🔧 PRIORITY FIX - User Correction: **WRONG PRIORITY (before):** ❌ Started with biomes (Desert, Snow, etc.) ❌ That's Faza 1 content (post-purchase) **CORRECT PRIORITY (now):** ✅ Demo = Kai's FARM + TOWN COUNTER only! ✅ Biomes come LATER (Faza 1 unlock) **DEMO SCOPE (Trial Mode):** - ✅ Kai's farm (small plot) - ACCESSIBLE - ✅ Town shop counter (Gronk) - ACCESSIBLE - ❌ Biome exploration - LOCKED until purchase **DEMO STILL MISSING (58 sprites, 9-12h work):** **HIGH PRIORITY:** - Farm Buildings (15): House, Barn, Well, Fence - Town Assets (25): Shop counter, Town tiles, Props **MEDIUM PRIORITY:** - Farm Props (10): Scarecrow, Crate, Shed, etc. **LOW PRIORITY:** - UI Enhancements (8): Shop UI, Trial mode indicator **BARE MINIMUM DEMO: 40 sprites** **Time: 6-8 hours** **IMMEDIATE ACTION:** 1. Generate Kai's house (5 sprites, ~1h) 2. Generate shop counter (8 sprites, ~2h) 3. Town path tiles (4 sprites, ~1h) 4. Farm fence (3 sprites, ~30min) **CORRECTED TIMELINE:** - Demo Assets: 698 current + 58 missing = 756 total - Demo Completion: 92% ready → 100% with 9-12h work - Faza 1 (Biomes): LATER (15-19 weeks) - Faza 2 (Multiplayer): MUCH LATER (5-6 weeks) **Thank you for correction!** Farm + Shop Counter = Demo focus! 🏡🏪 File: DEMO_MVP_MISSING_ASSETS.md
290 lines
6.7 KiB
Markdown
290 lines
6.7 KiB
Markdown
# ✅ **DEMO MVP - EXACT MISSING ASSETS**
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**Created:** Jan 8, 2026 19:15 CET
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**Purpose:** SAMO za demo - Kai's farm + Town counter
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**Biomes:** LATER (Faza 1 unlock!)
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---
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## 🎮 **DEMO SCOPE (Trial Mode):**
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**Accessible:**
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- ✅ Kai's farm (small plot)
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- ✅ Town shop (counter only, no exploration)
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- ✅ Basic farming (5 crops, wood tools)
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**LOCKED (Faza 1):**
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- ❌ Biomes exploration
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- ❌ Full town access
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- ❌ NPCs (except shopkeeper)
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- ❌ Enemies/combat
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- ❌ Quests
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---
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## ✅ **ŠTA JE ŽE READY ZA DEMO:**
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### **CHARACTERS - ✅ COMPLETE:**
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- ✅ Kai (22 sprites)
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- ✅ Gronk (shopkeeper - 12 sprites)
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- ✅ Susi (dog - 16 sprites) - hidden in farm
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### **CROPS - ✅ COMPLETE:**
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- ✅ Wheat (6 stages)
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- ✅ Carrot (6 stages)
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- ✅ Tomato (6 stages)
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- ✅ Potato (6 stages)
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- ✅ Corn (6 stages)
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### **TOOLS - ✅ COMPLETE:**
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- ✅ Wooden Hoe
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- ✅ Wooden Watering Can
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- ✅ Wooden Axe (for trees)
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- ✅ Wooden Pickaxe (for rocks)
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### **GRASSLAND (farm terrain) - ✅ COMPLETE:**
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- ✅ Grass tiles (53 variants total)
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- ✅ Dirt/soil
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- ✅ Water tiles
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- ✅ Trees (oak, birch)
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- ✅ Rocks
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### **UI - ✅ COMPLETE:**
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- ✅ Inventory (28 sprites)
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- ✅ Health bar
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- ✅ Stamina bar
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- ✅ Tool selector
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---
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## ❌ **ŠTA ŠE MANJKA ZA DEMO (MINIMAL):**
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### **PRIORITY 1: FARM BUILDINGS (15 slik) - HIGH:**
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**1. Kai's House (5 slik):**
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- [ ] House exterior (front view)
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- [ ] House door (open state)
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- [ ] House door (closed state)
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- [ ] House roof (separate layer for depth)
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- [ ] House interior background (optional)
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**2. Small Barn (3 slike):**
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- [ ] Barn exterior (ruined state)
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- [ ] Barn door
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- [ ] Hay pile inside (optional)
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**3. Well (4 slike):**
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- ✅ Already exists! (animated, 4 frames)
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- Check if in correct format
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**4. Fence (3 slike):**
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- [ ] Fence post (vertical)
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- [ ] Fence post (horizontal)
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- [ ] Fence corner piece
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---
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### **PRIORITY 2: TOWN ASSETS (25 slik) - HIGH:**
