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🌿🍄🌺 SPECIAL CROPS - Complete Reference

Cannabis, Magic Mushrooms, & Mesojedka
Datum: 2026-01-04 21:13
Faza 1 Priority Crops


🌿 CANNABIS (MARIHUANA)

Overview:

  • 7 Unique Strains
  • 96 Total Sprites (32 per main strain)
  • High-profit crop (+300% normal vegetables)
  • Risk/Reward mechanics (police raids!)
  • Phase 1 Priority

STRAINS:

1. HEMP (Industrial)

Purpose: Crafting material
THC: Low (<0.3%)
Sprites: 32 (8 growth stages × 4 seasons)

Uses:

  • Rope (crafting)
  • Cloth (tailoring)
  • Paper (writing)
  • Building material (hempcrete)

Effects: None (industrial use only)
Price: 15g per harvest
Legal Status: Legal (agricultural)


2. 7-LEAF (Classic High THC)

Purpose: Recreational
THC: High (18-22%)
Sprites: 32

Effects:

  • Relaxation (-10% stress)
  • Time dilation (slower perception)
  • Creative boost (+10% crafting ideas)
  • Movement -15% (lazy effect)
  • Screen slightly blurry

Duration: 10 minutes
Price: 40g per harvest
Legal Status: ⚠️ Illegal (fine 500g if caught)


3. PURPLE HAZE (Legendary)

Purpose: Euphoric/Creative
THC: Very High (24-28%)
Sprites: 32

Effects:

  • Euphoria (+happiness buff)
  • Creativity boost (+20% crafting speed!)
  • Color saturation +30% (vibrant visuals)
  • Giggles (random laugh sounds)
  • Ideas pop randomly (quest hints!)
  • Movement -20%

Duration: 15 minutes
Price: 60g per harvest
Legal Status: ⚠️ Illegal (fine 800g)


4. NORTHERN LIGHTS (Additional Strain)

Purpose: Sleep aid
THC: Medium (15-18%)

Effects:

  • Drowsiness (sleep meter fills faster)
  • Stress relief (-20%)
  • Healing boost (+5 HP regen)
  • Movement -10%

Price: 35g


5. SOUR DIESEL (Additional Strain)

Purpose: Energy boost
THC: High (20-24%)

Effects:

  • Energy (+10% stamina regen)
  • Focus (+5% accuracy)
  • Speed +5% (opposite of normal!)
  • Alertness (see enemies earlier)

Price: 45g


6. OG KUSH (Additional Strain)

Purpose: Pain relief
THC: High (19-23%)

Effects:

  • Pain relief (damage -10%)
  • Relaxation
  • Appetite boost (eat more, gain more health)
  • Movement -15%

Price: 50g


7. WHITE WIDOW (Additional Strain)

Purpose: Balanced hybrid
THC: Medium-High (17-21%)

Effects:

  • Balanced (all minor effects)
  • +5% to all skills temporarily
  • No movement penalty
  • Good for beginners

Price: 40g


CANNABIS MECHANICS:

Growing:

  • 8 Growth Stages: Seed → Sprout → Veg (early/mid/late) → Flower (early/mid/late) → Harvest
  • Seasonal: Best in Spring/Summer
  • Water: Medium needs
  • Space: 1 tile per plant
  • Time: 14 in-game days

Harvesting:

  • Yield: 3-5 buds per plant
  • Quality: Affected by water, season, care
  • Drying: Must dry 2 days before smoking
  • Seeds: 1-2 seeds per harvest (replant!)

Processing:

  • Dry buds → Smokeable
  • Extract to oil → Stronger effects
  • Cook into edibles → Longer duration
  • Make hash → Concentrated

Risk System:

Police Patrols:

  • Random chance each day (5%)
  • Higher risk if farm is visible from road
  • Can hide crops:
    • Underground grow room
    • Camouflage with other plants
    • Basement/attic

If Caught:

  • Fine: 500g-1,000g
  • Confiscation of ALL cannabis
  • Temporary police surveillance (3 days)

Late-Game:

  • Unlock "Medicinal License" (5,000g)
  • Growing becomes legal!
  • Can sell to dispensary (+50% price)

🍄 MAGIC MUSHROOMS (ČAROBNE GOBE)

Overview:

  • 6 Unique Varieties
  • 96 Total Sprites (16 per variety × 6 stages)
  • VERY high-profit (+400% normal crops!)
  • Psychoactive visual effects
  • Phase 1 Priority

VARIETIES:

1. PSILOCYBE CUBENSIS (Golden Teacher)

Potency: Medium (0.6-0.8% psilocybin)
Sprites: 16 (growth stages)

Visual Effects:

  • Mild trails behind objects
  • Colors slightly enhanced (+10% saturation)
  • Patterns in textures (breathing walls)
  • Friendly hallucinations

Mental Effects:

  • Deep thoughts (random philosophy quotes)
  • Emotional openness
  • Time dilation (mild)
  • Giggles

