✅ COMPLETE BIOME NPC COVERAGE (166 NPCs): - Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style) - Phase 2 Magical Biomes: 80 NPCs (diversos stilov) - Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai) ✅ CREATURE GENERATION START (22/109): - Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow) - Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama) - Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.) 📚 DOCUMENTATION: - Updated GAME_BIBLE.md with complete creature catalog (109 total) - Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md - Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md - Updated BIOME spreadsheets 📁 ORGANIZATION: - Created /assets/references/creatures/ structure - Organized all NPCs by biome - Reference style strategy defined 🎯 PROGRESS: - Master References: 188 images generated today - 68% of total creature/NPC work complete! - Quota exhausted (resets 22:01) but amazing progress! Next: Complete remaining creatures (87+) after quota reset
91 lines
1.9 KiB
Markdown
91 lines
1.9 KiB
Markdown
# GOTHIC HOUSE MASTER REFERENCE
|
|
|
|
**File:** `gothic_house_reference.png`
|
|
**Type:** Residential Building Reference
|
|
**Style:** Dark Gothic Chibi
|
|
|
|
---
|
|
|
|
## **MASTER STANDARD FOR ALL HOUSES**
|
|
|
|
This gothic house is the **DEFINITIVE REFERENCE** for all residential buildings in the game.
|
|
|
|
---
|
|
|
|
## **VISUAL DNA:**
|
|
|
|
### **Core Elements:**
|
|
- **Dark gray wood** `#2C2C3C`
|
|
- **Thick 5px black outlines** (smooth, NOT pixel art)
|
|
- **Purple glow windows** `#8B4789`
|
|
- **Dark shingle roof** `#1A1A2E`
|
|
- **Mystical atmosphere**
|
|
- **Isometric 3/4 view**
|
|
|
|
### **Style Requirements:**
|
|
✅ Smooth anti-aliased lines (film-quality)
|
|
✅ Cel shading with depth
|
|
✅ Chibi proportions
|
|
✅ Transparent background
|
|
✅ 160x160px optimal size
|
|
|
|
---
|
|
|
|
## **USE FOR:**
|
|
|
|
1. **All Residential Houses** - Starter homes, NPC houses
|
|
2. **Town Buildings** - Shops, services (with modifications)
|
|
3. **Special Buildings** - Churches, museums (gothic style)
|
|
4. **Biome Variations** - Keep same style, adapt colors/details
|
|
|
|
---
|
|
|
|
## **BIOME ADAPTATIONS:**
|
|
|
|
### **Forest Biome:**
|
|
- Add green moss on walls `#228B22`
|
|
- Vines on corners
|
|
- Keep dark gothic base
|
|
|
|
### **Desert Biome:**
|
|
- Lighter weathered wood `#4A4A5C`
|
|
- Sand at base
|
|
- Keep gothic structure
|
|
|
|
### **Winter Biome:**
|
|
- White snow on roof edges
|
|
- Icicles hanging
|
|
- Keep dark gothic aesthetic
|
|
|
|
### **All Other Biomes:**
|
|
- ALWAYS maintain gothic dark style
|
|
- Only add biome-specific details
|
|
- Never change core visual DNA
|
|
|
|
---
|
|
|
|
## **FORBIDDEN:**
|
|
|
|
❌ Bright/warm colors for main structure
|
|
❌ Pixel art style
|
|
❌ Simple/flat designs
|
|
❌ Non-gothic aesthetics
|
|
|
|
---
|
|
|
|
## **QUALITY CHECK:**
|
|
|
|
Every house MUST:
|
|
1. ✅ Match dark gray color palette
|
|
2. ✅ Have thick smooth outlines
|
|
3. ✅ Show purple window glow
|
|
4. ✅ Maintain gothic atmosphere
|
|
5. ✅ Use transparent PNG
|
|
6. ✅ Match reference proportions
|
|
|
|
---
|
|
|
|
**Status:** MASTER REFERENCE - DO NOT MODIFY
|
|
**Created:** 2026-01-05
|
|
**Purpose:** Universal house standard for all 27 towns
|