[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://demo_atlas_tileset"] [ext_resource type="Texture2D" uid="uid://terrain_atlas_smooth" path="res://phases/FAZA_1_FARMA/tilesets/TerrainAtlas.png" id="1_atlas"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1"] texture = ExtResource("1_atlas") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 0:0/0/terrains_peering_bit/bottom_left_corner = 0 0:0/0/terrains_peering_bit/left_side = 0 0:0/0/terrains_peering_bit/top_left_corner = 0 0:0/0/terrains_peering_bit/top_side = 0 0:0/0/terrains_peering_bit/top_right_corner = 0 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 1 8:0/0/terrains_peering_bit/right_side = 1 8:0/0/terrains_peering_bit/bottom_right_corner = 1 8:0/0/terrains_peering_bit/bottom_side = 1 8:0/0/terrains_peering_bit/bottom_left_corner = 1 8:0/0/terrains_peering_bit/left_side = 1 8:0/0/terrains_peering_bit/top_left_corner = 1 8:0/0/terrains_peering_bit/top_side = 1 8:0/0/terrains_peering_bit/top_right_corner = 1 0:8/0 = 0 0:8/0/terrain_set = 0 0:8/0/terrain = 2 0:8/0/terrains_peering_bit/right_side = 2 0:8/0/terrains_peering_bit/bottom_right_corner = 2 0:8/0/terrains_peering_bit/bottom_side = 2 0:8/0/terrains_peering_bit/bottom_left_corner = 2 0:8/0/terrains_peering_bit/left_side = 2 0:8/0/terrains_peering_bit/top_left_corner = 2 0:8/0/terrains_peering_bit/top_side = 2 0:8/0/terrains_peering_bit/top_right_corner = 2 8:8/0 = 0 8:8/0/terrain_set = 0 8:8/0/terrain = 3 8:8/0/terrains_peering_bit/right_side = 3 8:8/0/terrains_peering_bit/bottom_right_corner = 3 8:8/0/terrains_peering_bit/bottom_side = 3 8:8/0/terrains_peering_bit/bottom_left_corner = 3 8:8/0/terrains_peering_bit/left_side = 3 8:8/0/terrains_peering_bit/top_left_corner = 3 8:8/0/terrains_peering_bit/top_side = 3 8:8/0/terrains_peering_bit/top_right_corner = 3 [resource] tile_size = Vector2i(32, 32) terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Grass" terrain_set_0/terrain_0/color = Color(0, 1, 0, 1) terrain_set_0/terrain_1/name = "Dirt" terrain_set_0/terrain_1/color = Color(0.5, 0.25, 0, 1) terrain_set_0/terrain_2/name = "Water" terrain_set_0/terrain_2/color = Color(0, 0, 1, 1) terrain_set_0/terrain_3/name = "Farm" terrain_set_0/terrain_3/color = Color(0.5, 0.5, 0.2, 1) sources/0 = SubResource("TileSetAtlasSource_1")