Duration: 4-6 hours
Price: 50g per mushroom
Best For: Beginners


2. AMANITA MUSCARIA (Fly Agaric)

Potency: Low-Medium (muscimol, not psilocybin)
Appearance: ICONIC red cap + white dots!
Sprites: 16

Visual Effects:

  • Size distortion (Mario-style!)
  • Objects look bigger/smaller
  • Bright, cartoon-like colors
  • Floating feeling

Mental Effects:

  • Dreamlike state
  • Confusion (-10% accuracy)
  • Sleepiness
  • Euphoria

Duration: 6-8 hours
Price: 40g
Note: Different chemistry (muscimol vs psilocybin)


3. PSILOCYBE AZURESCENS (Blue Meanies)

Potency: VERY HIGH (1.8% psilocybin!)
Sprites: 16

Visual Effects:

  • Intense trails (long afterimages)
  • Color shifting (rainbow hues)
  • Geometric patterns everywhere
  • Reality warping (wavy)

Mental Effects:

  • Ego dissolution
  • Profound insights (quest clues!)
  • Time completely lost
  • Overwhelming if too much

Duration: 6-8 hours
Price: 80g per mushroom
Warning: For experienced users only!


4. PSILOCYBE SEMILANCEATA (Liberty Caps)

Potency: Medium-High (0.9-1.2%)
Appearance: Small pointy cap
Sprites: 16

Visual Effects:

  • Nature enhanced (trees breathe)
  • Fractal patterns
  • Enhanced colors
  • Dancing lights

Mental Effects:

  • Giggly, euphoric
  • Connected to nature
  • Creative thoughts
  • Mild confusion

Duration: 4-5 hours
Price: 55g


5. PSILOCYBE CYANESCENS (Wavy Caps)

Potency: High (1.0-1.5%)
Appearance: Wavy cap edge
Sprites: 16

Visual Effects:

  • WAVY effect (entire screen undulates!)
  • Objects melt and reform
  • Color trails
  • Liquid-like movement

Mental Effects:

  • Deep introspection
  • Emotional release
  • Time loss
  • Body high

Duration: 5-7 hours
Price: 65g


6. PSILOCYBE CUBENSIS "PENIS ENVY"

Potency: EXTREME (2.0-2.5%! Strongest!)
Appearance: Thick stem, small cap
Sprites: 16

Visual Effects:

  • REALITY-BENDING
  • Complete visual distortions
  • Entity encounters (NPCs look strange)
  • Kaleidoscope vision
  • Objects morph and change

Mental Effects:

  • Ego death
  • Mystical experiences
  • Timelessness
  • Can be overwhelming

Duration: 8-10 hours!
Price: 100g per mushroom!
Warning: ⚠️ VERY STRONG - Save before consuming!


MUSHROOM MECHANICS:

Growing:

  • 6 Growth Stages: Spore → Pin → Baby → Young → Mature → Old
  • Substrate: Requires special soil (manure + straw)
  • Environment: Dark, humid (basement/cave ideal)
  • Temperature: Cool (10-20°C)
  • Time: 21 in-game days

Harvesting:

  • Yield: 10-30 mushrooms per flush
  • Flushes: 3-4 harvests from same substrate!
  • Drying: Must dry before storing
  • Spores: Collect from mature caps (replant!)

Consumption:

  • Raw: Eat directly (fastest onset)
  • Tea: Brew for easier stomach
  • Chocolate: Mix for taste (delays onset)
  • Microdose: Tiny amounts for creativity (no visuals)

Dosing:

  • Microdose: 0.1-0.3g (no trip, just mood boost)
  • Threshold: 0.5g (mild effects)
  • Light Trip: 1-1.5g (gentle visuals)
  • Moderate Trip: 2-3g (full experience)
  • Heavy Trip: 3.5-5g+ (intense, reality-bending)
  • "Heroic Dose": 5g+ Penis Envy (⚠️ extreme!)

Trip Stages:

  1. Come-up (30-60 min): Giggles, energy, anticipation
  2. Peak (2-4 hours): Full visuals, insights
  3. Plateau (1-2 hours): Sustained effects
  4. Come-down (2-3 hours): Gradual return
  5. Afterglow (next day): Clarity, peace

Visual System (In-Game):

// Screen effects based on dose
- Light: +10% saturation, mild trails
- Moderate: +30% saturation, patterns, breathing
- Heavy: +50% saturation, warping, fractals, color shifts
- Heroic: Reality breaks, kaleidoscope, entities

Risk:

  • Illegal (like cannabis)
  • Higher fine if caught (1,000g)
  • "Bad trip" risk if stressed (negative effects)
  • Can unlock "Mycology License" late-game

🌺 MESOJEDKA (CARNIVOROUS PLANT)

Overview:

  • Defense Plant (Mario-style!)
  • 5 Growth Stages
  • Auto-attacks enemies
  • Feeds on meat
  • ALREADY IMPLEMENTED in code!

