## New Master Documents (16 files): ### Game Content: - GAME_BIBLE_FINAL_2026.md (5703 lines - Ultimate master bible) - GAME_BIBLE_2026_ULTIMATE.md (All specs + systems) - GAME_BIBLE_2026_MASTER.md (Overview) - BIOMES_ALL_20_COMPLETE.md (All 20 biomes detailed) - STORY_COMPLETE_MASTER.md (Complete story + dialogues) ### Production & Phases: - PRODUCTION_10_FAZAS_FINAL.md (10-phase release roadmap) - DEMO_FAZA1_FAZA2_COMPLETE_GUIDE.md (Assets, NPCs, progression) - DEMO_FAZA1_FAZA2_FINAL.md (Asset counts breakdown) ### Game Systems: - DRUG_EMPIRE_SYSTEM_COMPLETE.md (Cannabis, mushrooms, zombie dealers) - DRUG_SYSTEM_DEMO_F1_F2.md (Phase comparison + BUILD-TO-SPAWN) ### Identity & Features: - HIPODEVIL666_TRADEMARK.md (Brand signature, philosophy) - WHY_SPECIAL.md (10 unique selling points) - ACCESSIBILITY_SLOVENIAN.md (Accessibility + language support) ### Technical: - ELECTRON_STATUS_COMPLETE.md (Desktop app status) - GLASBA_LICENCE_SUMMARY.md (Music + voiceover licenses) ### Session Log: - SESSION_DNEVNIK_JAN_18_2026.md (Development diary) ## Key Highlights: ✅ 20 biomes fully documented ✅ 10-phase release strategy locked ✅ Drug empire system complete (BUILD-TO-SPAWN mechanics) ✅ HIPODEVIL666CITY confirmed (town name) ✅ Accessibility features documented (one-handed mode, color blind) ✅ Full Slovenian voiceover (21 tracks) ✅ Electron desktop app status ✅ Zoombucks currency (replaced €) ✅ Kevin MacLeod music (CC BY 3.0) + attribution ## Total Documentation: - 16 new master files - ~15,000+ lines of documentation - Complete production roadmap - All game systems documented Ready for production! 🚀
47 lines
2.0 KiB
Markdown
47 lines
2.0 KiB
Markdown
# Dnevnik Seje - 18. Januar 2026
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**Čas:** 04:00 - 05:35 (1h 35min)
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**Avtor:** Antigravity (Assistant)
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**Status:** WIP (Work In Progress)
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## Povzetek
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V tej seji smo se osredotočili na popravilo in izboljšanje `GameScene.js`, prehod na WebGL renderer ter implementacijo naprednih kontrol kamere.
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## Opravljeno
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1. **GameScene Restauracija:**
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- Uspešno obnovili manjkajočo definicijo razreda `GameScene`, ki je povzročala zrušitev igre.
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2. **WebGL Implementacija:**
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- Preklopili `game.js` konfiguracijo na `Phaser.WEBGL` namesto `CANVAS`.
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- To omogoča bolj gladko premikanje, `tileSprite` in napredne efekte.
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3. **Napredne Kontrole Kamere:**
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- **Zoom:** Implementiran zoom na kolešček miške (Mouse Wheel).
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- **Premikanje:**
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- S puščicami (Arrow Keys) za natančen premik.
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- Z desnim klikom in vlečenjem (Mouse Drag) za paniranje.
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- **Sledenje:** Kamera sledi Kai-u, dokler igralec ne prevzame nadzora.
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4. **Ozadje (Background):**
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- Odstranili "CSS Background" hack, ki je povzročal desinhronizacijo zooma.
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- Implementirali `Phaser.TileSprite` velikosti 4000x4000px, centriran na zaslon.
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- To teoretično omogoča ozadje "čez cel zaslon" pri vseh zoomih.
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## Trenutne Težave
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- **Črn Zaslon (Background):** Kljub temu, da je `TileSprite` ustvarjen, se ozadje ne izriše pravilno (črn zaslon).
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- Poskusi popravila:
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- Menjava teksture (`grass_tile.png` -> `grass_noir.png` -> Proceduralno).
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- Sprememba Depth (`-1000` -> `-99` -> `-100`).
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- Uporaba proceduralno generirane teksture (Graphics API).
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- **Sum:** Možna težava z WebGL cullingom, alpha kanalom ali specifično Electron varnostno nastavitvijo pri teksturah.
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## Naslednji Koraki
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1. Debugirati, zakaj je TileSprite neviden (poskusiti s preprostim `add.rectangle` ali `add.image` namesto TileSprite za test).
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2. Potrditi delovanje proceduralne teksture.
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3. Zagotoviti, da je trava vidna čez celotno mapo.
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## Ure
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- **Začetek:** 04:00
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- **Konec:** 05:35
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- **Skupaj:** 1h 35min
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