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**5. Shop Counter Building (8 slik):**
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- [ ] Small shop exterior
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- [ ] Shop counter (where Gronk stands)
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- [ ] Shop roof
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- [ ] Shop sign (hanging)
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- [ ] Shop door (open/closed)
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- [ ] Shop window
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- [ ] Shelf background (behind counter)
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- [ ] Counter top surface
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**6. Town Ground Tiles (10 slik):**
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- [ ] Cobblestone path (4 variants)
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- [ ] Dirt road (3 variants)
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- [ ] Stone tiles (3 variants)
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- **Note:** Keep simple, just paths to shop
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**7. Town Props (7 slik):**
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- [ ] Signpost (pointing to shop)
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- [ ] Lamppost (street light)
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- [ ] Town well (different from farm well)
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- [ ] Barrel (decoration)
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- [ ] Crate (decoration)
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- [ ] Wooden bench
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- [ ] Town gate (marks trial boundary)
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---
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### **PRIORITY 3: FARM PROPS (10 slik) - MEDIUM:**
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**8. Farm Tools/Props:**
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- [ ] Scarecrow (keeps birds away)
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- [ ] Wooden crate (storage)
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- [ ] Watering can (prop, not tool)
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- [ ] Seed bag (prop)
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- [ ] Compost bin
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- [ ] Tool shed (small)
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- [ ] Wheelbarrow
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- [ ] Flower bed (decoration)
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- [ ] Beehive (honey production)
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- [ ] Chicken coop (small, no chickens yet)
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---
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### **PRIORITY 4: UI ENHANCEMENTS (8 slik) - LOW:**
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**9. Shop UI:**
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- [ ] Shop panel background
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- [ ] Buy button
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- [ ] Sell button
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- [ ] Price tag display
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- [ ] Inventory to shop arrow
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- [ ] Currency counter (gold icon)
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**10. Trial Mode UI:**
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- [ ] "LOCKED - Purchase Full Game" overlay
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- [ ] Trial mode indicator (top corner)
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---
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## 📊 **DEMO MISSING ASSETS SUMMARY:**
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| Category | Sprites | Priority | Time |
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|----------|---------|----------|------|
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| **Farm Buildings** | 15 | HIGH | 2-3 hours |
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| **Town Assets** | 25 | HIGH | 4-5 hours |
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| **Farm Props** | 10 | MEDIUM | 2 hours |
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| **UI Enhancements** | 8 | LOW | 1-2 hours |
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| **TOTAL** | **58** | - | **9-12 hours** |
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---
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## 🎯 **DEMO MVP - BARE MINIMUM (40 slik):**
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**For basic playable demo:**
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- ✅ Farm Buildings (15) - HIGH
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- ✅ Town Counter (15 of 25) - Shop + counter only
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- ⚠️ Farm Props (5 of 10) - Scarecrow, crate, shed, wheelbarrow, compost
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- ⚠️ Shop UI (5 of 8) - Buy/sell only
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**ABSOLUTE MINIMUM: 40 sprites**
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**Time: 6-8 hours work**
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---
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## 📅 **PRODUCTION SCHEDULE:**
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### **TODAY/TOMORROW (Jan 8-9):**
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**Phase 1: Farm Buildings (15 slik, 2-3h)**
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- [ ] Kai's house (5)
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- [ ] Small barn (3)
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- [ ] Check well (4 - might exist)
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- [ ] Fence pieces (3)
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### **THIS WEEKEND (Jan 10-12):**
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**Phase 2: Town Counter (15 slik, 3-4h)**
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- [ ] Shop building (8)
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- [ ] Basic town tiles (4 of 10 - just paths)
