✅ Electron Forge Integration - Popravil Electron s Electron Forge (require bug fix) - Igra sedaj deluje v aplikaciji (npm start) - Dodal launch-game.sh launcher script - Dodal run-server.sh za browser fallback - Dokumentacija: HOW_TO_RUN.md ✅ Character References Organization - Premaknil reference slike iz reference_images/ v assets/slike/ - Ustvaril podmape: kai/, ana/, gronk/, zombiji/ - Dodal README.md v vsako podmapo - Posodobil CHARACTER_REFERENCES.md: * Nova folder struktura * Ana sekcija (living & zombie verzije) * Zombiji sekcija (basic, hybrids, special) * TODO lista za manjkajoče reference - Dodal FOLDER_STRUCTURE.md za vizualni pregled 📁 Nova struktura: assets/slike/kai|ana|gronk|zombiji/ Status: Production ready - igra deluje v Electron app! 🚀
80 lines
2.5 KiB
Markdown
80 lines
2.5 KiB
Markdown
# 📁 Character References - Struktura Map
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Organizirana struktura za vse character reference slike v `assets/slike/`.
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**Lokacija:** `/Users/davidkotnik/repos/novafarma/assets/slike/`
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```
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assets/slike/
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├── CHARACTER_REFERENCES.md # Master pregled vseh karakterjev
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│
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├── kai/ # 🧑 GLAVNI IGRALNI KARAKTER
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│ ├── MASTER_KAI.png # ✅ Master reference
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│ └── README.md # Opis kaj gre v to mapo
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│
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├── ana/ # 👩 KAIJEVA PUNCA
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│ └── README.md # ⚠️ TODO: Potrebne reference slike
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│ # - Living version (flashbacks)
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│ # - Zombie version (boss fight)
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│
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├── gronk/ # 🧙 DARK MAGIC MENTOR
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│ ├── MASTER_GRONK.png # ✅ Master reference
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│ └── README.md # Opis kaj gre v to mapo
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│
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└── zombiji/ # 🧟 VSI ZOMBIJI
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└── README.md # ⚠️ TODO: Potrebne reference slike
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# - Basic types (normal, fast, tank, spitter)
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# - Alpha hybrids (animal fusions)
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# - Special zombies (bosses)
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```
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---
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## ✅ Status
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| Karakter | Master Reference | Status |
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|----------|-----------------|--------|
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| **Kai** | ✅ MASTER_KAI.png | Popoln |
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| **Gronk** | ✅ MASTER_GRONK.png | Popoln |
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| **Ana (Living)** | ❌ TODO | Manjka |
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| **Ana (Zombie)** | ❌ TODO | Manjka |
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| **Zombiji (Basic)** | ❌ TODO | Manjka |
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| **Zombiji (Hybrids)** | ❌ TODO | Manjka |
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---
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## 🎯 Naslednji Koraki
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### Prioriteta 1: Ana Reference
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1. Generiraj Ana - Living version (za flashback scene)
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2. Generiraj Ana - Zombie version (za boss fight)
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3. Shrani v `ana/` mapo
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### Prioriteta 2: Basic Zombies
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1. Normal Zombie (standardni shambler)
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2. Fast Zombie (runner)
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3. Tank Zombie (heavy)
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4. Spitter Zombie (acid/distance)
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5. Shrani v `zombiji/` mapo
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### Prioriteta 3: Alpha Hybrids
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1. Bear-Zombie
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2. Wolf-Zombie
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3. Boar-Zombie
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4. Deer-Zombie
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5. Cryptid-Zombies (Bigfoot, Wendigo, etc.)
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6. Shrani v `zombiji/` mapo
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---
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## 📝 Pravila
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- **VSE** character assets morajo slediti master reference slikam
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- **Konsistentnost** je kritična - isti karakter mora biti prepoznaven v vseh animacijah
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- **Folder organization** - vsak karakter ima svojo mapo
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- **README** v vsaki mapi pojasnjuje vsebino in stil
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---
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**Last Updated:** 31.12.2025
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