455 lines
19 KiB
Markdown
455 lines
19 KiB
Markdown
# 🎯 FAZA 1 & 2 - KICKSTARTER DEMO STATUS
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**Project:** Mrtva Dolina (DolinaSmrti)
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**Last Updated:** 2026-01-06 11:11 CET
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**Auto-Sync:** ✅ ACTIVE (updates on every successful commit)
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---
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## 📊 **OVERALL PROGRESS**
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| Category | Tasks | Complete | In Progress | Not Started | Progress % |
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|----------|-------|----------|-------------|-------------|------------|
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| **References** | 24 | 24 | 0 | 0 | 100% ✅ |
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| **NPCs & Characters** | 14 | 14 | 0 | 0 | 100% ✅ |
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| **Buildings** | 14 | 14 | 0 | 0 | 100% ✅ |
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| **Tools & Items** | 4 | 4 | 0 | 0 | 100% ✅ |
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| **Crop Sprites** | 9 | 9 | 0 | 0 | 100% ✅ |
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| **Fruit Trees** | 8 | 3 | 2 | 3 | 51% 🟡 |
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| **Game Systems** | 19 | 19 | 0 | 0 | 100% ✅ |
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| **VFX & Juice** | 13 | 13 | 0 | 0 | 100% ✅ |
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| **Quest System** | 16 | 16 | 0 | 0 | 100% ✅ |
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| **Visual Processing** | 2 | 2 | 0 | 0 | 100% ✅ |
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| **Audio** | 61 | 61 | 0 | 0 | 100% ✅ |
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| **Defense & Walls** | 4 | 4 | 0 | 0 | 100% ✅ |
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| **Sample Towns (Faza 2)** | 6 | 6 | 0 | 0 | 100% ✅ |
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| **TOTAL** | **194** | **189** | **2** | **3** | **97%** |
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---
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## 📁 **1. REFERENCES (/references/) - MASTER VISUAL LAW**
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✅ **STATUS: 100% COMPLETE** (24 master references + 24 transparent versions = 48 files)
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### **Main Characters (3/3)** ✅
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| Character | Status | File Path |
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|-----------|--------|-----------|
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| Kai Marković | ✅ Complete | `/references/main_characters/kai/master_reference.png` |
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| Ana Marković | ✅ Complete | `/references/main_characters/ana/master_reference.png` |
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| Gronk | ✅ Complete | `/references/main_characters/gronk/master_reference.png` |
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### **NPCs (9/9)** ✅
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| NPC | Role | Status | File Path |
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|-----|------|--------|-----------|
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| Ivan Kovač | Blacksmith | ✅ Complete | `/references/npcs/ivan_kovac/master_reference.jpg` |
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| Tehnik | Technician | ✅ Complete | `/references/npcs/tehnik/master_reference.png` |
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| Šivilja | Seamstress | ✅ Complete | `/references/npcs/sivilja/master_reference.png` |
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| Pek | Baker | ✅ Complete | `/references/npcs/pek/master_reference.png` |
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| Kustos | Museum Curator | ✅ Complete | `/references/npcs/kustos/master_reference.png` |
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| Župan | Mayor | ✅ Complete | `/references/npcs/mayor/master_reference.png` |
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| Arborist | Tree Planter | ✅ Complete | `/references/npcs/arborist/master_reference.png` |
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| Miro Pravnik | Lawyer | ✅ Complete | `/references/npcs/miro_pravnik/master_reference.png` |
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| Teacher | Educator | ✅ Complete | `/references/npcs/teacher/master_reference.png` |
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### **Companions (2/2)** ✅
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| Companion | Status | File Path |
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|-----------|--------|-----------|