GROWTH STAGES:

Stage 1: Seed 🌱

  • Size: 0.2x
  • Damage: 0
  • Range: 0
  • Status: Baby, can't attack

Stage 2: Sprout 🌿

  • Size: 0.4x
  • Damage: 0
  • Range: 0
  • Status: Young, growing

Stage 3: Young Plant 🪴

  • Size: 0.6x
  • Damage: 10
  • Range: 100 pixels
  • Status: CAN ATTACK!

Stage 4: Adult Plant 🌺

  • Size: 0.8x
  • Damage: 25
  • Range: 150 pixels
  • Status: Strong defender, can harvest

Stage 5: GIANT CARNIVOROUS FLOWER 🌸

  • Size: 1.5x (HUGE!)
  • Damage: 50
  • Range: 200 pixels
  • Status: MAXIMUM POWER! 👑

FEEDING SYSTEM:

Meat Types:

Meat Nutrition Growth Boost Rarity
Zombie Flesh 10 1.0x Common
Mutant Meat 25 1.5x Uncommon
Boss Meat 50 2.0x Rare
Legendary Meat 100 3.0x Legendary

Hunger System:

  • Starts at 100%
  • Decreases 5% per hour
  • Dies at 0% hunger! ⚠️
  • Feed regularly to keep alive!

Growth:

  • Feeding gives +10% growth (×boost)
  • Passive growth: 0.1% per second (if hunger >50%)
  • Needs 100% growth to evolve to next stage

COMBAT MECHANICS:

Attack Pattern:

  • Auto-attacks nearest enemy in range
  • Attack cooldown: 2 seconds
  • CHOMP animation (bite!)
  • Screen shake on Stage 5 attacks!

Damage Output:

  • Stage 3: 10 damage (kills basic zombies in 3 hits)
  • Stage 4: 25 damage (2-hit kill)
  • Stage 5: 50 damage (one-shot basic enemies!)

Defense Strategy:

  • Plant around farm perimeter
  • Stage 5 in corners (max coverage)
  • Feed after battles (they get hungry!)

HARVEST SYSTEM:

Can harvest at Stage 4+

Rewards by Stage:

Stage 4 (Adult):

  • 5-10 Petals (crafting material)
  • 1 Seed (replant!)

Stage 5 (Giant):

  • 15-25 Petals
  • 2-4 Seeds
  • 10% chance: Legendary Nectar (rare potion ingredient!)

Bonus:

  • +1 petal per enemy killed

Uses:

  • Petals: Potion crafting (berserk potions!)
  • Seeds: Replant or sell
  • Nectar: Ultimate healing potion base

STRATEGY TIPS:

  1. Early Game:

    • Plant 2-3 young mesojedke near tent
    • Feed zombie flesh from kills
    • Protects while you sleep!
  2. Mid Game:

    • Upgrade to Stage 4-5
    • Ring of defense around farm
    • Feed mutant meat for fast growth
  3. Late Game:

    • Giant mesojedke army!
    • Harvest for potion materials
    • Boss meat = ultra-fast growth

Pro Tip: Mesojedke + Cannabis farm = Perfect defense! Enemies get confused by weed smoke, then eaten by plants! 😂🌿🌺


📊 COMBINED PRODUCTION PLAN:

Phase 1 Special Crops:

Crop Varieties Sprites Time Priority
Cannabis 7 strains 224 3h 🔴 HIGH
Magic Mushrooms 6 types 96 1.5h 🔴 HIGH
Mesojedka 5 stages 60 1h 🟡 MED
TOTAL 18 380 5.5h -

🎮 GAMEPLAY SYNERGY:

Early Game Loop:

  1. Plant wheat (food/income)
  2. Plant Cannabis (hidden, high profit)
  3. Plant Mesojedka (defense)
  4. Fight zombies → feed meat to Mesojedka
  5. Harvest Cannabis → sell for 3x profit!
  6. Use profit to expand farm

Mid-Game:

  1. Unlock mushroom growing (basement)
  2. Grow Magic Mushrooms (4x profit!)
  3. Trip on mushrooms → get quest hints from visions!
  4. Level up Mesojedke to Stage 5
  5. Automate defense

Late-Game:

  1. Get Cannabis license (legal!)
  2. Mass mushroom farm
  3. Army of Giant Mesojedke
  4. Ultimate profit + ultimate defense!

STATUS:

Feature Code Assets Status
Cannabis TODO TODO Phase 1
Magic Mushrooms TODO TODO Phase 1
Mesojedka DONE ⚠️ Partial Implemented!

Mesojedka sistem JE ŽE V IGRI! (src/systems/MesojedkeSystem.js)
Cannabis & Mushrooms: Ready za Phase 1 generation! 🌿🍄


Shranjeno za po demotu! 📝

Gremo zdaj na demo UI? 😊