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novafarma/godot/phases/FAZA_1_FARMA/tilesets/DemoAtlas.tres

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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://demo_atlas_tileset"]
[ext_resource type="Texture2D" uid="uid://terrain_atlas_smooth" path="res://phases/FAZA_1_FARMA/tilesets/TerrainAtlas.png" id="1_atlas"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1"]
texture = ExtResource("1_atlas")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
0:0/0/terrains_peering_bit/bottom_left_corner = 0
0:0/0/terrains_peering_bit/left_side = 0
0:0/0/terrains_peering_bit/top_left_corner = 0
0:0/0/terrains_peering_bit/top_side = 0
0:0/0/terrains_peering_bit/top_right_corner = 0
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 1
8:0/0/terrains_peering_bit/right_side = 1
8:0/0/terrains_peering_bit/bottom_right_corner = 1
8:0/0/terrains_peering_bit/bottom_side = 1
8:0/0/terrains_peering_bit/bottom_left_corner = 1
8:0/0/terrains_peering_bit/left_side = 1
8:0/0/terrains_peering_bit/top_left_corner = 1
8:0/0/terrains_peering_bit/top_side = 1
8:0/0/terrains_peering_bit/top_right_corner = 1
0:8/0 = 0
0:8/0/terrain_set = 0
0:8/0/terrain = 2
0:8/0/terrains_peering_bit/right_side = 2
0:8/0/terrains_peering_bit/bottom_right_corner = 2
0:8/0/terrains_peering_bit/bottom_side = 2
0:8/0/terrains_peering_bit/bottom_left_corner = 2
0:8/0/terrains_peering_bit/left_side = 2
0:8/0/terrains_peering_bit/top_left_corner = 2
0:8/0/terrains_peering_bit/top_side = 2
0:8/0/terrains_peering_bit/top_right_corner = 2
8:8/0 = 0
8:8/0/terrain_set = 0
8:8/0/terrain = 3
8:8/0/terrains_peering_bit/right_side = 3
8:8/0/terrains_peering_bit/bottom_right_corner = 3
8:8/0/terrains_peering_bit/bottom_side = 3
8:8/0/terrains_peering_bit/bottom_left_corner = 3
8:8/0/terrains_peering_bit/left_side = 3
8:8/0/terrains_peering_bit/top_left_corner = 3
8:8/0/terrains_peering_bit/top_side = 3
8:8/0/terrains_peering_bit/top_right_corner = 3
[resource]
tile_size = Vector2i(32, 32)
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Grass"
terrain_set_0/terrain_0/color = Color(0, 1, 0, 1)
terrain_set_0/terrain_1/name = "Dirt"
terrain_set_0/terrain_1/color = Color(0.5, 0.25, 0, 1)
terrain_set_0/terrain_2/name = "Water"
terrain_set_0/terrain_2/color = Color(0, 0, 1, 1)
terrain_set_0/terrain_3/name = "Farm"
terrain_set_0/terrain_3/color = Color(0.5, 0.5, 0.2, 1)
sources/0 = SubResource("TileSetAtlasSource_1")