Files
novafarma/GAME_BIBLE_2026_MASTER.md
David Kotnik 8631958ade 📚 MASTER DOCUMENTATION UPDATE - Complete Game Bible & Production Guides
## New Master Documents (16 files):

### Game Content:
- GAME_BIBLE_FINAL_2026.md (5703 lines - Ultimate master bible)
- GAME_BIBLE_2026_ULTIMATE.md (All specs + systems)
- GAME_BIBLE_2026_MASTER.md (Overview)
- BIOMES_ALL_20_COMPLETE.md (All 20 biomes detailed)
- STORY_COMPLETE_MASTER.md (Complete story + dialogues)

### Production & Phases:
- PRODUCTION_10_FAZAS_FINAL.md (10-phase release roadmap)
- DEMO_FAZA1_FAZA2_COMPLETE_GUIDE.md (Assets, NPCs, progression)
- DEMO_FAZA1_FAZA2_FINAL.md (Asset counts breakdown)

### Game Systems:
- DRUG_EMPIRE_SYSTEM_COMPLETE.md (Cannabis, mushrooms, zombie dealers)
- DRUG_SYSTEM_DEMO_F1_F2.md (Phase comparison + BUILD-TO-SPAWN)

### Identity & Features:
- HIPODEVIL666_TRADEMARK.md (Brand signature, philosophy)
- WHY_SPECIAL.md (10 unique selling points)
- ACCESSIBILITY_SLOVENIAN.md (Accessibility + language support)

### Technical:
- ELECTRON_STATUS_COMPLETE.md (Desktop app status)
- GLASBA_LICENCE_SUMMARY.md (Music + voiceover licenses)

### Session Log:
- SESSION_DNEVNIK_JAN_18_2026.md (Development diary)

## Key Highlights:

 20 biomes fully documented
 10-phase release strategy locked
 Drug empire system complete (BUILD-TO-SPAWN mechanics)
 HIPODEVIL666CITY confirmed (town name)
 Accessibility features documented (one-handed mode, color blind)
 Full Slovenian voiceover (21 tracks)
 Electron desktop app status
 Zoombucks currency (replaced €)
 Kevin MacLeod music (CC BY 3.0) + attribution

## Total Documentation:
- 16 new master files
- ~15,000+ lines of documentation
- Complete production roadmap
- All game systems documented

Ready for production! 🚀
2026-01-19 15:40:39 +01:00

100 lines
3.4 KiB
Markdown

# 📖 MRTVA DOLINA (DOLINA SMRTI) - GAME BIBLE 2026 (MASTER)
**Posodobljeno:** 19. Januar 2026
**Verzija:** 6.0 (Unified Master)
---
## 🌟 1. KONCEPT IGRE
**Žanr:** 2.5D Isometric Survival RPG + Farming Sim + Zombie Defense.
**Vzorniki:** Stardew Valley + Project Zomboid + Don't Starve.
**Core Loop:**
1. **Podnevi:** Kmetovanje, raziskovanje, nabiranje surovin, gradnja baze, interakcija z NPC-ji.
2. **Ponoči:** Obramba pred hordami zombijev, preživetje.
3. **Cilj:** Najti ugrabljeno sestro Ano in premagati Troll Kinga.
---
## 📜 2. ZGODBA (Story)
**Glavni Liki:**
- **Kai Marković (14)**: Protagonist (Igralec). Hibrid (odporen na virus).
- **Ana Marković (14)**: Dvojčica. Ugrabljena s strani Troll Kinga.
- **Dr. Krnić**: Zlobni znanstvenik, ustvaril virus.
**Potek:**
- **Prolog:** Izbruh virusa, smrt staršev (Dan 3). Kai ostane sam.
- **Poglavje 1:** Preživetje v "Home Biome" (Grassland). Obnova kmetije.
- **Poglavje 2:** Raziskovanje sosednjih biomov (Forest, Swamp) in reševanje NPC-jev.
- **Poglavje 3:** Odkritje sledi o Ani. Globalno raziskovanje (Dino Valley, Atlantis).
- **Finale:** Chernobyl Reactor Core. Spopad s Troll Kingom. Rešitev Ane.
*(Podrobnosti v: `ZGODBA_CELOTNA.md`)*
---
## 🎮 3. IGRALNI SISTEMI (Gameplay Systems)
### **A. Kmetovanje (Farming)**
- **Pridelki:** 30+ vrst (od Pšenice do Mutiranih Rastlin).
- **Mehanika:** Oranje, sajenje, zalivanje, gnojenje.
- **Mutacije:** Rastline lahko mutirajo v "Alien" verzije (večja vrednost).
### **B. Gradnja (Building)**
- **Baza:** Modularna gradnja (Zidovi, Stolpi, Hiše).
- **Obramba:** Pasti, Turret-i, električne ograje proti zombijem.
- **Dekoracija:** Na stotine predmetov za customizacijo.
### **C. Nadgradnje (Upgrades)**
- **Orodja:** Lesena -> Kamnita -> Železna -> Zlata -> Diamantna -> Radioactive.
- **Skills:** Farming, Combat, Mining, Fishing, Scavenging.
### **D. Vreme & Letni časi**
- **4 Letni časi:** Pomlad, Poletje, Jesen, Zima.
- **Vreme:** Dež (zaliva), Nevihta (strele), Sneg (mraz), Kislinski dež (poškodbe).
### **E. NPC & Social**
- **Villagers:** Vsak ima svojo rutino in zgodbo.
- **Quests:** Naloge za odklepanje receptov in zgodbe.
- **Romance:** Možnost poroke (v kasnejših fazah).
*(Podrobnosti v: `GAME_SYSTEMS_COMPLETE.md`)*
---
## 🌍 4. SVET (World & Biomes)
**Total Biomes: 18**
1. **Grassland** (Start)
2. **Forest** (Lumber)
3. **Swamp** (Toxic)
4. **Desert** (Egyptian)
5. **Snow/Arctic** (Cold)
6. **Volcanic** (Heat)
7. **Crystal Caves** (Mining)
8. **Mushroom Forest** (Alien)
9. **Dino Valley** (Jurassic Theme)
10. **Atlantis** (Underwater)
11. **Chernobyl** (Radioactive - Final Zone)
... in še več.
---
## 💻 5. TEHNIČNI STATUS (Jan 2026)
**Engine:** Phaser 3 (v3.80+) + Electron (Desktop App).
**Renderer:** CANVAS (trenutno default zaradi WebGL težav z ozadjem).
**Lastni Popravki:**
- **Camera:** Zoom, Pan, Follow.
- **Background:** Fixed "Blue Screen" bug -> Solid Green/Texture (WIP).
- **Assets:** Generiranih tisoče slik (AI + Manual edits).
**Znani Bugi:**
- `WebGL TileSprite` nevidnost (rešeno s preklopom na Canvas/Sprite).
- `Lighting` (sence) še niso popolnoma implementirane v Canvasu.
---
## 📅 6. RAZVOJNI DNEVNIK (Zadnji Vnosi)
- **18. Jan 2026:** Popravilo črnega ozadja, implementacija proceduralne trave (delno uspešno), preklop na Canvas.
- **14. Jan 2026:** Focus na Asset Generation (Assets/Slike).
- **10. Jan 2026:** Stabilizacija sistemov.
*(Podrobnosti v: `SESSION_DNEVNIK_JAN_18_2026.md`)*