✅ COMPLETE ROADMAP: - 73 sprites total for farm expansion - 3-week production schedule - Detailed breakdowns per category 📊 BREAKDOWN: 1. Animal Animations: 39 sprites (10 animals × 4 frames) 2. Farm Infrastructure: 13 sprites (greenhouse, irrigation, storage) 3. Tool Upgrades: 21 sprites (stone, iron, steel + specials) ⏱️ TIME ESTIMATE: - ~18 hours total work - 3 hours/day = 6 days - 6 hours/day = 3 days 🎯 PRIORITY: 1. HIGH: Animals + greenhouse + stone/iron tools 2. MED: Irrigation + storage + steel tools 3. LOW: Special tools + windmill 📂 FILE STRUCTURE: - Organized by animal folders - Infrastructure categories - Tool tiers Status: 3/73 (4%) Target: 100% in 1 week!
7.4 KiB
🌾 FAZA 1 - FARM EXPANSION PRODUCTION PLAN
Created: Jan 8, 2026 23:37 CET
Purpose: Complete production roadmap for Faza 1 farm assets
Target: 73 sprites total
Status: 3/73 complete (4%)
📊 CURRENT STATUS:
✅ COMPLETED (3):
- Cow idle animation (prototype)
- Greenhouse stage 1 (broken)
- Stone hoe (prototype)
❌ REMAINING (70):
- Animal animations: 39 sprites
- Farm infrastructure: 13 sprites
- Tool upgrades: 21 sprites
🐮 ANIMAL ANIMATIONS (39 sprites)
Method: Use existing 10 animal references + generate 4 frames each
COW (3 remaining):
- Idle - DONE
- Walk (moving animation)
- Eat (head down, chewing)
- Milk (being milked, still)
PIG (4):
- Idle (standing, slight movement)
- Walk (trotting)
- Eat (snout in trough)
- Dig (snout in dirt)
SHEEP (4):
- Idle (standing, wool visible)
- Walk (waddle)
- Eat (grazing)
- Shear (being sheared, wool removal)
CHICKEN (4):
- Idle (standing, head bob)
- Walk (pecking walk)
- Peck (pecking ground)
- Lay egg (sitting, egg appears)
DUCK (4):
- Idle (standing on water)
- Walk (waddle on land)
- Swim (paddling)
- Peck (head in water)
GOAT (4):
- Idle (standing, chewing)
- Walk (confident stride)
- Eat (grazing)
- Butt (headbutt action, aggressive)
HORSE (4):
- Idle (standing, tail swish)
- Walk (slow walk)
- Gallop (fast run)
- Eat (head down, hay)
RABBIT (4):
- Idle (sitting, nose twitch)
- Hop (jumping motion)
- Eat (nibbling carrot)
- Burrow (digging hole)
DONKEY (4):
- Idle (standing, ears move)
- Walk (slow plod)
- Eat (munching hay)
- Bray (mouth open, loud)
LLAMA (4):
- Idle (standing, neck high)
- Walk (elegant stride)
- Eat (grazing, long neck)
- Spit (aggressive, spitting)
🏗️ FARM INFRASTRUCTURE (13 sprites)
GREENHOUSE (4 remaining):
- Stage 1: Broken (shattered glass) - DONE
- Stage 2: Repaired (patched glass)
- Stage 3: Functional (clean glass)
- Stage 4: Advanced (automated)
- Stage 5: Deluxe (gothic glass palace)
IRRIGATION SYSTEM (4):
- Pipe straight (horizontal water line)
- Pipe corner (90° turn)
- Sprinkler head (water spray)
- Pump station (water source)
STORAGE BUILDINGS (3):
- Crop storage shed (vegetables/fruits)
- Feed storage (animal food)
- Silo (tall grain tower)
FARM ELEMENTS (2):
- Manure pile (fertilizer source)
- Windmill (grinding grain)
🔨 TOOL UPGRADES (21 sprites)
6 Tool Types × 3 Tiers = 18 basic + 4 special = 22 total
STONE TIER (5 remaining):
- Stone hoe - DONE
- Stone axe (tree chopping)
- Stone pickaxe (rock breaking)
- Stone watering can (crops)
- Stone scythe (harvesting)
- Stone shovel (digging)
IRON TIER (6):
- Iron hoe
- Iron axe
- Iron pickaxe
- Iron watering can
- Iron scythe
- Iron shovel
STEEL TIER (6):
- Steel hoe
- Steel axe
- Steel pickaxe
- Steel watering can
- Steel scythe
- Steel shovel
SPECIAL TOOLS (4):
- Fishing rod (catch fish)