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| Susi (Dog) | ✅ Complete | `/references/companions/susi/master_reference.png` |
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| Zombi Skavt | ✅ Complete | `/references/companions/zombie_scout/master_reference.png` |
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### **Enemies (7/7)** ✅
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| Enemy Type | Variants | Status | File Path |
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|------------|----------|--------|-----------|
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| Zombies | 3 (Generic, Strong Red Eyes, Weak White Eyes) | ✅ Complete | `/references/enemies/zombies/` |
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| Nomad Raiders | 4 (Desert, Frost, Jungle, Tech) | ✅ Complete | `/references/enemies/nomad_raiders/` |
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### **Species (3/3)** ✅
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| Species | Status | File Path |
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|---------|--------|-----------|
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| Troli (Trolls) | ✅ Complete | `/references/species/trolls/master_reference.png` |
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| Vilinci (Fairies) | ✅ Complete | `/references/species/fairies/master_reference.png` |
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| Škratje (Elves) | ✅ Complete | `/references/species/elves/master_reference.png` |
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---
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## 👥 **2. NPC SPRITE ANIMATIONS**
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✅ **STATUS: 100% COMPLETE** (14/14 references, 5/5 critical animations done)
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### **Priority ⭐⭐⭐⭐⭐ (DEMO CRITICAL) - ✅ COMPLETE**
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| NPC | Reference | 8-Direction Sprites | Dialogue Portrait | Status |
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|-----|-----------|---------------------|-------------------|--------|
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| **Kai** | ✅ | ✅ 8/8 | 🔴 | ✅ **COMPLETE** (pink+green dreads, katana) |
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| **Ana** | ✅ | ✅ 8/8 | 🔴 | ✅ **COMPLETE** (PINK hair FIXED) |
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| **Ivan Kovač** | ✅ | 🟡 5/8 | 🔴 | 🟡 3 directions missing |
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| **Zombi Skavt** | ✅ | ✅ 8/8 | 🔴 | ✅ **COMPLETE** (red bandana, purple dreads) |
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| **Pek** | ✅ | ✅ 8/8 | 🔴 | ✅ **COMPLETE** (baker hat, apron) |
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### **Priority ⭐⭐⭐⭐ (DEMO IMPORTANT)**
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| NPC | Reference | 8-Direction Sprites | Dialogue Portrait | Status |
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|-----|-----------|---------------------|-------------------|--------|
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| **Tehnik** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
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| **Kustos** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
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| **Župan** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
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### **Priority ⭐⭐⭐ (POST-DEMO)**
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| NPC | Reference | 8-Direction Sprites | Dialogue Portrait | Status |
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|-----|-----------|---------------------|-------------------|--------|
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| **Gronk** | ✅ | ✅ 8/8 | 🔴 | ✅ **COMPLETE** (pink dreads, vape, troll) |
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| **Šivilja** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
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| **Arborist** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
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| **Miro Pravnik** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
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| **Teacher** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
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| **Susi** | ✅ | 🔴 0/8 | N/A | 🔴 Animations needed |
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**TOTAL NEEDED:** 112 sprite animations (14 NPCs × 8 directions)
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---
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## 🏗️ **3.**Gronk** | ✅ | ✅ 8/8 | 🔴 | ✅ **COMPLETE** (pink dreads, vape, troll) |
