Files
novafarma/assets/slike/kreature
David Kotnik 21daf45640 🦖 Evening Session: Items & Equipment Complete + Dino Valley 50%
Category 2: Items & Equipment - COMPLETE (105 assets)
- Weapons: 30
- Armor: 20
- Consumables: 25
- Crafting Materials: 30

Dino Valley Biome: 55/109 assets (50%)
- Vegetation: 15/15 (Style 30) 
- Dinosaurs: 12/12 (Style 33) 
- Items: 12/12 (Style 33) 
- Food: 16/16 (Style 33) 

Progress: 215/~1,500 assets (14.3%)
Time: 23:45 CET, 02.01.2026
Production velocity: ~28 assets/hour
2026-01-02 23:47:21 +01:00
..
2026-01-02 12:50:50 +01:00

🧟 KREATURE - Style 32

Style: Style 32 (Cult of the Lamb cute-dark)
Status: 🎮 Production Assets


📂 KATEGORIJE

zombiji/

  • Basic shambling zombies
  • Runner zombies (fast)
  • Tank zombies (heavy)
  • Spitter zombies (ranged)
  • Alpha hybrid bosses

dinozavri/

  • T-Rex (large predator)
  • Velociraptor (agile hunter)
  • Pteranodon (flying)
  • Triceratops (herbivore)
  • Brontosaurus (giant)

zivali/

  • Farm animals (cow, pig, chicken, horse)
  • Wild animals (wolf, bear, deer, rabbit)
  • Pets (dogs, cats)

magicna_bitja/

  • Dragons
  • Griffins
  • Unicorns
  • Phoenixes
  • Other mythical creatures

🎨 VISUAL RULES

ALL creatures use Style 32:

  • Adorable with edge
  • Pastel meets gothic
  • Chunky proportions
  • Big expressive eyes
  • Bold black outlines
  • Cute-dark contradiction

📐 SIZES

  • Small creatures (chicken, rabbit): 64x64px
  • Medium creatures (wolf, zombie): 128x128px
  • Large creatures (T-Rex, dragon, Gronk): 256x256px
  • Boss creatures: 256x256px or larger

ANIMATION REQUIREMENTS

Each creature needs:

  • Idle animation (breathing, blinking)
  • Movement (walk/run/fly cycle)
  • Attack animation (if hostile)
  • Death animation

📊 COMPLETION

  • Zombies - 0/20
  • Dinosaurs - 0/15
  • Animals - 0/30
  • Magical beings - 0/10

Total: 0/75 creatures