✅ ADDED TO REFERENCES: 📁 /assets/references/buildings/ (NEW): - generator.png (power generator reference) - mine_entrance.png (cave entrance reference) - population_board.png (statistics board) - storage_shed.png (storage building) - README.md (building style guide) 📁 /assets/references/npcs/zombie_statistician/ (NEW): - master_reference.png (office zombie design) - README.md (character documentation) 📁 /assets/references/npcs/electrician/ (EXISTING): - master_reference.png (electrician with tools) - README.md (already documented) 🎯 PURPOSE: - Central reference library for all game assets - Style consistency across development - Quick reference for future sprite generation - Documentation for character/building specs 📊 REFERENCE LIBRARY STATUS: - NPCs: 3 documented (Electrician, Zombie Statistician, Tehnik) - Buildings: 4 core structures documented - Complete with READMEs for all ✅ All references follow Style 32 Dark-Chibi Noir! 🎨
44 lines
1.0 KiB
Markdown
44 lines
1.0 KiB
Markdown
# 🏗️ BUILDINGS REFERENCE FOLDER
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**Created:** January 10, 2026, 00:38 CET
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**Purpose:** Master reference sprites for all buildings and structures
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## 📁 CONTENTS
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**Generator System:**
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- `generator.png` - Industrial power generator (3x3 tiles)
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- `population_board.png` - Statistics chalkboard
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**Mine System:**
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- `mine_entrance.png` - Procedural mine cave entrance (3x2 tiles)
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**Storage:**
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- `storage_shed.png` - Wooden storage building (2x2 tiles)
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## 🎨 STYLE NOTES
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All buildings follow **Style 32 Dark-Chibi Noir**:
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- Thick black outlines ✅
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- Cel-shaded rendering ✅
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- Post-apocalyptic weathering ✅
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- Top-down 3/4 isometric view ✅
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- Transparent backgrounds ✅
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## 📊 USAGE
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These references serve as:
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1. **Style consistency** - Match this aesthetic for new buildings
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2. **Size reference** - Tile dimensions for map placement
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3. **Color palette** - Noir dark tones with industrial greys
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4. **Detail level** - Amount of weathering and decay
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---
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**Status:** ✅ Reference library complete!
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**Last Updated:** January 10, 2026
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