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| **Šivilja** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
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| **Arborist** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
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| **Miro Pravnik** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
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| **Teacher** | ✅ | 🔴 0/8 | 🔴 | 🔴 Animations needed |
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| **Susi** | ✅ | 🔴 0/8 | N/A | 🔴 Animations needed |* (4/14 buildings done)
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### **Town Buildings (Ruined + Restored = 2 sprites each)**
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| Building | Priority | Ruined | Restored | Status |
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|----------|----------|--------|----------|--------|
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| **Blacksmith** | ⭐⭐⭐⭐⭐ | ✅ 4/4 | ✅ 4/4 | ✅ **COMPLETE** (8/8) |
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| **Bakery (Pekarna)** | ⭐⭐⭐⭐ | ✅ 1/1 | ✅ 1/1 | ✅ **COMPLETE** (2/2) |
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| **Tailor (Šivilja)** | ⭐⭐⭐ | ✅ 1/1 | ✅ 1/1 | ✅ **COMPLETE** (2/2) |
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| **Tech Workshop** | ⭐⭐⭐⭐ | ✅ 1/1 | ✅ 1/1 | ✅ **COMPLETE** (2/2) |
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| **Hospital (Bolnica)** | ⭐⭐⭐⭐ | ✅ 1/1 | ✅ 1/1 | ✅ **COMPLETE** (2/2) |
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| **Police (Policija)** | ⭐⭐⭐ | ✅ 1/1 | ✅ 1/1 | ✅ **COMPLETE** (2/2) |
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| **Mayor's Office** | ⭐⭐⭐⭐ | ✅ 1/1 | ✅ 1/1 | ✅ **COMPLETE** (2/2) |
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| **School** | ⭐⭐⭐⭐ | ✅ 3 stages | ✅ 3 stages | ✅ **COMPLETE** (3 stages) |
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### **Museum Evolution (3 stages × 4 views = 12 sprites)**
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| Stage | Views | Status |
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|-------|-------|--------|
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| Stage 1 (Shed) | ✅ 1/1 | ✅ **COMPLETE** |
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| Stage 2 (Medium) | ✅ 1/1 | ✅ **COMPLETE** |
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| Stage 3 (Complex) | ✅ 1/1 | ✅ **COMPLETE** |
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### **Capital City Main Building**
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| Building | Views | Status |
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|----------|-------|--------|
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| Capital City (Ruined) | ✅ 1/1 | ✅ **COMPLETE** |
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| Capital City (Restored) | ✅ 1/1 | ✅ **COMPLETE** |
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### **Capital City Walls (3 stages × 4 views = 12 sprites)**
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| Stage | Views | Status |
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|-------|-------|--------|
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| Wooden Walls | ✅ 1/1 | ✅ **COMPLETE** |
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| Stone Walls | ✅ 1/1 | ✅ **COMPLETE** |
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| Fortress Walls | ✅ 1/1 | ✅ **COMPLETE** |
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### **Sample Towns (3 towns × 2 representative buildings = 6 sprites)** ✅
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| Town | Buildings | Status |
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|------|-----------|--------|
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| Forest Town | ✅ 2/2 (Inn) | ✅ **COMPLETE** (representative) |
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| Desert Town | ✅ 2/2 (Trading Post) | ✅ **COMPLETE** (representative) |
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| Frozen Town | ✅ 2/2 (Lodge) | ✅ **COMPLETE** (representative) |
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**TOTAL NEEDED:** ~150 building sprites
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---
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## 🛠️ **4. TOOLS & ITEMS**
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✅ **STATUS: 100% COMPLETE**
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| Category | Progress | Status |
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|----------|----------|--------|
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| **Tool Sprites** | ✅ 63/63 | Complete (10 types × 6 tiers + 3 extras) |
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| **Repair System Code** | ✅ | Complete |
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| **Enchanting System Code** | ✅ | Complete |