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- [ ] Essential props (3 of 7 - sign, lamppost, gate)
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### **NEXT WEEK (Jan 13-14):**
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**Phase 3: Polish (13 slik, 3-4h)**
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- [ ] Farm props (5 essential)
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- [ ] Shop UI (5)
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- [ ] Trial boundary (3)
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---
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## ✅ **DEMO CHECKLIST (Priority Order):**
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### **ABSOLUTELY MUST HAVE (Blocks demo):**
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- [ ] Kai's house (5)
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- [ ] Shop counter building (8)
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- [ ] Shop UI (5)
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- [ ] Town path tiles (4)
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- [ ] Farm fence (3)
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**MINIMUM VIABLE: 25 sprites**
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### **HIGHLY RECOMMENDED (Polish demo):**
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- [ ] Small barn (3)
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- [ ] Farm props (5 - scarecrow, crate, shed, etc.)
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- [ ] Town props (3 - sign, lamppost, gate)
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- [ ] Town ground variety (6 more tiles)
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**COMPLETE DEMO: +17 = 42 total**
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### **NICE TO HAVE (Can add later):**
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- [ ] More farm decorations (5)
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- [ ] More town decorations (4)
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- [ ] Trial mode UI polish (3)
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- [ ] Additional shop elements (4)
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**FULL POLISH: +16 = 58 total**
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---
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## 🎮 **DEMO GAMEPLAY FLOW:**
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**1. START (Farm):**
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- Kai wakes up near house
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- Tutorial: "Use WASD to move"
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- Tutorial: "Press E near well to get water"
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**2. FARMING:**
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- Tutorial: "Equip Hoe, click soil to till"
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- Tutorial: "Plant seeds (from starting chest)"
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- Tutorial: "Water crops daily"
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- Tutorial: "Harvest when ready"
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**3. TOWN:**
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- Tutorial: "Follow path to town"
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- Reach shop counter
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- Gronk: "Welcome! Sell crops here!"
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- Tutorial: "Sell crops for gold"
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- Tutorial: "Buy more seeds"
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**4. TRIAL LIMIT:**
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- Try to explore beyond → Fog wall
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- Message: "Purchase full game to explore!"
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- Trial continues indefinitely on farm
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---
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## 🚀 **IMMEDIATE ACTION:**
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**START NOW - Kai's House (5 sprites, ~1 hour):**
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1. Generate simple cottage exterior
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2. Add door (closed state)
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3. Add roof layer
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4. Test in game
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5. Adjust if needed
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**REFERENCE:**
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- Use `/assets/references/buildings/` for style
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- Cult of the Lamb aesthetic
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- Dark-chibi noir style
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- Thick black outlines
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---
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## 📊 **REVISED TIMELINE:**
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| Phase | Assets | Time | Status |
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|-------|--------|------|--------|
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| **Current** | 698 | - | ✅ Complete |
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| **Demo Add** | 58 | 9-12h | ❌ Missing |
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| **Demo Total** | 756 | - | 92% ready |
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| **Faza 1** | +737 | 15-19 weeks | Later |
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| **Faza 2** | +280 | 5-6 weeks | Much later |
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---
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**CORRECTED PRIORITY:**
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1. ✅ **DEMO (NOW):** Farm + Town counter (58 slik)
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2. ⏸️ **FAZA 1 (later):** Biomes + full town (737 slik)
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3. ⏸️ **FAZA 2 (much later):** Multiplayer (280 slik)
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---
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**HVALA ZA POPRAVEK! Demo focus je farm + shop counter!** 🏡🏪
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