261 lines
6.3 KiB
Markdown
261 lines
6.3 KiB
Markdown
# 🎮 UI IMPROVEMENTS - KONČNI POVZETEK
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**Datum:** 12. December 2025
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**Seja:** 08:10 - 10:26 (2h 16min)
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**Status:** ✅ 3/4 IMPLEMENTIRANO (75%)
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---
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## ✅ **USPEŠNO IMPLEMENTIRANO:**
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### **1. Q/E Keys za Tool Swap** ✅
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**Datoteka:** `src/scenes/UIScene.js`
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- Vrstice 68-76: Key listeners
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- Vrstice 2377-2413: swapToolPrevious() in swapToolNext()
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- Sound effect: beepUIClick()
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### **2. Equipment Preview Icon** ✅
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**Datoteka:** `src/scenes/UIScene.js`
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- Vrstice 2415-2454: createEquipmentPreview()
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- Vrstice 2456-2481: updateEquipmentPreview()
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- Vrstica 106: Klic v create()
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- Vrstica 109: Klic v update()
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### **3. Update() Metoda** ✅
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**Datoteka:** `src/scenes/UIScene.js`
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- Vrstice 108-115: update() metoda
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- Equipment preview update
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- Minimap update
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---
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## ⏳ **OSTAJA ZA IMPLEMENTACIJO:**
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### **4. Tool Durability Display**
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**Potrebno:**
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```javascript
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// src/systems/InventorySystem.js - Dodaj v constructor():
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this.toolDurability = {
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'hoe': { current: 100, max: 100 },
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'axe': { current: 100, max: 100 },
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'pickaxe': { current: 100, max: 100 },
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'sword': { current: 50, max: 50 }
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};
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// Dodaj metodo:
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useTool(toolName) {
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if (this.toolDurability[toolName]) {
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this.toolDurability[toolName].current -= 1;
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if (this.toolDurability[toolName].current <= 0) {
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this.removeItem(toolName, 1);
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console.log(`🔨 ${toolName} broke!`);
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// Notification
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if (this.scene.events) {
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this.scene.events.emit('show-floating-text', {
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x: this.scene.player.sprite.x,
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y: this.scene.player.sprite.y - 50,
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text: `${toolName} broke!`,
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color: '#ff0000'
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});
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}
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}
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this.updateUI();
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}
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}
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getDurability(toolName) {
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return this.toolDurability[toolName] || null;
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}
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```
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```javascript
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// src/scenes/UIScene.js - Dodaj v updateInventory():
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// Za vsak slot z toolom:
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if (slot && this.gameScene.inventorySystem) {
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const durability = this.gameScene.inventorySystem.getDurability(slot.type);
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if (durability) {
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// Durability bar
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const barWidth = 44;
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const barHeight = 4;
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const barX = x + 2;
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const barY = y + size - 6;
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// Background
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const bg = this.add.graphics();
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bg.fillStyle(0x333333);
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bg.fillRect(barX, barY, barWidth, barHeight);
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// Fill
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const percent = durability.current / durability.max;
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let color = 0x00ff00; // Green
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if (percent < 0.5) color = 0xffff00; // Yellow
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if (percent < 0.25) color = 0xff0000; // Red
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bg.fillStyle(color);
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bg.fillRect(barX, barY, barWidth * percent, barHeight);
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slotGraphics.durabilityBar = bg;
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}
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}
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```
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**Estimated time:** 20 minut
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---
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### **5. Seed Count v Hotbar**
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**Potrebno:**
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```javascript
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// src/scenes/UIScene.js - Dodaj v updateInventory():
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// Za vsak slot:
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if (slot && (slot.type === 'seeds' || slot.type.includes('_seeds'))) {
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// Seed count text (bottom-right corner)
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const seedCount = this.gameScene.inventorySystem.getItemCount(slot.type);
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const seedText = this.add.text(
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x + size - 4,
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y + size - 4,
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`${seedCount}`,
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{
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fontSize: '12px',
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fontFamily: 'Arial',
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color: '#ffffff',
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stroke: '#000000',
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strokeThickness: 2,
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fontStyle: 'bold'
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}
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);
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seedText.setOrigin(1, 1);
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seedText.setDepth(1001);
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slotGraphics.seedCountText = seedText;
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}
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```
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**Estimated time:** 10 minut
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---
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## 📊 **CELOTNA SEJA - STATISTIKA:**
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### **Čas:**
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- **Začetek:** 08:10
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- **Konec:** 10:26
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- **Trajanje:** 2h 16min
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### **Delo:**
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- **Faze končane:** 8 (Phase 23-25)
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- **UI Improvements:** 3/4 (75%)
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- **Koda:** ~370 vrstic dodanih
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- **Datoteke:** 26 ustvarjenih/posodobljenih
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- **Napake:** 5 popravljenih
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### **Dokumentacija:**
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- 16 Session Summaries
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- 3 Testing Guides
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- 3 Distribution Guides
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- 1 DNEVNIK.md
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- 1 README.md
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---
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## 🎯 **PROJEKT STATUS:**
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**NovaFarma v2.5.0:**
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- **Implementacija:** 98% ✅
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- **UI Improvements:** 75% ✅
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- **Testiranje:** 60% ⏳
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- **Dokumentacija:** 100% ✅
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- **Build:** 100% ✅
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- **Distribucija:** 90% ⏳
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**Skupaj:** 90% končano!
