440 lines
10 KiB
Markdown
440 lines
10 KiB
Markdown
# 🎮 MEGA GAME COMPLETE STATUS REPORT
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**Mrtva Dolina - Full Asset & System Breakdown**
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*Generated: Jan 03, 2026 - 22:31*
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---
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## 📊 CURRENT ASSET COUNT
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```
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TOTAL PNG ASSETS: 789 files ✅
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```
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**In Clean Repository:** `assets/slike 🟢/`
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---
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## 🎨 ASSET BREAKDOWN BY CATEGORY
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### **CHARACTERS** (87 PNGs) ✅
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#### 👤 **KAI (Player Character)** - 15 PNGs ✅
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```
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✅ Idle animations (down, up, right, left)
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✅ Walk animations (4 directions, 2 frames each)
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✅ Run animations
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✅ All v2 versions (improved quality)
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```
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**Status:** 100% COMPLETE for MVP demo
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**Location:** `assets/slike 🟢/animations 🟢/kai/`
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#### 💪 **GRONK (Pink Troll NPC)** - 19 PNGs ✅
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```
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✅ Idle animations
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✅ Vape animations (2 frames)
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✅ Walk animations (multiple directions)
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✅ Talk/interaction sprites
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```
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**Status:** 100% COMPLETE for MVP demo
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**Location:** `assets/slike 🟢/animations 🟢/gronk/`
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#### 🧟 **ZOMBIES (Enemies)** - 53 PNGs ✅
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```
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✅ Base zombie (idle, walk, attack)
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✅ Elite zombies (variations)
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✅ Multiple skins/types
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✅ All Style 32 (Dark-Chibi Noir)
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```
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**Status:** 100% COMPLETE for MVP demo
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**Location:** `assets/slike 🟢/animations 🟢/zombies/`
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---
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### **DEMO ASSETS** (63 PNGs) ✅
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#### 🔨 **TOOLS & ITEMS** - 9 PNGs ✅
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```
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✅ Silver Locket (story item)
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✅ Rusty Hoe
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✅ Old Bucket
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✅ Watering Can
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✅ Wheat stages (4 growth stages, Style 30)
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```
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**Status:** 100% COMPLETE
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**Location:** `assets/slike 🟢/demo 🔴/items 🔴/`
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#### 🏠 **BUILDINGS** - 15 PNGs ✅
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```
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✅ Tent (Style 30)
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✅ Tree stump
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✅ Various structures
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```
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**Status:** BASIC SET COMPLETE
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**Location:** `assets/slike 🟢/demo 🔴/biomi 🔴/`
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#### 🌍 **TILES & TERRAIN** - 2 PNGs ✅
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```
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✅ Grass tile (64x64, Style 30, seamless)
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✅ Dirt tile (64x64, Style 30, seamless)
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```
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**Status:** BASIC SET COMPLETE
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**Location:** `assets/slike 🟢/demo 🔴/tiles/`
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---
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### **PLANTS & CROPS** (0 PNGs) ❌ **MISSING!**
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```
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❌ Wheat (full growth cycle)
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❌ Corn (full growth cycle)
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❌ Tomatoes
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❌ Carrots
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❌ Potatoes
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❌ Pumpkins
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❌ Strawberries
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❌ Cucumbers
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... and 50+ more crops
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```
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**Status:** 0% COMPLETE
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**Location:** `assets/slike 🟢/rastline_master/` (Empty!)
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**NOTE:** Style 30 wheat IS in demo/items, but not in master plants folder!
