106 lines
3.2 KiB
XML
106 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="16" height="16" tilewidth="32" tileheight="32" infinite="0" nextlayerid="8" nextobjectid="10">
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<properties>
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<property name="demo_version" value="1.0_whitebg"/>
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<property name="style" value="A"/>
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<property name="background" value="white"/>
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</properties>
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<tileset firstgid="1" source="tilesets/terrain_whitebg.tsx"/>
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<tileset firstgid="5" source="tilesets/crops_whitebg.tsx"/>
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<tileset firstgid="10" source="tilesets/objects_whitebg.tsx"/>
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<!-- Base Terrain Layer - Fill with grass -->
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<layer id="1" name="Base Terrain" width="16" height="16">
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<data encoding="csv">
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1
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</data>
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</layer>
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<!-- Tilled Soil Layer - 2x2 patch -->
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<layer id="2" name="Tilled Soil" width="16" height="16">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,
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0,3,3,0,0,0,0,0,
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0,3,3,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0
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</data>
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</layer>
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<!-- Crops Layer - Empty -->
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<layer id="3" name="Crops" width="16" height="16">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0
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</data>
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</layer>
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<!-- Buildings Layer -->
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<objectgroup id="4" name="Buildings">
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<object id="1" name="tent" type="building" gid="10" x="384" y="128" width="64" height="64">
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<properties>
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<property name="collision" type="bool" value="true"/>
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<property name="description" value="Base tent with white background"/>
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</properties>
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</object>
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</objectgroup>
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<!-- Decorations Layer -->
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<objectgroup id="5" name="Decorations">
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<object id="2" name="campfire" type="decoration" gid="11" x="384" y="384" width="64" height="64">
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<properties>
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<property name="animated" type="bool" value="true"/>
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</properties>
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</object>
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<object id="3" name="dead_tree" type="decoration" gid="12" x="0" y="96" width="64" height="96">
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<properties>
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<property name="collision" type="bool" value="true"/>
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</properties>
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</object>
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<object id="4" name="rock" type="decoration" gid="13" x="256" y="32" width="48" height="32">
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<properties>
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<property name="collision" type="bool" value="true"/>
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</properties>
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</object>
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</objectgroup>
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<!-- Spawns Layer -->
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<objectgroup id="6" name="Spawns">
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<object id="5" name="kai_spawn" type="player" x="128" y="320" width="32" height="32">
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<properties>
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<property name="facing" value="south"/>
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<property name="speed" type="int" value="160"/>
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</properties>
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</object>
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<object id="6" name="zombie_1" type="npc_zombie" x="256" y="256" width="32" height="32">
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<properties>
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<property name="ai" value="idle_dig_loop"/>
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</properties>
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</object>
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</objectgroup>
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<!-- Collision Layer -->
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<objectgroup id="7" name="Collision">
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<object id="7" type="collision" x="384" y="64" width="64" height="64"/>
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<object id="8" type="collision" x="8" y="0" width="48" height="64"/>
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<object id="9" type="collision" x="260" y="2" width="40" height="28"/>
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</objectgroup>
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</map>
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