- Net (catch insects/fish)
- Hammer (building/crafting)
- Wrench (machine repairs)
📅 PRODUCTION SCHEDULE:
WEEK 1 - ANIMAL ANIMATIONS (40 sprites):
Day 1-2: Mammals (16 sprites)
- Cow (3), Pig (4), Sheep (4), Goat (4)
Day 3-4: Birds & Equines (12 sprites)
- Chicken (4), Duck (4), Horse (4)
Day 5-6: Small & Pack Animals (12 sprites)
- Rabbit (4), Donkey (4), Llama (4)
Day 7: Review & Polish
- Test animations in-game
- Adjust timing/frames
WEEK 2 - INFRASTRUCTURE (13 sprites):
Day 1-2: Greenhouse (4 sprites)
- Stages 2-5 completion
Day 3: Irrigation (4 sprites)
- Pipe straight, corner, sprinkler, pump
Day 4: Storage (3 sprites)
- Crop shed, feed storage, silo
Day 5: Farm Elements (2 sprites)
- Manure pile, windmill
Day 6-7: Integration & Testing
- Place in Tiled map
- Test interactions
WEEK 3 - TOOL UPGRADES (21 sprites):
Day 1-2: Stone Tier (5 sprites)
- Complete stone tool set
Day 3-4: Iron Tier (6 sprites)
- Complete iron tool set
Day 5-6: Steel Tier (6 sprites)
- Complete steel tool set
Day 7: Special Tools (4 sprites)
- Fishing rod, net, hammer, wrench
🎨 STYLE GUIDE:
All sprites must match:
- ✅ Thick black outlines
- ✅ Dark-chibi gothic aesthetic
- ✅ "Cult of the Lamb" inspired
- ✅ Smooth vector art (NOT pixel art)
- ✅ Transparent backgrounds
- ✅ Consistent with existing 10 animal refs
Animation Requirements:
- 4 frames per animal action
- Smooth transitions
- Natural movement
- Gothic subtle touches (glowing eyes optional)
💾 FILE ORGANIZATION:
/assets/references/
├── creatures/farm_animals/
│ ├── cow/
│ │ ├── idle.png ✓
│ │ ├── walk.png
│ │ ├── eat.png
│ │ └── milk.png
│ ├── pig/
│ │ ├── idle.png
│ │ ├── walk.png
│ │ ├── eat.png
│ │ └── dig.png
│ └── ... (8 more animals)
│
├── faza1_infrastructure/
│ ├── greenhouse/
│ │ ├── 01_broken.png ✓
│ │ ├── 02_repaired.png
│ │ ├── 03_functional.png
│ │ ├── 04_advanced.png
│ │ └── 05_deluxe.png
│ ├── irrigation/
│ ├── storage/
│ └── farm_elements/
│
└── tool_upgrades/
├── stone/
│ ├── hoe.png ✓
│ ├── axe.png
│ ├── pickaxe.png
│ ├── watering_can.png
│ ├── scythe.png
│ └── shovel.png
├── iron/
├── steel/
└── special/
⏱️ TIME ESTIMATES:
Per Asset Type:
- Animal animation frame: 10-15 min
- Building/infrastructure: 20-30 min
- Tool sprite: 10-15 min
Total Time:
- Animal animations (39 × 12 min): ~8 hours
- Infrastructure (13 × 25 min): ~5.5 hours
- Tools (21 × 12 min): ~4.5 hours
- TOTAL: ~18 hours work
Realistic Schedule:
- 3 hours/day = 6 days
- 6 hours/day = 3 days
- Complete Faza 1 assets in 1 week!
🎯 PRIORITY ORDER:
HIGH PRIORITY (Must have for Faza 1 release):
- Animal animations (core gameplay)
- Greenhouse progression (key building)
- Stone + Iron tool tiers (essential upgrades)
MEDIUM PRIORITY (Great to have): 4. Irrigation system (quality of life) 5. Storage buildings (organization) 6. Steel tools (endgame)
LOW PRIORITY (Can defer): 7. Special tools (nice to have) 8. Windmill (cosmetic)
📝 NEXT STEPS:
Immediate (Tonight/Tomorrow):
- Generate remaining cow animations (walk, eat, milk)
- Generate pig full set (4 frames)
- Generate sheep full set (4 frames)
This Week: 4. [ ] Complete all 10 animals (39 sprites) 5. [ ] Generate greenhouse stages 2-5 6. [ ] Start tool upgrades (stone tier)
Next Week: 7. [ ] Complete infrastructure 8. [ ] Complete all tool tiers 9. [ ] Integration testing
START NEXT SESSION: Generate 3 animal sets (Cow complete + Pig + Sheep = 11 sprites)
CURRENT: 3/73 (4%) - TARGET: 73/73 (100%) in 1 week! 🚀