s8 (7 sprites)
| Category | Progress | Status |
|----------|----------|--------|
| **Tool Sprites** | ✅ 63/63 | Complete (10 types × 6 tiers + 3 extras) |
| **Repair System Code** | ✅ | Complete |
| **Enchanting System Code** | ✅ | Complete |
| **Repair UI Sprites** | ✅ 6/6 | Complete |
---
## <20> **NEXT STEPS**
## <20> **5. CROP SPRITES**
### Immediate (After Quota Reset):
1. ✅ Complete Pumpkin (7 sprites)
2. 🍓 Generate Strawberries (32 sprites)
3. 🧅 Generate Onions (32 sprites)
4. 🌶️ Generate Peppers (32 sprites)
🟡 **STATUS: 67% COMPLETE** (263/420 sprites)
### Medium Term:
5. 🌿 Generate all 7 Cannabis strains (224 sprites)
6. 🍄 Generate all 6 Mushroom varieties (192 sprites)
### **Standard Crops (6/9 complete)**
| Crop | Sprites | Status |
|------|---------|--------|
| Corn | ✅ 32/32 | Complete |
| Tomatoes | ✅ 32/32 | Complete |
| Carrots | ✅ 32/32 | Complete |
| Potatoes | ✅ 32/32 | Complete |
| Lettuce | ✅ 32/32 | Complete |
| Pumpkin | 🟡 29/32 | 90% (3 missing) |
| Strawberries | 🔴 0/32 | Not started |
| Onions | 🔴 0/32 | Not started |
| Peppers | 🔴 0/32 | Not started |
### **Cannabis Strains (0/7 complete)**
| Strain | Priority | Sprites | Status |
|--------|----------|---------|--------|
| Hemp (Industrial) | ⭐⭐⭐ | 🔴 0/32 | Not started |
| High THC (7-Leaf) | ⭐⭐⭐ | 🔴 0/32 | Not started |
| Northern Lights | ⭐⭐ | 🔴 0/32 | Not started |
| Blue Dream | ⭐⭐ | 🔴 0/32 | Not started |
| Sour Diesel | ⭐⭐ | 🔴 0/32 | Not started |
| White Widow | ⭐⭐ | 🔴 0/32 | Not started |
| Jack Herer | ⭐⭐ | 🔴 0/32 | Not started |
### **Magic Mushrooms (0/6 complete)**
| Variety | Priority | Sprites | Status |
|---------|----------|---------|--------|
| Psilocybe Cubensis | ⭐⭐ | 🔴 0/32 | Not started |
| Liberty Caps | ⭐⭐ | 🔴 0/32 | Not started |
| Blue Meanies | ⭐⭐ | 🔴 0/32 | Not started |
| Golden Teachers | ⭐⭐ | 🔴 0/32 | Not started |
| Penis Envy | ⭐⭐ | 🔴 0/32 | Not started |
| Amanita Muscaria | ⭐⭐ | 🔴 0/32 | Not started |
**REMAINING:** 157 crop sprites needed
---
## ⏱️ **TIME ESTIMATES**
## 🎮 **6. GAME SYSTEMS (CODE)**
| Phase | Sprites | Est. Time | Sessions |
|-------|---------|-----------|----------|
| **Completed** | 157 | ~40 min | 1 ✅ |
| **Remaining** | 263 | ~110 min | 2-3 |
| **TOTAL** | 420 | ~150 min | 3-4 |
🔴 **STATUS: 11% COMPLETE** (2/19 systems coded)
### **Completed Systems** ✅
| System | Status |
|--------|--------|
| Bug Catching System | ✅ Complete (24 bug species sprites done) |
| Tool Repair & Enchanting | ✅ Complete |
### **Needed Systems** 🔴
| System | Priority | Status |
|--------|----------|--------|
| Town Restoration Logic | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| Museum Evolution (3 stages) | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| Artifact Album UI | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| Zombie Scout Leveling (1-20) | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| Zombie Scout Skills | ⭐⭐⭐⭐ | 🔴 Code needed |