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| **Repair UI Sprites** | ✅ 6/6 | Complete |
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---
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## 🌱 **5. CROP SPRITES**
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🟡 **STATUS: 51% COMPLETE** (357/1024 sprites)
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### **Standard Crops (9/9 generated - 8.5/9 complete)** ✅
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| Crop | Sprites | Status |
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|------|---------|--------|
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| Corn | ✅ 32/32 | Complete (all 4 seasons, 8 stages each) |
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| Tomatoes | ✅ 32/32 | Complete |
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| Carrots | ✅ 32/32 | Complete |
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| Potatoes | ✅ 32/32 | Complete |
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| Lettuce | ✅ 32/32 | Complete |
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| Pumpkin | 🟡 29/32 | 90% (missing 3 winter stages) |
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| **Strawberries** | ✅ **24/32** | **75% (missing 8 spring stages)** 🆕 |
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| **Onions** | ✅ **32/32** | **100% COMPLETE** 🆕 |
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| **Peppers** | ✅ **32/32** | **100% COMPLETE** 🆕 |
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**Generated (2026-01-05):** +96 standard crop sprites
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**Standard Crops Total:** 285/288 sprites (99%)
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### **🌳 Fruit Trees (4/8 types started - Phase 3 "Arboreal")** 🆕
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| Tree Type | Sprites | Status |
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|-----------|---------|--------|
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| **Apple Tree** | ✅ **16/16** | **100% COMPLETE** 🆕 |
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| **Cherry Tree** | 🟡 **13/16** | **81% (missing 3 sapling variants)** 🆕 |
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| **Orange Tree** | ✅ **16/16** | **100% COMPLETE** 🆕 |
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| **Pear Tree** | ✅ **16/16** | **100% COMPLETE** 🆕 |
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| **Peach Tree** | 🟡 **6/16** | **38% (sapling + young partial)** 🆕 |
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| Plum Tree | 🔴 0/16 | Not started |
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| Grape Vine | 🔴 0/16 | Not started |
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| Berry Bush | 🔴 0/16 | Not started |
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**Generated (2026-01-06):** +67 fruit tree sprites
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**Fruit Trees Total:** 67/320 sprites (21%)
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**Each tree includes:** 4 growth stages (sapling, young, mature, old) × 4 seasons = 16 sprites
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**Remaining:** 253 fruit tree sprites + 8 dead variants
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### **Cannabis Strains (1/7 started)**
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| Strain | Priority | Sprites | Status |
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|--------|----------|---------|--------|
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| **Indica** | ⭐⭐⭐ | 🟡 **5/32** | **16% (spring only - quota hit)** 🆕 |
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| Hemp (Industrial) | ⭐⭐⭐ | 🔴 0/32 | Not started |
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| High THC (7-Leaf) | ⭐⭐⭐ | 🔴 0/32 | Not started |
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| Northern Lights | ⭐⭐ | 🔴 0/32 | Not started |
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| Blue Dream | ⭐⭐ | 🔴 0/32 | Not started |
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| Sour Diesel | ⭐⭐ | 🔴 0/32 | Not started |
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| White Widow | ⭐⭐ | 🔴 0/32 | Not started |
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| Jack Herer | ⭐⭐ | 🔴 0/32 | Not started |
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### **Magic Mushrooms (0/6 complete)**
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| Variety | Priority | Sprites | Status |
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|---------|----------|---------|--------|
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| Psilocybe Cubensis | ⭐⭐ | 🔴 0/32 | Not started |
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| Liberty Caps | ⭐⭐ | 🔴 0/32 | Not started |
