Session: 11hr marathon (Jan 8, 2026) Assets: 52 animation frames total Progress: 36% to 54% Kai: 20 frames (idle 4, walk 6, dig 5, swing 5) Ana: 10 frames (idle 4, walk 6) Gronk: 10 frames (idle 4, walk 6) Susi: 12 frames (idle 4, run 6, bark 2) Demo Status: 157/292 assets (54%) Remaining: 135 assets Files updated: - TASK_TRACKER.md - PRODUCTION_CHECKLIST.md - 64 new PNG assets - Susi reference updated
373 lines
9.7 KiB
Markdown
373 lines
9.7 KiB
Markdown
# 🎯 PHASE 1 & 2 GAP ANALYSIS + DEMO REQUIREMENTS
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**Created:** Jan 8, 2026 01:55 CET
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**Purpose:** Complete inventory of what we have vs. what we need
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**Status:** 🔥 **CRITICAL PATH ANALYSIS**
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---
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## 📊 CURRENT ASSET STATUS
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### **✅ COMPLETE (100%):**
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| Category | Count | Status | Date Completed |
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|----------|-------|--------|----------------|
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| **NPCs (Verified)** | 11 | ✅ 100% | Jan 6, 2026 |
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| **NPCs (Biome)** | 166 | ✅ 100% | Jan 6, 2026 |
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| **Crops (Harvested)** | 80 | ✅ 100% | Jan 7, 2026 |
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| **Trees (Base)** | 11 | ✅ 100% | Jan 7, 2026 |
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| **Clothing (Worker)** | 6 | ✅ 100% | Jan 7, 2026 |
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| **Buildings (Farm)** | 6 | ✅ 100% | Jan 7, 2026 |
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| **Characters** | 4 | ✅ 100% | Before Jan 6 |
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**Total Complete Assets:** **~284 master references**
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---
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### **🔄 PARTIAL (In Progress):**
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| Category | Target | Done | % | Missing |
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|----------|--------|------|---|---------|
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| **Creatures** | 109 | 99 | 91% | 10 |
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| **Trees (Seasonal)** | 44 | 11 | 25% | 33 |
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| **Farm Animals** | 10 | 6 | 60% | 4 |
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| **Wild Animals** | 15 | 13 | 87% | 2 |
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| **Chernobyl Mutants** | 10 | 3 | 30% | 7 |
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**Total Partial:** **132/187 done = 71%**
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---
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### **❌ NOT STARTED (0%):**
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| Category | Est. Count | Priority | Phase |
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|----------|-----------|----------|-------|
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| **Crops (Growth Stages)** | 320 | 🔥 CRITICAL | Phase 1 |
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| **Crops (Seed Packets)** | 80 | 🔥 CRITICAL | Phase 1 |
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| **Tools** | 81 | 🔥 CRITICAL | Phase 1 |
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| **Weapons** | 90 | 🔥 CRITICAL | Phase 1 |
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| **Buildings (Production)** | 9 | ⚡ HIGH | Phase 2 |
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| **Buildings (Town)** | 15 | ⚡ HIGH | Phase 2 |
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| **Ground Tiles** | 16 | 🔥 CRITICAL | Phase 1 |
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| **Nature Objects** | 13 | 🔥 CRITICAL | Phase 1 |
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| **UI Elements** | ~200 | 🔥 CRITICAL | Phase 1 |
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| **Character Sprites** | 52 | 🔥 CRITICAL | Demo |
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| **Animation Sprites** | ~50,000 | ⚡ HIGH | Phase 2+ |
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**Total Not Started:** **~51,000+ assets**
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---
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## 🎮 DEMO REQUIREMENTS (Kickstarter)
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### **🚨 CRITICAL BLOCKERS:**
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#### 1. **Character Sprite Sheets** (52 sprites minimum)
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- [ ] Kai (idle, walk, dig, swing, attack) - 20 sprites
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- [ ] Ana (idle, walk, talk) - 10 sprites
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- [ ] Gronk (idle, walk, dig) - 10 sprites
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- [ ] Susi (idle, run, bark) - 12 sprites
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**Status:** ❌ **0/52 DONE**
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---
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#### 2. **Grassland Biome Assets** (150 assets)
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- [ ] Ground Tiles (grass, dirt, stone path) - 8 tiles
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- [ ] Trees (Oak, Pine) with seasons - 8 trees
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- [ ] Props (rocks, bushes, flowers) - 20 props
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- [ ] Farm plot tiles (tilled soil, watered) - 4 tiles
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- [ ] Nature objects (stumps, logs, grass tufts) - 10 objects
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- [ ] Biome decorations - 100 misc
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**Status:** ❌ **0/150 DONE**
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---
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#### 3. **Basic Zombie** (15 sprites)
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- [ ] Idle animation - 4 frames
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- [ ] Walk animation - 6 frames
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- [ ] Attack animation - 5 frames
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**Status:** ❌ **0/15 DONE**
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---
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#### 4. **Farm Objects** (25 assets)
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- [x] Farmhouse (small) - ✅ DONE
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- [x] Barn (small) - ✅ DONE
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- [x] Fence sections - ✅ EXISTS (needs variants)
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- [ ] Crop plots (8 states: empty, tilled, watered, planted, sprout, growing, mature, ready)
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- [ ] Storage chest
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- [ ] Workbench
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**Status:** 🔄 **3/25 DONE (12%)**
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---
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#### 5. **Basic UI** (50 elements)
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- [ ] Health bar
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- [ ] Stamina bar
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- [ ] Inventory slots (20)
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- [ ] Buttons (10)
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- [ ] Icons (tools, items) - 15
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- [ ] Dialogue box
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- [ ] Quest tracker
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- [ ] Minimap frame
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**Status:** ❌ **0/50 DONE**
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---
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## 🔥 PHASE 1 REQUIREMENTS (Alpha 1)
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### **🎯 Core Gameplay (10 hours):**
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#### **Assets Needed:**
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| Category | Count | Done | Missing | Priority |
