## New Master Documents (16 files): ### Game Content: - GAME_BIBLE_FINAL_2026.md (5703 lines - Ultimate master bible) - GAME_BIBLE_2026_ULTIMATE.md (All specs + systems) - GAME_BIBLE_2026_MASTER.md (Overview) - BIOMES_ALL_20_COMPLETE.md (All 20 biomes detailed) - STORY_COMPLETE_MASTER.md (Complete story + dialogues) ### Production & Phases: - PRODUCTION_10_FAZAS_FINAL.md (10-phase release roadmap) - DEMO_FAZA1_FAZA2_COMPLETE_GUIDE.md (Assets, NPCs, progression) - DEMO_FAZA1_FAZA2_FINAL.md (Asset counts breakdown) ### Game Systems: - DRUG_EMPIRE_SYSTEM_COMPLETE.md (Cannabis, mushrooms, zombie dealers) - DRUG_SYSTEM_DEMO_F1_F2.md (Phase comparison + BUILD-TO-SPAWN) ### Identity & Features: - HIPODEVIL666_TRADEMARK.md (Brand signature, philosophy) - WHY_SPECIAL.md (10 unique selling points) - ACCESSIBILITY_SLOVENIAN.md (Accessibility + language support) ### Technical: - ELECTRON_STATUS_COMPLETE.md (Desktop app status) - GLASBA_LICENCE_SUMMARY.md (Music + voiceover licenses) ### Session Log: - SESSION_DNEVNIK_JAN_18_2026.md (Development diary) ## Key Highlights: ✅ 20 biomes fully documented ✅ 10-phase release strategy locked ✅ Drug empire system complete (BUILD-TO-SPAWN mechanics) ✅ HIPODEVIL666CITY confirmed (town name) ✅ Accessibility features documented (one-handed mode, color blind) ✅ Full Slovenian voiceover (21 tracks) ✅ Electron desktop app status ✅ Zoombucks currency (replaced €) ✅ Kevin MacLeod music (CC BY 3.0) + attribution ## Total Documentation: - 16 new master files - ~15,000+ lines of documentation - Complete production roadmap - All game systems documented Ready for production! 🚀
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📖 MRTVA DOLINA (DOLINA SMRTI) - GAME BIBLE 2026 (MASTER)
Posodobljeno: 19. Januar 2026 Verzija: 6.0 (Unified Master)
🌟 1. KONCEPT IGRE
Žanr: 2.5D Isometric Survival RPG + Farming Sim + Zombie Defense. Vzorniki: Stardew Valley + Project Zomboid + Don't Starve. Core Loop:
- Podnevi: Kmetovanje, raziskovanje, nabiranje surovin, gradnja baze, interakcija z NPC-ji.
- Ponoči: Obramba pred hordami zombijev, preživetje.
- Cilj: Najti ugrabljeno sestro Ano in premagati Troll Kinga.
📜 2. ZGODBA (Story)
Glavni Liki:
- Kai Marković (14): Protagonist (Igralec). Hibrid (odporen na virus).
- Ana Marković (14): Dvojčica. Ugrabljena s strani Troll Kinga.
- Dr. Krnić: Zlobni znanstvenik, ustvaril virus.
Potek:
- Prolog: Izbruh virusa, smrt staršev (Dan 3). Kai ostane sam.
- Poglavje 1: Preživetje v "Home Biome" (Grassland). Obnova kmetije.
- Poglavje 2: Raziskovanje sosednjih biomov (Forest, Swamp) in reševanje NPC-jev.
- Poglavje 3: Odkritje sledi o Ani. Globalno raziskovanje (Dino Valley, Atlantis).
- Finale: Chernobyl Reactor Core. Spopad s Troll Kingom. Rešitev Ane.
(Podrobnosti v: ZGODBA_CELOTNA.md)
🎮 3. IGRALNI SISTEMI (Gameplay Systems)
A. Kmetovanje (Farming)
- Pridelki: 30+ vrst (od Pšenice do Mutiranih Rastlin).
- Mehanika: Oranje, sajenje, zalivanje, gnojenje.
- Mutacije: Rastline lahko mutirajo v "Alien" verzije (večja vrednost).
B. Gradnja (Building)
- Baza: Modularna gradnja (Zidovi, Stolpi, Hiše).
- Obramba: Pasti, Turret-i, električne ograje proti zombijem.
- Dekoracija: Na stotine predmetov za customizacijo.
C. Nadgradnje (Upgrades)
- Orodja: Lesena -> Kamnita -> Železna -> Zlata -> Diamantna -> Radioactive.
- Skills: Farming, Combat, Mining, Fishing, Scavenging.
D. Vreme & Letni časi
- 4 Letni časi: Pomlad, Poletje, Jesen, Zima.
- Vreme: Dež (zaliva), Nevihta (strele), Sneg (mraz), Kislinski dež (poškodbe).
E. NPC & Social
- Villagers: Vsak ima svojo rutino in zgodbo.
- Quests: Naloge za odklepanje receptov in zgodbe.
- Romance: Možnost poroke (v kasnejših fazah).
(Podrobnosti v: GAME_SYSTEMS_COMPLETE.md)
🌍 4. SVET (World & Biomes)
Total Biomes: 18
- Grassland (Start)
- Forest (Lumber)
- Swamp (Toxic)
- Desert (Egyptian)
- Snow/Arctic (Cold)
- Volcanic (Heat)
- Crystal Caves (Mining)
- Mushroom Forest (Alien)
- Dino Valley (Jurassic Theme)
- Atlantis (Underwater)
- Chernobyl (Radioactive - Final Zone) ... in še več.
💻 5. TEHNIČNI STATUS (Jan 2026)
Engine: Phaser 3 (v3.80+) + Electron (Desktop App). Renderer: CANVAS (trenutno default zaradi WebGL težav z ozadjem). Lastni Popravki:
- Camera: Zoom, Pan, Follow.
- Background: Fixed "Blue Screen" bug -> Solid Green/Texture (WIP).
- Assets: Generiranih tisoče slik (AI + Manual edits).
Znani Bugi:
WebGL TileSpritenevidnost (rešeno s preklopom na Canvas/Sprite).Lighting(sence) še niso popolnoma implementirane v Canvasu.
📅 6. RAZVOJNI DNEVNIK (Zadnji Vnosi)
- 18. Jan 2026: Popravilo črnega ozadja, implementacija proceduralne trave (delno uspešno), preklop na Canvas.
- 14. Jan 2026: Focus na Asset Generation (Assets/Slike).
- 10. Jan 2026: Stabilizacija sistemov.
(Podrobnosti v: SESSION_DNEVNIK_JAN_18_2026.md)