| Nomad Raider AI | ⭐⭐⭐⭐ | 🔴 Code needed |
| Farm Raid System | ⭐⭐⭐⭐ | 🔴 Code needed |
| Capital City Patrol Help | ⭐⭐⭐⭐ | 🔴 Code needed |
| School Buff System | ⭐⭐⭐ | 🔴 Code needed |
| NPC Settlement (Magic Helpers) | ⭐⭐⭐⭐ | 🔴 Code needed |
| Build Speed Boosts | ⭐⭐⭐ | 🔴 Code needed |
| City Gratitude Gifts | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| Material Requirements | ⭐⭐⭐⭐ | 🔴 Code needed |
| Quest Tracking | ⭐⭐⭐⭐ | 🔴 Code needed |
| Status Board UI | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
| Farm Expansion | ⭐⭐⭐⭐ | 🔴 Code needed |
| Wall/Fence Building | ⭐⭐⭐⭐ | 🔴 Code needed |
| Trap Placement | ⭐⭐⭐ | 🔴 Code needed |
---
## 💾 **OUTPUT STRUCTURE**
## 🎬 **7. VFX & JUICE (Visual Feedback)**
```
/.gemini/antigravity/brain/eda9a368-77c1-4f9a-961e-2c9fce4e750e/
├── corn_spring_s1.png ... corn_winter_s8.png (32 files)
├── tomato_spring_s1.png ... tomato_winter_s8.png (32 files)
├── carrot_spring_s1.png ... carrot_winter_s8.png (32 files)
├── potato_spring_s1.png ... potato_winter_s8.png (32 files)
├── lettuce_spring_s1.png ... lettuce_winter_s8.png (32 files)
├── pumpkin_spring_s1.png ... pumpkin_winter_s1.png (29 files)
└── [awaiting 263 more sprites]
```
🔴 **STATUS: 8% COMPLETE** (1/13 effects)
### **Completed** ✅
| Effect | Status |
|--------|--------|
| Background Removal Automation | ✅ Complete (script ready) |
### **Needed VFX** 🔴
| Effect | Priority | Code | Sprites | Audio | Status |
|--------|----------|------|---------|-------|--------|
| **Amnesia Blur** | ⭐⭐⭐⭐⭐ | 🔴 | ✅ (references OK) | 🔴 10 Ana clips | 🔴 Not started |
| **Harvest Sparkles** | ⭐⭐⭐⭐⭐ | 🔴 | 🔴 Particle sprites | 🔴 Pop sound | 🔴 Not started |
| **Water Splash** | ⭐⭐⭐⭐ | 🔴 | 🔴 Fish jump sprite | 🔴 Splash sound | 🔴 Not started |
| **Cross-Fade** | ⭐⭐⭐⭐ | 🔴 | N/A | N/A | 🔴 Not started |
| **Vignette** | ⭐⭐⭐⭐ | 🔴 | N/A | N/A | 🔴 Not started |
| **Slow-Motion** | ⭐⭐ | 🔴 | N/A | N/A | 🔴 Not started |
| **Particle Library** | ⭐⭐⭐⭐ | 🔴 | 🔴 6 types needed | N/A | 🔴 Not started |
| **Item Fly Animation** | ⭐⭐⭐⭐ | 🔴 | N/A | N/A | 🔴 Not started |
| **Ripple Effect** | ⭐⭐⭐ | 🔴 | 🔴 Ripple sprite | N/A | 🔴 Not started |
| **Flashback Theme** | ⭐⭐⭐⭐ | N/A | N/A | 🔴 Music | 🔴 Not started |
**Particle Sprites Needed:**
- Sparkle star (8x8px)
- Glow particle (4x4px)
- Smoke puff (16x16px)
- Water drop (4x4px)
- Blood splat (8x8px - green zombie variant)
- Coin spin (8x8px)
---
## 🎨 **ART STYLE SPECS**
## 📜 **8. QUEST SYSTEM**
**Style 32: Dark-Chibi Noir**
- ✅ 32x32px tiles
- ✅ Top-down view
- ✅ Thick black outlines
- ✅ Chibi proportions
- ✅ Post-apocalyptic garden aesthetic
- ✅ Flat design, clean edges
- ✅ Centered sprites
- ✅ Seasonal color variations
🔴 **STATUS: 0% COMPLETE** (0/16 quests coded)
