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novafarma/assets/maps 🟣/TILED_GUIDE.md
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📂 /tiled/
├── maps 🟣 (1 file)
├── tilesets 🟣 (1 file)
├── tutorials 🟣 (1 file)
└── TODO 🟣 (2 files)

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2026-01-03 17:04:18 +01:00

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# 🗺️ TILED QUICK START GUIDE - Base Farm
## Kako začeti risati v Tiledu
### 1. **GROUND LAYER** (osnova)
Najprej izberite Ground layer in napolnite z travo:
**Kako:**
1. Desno → Layers panel → klik na "Ground"
2. Levo spodaj → Tilesets panel → izberi "farm_grass"
3. Klikni na grass tile (zelena trava)
4. Toolbar → Bucket Fill tool (Shift+F) ALI Stamp Brush (B)
5. Klikni na mapo → polni s travo
**Shortcut:**
- `B` = Stamp Brush (riši tile po tile)
- `F` = Bucket Fill (zapolni celotno območje)
---
### 2. **DODAJ POTI** (dirt paths)
Poti med zgradbeami:
1. Ground layer še aktiven
2. Izberi farm_soil tileset
3. Stamp Brush (B)
4. Nariši poti - npr. horizontalno skozi center
---
### 3. **STRUCTURES LAYER** (zgradbe)
Prestavi se na Structures layer:
1. Desno → Layers → klik "Structures"
2. Tilesets → farm_buildings
3. Izberi farmhouse tile
4. Postavi na mapo (center, ~x:16, y:12)
5. Repeat za barn, shed
**Pozor:** Buildings so lahko večji kot 1 tile!
---
### 4. **OBJECTS LAYER** (drevesa, dekoracije)
Dodaj drevesa:
1. Layers → "Objects"
2. Tilesets → farm_trees
3. Izberi tree tile
4. Postavi 3-5 dreves naokoli
---
### 5. **COLLISION LAYER** (za collision detection)
Označi kaj je ovira:
1. Layers → "Collision"
2. Izberi special collision tile (rdeč kvadrat)
3. Označi zgradbe, drevesa, ograje
---
### 6. **SHRANJVANJE**
- `Ctrl+S` ALI File → Save
---
## 🎨 MINI DEMO LAYOUT
```
Ground Layer: (grass = 1, soil = 257)
[1,1,1,1,1,1,257,257,1,1,1,1] <- top: grass + soil path
[1,1,1,1,1,1,257,257,1,1,1,1]
[1,1,1,1,1,1,257,257,1,1,1,1]
Structures Layer: (farmhouse = 262)
[0,0,0,0,0,0,0,0,0,0,0,0]
[0,0,0,262,262,0,0,0,0,0,0,0] <- farmhouse (2x2)
[0,0,0,262,262,0,0,0,0,0,0,0]
Objects Layer: (tree = 272)
[272,0,0,0,0,0,0,0,0,0,272,0] <- trees on edges
[0,0,0,0,0,0,0,0,0,0,0,0]
```
---
## ⌨️ KEYBOARD SHORTCUTS
**Tools:**
- `B` - Stamp Brush (basic drawing)
- `F` - Bucket Fill
- `E` - Eraser
- `R` - Rectangle Select
- `T` - Tile Collision Editor
**Navigation:**
- `Space + Drag` - Pan view
- `Mouse Wheel` - Zoom in/out
- `Ctrl+0` - Reset zoom
**Layers:**
- `Ctrl+Shift+Up/Down` - Move layer up/down
- `Ctrl+G` - Toggle grid
**Other:**
- `Ctrl+S` - Save
- `Ctrl+Z` - Undo
- `Ctrl+Y` - Redo
---
## 💡 TIPS
1. **Start simple** - samo grass + 1 building za test
2. **Use references** - poglejte druge .tmx mape v assets/maps/
3. **Grid snapping** - View → Snap to Grid (ON by default)
4. **Preview** - lahko testirate direktno v Tiledu z Map → Playtest
5. **Collision tiles** - uporabite posebno barvo (npr. rdeč) za collision layer
---
**Sedaj lahko začnete! Odprite Tiled in sledite tem korakom!** 🎨