## New Master Documents (16 files): ### Game Content: - GAME_BIBLE_FINAL_2026.md (5703 lines - Ultimate master bible) - GAME_BIBLE_2026_ULTIMATE.md (All specs + systems) - GAME_BIBLE_2026_MASTER.md (Overview) - BIOMES_ALL_20_COMPLETE.md (All 20 biomes detailed) - STORY_COMPLETE_MASTER.md (Complete story + dialogues) ### Production & Phases: - PRODUCTION_10_FAZAS_FINAL.md (10-phase release roadmap) - DEMO_FAZA1_FAZA2_COMPLETE_GUIDE.md (Assets, NPCs, progression) - DEMO_FAZA1_FAZA2_FINAL.md (Asset counts breakdown) ### Game Systems: - DRUG_EMPIRE_SYSTEM_COMPLETE.md (Cannabis, mushrooms, zombie dealers) - DRUG_SYSTEM_DEMO_F1_F2.md (Phase comparison + BUILD-TO-SPAWN) ### Identity & Features: - HIPODEVIL666_TRADEMARK.md (Brand signature, philosophy) - WHY_SPECIAL.md (10 unique selling points) - ACCESSIBILITY_SLOVENIAN.md (Accessibility + language support) ### Technical: - ELECTRON_STATUS_COMPLETE.md (Desktop app status) - GLASBA_LICENCE_SUMMARY.md (Music + voiceover licenses) ### Session Log: - SESSION_DNEVNIK_JAN_18_2026.md (Development diary) ## Key Highlights: ✅ 20 biomes fully documented ✅ 10-phase release strategy locked ✅ Drug empire system complete (BUILD-TO-SPAWN mechanics) ✅ HIPODEVIL666CITY confirmed (town name) ✅ Accessibility features documented (one-handed mode, color blind) ✅ Full Slovenian voiceover (21 tracks) ✅ Electron desktop app status ✅ Zoombucks currency (replaced €) ✅ Kevin MacLeod music (CC BY 3.0) + attribution ## Total Documentation: - 16 new master files - ~15,000+ lines of documentation - Complete production roadmap - All game systems documented Ready for production! 🚀
100 lines
3.4 KiB
Markdown
100 lines
3.4 KiB
Markdown
# 📖 MRTVA DOLINA (DOLINA SMRTI) - GAME BIBLE 2026 (MASTER)
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**Posodobljeno:** 19. Januar 2026
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**Verzija:** 6.0 (Unified Master)
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---
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## 🌟 1. KONCEPT IGRE
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**Žanr:** 2.5D Isometric Survival RPG + Farming Sim + Zombie Defense.
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**Vzorniki:** Stardew Valley + Project Zomboid + Don't Starve.
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**Core Loop:**
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1. **Podnevi:** Kmetovanje, raziskovanje, nabiranje surovin, gradnja baze, interakcija z NPC-ji.
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2. **Ponoči:** Obramba pred hordami zombijev, preživetje.
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3. **Cilj:** Najti ugrabljeno sestro Ano in premagati Troll Kinga.
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---
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## 📜 2. ZGODBA (Story)
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**Glavni Liki:**
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- **Kai Marković (14)**: Protagonist (Igralec). Hibrid (odporen na virus).
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- **Ana Marković (14)**: Dvojčica. Ugrabljena s strani Troll Kinga.
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- **Dr. Krnić**: Zlobni znanstvenik, ustvaril virus.
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**Potek:**
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- **Prolog:** Izbruh virusa, smrt staršev (Dan 3). Kai ostane sam.
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- **Poglavje 1:** Preživetje v "Home Biome" (Grassland). Obnova kmetije.
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- **Poglavje 2:** Raziskovanje sosednjih biomov (Forest, Swamp) in reševanje NPC-jev.
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- **Poglavje 3:** Odkritje sledi o Ani. Globalno raziskovanje (Dino Valley, Atlantis).
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- **Finale:** Chernobyl Reactor Core. Spopad s Troll Kingom. Rešitev Ane.
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*(Podrobnosti v: `ZGODBA_CELOTNA.md`)*
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---
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## 🎮 3. IGRALNI SISTEMI (Gameplay Systems)
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### **A. Kmetovanje (Farming)**
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- **Pridelki:** 30+ vrst (od Pšenice do Mutiranih Rastlin).
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- **Mehanika:** Oranje, sajenje, zalivanje, gnojenje.
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- **Mutacije:** Rastline lahko mutirajo v "Alien" verzije (večja vrednost).
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### **B. Gradnja (Building)**
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- **Baza:** Modularna gradnja (Zidovi, Stolpi, Hiše).
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- **Obramba:** Pasti, Turret-i, električne ograje proti zombijem.
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- **Dekoracija:** Na stotine predmetov za customizacijo.
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### **C. Nadgradnje (Upgrades)**
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- **Orodja:** Lesena -> Kamnita -> Železna -> Zlata -> Diamantna -> Radioactive.
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- **Skills:** Farming, Combat, Mining, Fishing, Scavenging.
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### **D. Vreme & Letni časi**
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- **4 Letni časi:** Pomlad, Poletje, Jesen, Zima.
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- **Vreme:** Dež (zaliva), Nevihta (strele), Sneg (mraz), Kislinski dež (poškodbe).
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### **E. NPC & Social**
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- **Villagers:** Vsak ima svojo rutino in zgodbo.
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- **Quests:** Naloge za odklepanje receptov in zgodbe.
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- **Romance:** Možnost poroke (v kasnejših fazah).
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*(Podrobnosti v: `GAME_SYSTEMS_COMPLETE.md`)*
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---
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## 🌍 4. SVET (World & Biomes)
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**Total Biomes: 18**
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1. **Grassland** (Start)
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2. **Forest** (Lumber)
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3. **Swamp** (Toxic)
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4. **Desert** (Egyptian)
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5. **Snow/Arctic** (Cold)
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6. **Volcanic** (Heat)
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7. **Crystal Caves** (Mining)
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8. **Mushroom Forest** (Alien)
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9. **Dino Valley** (Jurassic Theme)
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10. **Atlantis** (Underwater)
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11. **Chernobyl** (Radioactive - Final Zone)
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... in še več.
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---
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## 💻 5. TEHNIČNI STATUS (Jan 2026)
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**Engine:** Phaser 3 (v3.80+) + Electron (Desktop App).
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**Renderer:** CANVAS (trenutno default zaradi WebGL težav z ozadjem).
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**Lastni Popravki:**
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- **Camera:** Zoom, Pan, Follow.
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- **Background:** Fixed "Blue Screen" bug -> Solid Green/Texture (WIP).
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- **Assets:** Generiranih tisoče slik (AI + Manual edits).
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**Znani Bugi:**
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- `WebGL TileSprite` nevidnost (rešeno s preklopom na Canvas/Sprite).
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- `Lighting` (sence) še niso popolnoma implementirane v Canvasu.
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---
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## 📅 6. RAZVOJNI DNEVNIK (Zadnji Vnosi)
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- **18. Jan 2026:** Popravilo črnega ozadja, implementacija proceduralne trave (delno uspešno), preklop na Canvas.
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- **14. Jan 2026:** Focus na Asset Generation (Assets/Slike).
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- **10. Jan 2026:** Stabilizacija sistemov.
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*(Podrobnosti v: `SESSION_DNEVNIK_JAN_18_2026.md`)*
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