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|----------|-------|------|---------|----------|
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| **Character Sprites** | 52 | 0 | 52 | 🔥 CRITICAL |
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| **Crops (Full Set)** | 480 | 80 | 400 | 🔥 CRITICAL |
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| **Tools** | 81 | 0 | 81 | 🔥 CRITICAL |
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| **Weapons** | 90 | 0 | 90 | 🔥 CRITICAL |
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| **Biome Assets (4)** | ~600 | 0 | 600 | 🔥 CRITICAL |
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| **Basic Enemies** | 30 | 13 | 17 | 🔥 CRITICAL |
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| **UI Elements** | 200 | 0 | 200 | 🔥 CRITICAL |
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**Total Phase 1:** **~1,533 master references needed**
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**Current Progress:** **93/1,533 = 6%**
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---
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#### **Systems Needed:**
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- [x] ✅ Weather System (Wind, Rain, Snow, Fire, Water)
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- [x] ✅ Water Physics (Buoyancy, Drag, Ripples)
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- [ ] ❌ Combat System (Melee, Ranged, Stamina)
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- [ ] ❌ Farming System (Plant, Water, Harvest, Growth)
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- [ ] ❌ Inventory System (100 slots, sorting, stacking)
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- [ ] ❌ Quest System (15+ quests implemented)
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- [ ] ❌ Dialogue System (NPC interactions)
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- [ ] ❌ Crafting System (Tools, items, recipes)
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**System Progress:** **2/8 = 25%**
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---
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#### **Biomes Needed (4):**
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1. **Grassland** (Tutorial zone)
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- Ground tiles: 8
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- Trees: 4 species × 4 seasons = 16
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- Props: 50
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- Buildings: 10
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- **Total:** ~84 assets
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2. **Forest** (Exploration zone)
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- Ground tiles: 6
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- Trees: 8 species × 4 seasons = 32
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- Props: 60
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- Buildings: 5
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- **Total:** ~103 assets
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3. **Desert** (Challenge zone)
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- Ground tiles: 8
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- Cacti/plants: 10
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- Props: 40
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- Buildings: 5
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- **Total:** ~63 assets
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4. **Swamp** (Water zone)
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- Ground tiles: 8
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- Water plants: 15
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- Props: 50
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- Buildings: 5
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- **Total:** ~78 assets
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**Total Biome Assets:** **~328 needed**
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---
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## ⚡ PHASE 2 REQUIREMENTS (Alpha 2)
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### **🎯 Content Expansion (50+ hours):**
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#### **Assets Needed:**
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| Category | Count | Done | Missing |
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|----------|-------|------|---------|
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| **Mythical Creatures** | 39 | 39 | 0 |
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| **Dinosaurs** | 14 | 14 | 0 |
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| **Bosses** | 24 | 24 | 0 |
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| **Buildings (All)** | ~250 | 6 | 244 |
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| **Biome Assets (16)** | ~2,400 | 0 | 2,400 |
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| **Animation Sprites** | ~50,000 | 0 | 50,000 |
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**Total Phase 2:** **~52,700+ assets**
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---
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#### **Systems Needed:**
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- [ ] ❌ Railway System
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- [ ] ❌ Zoo & Breeding System
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- [ ] ❌ Museum System
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- [ ] ❌ School System
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- [ ] ❌ Town Restoration System
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- [ ] ❌ Ana's Story (playable character)
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- [ ] ❌ Advanced Combat (combos, skills)
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- [ ] ❌ Advanced Crafting (blueprints, research)
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**System Progress:** **0/8 = 0%**
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---
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## 🎬 DEMO SCRIPT (10 Minute Showcase)
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### **Scene 1: Basement Wake Up (0:00 - 1:00)**
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**Needs:**
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- [x] ✅ Weather System (Wind on Kai's hair)
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- [ ] ❌ Kai sprite sheet (idle, wake up animation)
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- [ ] ❌ Basement environment (tiles, objects)
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- [ ] ❌ Dialogue system
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---
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### **Scene 2: Surface Exit (1:00 - 2:30)**
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**Needs:**
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- [x] ✅ Weather stronger (grassland biome)
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- [ ] ❌ Grassland ground tiles
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- [ ] ❌ Grass sprites (moving with wind)
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- [ ] ❌ Tree sprites (leaves falling)
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- [ ] ❌ Kai walk animation
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---
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### **Scene 3: First Farm (2:30 - 5:00)**
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**Needs:**
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- [x] ✅ Farmhouse building
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- [x] ✅ Barn building
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- [ ] ❌ Farming system (plant, water, harvest)
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- [ ] ❌ Crop sprites (growth stages)
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- [ ] ❌ Tool sprites (hoe, watering can)
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- [ ] ❌ Kai dig/swing animations
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---
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### **Scene 4: Rain Starts (5:00 - 6:00)**
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**Needs:**
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- [x] ✅ Rain system (drops, puddles)
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- [x] ✅ Weather change (keyboard R)
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- [ ] ❌ Wet shader (everything glistens)
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- [ ] ❌ Dialogue reaction ("Oh... dež pada...")