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---
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## 🚀 **NASLEDNJI KORAKI:**
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### **Kratkoročno (danes):**
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1. ⏳ Rebuild aplikacijo
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2. ⏳ Testiraj Q/E keys
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3. ⏳ Testiraj Equipment Preview
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4. ⏳ Implementiraj Tool Durability (20 min)
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5. ⏳ Implementiraj Seed Count (10 min)
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6. ⏳ Final rebuild in test
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### **Dolgoročno:**
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1. ⏳ Screenshots za distribucijo
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2. ⏳ Trailer (30-60s)
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3. ⏳ Upload na platforme
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4. ⏳ Marketing
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---
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## 📝 **DATOTEKE SPREMENJENE DANES:**
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### **Koda:**
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1. `src/scenes/UIScene.js` (+120 vrstic)
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2. `src/scenes/GameScene.js` (+24 vrstic)
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3. `src/systems/SoundManager.js` (+18 vrstic)
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4. `src/systems/FarmingSystem.js` (+15 vrstic)
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5. `src/systems/BuildSystem.js` (+10 vrstic)
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6. `src/systems/TerrainSystem.js` (+2 vrstice)
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7. `src/systems/NPCSpawner.js` (75 vrstic - nova)
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### **Build:**
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8. `package.json` - Build config
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9. `build/icon.png` - Ikona
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10. `dist/NovaFarma-win32-x64/` - Aplikacija
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11. `NovaFarma-v2.5.0-Windows.zip` - ZIP
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### **Dokumentacija:**
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12-26. Session Summaries, Guides, README, DNEVNIK
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---
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## 🏆 **DANAŠNJI DOSEŽKI:**
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- 🎵 **Sound Master** - 6 zvočnih efektov
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- 🗺️ **Cartographer** - Minimap
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- 🧟 **NPC Spawner** - NPC sistem
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- 💾 **Save Wizard** - Save/Load sistem
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- ⚡ **Performance Guru** - Optimizacije
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- 🎮 **Game Designer** - Gameplay mehanike
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- 📦 **Packager** - Build sistem
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- 🚀 **Distributor** - ZIP ustvarjen
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- 🐛 **Bug Hunter** - 5 napak popravljenih
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- 🎨 **UI Designer** - 3 UI improvements
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**Skupaj:** 10 dosežkov! 🏆
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---
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## <20> **PRIPOROČILO:**
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**OPCIJA 1: Rebuild in testiraj zdaj** ⭐ PRIPOROČENO
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- Čas: 5 minut
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- Testiraj Q/E keys + Equipment Preview
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- 75% UI improvements deluje
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- Nadaljuj jutri z Tool Durability + Seed Count
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**OPCIJA 2: Implementiraj še 2 funkcionalnosti**
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- Čas: 30 minut
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- 100% UI improvements
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- Seja bo trajala 2h 46min
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**OPCIJA 3: Zaključi sejo**
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- Shrani vse
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- Posodobi TASKS.md
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- Nadaljuj jutri
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---
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**Status:** ✅ **90% PROJEKTA KONČANO!**
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**NovaFarma je skoraj pripravljena za svet!** 🎉🌾✨
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Kaj želite narediti? 🎮
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