Files
novafarma/assets/references/bugs/BUGS_STYLE_GUIDE.md
David Kotnik 247e197ff1 🎨 MASSIVE UPDATE: 166 Biome NPCs + 22 Creatures Generated!
 COMPLETE BIOME NPC COVERAGE (166 NPCs):
- Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style)
- Phase 2 Magical Biomes: 80 NPCs (diversos stilov)
- Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai)

 CREATURE GENERATION START (22/109):
- Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow)
- Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama)
- Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.)

📚 DOCUMENTATION:
- Updated GAME_BIBLE.md with complete creature catalog (109 total)
- Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md
- Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md
- Updated BIOME spreadsheets

📁 ORGANIZATION:
- Created /assets/references/creatures/ structure
- Organized all NPCs by biome
- Reference style strategy defined

🎯 PROGRESS:
- Master References: 188 images generated today
- 68% of total creature/NPC work complete!
- Quota exhausted (resets 22:01) but amazing progress!

Next: Complete remaining creatures (87+) after quota reset
2026-01-06 20:41:38 +01:00

7.0 KiB

🐞 BUGS STYLE GUIDE - Gothic Dark Style 32

Date Created: 2026-01-06
Status: APPROVED


🎯 DEFINITIVE BUG STYLE

⚠️ CRITICAL REQUIREMENTS:

  1. 🚫 ABSOLUTELY NO PIXEL ART! - SMOOTH VECTOR LINES ONLY!
  2. 100% TRANSPARENT BACKGROUND! - NO white, NO color, PURE ALPHA!
  3. ULTRA-THICK BLACK OUTLINES! - 5px minimum, clean and smooth!

Base Style: Style 32 + Gothic Noir Dark

All bugs must follow:

  • SMOOTH VECTOR LINES - NO PIXEL ART, NO PIXELATION, NO JAGGED EDGES!
  • Ultra-thick black outlines (5px) #000000 - clean and consistent
  • Flat cel shading (cartoon style, sharp boundaries)
  • Gothic dark aesthetic with vibrant accent colors
  • Chibi proportions (cute but creepy)
  • High contrast (dark base + bright accents)
  • 32x32px SIZE for all bugs (high resolution)
  • 100% TRANSPARENT BACKGROUND - for easy background removal!

🎨 COLOR PALETTE (Gothic Dark)

Base Colors:

  • Dark purple/black (#1a0a1f, #0d0315)
  • Deep grey (#2a2a2a, #1a1a1a)
  • Blood red accents (#8B0000, #DC143C)
  • Neon purple (#9D00FF, #CC00FF)
  • Toxic green (#00FF41, #39FF14)
  • Eerie cyan (#00FFFF, #00CED1)

Eyes (if visible):

  • Glowing red (#FF0000)
  • Glowing purple (#9D00FF)
  • Glowing cyan (#00FFFF)

📐 TECHNICAL SPECIFICATIONS

Size:

32x32px (NOT 16x16px)
High resolution rendering
Smooth anti-aliased curves
NO stair-stepping, NO jagged edges

Outlines:

Thickness: 5px ultra-thick
Color: #000000 pure black
Style: Smooth vector (rounded corners)
Consistency: Same thickness throughout

Shading:

Type: Flat cel shading
Transitions: Sharp boundaries (NO soft gradients)
Colors: Solid fills with subtle highlights
Texture: Clean (NO grain, NO dithering)

Background:

100% transparent
NO green screen
Clean alpha channel
Smooth edges

🦋 APPROVED REFERENCE EXAMPLES

GOLD STANDARD BUGS:

  • bug_test_butterfly.png - Dark purple/black wings, red/purple accents
  • bug_test_beetle.png - Metallic green/purple shell, glowing red eyes
  • bug_test_moth.png - Skull pattern, glowing purple/cyan markings

Use these as visual references for ALL future bug generation!


📋 PROMPT TEMPLATE (Every Bug)

[Bug Name] collectible sprite. 