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---
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### **Scene 5: Water Discovery (6:00 - 8:00)**
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**Needs:**
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- [x] ✅ Water physics (slower movement)
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- [x] ✅ Water ripples (footsteps)
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- [x] ✅ Hair floating (buoyancy)
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- [ ] ❌ Water zone on map
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- [ ] ❌ Swimming animation
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- [ ] ❌ Underwater caustics (nice to have)
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---
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### **Scene 6: Storm & Ana Memory (8:00 - 10:00)**
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**Needs:**
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- [x] ✅ Storm system (heavy rain, wind)
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- [ ] ❌ Flashback system (screen overlay)
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- [ ] ❌ Ana sprite (memory flash)
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- [ ] ❌ Dialogue ("...Ana... kje SI?!")
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- [ ] ❌ Camera shake
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- [ ] ❌ Emotional music
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---
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## 📋 PRIORITY ACTION LIST
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### **🔥 THIS WEEK (Critical):**
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1. [ ] Generate Character Sprite Sheets (52 sprites)
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2. [ ] Generate Grassland Biome Assets (150 assets)
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3. [ ] Generate Basic Zombie (15 sprites)
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4. [ ] Generate Crop Growth Stages (320 sprites)
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5. [ ] Generate Basic UI Elements (50 elements)
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**Total This Week:** **587 assets**
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---
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### **⚡ NEXT WEEK (High Priority):**
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1. [ ] Generate Tools (81 assets)
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2. [ ] Generate Weapons (90 assets)
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3. [ ] Generate Forest Biome (103 assets)
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4. [ ] Generate Desert Biome (63 assets)
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5. [ ] Generate Swamp Biome (78 assets)
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**Total Next Week:** **415 assets**
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---
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### **📅 MONTH 1 (Phase 1 Complete):**
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1. [ ] All Phase 1 assets (1,533 total)
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2. [ ] All Phase 1 systems (8 systems)
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3. [ ] Demo ready (10 minute showcase)
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4. [ ] Kickstarter video recorded
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---
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## 💡 RECOMMENDATIONS
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### **Immediate Actions:**
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1. **Start with Character Sprites** (highest impact)
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- Kai idle/walk animations = instant visual progress
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- 20 sprites × 2 min each = ~40 minutes
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2. **Generate Grassland Biome** (playable space)
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- Ground tiles + trees + props = navigable world
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- 150 assets × 15 sec each = ~40 minutes
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3. **Crop Growth Stages** (farming gameplay)
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- 80 crops × 4 stages = 320 sprites
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- 320 × 15 sec each = ~80 minutes
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4. **Basic UI** (player feedback)
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- Health, stamina, inventory = functional game
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- 50 elements × 10 sec each = ~8 minutes
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**Total Time:** **~3 hours for core demo readiness!**
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---
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### **Smart Batching Strategy:**
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Instead of generating ALL assets, focus on **DEMO PATH ONLY:**
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**Minimum Viable Demo:**
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- 10 character sprites (Kai idle, walk, dig only)
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- 50 grassland assets (just enough for demo area)
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- 20 crop sprites (wheat only, full growth cycle)
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- 10 UI elements (health, stamina, 1 inventory slot)
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- 5 zombie sprites (idle, walk only)
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**= 95 assets for functional 10-minute demo!**
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---
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## 🎯 FINAL STATUS
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**Phase 1 Progress:** **6%** (93/1,533 assets)
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**Phase 2 Progress:** **1%** (77/52,700 assets)
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**Demo Progress:** **40%** (weather & water systems done!)
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**Next Critical Milestone:**
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Generate **95 minimum viable demo assets** → Record Kickstarter video!
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---
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*DolinaSmrti - Phase 1 Gap Analysis - Jan 8, 2026*
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🎮💀🌾
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