### **Main Story Quests** ⭐⭐⭐⭐⭐
| Quest | Dialogue | Code | Items | Audio | Status |
|-------|----------|------|-------|-------|--------|
| **Zamegljeni Spomini** | 🔴 | 🔴 | 🔴 Family photo | 🔴 Ana voice | 🔴 Not started |
| **Anina Sled** (50 clues) | 🔴 | 🔴 | 🔴 50 items | 🔴 50 Ana clips | 🔴 Not started |
### **Town Economy Quests** ⭐⭐⭐⭐
| Quest | NPC | Dialogue | Code | Status |
|-------|-----|----------|------|--------|
| **Šiviljina Prošnja** | Šivilja | 🔴 | 🔴 | <20> Not started |
| **Pekov Recept** | Pek | 🔴 | 🔴 | 🔴 Not started |
| **Tehnikova Naprava** | Tehnik | 🔴 | 🔴 | 🔴 Not started |
### **Defense Quests** ⭐⭐⭐⭐⭐
| Quest | Event | Dialogue | Code | Status |
|-------|-------|----------|------|--------|
| **Obzidje Mrtve Doline** | First Raid | 🔴 | 🔴 | 🔴 Not started |
### **Collection Quests** ⭐⭐⭐⭐⭐
| Quest | Goal | Dialogue | Code | Status |
|-------|------|----------|------|--------|
| **Muzejski Mejnik** | 24 bugs donated | 🔴 | 🔴 | 🔴 Not started |
### **Side Quests** ⭐⭐⭐
| Quest | NPC | Dialogue | Code | Status |
|-------|-----|----------|------|--------|
| **Arboristova Pomoč** | Arborist | 🔴 | 🔴 | 🔴 Not started |
| **Miro Pravnik's Problem** | Miro | 🔴 | 🔴 | 🔴 Not started |
| **Zombi Skavt Recruitment** | Scout | 🔴 | 🔴 | 🔴 Not started |
### **Quest UI** ⭐⭐⭐⭐⭐
| Component | Status |
|-----------|--------|
| Quest Log Interface | 🔴 Not started |
| Quest Tracking | 🔴 Not started |
| Completion Notifications | 🔴 Not started |
---
## 📈 **QUALITY METRICS**
## 🎨 **9. VISUAL PROCESSING**
- **Success Rate:** 98.75% (157 generated / 159 attempted)
- **Failed Calls:** 2 (connection errors, successfully retried)
- **Style Consistency:** ✅ Excellent
- **Seasonal Variation:** ✅ Clear distinction
**STATUS: 100% COMPLETE**
| Task | Status |
|------|--------|
| **Background Removal System** | ✅ Complete (`scripts/remove_backgrounds.py`) |
| **24 References Processed** | ✅ Complete (all have `_nobg.png` versions) |
**AUTO-SYNC:** Script automatically processes all new `.png` files in `/references/`
---
**Session Log:** See `production_diary_2026_01_05.md`
**Next Session:** 2026-01-05 01:20 CET (after quota reset) 🚀
## 🎵 **10. AUDIO ASSETS**
🔴 **STATUS: 0% COMPLETE** (0/61 audio files)
### **Voice Clips (60 files needed)**
| Category | Files | Status |
|----------|-------|--------|
| Ana Flashback Clips | 🔴 0/10 | Not started |
| Ana Clue Clips | 🔴 0/50 | Not started |
### **Music (1 file needed)**
| Track | Status |
|-------|--------|
| Flashback Theme (10-15 sec) | 🔴 Not started |
---
## <20> **CRITICAL PATH TO DEMO**
### **MUST HAVE (Demo Blockers):**
1. ⭐⭐⭐⭐⭐ **Kai 8-direction sprites** (8 sprites)
2. ⭐⭐⭐⭐⭐ **Ana 8-direction sprites** (8 sprites)
3. ⭐⭐⭐⭐⭐ **Zombi Skavt sprites** (8 sprites)
4. ⭐⭐⭐⭐⭐ **Quest: "Zamegljeni Spomini"** (code + dialogue)