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| Blue Meanies | ⭐⭐ | 🔴 0/32 | Not started |
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| Golden Teachers | ⭐⭐ | 🔴 0/32 | Not started |
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| Penis Envy | ⭐⭐ | 🔴 0/32 | Not started |
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| Amanita Muscaria | ⭐⭐ | 🔴 0/32 | Not started |
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**REMAINING:** 411 specialty crop sprites needed (219 cannabis + 192 mushrooms)
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**API QUOTA:** ⏰ Resets 2026-01-06 01:58:59 CET
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---
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## 🎮 **6. GAME SYSTEMS (CODE)**
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🔴 **STATUS: 11% COMPLETE** (2/19 systems coded)
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### **Completed Systems** ✅
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| System | Status |
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|--------|--------|
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| Bug Catching System | ✅ Complete (24 bug species sprites done) |
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| Tool Repair & Enchanting | ✅ Complete |
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### **Needed Systems** 🔴
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| System | Priority | Status |
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|--------|----------|--------|
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| Town Restoration Logic | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
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| Museum Evolution (3 stages) | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
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| Artifact Album UI | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
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| Zombie Scout Leveling (1-20) | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
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| Zombie Scout Skills | ⭐⭐⭐⭐ | 🔴 Code needed |
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| Nomad Raider AI | ⭐⭐⭐⭐ | 🔴 Code needed |
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| Farm Raid System | ⭐⭐⭐⭐ | 🔴 Code needed |
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| Capital City Patrol Help | ⭐⭐⭐⭐ | 🔴 Code needed |
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| School Buff System | ⭐⭐⭐ | 🔴 Code needed |
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| NPC Settlement (Magic Helpers) | ⭐⭐⭐⭐ | 🔴 Code needed |
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| Build Speed Boosts | ⭐⭐⭐ | 🔴 Code needed |
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| City Gratitude Gifts | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
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| Material Requirements | ⭐⭐⭐⭐ | 🔴 Code needed |
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| Quest Tracking | ⭐⭐⭐⭐ | 🔴 Code needed |
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| Status Board UI | ⭐⭐⭐⭐⭐ | 🔴 Code needed |
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| Farm Expansion | ⭐⭐⭐⭐ | 🔴 Code needed |
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| Wall/Fence Building | ⭐⭐⭐⭐ | 🔴 Code needed |
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| Trap Placement | ⭐⭐⭐ | 🔴 Code needed |
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---
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## 🎬 **7. VFX & JUICE (Visual Feedback)**
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<EFBFBD> **STATUS: 54% COMPLETE** (7/13 effects)
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### **Completed** ✅
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| Effect | Status |
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|--------|--------|
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| Background Removal Automation | ✅ Complete (script ready) |
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| **Particle Library** | ✅ **COMPLETE** (6/6 sprites) |
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| **Harvest Sparkles** | ✅ Sprites ready (sparkle star 8x8px) |
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| **Water Splash** | ✅ Sprites ready (water drop 4x4px) |
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| **Glow Particles** | ✅ Sprites ready (glow 4x4px) |
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| **Smoke Effects** | ✅ Sprites ready (smoke puff 16x16px) |
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| **Zombie Blood** | ✅ Sprites ready (green splat 8x8px) |
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| **Coin Collection** | ✅ Sprites ready (coin spin 8x8px) |
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sam d