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---
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## 🎯 COMPLETE GAME REQUIREMENTS
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### **PHASE 1: MVP DEMO** ✅ **100% COMPLETE**
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```
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✅ Kai (player) - 15 sprites
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✅ Gronk (NPC) - 19 sprites
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✅ Zombies (enemies) - 53 sprites
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✅ Demo items - 9 sprites
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✅ Basic tiles - 2 sprites
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✅ Buildings - 15 sprites
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✅ Story intro (12 dialogue scenes)
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✅ Menu system
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✅ Game mechanics (basic)
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```
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**Total MVP Assets:** 113 PNGs ✅
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**Demo Status:** READY TO PLAY! 🎮
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---
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### **PHASE 2: FARMING SYSTEM** ❌ **0% ASSETS**
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#### **Crops Needed** (400+ sprites)
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```
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❌ Wheat (8 growth stages × 4 seasons = 32 sprites)
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❌ Corn (8 stages × 4 seasons = 32 sprites)
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❌ Tomatoes (8 × 4 = 32 sprites)
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❌ Carrots (8 × 4 = 32 sprites)
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❌ Potatoes (8 × 4 = 32 sprites)
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❌ Pumpkins (8 × 4 = 32 sprites)
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❌ Strawberries (8 × 4 = 32 sprites)
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❌ Cucumbers (8 × 4 = 32 sprites)
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❌ Lettuce (8 × 4 = 32 sprites)
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❌ Cabbage (8 × 4 = 32 sprites)
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... + 30 more crops
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```
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**Total Needed:** ~400 crop sprites
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**Current:** 0 sprites (4 wheat stages in demo don't count)
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**Status:** ❌ NOT STARTED
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#### **Trees Needed** (120+ sprites)
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```
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❌ Apple tree (growth stages + seasons)
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❌ Orange tree (growth + seasons)
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❌ Cherry tree (growth + seasons)
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❌ Pear tree (growth + seasons)
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❌ Peach tree (growth + seasons)
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❌ Oak tree (decorative)
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❌ Pine tree (decorative)
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❌ Dead tree (decorative)
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```
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**Total Needed:** ~120 tree sprites
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**Current:** 0 sprites
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**Status:** ❌ NOT STARTED
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---
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### **PHASE 3: ANIMALS & LIVESTOCK** ❌ **0% ASSETS**
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```
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❌ Chickens (idle, walk, eat, sleep) × 3 skins = 12 sprites
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❌ Cows (idle, walk, eat, sleep) × 3 skins = 12 sprites
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❌ Pigs (idle, walk, eat, sleep) × 3 skins = 12 sprites
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❌ Sheep (idle, walk, eat, sleep) × 3 skins = 12 sprites
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❌ Horses (idle, walk, gallop) × 3 skins = 9 sprites
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❌ Dogs (pets, 4 animations × 2 breeds = 8 sprites)
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❌ Cats (pets, 4 animations × 2 breeds = 8 sprites)
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```
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**Total Needed:** ~80 animal sprites
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**Current:** 0 sprites
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**Status:** ❌ NOT STARTED
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---
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### **PHASE 4: MUTANT VARIANTS** ❌ **0% ASSETS**
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```
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❌ Mutant Chickens (glowing, 3-headed)
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❌ Mutant Cows (radioactive)
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❌ Mutant Pigs (tusks, aggressive)
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❌ Mutant Sheep (barbed wool)
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❌ Mutant Crops (glowing variants of all 40 crops)
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```
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**Total Needed:** ~200 mutant sprites
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**Current:** 0 sprites
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**Status:** ❌ NOT STARTED
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---
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### **PHASE 5: BUILDINGS** ⚠️ **20% ASSETS**
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```
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✅ Tent (basic) - 1 sprite
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❌ Farmhouse (upgrades: tiny → small → medium → large → mansion) = 5 sprites
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❌ Barn (3 upgrade levels) = 3 sprites
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❌ Greenhouse (3 upgrade levels) = 3 sprites
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❌ Storage Shed (3 upgrade levels) = 3 sprites
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❌ Laboratory (5 upgrade stages) = 5 sprites
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❌ Workshop (3 levels) = 3 sprites
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❌ Chicken Coop (3 levels) = 3 sprites
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❌ Stable (3 levels) = 3 sprites
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❌ Warehouse (3 levels) = 3 sprites
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```
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**Total Needed:** ~35 building sprites
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**Current:** 1 sprite (tent)
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**Status:** ⚠️ 3% COMPLETE
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---
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### **PHASE 6: WEAPONS & GEAR** ❌ **0% ASSETS**
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```
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❌ Melee Weapons (axe, bat, crowbar, machete, etc.) = 20 sprites
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❌ Ranged Weapons (bow, crossbow, gun, shotgun, etc.) = 15 sprites
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❌ Armor Sets (light, medium, heavy × 3 tiers) = 9 sprites
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❌ Tools (hoe, pickaxe, watering can, scythe) = 8 sprites
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❌ Special Items (bombs, traps, gadgets) = 10 sprites
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```
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**Total Needed:** ~62 weapon/gear sprites
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**Current:** 4 sprites (hoe, bucket, can in demo)
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**Status:** ⚠️ 6% COMPLETE
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---
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### **PHASE 7: BIOMES (18 TOTAL)** ❌ **0% TILES**
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Each biome needs:
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- Ground tiles (grass, dirt, stone) = 3 tiles
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- Decorations (plants, rocks, props) = 10+ sprites
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- Exclusive items = 5+ sprites
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```
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❌ 01. Starting Valley (basic farm)
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❌ 02. Dark Forest
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❌ 03. Desert Wasteland
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❌ 04. Snowy Mountains
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❌ 05. Toxic Swamp
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❌ 06. Ruins (city)
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❌ 07. Ocean Coast
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❌ 08. Volcanic Region
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❌ 09. Crystal Caves
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❌ 10. Mushroom Grove
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❌ 11. Jungle
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❌ 12. Arctic Tundra
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❌ 13. Graveyard
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❌ 14. Radioactive Zone
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❌ 15. Sky Islands
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❌ 16. Underground Caverns
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❌ 17. Corrupted Lands
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❌ 18. Paradise Oasis
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```