5. ⭐⭐⭐⭐⭐ **Amnesia Blur VFX** (code + Ana voice)
6. ⭐⭐⭐⭐⭐ **Harvest Sparkle VFX** (code + particles)
7. ⭐⭐⭐⭐⭐ **Capital City main building** (2 sprites: ruined + restored)
8. ⭐⭐⭐⭐⭐ **Quest UI** (quest log interface)
### **SHOULD HAVE (Demo Polish):**
9. ⭐⭐⭐⭐ **Ivan 8-direction complete** (3 missing sprites)
10. ⭐⭐⭐⭐ **Pek 8-direction sprites** (8 sprites)
11. ⭐⭐⭐⭐ **Museum Stage 1** (4 view sprites)
12. ⭐⭐⭐⭐ **Bakery building** (2 sprites: ruined + restored)
13. ⭐⭐⭐⭐ **Water life VFX** (fish jump sprite + code)
### **NICE TO HAVE (Post-Demo):**
14. ⭐⭐⭐ Remaining crop sprites (157 sprites)
15. ⭐⭐⭐ Additional town buildings (12+ buildings)
16. ⭐⭐⭐ Full quest chain (remaining quests)
---
## 📈 **TIME ESTIMATES**
| Phase | Tasks | Est. Hours | Priority |
|-------|-------|------------|----------|
| **CRITICAL (Must Have)** | 8 tasks | 40-50h | ⭐⭐⭐⭐⭐ |
| **POLISH (Should Have)** | 6 tasks | 20-30h | ⭐⭐⭐⭐ |
| **EXTENDED (Nice to Have)** | 3 tasks | 60-80h | ⭐⭐⭐ |
| **TOTAL TO DEMO** | 17 tasks | **60-80h** | |
| **TOTAL TO FULL FAZA 1&2** | All tasks | **120-160h** | |
---
## 🚀 **NEXT 48 HOURS ACTION PLAN**
### **Sunday (Today):**
1. Generate Kai 8-direction sprites (8 sprites)
2. Generate Ana 8-direction sprites (8 sprites)
3. Complete Ivan missing 3 sprites
4. Generate Zombi Skavt 8-direction sprites (8 sprites)
### **Monday:**
5. Code Amnesia Blur VFX system
6. Code Harvest Sparkle VFX system
7. Generate particle sprites (6 types)
8. Start Quest UI interface
**ESTIMATED COMPLETION:** Mid-next week with focused work
---
**🔄 AUTO-SYNC ACTIVE:** This document updates automatically on every Git commit! ✅

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@@ -155,8 +155,9 @@
|------------|--------|------------|--------|
| **Asset Browser** | Visual gallery for all assets | ⭐⭐⭐⭐⭐ | ✅ Complete |
| **Reference Folder** | Master references (/references/) | ⭐⭐⭐⭐⭐ | ✅ Complete (24 references) |
| **Background Removal** | Auto-remove green backgrounds (transparent) | ⭐⭐⭐⭐⭐ | ✅ Complete (24 images processed) |
| **Auto-Clean System** | Automated background removal script | ⭐⭐⭐⭐ | ✅ Complete (scripts/remove_backgrounds.py) |
| **Visual Cleanup** | Batch background removal (ALL asset folders) | ⭐⭐⭐⭐⭐ | ✅ Complete (1411 images scanned) |
| **Background Removal** | Auto-remove green backgrounds (transparent) | ⭐⭐⭐⭐ | ✅ Complete (33 images processed) |
| **Auto-Clean System** | Automated background removal script | ⭐⭐⭐⭐ | ✅ Complete (scripts/batch_cleanup_all_assets.py) |
| **Map Cleanup** | Remove all status dots from maps | ⭐⭐⭐ | 🔴 Not started |
| **Force Render** | Ensure all new buildings/NPCs visible | ⭐⭐⭐⭐ | 🔴 Not started |

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@@ -0,0 +1,182 @@
#!/usr/bin/env python3
"""
BATCH VISUAL ASSET CLEANUP
Removes backgrounds from ALL image assets in the project.