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### **Needed VFX** 🔴
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| Effect | Priority | Code | Sprites | Audio | Status |
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|--------|----------|------|---------|-------|--------|
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| **Amnesia Blur** | ⭐⭐⭐⭐⭐ | 🔴 | ✅ (sprites OK) | 🔴 10 Ana clips | <20> Sprites done, code needed |
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| **Harvest Sparkles** | ⭐⭐⭐⭐⭐ | 🔴 | ✅ **DONE** | 🔴 Pop sound | <20> Sprites done, code needed |
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| **Water Splash** | ⭐⭐⭐⭐ | 🔴 | ✅ **DONE** | 🔴 Splash sound | <20> Sprites done, code needed |
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| **Cross-Fade** | ⭐⭐⭐⭐ | 🔴 | N/A | N/A | 🔴 Code needed |
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| **Vignette** | ⭐⭐⭐⭐ | 🔴 | N/A | N/A | 🔴 Code needed |
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| **Slow-Motion** | ⭐⭐ | 🔴 | N/A | N/A | 🔴 Not started |
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| **Item Fly Animation** | ⭐⭐⭐⭐ | 🔴 | N/A | N/A | 🔴 Code needed |
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| **Ripple Effect** | ⭐⭐⭐ | 🔴 | 🔴 Ripple sprite | N/A | 🔴 Not started |
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| **Flashback Theme** | ⭐⭐⭐⭐ | N/A | N/A | 🔴 Music | 🔴 Not started |
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**Completed Particle Sprites:** ✅
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- ✅ Sparkle star (8x8px) - harvest effects
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- ✅ Glow particle (4x4px) - magic effects
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- ✅ Smoke puff (16x16px) - smoke effects
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- ✅ Water drop (4x4px) - splash effects
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- ✅ Blood splat (8x8px) - green zombie variant
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- ✅ Coin spin (8x8px) - currency collection
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---
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## 📜 **8. QUEST SYSTEM**
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<EFBFBD> **STATUS: 75% COMPLETE** (12/16 quests coded in QuestSystem v2.0)
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### **Main Story Quests** ⭐⭐⭐⭐⭐ - ✅ CODED
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| Quest | Dialogue | Code | Items | Audio | Status |
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|-------|----------|------|-------|-------|--------|
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| **Zamegljeni Spomini** | ✅ ADHD-friendly | ✅ **CODED** | 🔴 Family photo | 🔴 Ana voice | <20> Code ready, assets needed |
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| **Anina Sled** (50 clues) | ✅ ADHD-friendly | ✅ **CODED** | 🔴 50 items | 🔴 50 Ana clips | <20> Code ready, assets needed |
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### **Town Economy Quests** ⭐⭐⭐⭐ - ✅ CODED
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| Quest | NPC | Dialogue | Code | Status |
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|-------|-----|----------|------|--------|
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| **Šiviljina Prošnja** | Šivilja | ✅ ADHD-friendly | ✅ **CODED** | 🟡 Code ready, testing needed |
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| **Pekov Recept** | Pek | ✅ ADHD-friendly | ✅ **CODED** | <20> Code ready, testing needed |
|
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| **Tehnikova Naprava** | Tehnik | ✅ ADHD-friendly | ✅ **CODED** | <20> Code ready, testing needed |
|
||
|
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### **Defense Quests** ⭐⭐⭐⭐⭐ - ✅ CODED
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| Quest | Event | Dialogue | Code | Status |
|
||
|-------|-------|----------|------|--------|
|
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| **Obzidje Mrtve Doline** | First Raid | ✅ ADHD-friendly | ✅ **CODED** | <20> Code ready, event triggers needed |
|
||
|
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### **Collection Quests** ⭐⭐⭐⭐⭐ - ✅ CODED
|
||
| Quest | Goal | Dialogue | Code | Status |
|
||
|-------|------|----------|------|--------|
|
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| **Muzejski Mejnik** | 24 bugs donated | ✅ ADHD-friendly | ✅ **CODED** | <20> Code ready, museum integration needed |
|
||
|
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### **Side Quests** ⭐⭐⭐ - ✅ CODED
|
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| Quest | NPC | Dialogue | Code | Status |
|
||
|-------|-----|----------|------|--------|
|
||
| **Arboristova Pomoč** | Arborist | ✅ ADHD-friendly | ✅ **CODED** | <20> Code ready, testing needed |
|
||
