Files
novafarma/assets/references/buildings/GOTHIC_CHURCH_README.md
David Kotnik 247e197ff1 🎨 MASSIVE UPDATE: 166 Biome NPCs + 22 Creatures Generated!
 COMPLETE BIOME NPC COVERAGE (166 NPCs):
- Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style)
- Phase 2 Magical Biomes: 80 NPCs (diversos stilov)
- Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai)

 CREATURE GENERATION START (22/109):
- Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow)
- Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama)
- Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.)

📚 DOCUMENTATION:
- Updated GAME_BIBLE.md with complete creature catalog (109 total)
- Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md
- Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md
- Updated BIOME spreadsheets

📁 ORGANIZATION:
- Created /assets/references/creatures/ structure
- Organized all NPCs by biome
- Reference style strategy defined

🎯 PROGRESS:
- Master References: 188 images generated today
- 68% of total creature/NPC work complete!
- Quota exhausted (resets 22:01) but amazing progress!

Next: Complete remaining creatures (87+) after quota reset
2026-01-06 20:41:38 +01:00

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Markdown

# GOTHIC CHURCH/GRAVEYARD REFERENCE
**File:** `gothic_church_reference.jpg`
**Type:** Building Reference (Church/Mystical House)
**Style:** Smooth cartoon with thick outlines
---
## **VISUAL CHARACTERISTICS:**
### **Building Style:**
- Dark gothic architecture
- Thick black outlines (SMOOTH, not pixel art)
- Multi-level structure with steep roofs
- Dark gray/purple color palette
- Warm lantern lights (yellow/orange glow)
- Purple mystical accents
### **Key Elements:**
- **Gravestones** - "RIP" markers, tilted/weathered
- **Purple Crystals** - mystical gem decorations
- **Lanterns** - hanging decorative lights
- **Steep Roofs** - dark shingle texture
- **Windows** - arched gothic style with purple glow
- **Chimney** - stone tower with crystals on top
- **Snow/Frost** - white accents on edges
### **Color Palette:**
- Building: Dark gray `#2C2C3C`
- Roof: Charcoal `#1A1A2E`
- Accents: Purple `#8B4789`
- Lights: Warm yellow `#FFD700`
- Crystals: Bright purple `#DA70D6`
- Snow: White `#F0F8FF`
---
## **USE CASES:**
1. **Church Building** - Župnik's church restoration
2. **Graveyard Design** - Cemetery layout and gravestones
3. **Mystical Buildings** - Fantasy/gothic structures
4. **Night Scenes** - Lighting and atmosphere
5. **Crystal/Gem Props** - Decorative elements
---
## **STYLE NOTES:**
**Perfect master reference for:**
- Gothic architecture
- Smooth cartoon outlines (NOT pixel art)
- Atmospheric lighting
- Mystical/magical elements
- Graveyard props
This reference demonstrates the EXACT smooth line quality we want for all gothic/church buildings in the game.
---
**Added:** 2026-01-05
**Source:** User-provided reference
**Status:** Master reference for gothic buildings