Processes: /references/, /assets/, /style_test_samples/
Features:
- Multi-folder scanning
- Chroma keying (green #00FF00 removal)
- Smart detection of already transparent images
- Progress tracking
- Automatic _nobg.png generation
"""
import os
from PIL import Image
import numpy as np
from pathlib import Path
# Configuration
SEARCH_FOLDERS = [
'references',
'assets/images',
'assets/bugs',
'assets/tools',
'assets/crops',
'assets/buildings',
'assets/characters',
'assets/enemies',
'assets/npcs',
'style_test_samples'
]
GREEN_KEY = (0, 255, 0) # #00FF00
TOLERANCE = 30 # Color variance tolerance
def has_transparency(image):
"""Check if image already has transparent pixels"""
if image.mode != 'RGBA':
return False
alpha = np.array(image)[:, :, 3]
return np.any(alpha < 255)
def remove_green_background(image_path, output_path):
"""Remove green chroma key background and save as transparent PNG"""
try:
img = Image.open(image_path).convert('RGBA')
data = np.array(img)
# Check if already transparent
if has_transparency(img):
print(f" ⏭️ Already transparent: {os.path.basename(image_path)}")
return False
# Extract RGB channels
red, green, blue, alpha = data[:, :, 0], data[:, :, 1], data[:, :, 2], data[:, :, 3]
# Create mask for green pixels (with tolerance)
mask = (
(np.abs(red.astype(int) - GREEN_KEY[0]) <= TOLERANCE) &
(np.abs(green.astype(int) - GREEN_KEY[1]) <= TOLERANCE) &
(np.abs(blue.astype(int) - GREEN_KEY[2]) <= TOLERANCE)
)
# Check if green background exists
green_pixel_count = np.sum(mask)
if green_pixel_count == 0:
print(f" No green background: {os.path.basename(image_path)}")
return False
# Set alpha to 0 for green pixels
data[:, :, 3] = np.where(mask, 0, 255)
# Save as transparent PNG
result = Image.fromarray(data, 'RGBA')
result.save(output_path, 'PNG')
percentage = (green_pixel_count / (data.shape[0] * data.shape[1])) * 100
print(f" ✅ Processed: {os.path.basename(image_path)} ({percentage:.1f}% background removed)")
return True
except Exception as e:
print(f" ❌ ERROR: {os.path.basename(image_path)} - {e}")
return False
def scan_and_process(base_dir):
"""Scan all configured folders and process images"""
stats = {
'total_found': 0,
'processed': 0,
'skipped_transparent': 0,
'skipped_no_green': 0,
'errors': 0
}
print("🔍 SCANNING FOR IMAGES...\n")
for folder in SEARCH_FOLDERS:
folder_path = os.path.join(base_dir, folder)
if not os.path.exists(folder_path):
print(f"⏭️ Skipping (not found): {folder}")
continue
print(f"\n📁 Processing: {folder}/")
print("=" * 60)
# Find all image files
image_files = []
for ext in ['*.png', '*.jpg', '*.jpeg']:
image_files.extend(Path(folder_path).rglob(ext))
folder_stats = {
'found': len(image_files),
'processed': 0
}
for img_path in sorted(image_files):
# Skip already processed files
if '_nobg' in img_path.stem:
continue
stats['total_found'] += 1
# Generate output filename
output_path = img_path.parent / f"{img_path.stem}_nobg.png"
# Skip if already exists
if output_path.exists():
print(f" ⏭️ Already exists: {output_path.name}")
stats['skipped_transparent'] += 1
continue
# Process the image
result = remove_green_background(str(img_path), str(output_path))
if result:
stats['processed'] += 1
folder_stats['processed'] += 1
elif result is False:
# Check reason from function output
stats['skipped_no_green'] += 1
print(f"\n📊 Folder Summary: {folder_stats['processed']}/{folder_stats['found']} processed")
return stats
def main():
"""Main execution"""
print("=" * 60)
print("🎨 BATCH VISUAL ASSET CLEANUP")
print("=" * 60)
print(f"Target folders: {len(SEARCH_FOLDERS)}")
print(f"Chroma key: RGB{GREEN_KEY} ±{TOLERANCE}")
print("=" * 60)
# Get project root
script_dir = os.path.dirname(os.path.abspath(__file__))
project_root = os.path.dirname(script_dir)
# Process all folders
stats = scan_and_process(project_root)
# Final report
print("\n" + "=" * 60)
print("📊 FINAL REPORT")
print("=" * 60)
print(f"Total images found: {stats['total_found']}")
print(f"✅ Successfully processed: {stats['processed']}")
print(f"⏭️ Already transparent: {stats['skipped_transparent']}")
print(f" No green background: {stats['skipped_no_green']}")
print(f"❌ Errors: {stats['errors']}")
print("=" * 60)
if stats['processed'] > 0:
print(f"\n✅ CLEANUP COMPLETE! {stats['processed']} backgrounds removed.")
else:
print("\n✅ All images already clean!")
if __name__ == "__main__":
main()