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**Total Needed:** ~1,000 biome sprites
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**Current:** 2 tiles (grass, dirt for basic farm)
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**Status:** ⚠️ 0.2% COMPLETE
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---
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### **PHASE 8: UI & MENUS** ⚠️ **5% ASSETS**
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```
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✅ Menu background
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❌ Inventory icons (100+ items)
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❌ Crafting UI elements
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❌ Quest UI elements
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❌ Shop/trade UI
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❌ Character portraits
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❌ Item thumbnails
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❌ Status icons
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```
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**Total Needed:** ~200 UI sprites
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**Current:** ~10 sprites
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**Status:** ⚠️ 5% COMPLETE
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---
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## 📈 OVERALL GAME COMPLETION
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### **ASSETS**
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```
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Total Assets Needed: ~3,000 sprites
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Total Assets Created: 789 sprites
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Completion: 26.3% ✅
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```
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### **BY CATEGORY**
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```
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✅ MVP Demo: 100% (113/113 sprites)
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⚠️ Buildings: 3% (1/35 sprites)
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⚠️ Weapons/Tools: 6% (4/62 sprites)
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⚠️ Biomes: 0.2% (2/1000 sprites)
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⚠️ UI: 5% (10/200 sprites)
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❌ Crops: 0% (0/400 sprites)
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❌ Trees: 0% (0/120 sprites)
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❌ Animals: 0% (0/80 sprites)
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❌ Mutants: 0% (0/200 sprites)
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```
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---
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## 🎯 NEXT PRIORITIES
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### **IMMEDIATE** (Next Session)
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1. **Plants/Crops Master Folder**
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- Generate all 40 crops × 8 stages = 320 sprites
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- Style 30 (Botanical Cozy)
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- Starting with: wheat, corn, tomatoes, carrots
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2. **Fruit Trees**
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- Apple, Orange, Cherry, Pear (4 trees)
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- Growth stages + seasonal variants
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- ~40 sprites total
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3. **Basic Animals**
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- Chicken, Cow, Pig, Sheep
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- Idle + walk animations
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- ~16 sprites total
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### **SHORT-TERM** (This Week)
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4. **Building Upgrades**
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- Farmhouse (5 levels)
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- Barn (3 levels)
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- Greenhouse (3 levels)
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- ~11 sprites
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5. **Biome 1: Starting Valley**
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- Complete tile set
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- Decorations
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- ~30 sprites
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### **LONG-TERM** (This Month)
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6. **All 18 Biomes** (~1000 sprites)
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7. **Mutant Variants** (~200 sprites)
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8. **Complete UI Set** (~200 sprites)
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---
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## 💾 ASSET GENERATION CAPACITY
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### **Google API Quota**
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- **Daily Limit:** ~50-100 images/day
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- **Current Status:** ✅ Ready
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- **Est. Time for Full Game:** ~30-60 days
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### **Speed Options**
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1. **Single Generation:** ~1 minute per sprite
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2. **Batch Generation:** ~5 minutes for 10 sprites
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3. **Automated Script:** Can run overnight
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---
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## ✅ WHAT'S READY RIGHT NOW
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### **PLAYABLE DEMO** ✅
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- Menu system
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- Intro story (12 scenes)
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- Player character (Kai)
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- NPC (Gronk)
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- Enemies (Zombies)
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- Basic items
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- Basic map
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- All core systems
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**Status:** 100% FUNCTIONAL - READY TO PLAY!
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### **GAME ENGINE** ✅
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- Phaser 3 integration
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- Tiled map support
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- Physics system
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- Inventory system
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- Crafting system
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- Quest system
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- Weather system
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- Day/night cycle
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- 30+ game systems
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**Status:** 100% CODED - READY FOR ASSETS!
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---
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## 🚀 PRODUCTION ROADMAP
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### **Week 1: Plants & Trees** (400 sprites)
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- All crops (40 × 8 stages = 320)
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- All trees (8 × 15 sprites = 120)
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### **Week 2: Animals & Buildings** (100 sprites)
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- All animals (8 species × 12 = 96)
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- Building upgrades (35)
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### **Week 3-4: Biomes** (500 sprites)
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- First 9 biomes × 50 sprites each
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### **Week 5-6: Complete Polish** (1000 sprites)
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- Remaining 9 biomes
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- Mutant variants
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- UI completion
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- Final touches
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**ESTIMATED FULL COMPLETION: 6 weeks**
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---
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## 📊 FINAL SUMMARY
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```
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MEGA GAME STATUS:
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═══════════════════════════════════════════════════════════════
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Assets Created: 789 PNGs ✅
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Assets Needed: 3,000 PNGs
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Completion: 26.3%
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MVP Demo: 100% ✅ PLAYABLE!
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Core Systems: 100% ✅ CODED!
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Full Game Assets: 26% ⏳ IN PROGRESS
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Next Big Push: Plants & Crops (400 sprites)
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Time to Complete: 6 weeks (with daily generation)
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═══════════════════════════════════════════════════════════════
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```
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**DEMO JE READY! 🎮**
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**PRODUCTION LAHKO ZAČNE! 🚀**
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---
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*Last Updated: Jan 03, 2026 @ 22:31*
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