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novafarma/docs/FINAL_10_FAZA_STRUCTURE.md
2026-01-20 01:05:17 +01:00

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# 🎮 FINAL RELEASE STRUCTURE - 10 FAZAS
**Decision Date:** January 12, 2026
**Model:** Early Access with incremental content updates
**Pricing:** € increases per Faza, but Early Access buyers get ALL
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## 💰 PRICING MODEL (10 Faza Structure):
| Faza | Price (New Buyers) | Content Focus | Hours Added |
|------|-------------------|---------------|-------------|
| **DEMO** | **FREE** | Farm tutorial | 2-3h |
| **Faza 1** | **€10** | Basic Farm (EA Launch) | +10h |
| **Faza 2** | **€12** | Town Restoration | +8h |
| **Faza 3** | **€14** | First Biomes (4 basic) | +10h |
| **Faza 4** | **€16** | More Biomes (4 exotic) | +10h |
| **Faza 5** | **€18** | Magical Biomes 1 | +10h |
| **Faza 6** | **€20** | Magical Biomes 2 | +10h |
| **Faza 7** | **€22** | Boss Rush & Combat | +12h |
| **Faza 8** | **€24** | Ana's Story | +15h |
| **Faza 9** | **€26** | Endgame Systems | +10h |
| **Faza 10 (v1.0)** | **€30** | Story Finale | +15h |
**Total:** ~112 hours of content
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## 🎯 EARLY ACCESS BENEFIT:
**Buy Early Access (Faza 1) for €10:**
- Get Faza 1 immediately
- Get Faza 2-10 FREE as updates!
- **Total savings:** €20 (€10 vs €30 final)
**Buy Later (Faza 5):**
- Pay €18 for Faza 1-5
- Get Faza 6-10 FREE as updates
- **Total savings:** €12 (€18 vs €30)
**Buy at v1.0:**
- Pay €30 for complete game
- **No savings** (full price)
---
## 📋 DETAILED FAZA BREAKDOWN:
### **FAZA 1 - FARM FOUNDATIONS** (€10 - Early Access Launch)
**Content:**
- 20 basic crops
- 10 farm animals (basic cycle)
- Kai's farm (small plot)
- Wooden tools only
- Zombie control tutorial
- Gronk companion
- 10 hours gameplay
**Goal:** Prove farming loop, get funding
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### **FAZA 2 - TOWN RESTORATION** (€12 or FREE for EA buyers)
**Content:**
- 8 town NPCs
- 9 buildings (5 stages each)
- Town infrastructure
- Co-op multiplayer
- Advanced farming (80 crops)
- Stone/Iron tools
- +8 hours gameplay
**Goal:** Community building, social features
---
### **FAZA 3 - FIRST EXPLORATION** (€14 or FREE for EA buyers)
**Content:**
- 4 Basic Biomes (Forest, Desert, Swamp, Mountain)
- 40 biome NPCs
- Wild animals
- Resource gathering
- Basic combat expansion
- +10 hours gameplay
**Goal:** World exploration begins
---
### **FAZA 4 - EXOTIC LANDS** (€16 or FREE for EA buyers)
**Content:**
- 4 Exotic Biomes (Snow, Tropical, Wasteland, Volcanic)
- 40 more NPCs
- Unique resources per biome
- Environmental hazards
- +10 hours gameplay
**Goal:** Variety, challenge
---
### **FAZA 5 - MYTHICAL DISCOVERY** (€18 or FREE for EA buyers)
**Content:**
- 5 Magical Biomes (Dino Valley, Mythical Highlands, Loch Ness, Witch Forest, Catacombs)
- Dinosaurs & mythical creatures
- First mini-bosses (6)
- +10 hours gameplay
**Goal:** Fantasy elements, excitement
---
### **FAZA 6 - ANCIENT MYSTERIES** (€20 or FREE for EA buyers)
**Content:**
- 5 More Magical Biomes (Egyptian Desert, Amazon, Mexican Cenotes, Atlantis, Chernobyl)
- Unique creatures per biome
- Puzzle dungeons
- +10 hours gameplay
**Goal:** Exploration depth
---
### **FAZA 7 - BOSS RUSH** (€22 or FREE for EA buyers)
**Content:**
- 21+ Boss encounters
- Boss arenas
- Epic loot system
- Combat refinement
- Challenge modes
- +12 hours gameplay
**Goal:** Combat mastery
---
### **FAZA 8 - ANA'S STORY** (€24 or FREE for EA buyers)
**Content:**
- Ana playable campaign (15 hours!)
- Ana's perspective on events
- Prison survival gameplay
- Dual protagonist system
- +15 hours gameplay
**Goal:** Story depth, emotional payoff
---
### **FAZA 9 - ENDGAME SYSTEMS** (€26 or FREE for EA buyers)
**Content:**
- Advanced automation
- Endgame crafting
- Legendary items
- New Game+ preparation
- Multiple ending setup
- +10 hours gameplay
**Goal:** Mastery systems
---
### **FAZA 10 - THE FINALE** (€30 or FREE for EA buyers)
**Content:**
- Chernobyl final dungeon
- Ana rescue mission
- Story conclusion
- 5 different endings
- New Game+
- Post-game content
- +15 hours gameplay
**Goal:** Completion, satisfaction
---
## 🎯 WHY 10 FAZAS WORKS:
### **For You (Solo ADHD Dev):**
**Smaller goals** - Each Faza is 1-2 months work
**Achievable milestones** - Finish one, celebrate, next
**Less overwhelming** - Not "entire game", just "next Faza"
**Flexibility** - Can adjust scope per Faza
**Motivation** - Frequent releases = dopamine hits
### **For Players:**
**Regular content** - New Faza every 1-2 months
**Feels generous** - "10 content drops!" sounds huge
**Clear progress** - Can see roadmap advancement
**Fair pricing** - €10 (EA) vs €30 (final) is clear value
### **For Marketing:**
**10 release events** - 10 opportunities for press/streamers
**Community building** - Players excited for each Faza
**Word of mouth** - "New Faza just dropped!"
**Steam algorithm** - Each update boosts visibility
---
## 📅 REALISTIC TIMELINE:
**Faza 1 (EA Launch):** When ready (Q2-Q3 2026)
**Faza 2-10:** Every 1-2 months after
**Example:**
- Faza 1: June 2026
- Faza 2: August 2026
- Faza 3: October 2026
- Faza 4: December 2026
- Faza 5: February 2027
- ...
- Faza 10: January 2028
**~18 months total development** (realistic for solo dev!)
---
## ✅ FINAL DECISION:
**10-FAZA MODEL APPROVED!**
- Early Access: €10 (Faza 1)
- Full Game v1.0: €30 (All 10 Fazas)
- Early Access buyers: GET ALL 9 UPDATES FREE!
**Philosophy:** Small, steady, sustainable development. No crunch, no burnout.
---
**Status:** ✅ LOCKED
**Date:** January 12, 2026, 00:21 CET
**Next:** Implement this structure!