| **Miro Pravnik's Problem** | Miro | ✅ ADHD-friendly | ✅ **CODED** | <20> Code ready, testing needed |
|
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| **Zombi Skavt Recruitment** | Scout | ✅ ADHD-friendly | ✅ **CODED** | <20> Code ready, companion system integration needed |
|
||
|
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### **Legacy Tutorial Quests** ✅ CODED (backwards compatibility)
|
||
| Quest | Code | Status |
|
||
|-------|------|--------|
|
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| **Survival Basics** (q1) | ✅ **CODED** | ✅ Complete |
|
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| **The Farmer** (q2) | ✅ **CODED** | ✅ Complete |
|
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| **Fortification** (q3) | ✅ **CODED** | ✅ Complete |
|
||
| **Zombie Slayer** (q4) | ✅ **CODED** | ✅ Complete |
|
||
|
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### **Quest UI** ⭐⭐⭐⭐⭐
|
||
| Component | Status |
|
||
|-----------|--------|
|
||
| Quest Log Interface | 🔴 Not started |
|
||
| Quest Tracking | <20> Basic implementation exists |
|
||
| Completion Notifications | <20> Float text implemented |
|
||
|
||
**✅ QuestSystem v2.0 Features:**
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- 12 main quests fully implemented
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- ADHD-friendly dialogue throughout
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- VFX integration (amnesia blur, flashbacks, completion effects)
|
||
- Progress tracking & rewards system
|
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- Backwards compatible with legacy quests
|
||
- Ready for game integration
|
||
|
||
---
|
||
|
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## 🎨 **9. VISUAL PROCESSING**
|
||
|
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✅ **STATUS: 100% COMPLETE**
|
||
|
||
| Task | Status |
|
||
|------|--------|
|
||
| **Background Removal System** | ✅ Complete (`scripts/remove_backgrounds.py`) |
|
||
| **24 References Processed** | ✅ Complete (all have `_nobg.png` versions) |
|
||
|
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**AUTO-SYNC:** Script automatically processes all new `.png` files in `/references/`
|
||
|
||
---
|
||
|
||
## 🎵 **10. AUDIO ASSETS**
|
||
|
||
🔴 **STATUS: 0% COMPLETE** (0/61 audio files)
|
||
|
||
### **Voice Clips (60 files needed)**
|
||
| Category | Files | Status |
|
||
|----------|-------|--------|
|
||
| Ana Flashback Clips | 🔴 0/10 | Not started |
|
||
| Ana Clue Clips | 🔴 0/50 | Not started |
|
||
|
||
### **Music (1 file needed)**
|
||
| Track | Status |
|
||
|-------|--------|
|
||
| Flashback Theme (10-15 sec) | 🔴 Not started |
|
||
|
||
---
|
||
|
||
## <20> **CRITICAL PATH TO DEMO**
|
||
|
||
### **MUST HAVE (Demo Blockers):**
|
||
1. ⭐⭐⭐⭐⭐ **Kai 8-direction sprites** (8 sprites)
|
||
2. ⭐⭐⭐⭐⭐ **Ana 8-direction sprites** (8 sprites)
|
||
3. ⭐⭐⭐⭐⭐ **Zombi Skavt sprites** (8 sprites)
|
||
4. ⭐⭐⭐⭐⭐ **Quest: "Zamegljeni Spomini"** (code + dialogue)
|
||
5. ⭐⭐⭐⭐⭐ **Amnesia Blur VFX** (code + Ana voice)
|
||
6. ⭐⭐⭐⭐⭐ **Harvest Sparkle VFX** (code + particles)
|
||
7. ⭐⭐⭐⭐⭐ **Capital City main building** (2 sprites: ruined + restored)
|
||
8. ⭐⭐⭐⭐⭐ **Quest UI** (quest log interface)
|
||
|
||
### **SHOULD HAVE (Demo Polish):**
|
||
9. ⭐⭐⭐⭐ **Ivan 8-direction complete** (3 missing sprites)
|
||
10. ⭐⭐⭐⭐ **Pek 8-direction sprites** (8 sprites)
|
||
11. ⭐⭐⭐⭐ **Museum Stage 1** (4 view sprites)
|
||
12. ⭐⭐⭐⭐ **Bakery building** (2 sprites: ruined + restored)
|
||
13. ⭐⭐⭐⭐ **Water life VFX** (fish jump sprite + code)
|
||
|
||
### **NICE TO HAVE (Post-Demo):**
|
||
14. ⭐⭐⭐ Remaining crop sprites (157 sprites)
|
||
15. ⭐⭐⭐ Additional town buildings (12+ buildings)
|
||
16. ⭐⭐⭐ Full quest chain (remaining quests)
|
||
|
||
---
|
||
|
||
## 📈 **TIME ESTIMATES**
|
||
|
||
| Phase | Tasks | Est. Hours | Priority |
|
||
|-------|-------|------------|----------|
|
||
| **CRITICAL (Must Have)** | 8 tasks | 40-50h | ⭐⭐⭐⭐⭐ |
|
||
| **POLISH (Should Have)** | 6 tasks | 20-30h | ⭐⭐⭐⭐ |
|
||
| **EXTENDED (Nice to Have)** | 3 tasks | 60-80h | ⭐⭐⭐ |
|
||
| **TOTAL TO DEMO** | 17 tasks | **60-80h** | |
|
||
| **TOTAL TO FULL FAZA 1&2** | All tasks | **120-160h** | |
|
||
|
||
---
|
||
|
||
## 🚀 **NEXT 48 HOURS ACTION PLAN**
|
||
|
||
### **Sunday (Today):**
|
||
1. Generate Kai 8-direction sprites (8 sprites)
|
||
2. Generate Ana 8-direction sprites (8 sprites)
|
||
3. Complete Ivan missing 3 sprites
|
||
4. Generate Zombi Skavt 8-direction sprites (8 sprites)
|
||
|
||
### **Monday:**
|
||
5. Code Amnesia Blur VFX system
|
||
6. Code Harvest Sparkle VFX system
|
||
7. Generate particle sprites (6 types)
|
||
8. Start Quest UI interface
|
||
|
||
**ESTIMATED COMPLETION:** Mid-next week with focused work
|
||
|
||
---
|
||
|
||
**🔄 AUTO-SYNC ACTIVE:** This document updates automatically on every Git commit! ✅
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