Style 32 + Gothic Noir Dark aesthetic:
- SMOOTH VECTOR LINES (NO pixel art, NO pixelation)
- Ultra-thick black outlines (5px) #000000
- Flat cel shading with sharp boundaries
- Dark gothic colors: [base color] with [accent color] accents
- Chibi proportions (cute but slightly creepy)
- High contrast (dark + vibrant)

Bug details:
- [Specific features: wing pattern, body type, etc.]
- [Distinguishing marks: spots, stripes, glows]
- [Eye color if visible: glowing red/purple/cyan]

Technical specs:
- SIZE: 32x32px high-resolution sprite
- Transparent background (100% alpha)
- Smooth anti-aliased rendering
- NO jagged edges, NO stair-stepping
- Professional polish matching approved references

🐛 BUG CATEGORIES & STYLE NOTES

Common Bugs (6):

  • Darker, simpler colors
  • Less glowing effects
  • Basic patterns
  • Example: Dark purple butterfly, simple black beetle

Uncommon Bugs (6):

  • More vibrant accent colors
  • Subtle glow on eyes or markings
  • More detailed patterns
  • Example: Metallic beetle with glowing eyes

Rare Bugs (6):

  • Bright neon accent colors
  • Strong glowing effects
  • Complex wing patterns
  • Example: Rainbow beetle, glowing moth

Legendary Bugs (6):

  • Maximum vibrancy and glow
  • Magical/supernatural elements
  • Unique special effects
  • Example: Crystal butterfly, phoenix moth with fire glow

🚫 FORBIDDEN (NEVER USE)

PIXEL ART:

  • NO chunky blocks
  • NO stair-stepping edges
  • NO low-resolution sprites
  • NO retro 8-bit style

WRONG AESTHETIC:

  • NO cute pastel colors (must be gothic dark)
  • NO realistic photographic style
  • NO soft watercolor effects
  • NO muted/natural colors (needs vibrant accents)

TECHNICAL ERRORS:

  • NO green/colored backgrounds
  • NO thin outlines (<3px)
  • NO soft gradients (sharp cel shading only)
  • NO compression artifacts

QUALITY CHECKLIST

Before saving any bug sprite:

Visual Quality:

  • SMOOTH vector-style lines (NO pixelation)
  • Ultra-thick 5px black outlines (consistent)
  • Flat cel shading (sharp boundaries)
  • Dark gothic base + vibrant accents
  • High contrast and professional polish
  • 32x32px high-resolution

Style Match:

  • Matches approved test bugs (butterfly, beetle, moth)
  • Gothic dark aesthetic (not cute pastel)
  • Chibi proportions (cute but creepy)
  • NO pixel art elements

Technical:

  • Transparent background (100% alpha)
  • PNG format with clean edges
  • 32x32px exact dimensions
  • File size reasonable (<500KB)

🎯 SUCCESS CRITERIA

A bug sprite is APPROVED if:

  1. SMOOTH vector lines (NO pixel art)
  2. Matches gothic dark aesthetic of test bugs
  3. Ultra-thick black outlines visible
  4. Dark base with vibrant accent colors
  5. 32x32px, transparent background
  6. Professional polish (like commercial indie game)

If ANY of these fail → regenerate!


🔄 GENERATION WORKFLOW

1. Check References:

# Always view approved examples first
open references/bugs/bug_test_butterfly.png
open references/bugs/bug_test_beetle.png
open references/bugs/bug_test_moth.png

2. Use Exact Prompt Template

  • Copy template from above
  • Fill in bug-specific details
  • Emphasize "SMOOTH VECTOR LINES, NO pixel art"
  • Reference gothic dark aesthetic

3. Generate

  • Use 32x32px size
  • Request transparent background explicitly
  • Specify smooth anti-aliased lines
  • Reference approved test bugs in prompt

4. Verify Quality

  • Compare side-by-side with test bugs
  • Check for pixel art artifacts
  • Verify gothic dark aesthetic
  • Confirm outline thickness

📊 BATCH GENERATION (All 24 Bugs)

When generating all bugs in one session:

  1. Generate in category batches (Common → Uncommon → Rare → Legendary)
  2. Use SAME prompt template for consistency
  3. Verify each batch before continuing
  4. Increase vibrancy/glow for higher rarities
  5. Commit in batches with clear messages

Example batch structure:

Common (6): Simple dark colors, minimal glow
Uncommon (6): Metallic colors, subtle eye glow
Rare (6): Neon accents, strong wing glow
Legendary (6): Maximum glow, magical effects

🎨 FINAL REMINDER

ABSOLUTELY NO PIXEL ART!

This is a SMOOTH VECTOR style game, not a retro pixel art game!

Every bug must have:

  • Smooth anti-aliased curves
  • Clean vector-style rendering
  • NO jagged edges
  • NO chunky pixels
  • Professional polish

Think: Cult of the Lamb meets Don't Starve Together
NOT: Stardew Valley or Terraria pixel art


APPROVED GOTHIC DARK STYLE - Use for ALL bug generation!

Date: 2026-01-06 12:28
Status: LOCKED