Files
novafarma/docs/QUEST_MANIFEST.md
David Kotnik 5b87318e91 �� REWRITE: Quest Manifest v2.0
COMPLETE REWRITE of quest system!

 REMOVED: All old quests
 ADDED: 15+ fresh quest chains

🎯 New Quests Based on Today's Assets:
- Q010: 80 Crops Challenge (uses harvested crops)
- Q011: Tree Planter (11 tree species)
- Q020: Creature Catalog (99 creatures)
- Q030: Worker Clothing Set (6 items)
- Q040: Gothic Buildings (6 structures)
- Q050: Underwater Secrets (water systems demo)
- Q060: Baba Yaga Boss (Witch Forest)
- Q070: Dino Valley (14 dinosaurs)
- Q080: 166 NPC Relationships
- Q100: Museum Evolution

�� Style: ADHD-friendly Slovenian dialogue
🌬️ Integration: WindFoliageSystem + Water Systems
🎮 Emotional: Maximum impact on Ana's story

📁 Location: docs/QUEST_MANIFEST.md
2026-01-07 23:08:51 +01:00

14 KiB

📜 QUEST MANIFEST v2.0 - DolinaSmrti

Created: Jan 7, 2026 23:05 CET
Purpose: Complete quest system for Kai's journey
Style: ADHD-friendly, Slovenian casual language
Integration: WindFoliageSystem, Water Systems, Asset Generation


🎯 MAIN STORY QUESTS

Q001: "Kje Sem?" (Where Am I?)

Trigger: Game start
Priority: CRITICAL - Tutorial

Story: Kai wakes up in basement ruins with amnesia. Head trauma. Doesn't remember anything.

Objectives:

  1. Explore the basement (WASD movement tutorial)
  2. Find ID card → "Kai Marković, Age: 14"
  3. Find family photo (wall) → Unknown girl + adults
  4. Feel strange pull in chest (Twin Bond mechanic intro)
  5. Exit to surface → Wind blows, leaves fall (WindFoliageSystem demo!)

Dialogue:

Kai (thoughts): "Jebemti... kje sm? Glava me boli..."
[Finds ID card]
Kai: "Kai Marković... to je... jst? Ne spomnam se nič..."
[Finds photo]
Kai: "Kdo so ti ljudje? Zakaj me gleda ta punca..."
[Twin Bond pulse]
Kai: "...neki... čutim...?"
[Exit - wind blows dreads]
Kai: "OK. Moram ugotovit kdo sm."

Rewards:

  • Movement unlocked
  • Twin Bond system introduced
  • Quest log unlocked

Q002: "Prvi Koraki" (First Steps)

Trigger: Complete Q001
Priority: CRITICAL - Farming tutorial

Objectives:

  1. Find rusty hoe in nearby shed
  2. Till 4 soil tiles (click to dig)
  3. Plant 4 wheat seeds (from inventory)
  4. Water crops (find watering can)
  5. Wait for growth (30 seconds real-time)
  6. Harvest wheat → VFX sparkle animation!

Dialogue:

Kai: "Hm... mam tools... mogoče lahko nekaj posajem?"
[Plants seeds]
Kai: "OK... zdej čakam..."
[30 seconds - wind moves grass, leaves fall from trees]
Kai: "Oh! Zraslo je! Poglejmo..."
[Harvest - sparkle VFX]
Kai: "Nice! To je... wheat? Lahko nardim kruh al neki..."

Rewards:

  • 4 Wheat harvested
  • Recipe unlocked: Bread (2 wheat → 1 bread)
  • Farming tutorial complete
  • Hunger system introduced

Integration:

  • Uses WindFoliageSystem for ambient animation during wait
  • Harvest uses VFX sparkles

Q003: "Glas v Glavi" (Voice in My Head)

Trigger: First night (Day 1 → Day 2 transition)
Priority: CRITICAL - Ana introduction

Story: Kai goes to sleep. Hears Ana's voice in dream. First memory fragment.

Sequence:

  1. Sleep in makeshift bed
  2. DREAM SEQUENCE:
    • Screen fades to blur
    • Ana's voice: "Kai... Kai... where are you..."
    • Flashes: Twin Bond symbol glowing
    • Memory: Two girls holding hands (silhouettes)
  3. Wake up suddenly
  4. Quest objective appears: Find Ana

Dialogue:

[Sleep]
Ana (voice): "Kai... Kai... kje si..."
Kai (dream): "...Ana? Kdo je Ana?"
Ana: "Prosm... pomagaj mi..."
[Wake up - gasping]
Kai: "FUCK! Kdo je Ana?! Zakaj mi je ime tako... familiar?"
[Twin Bond glows on UI]
Kai: "...nekoga moram najt. Ne vem kdo... ampak moram."

Rewards:

  • Main quest unlocked: "Find Ana" (50 memory fragments)
  • Twin Bond UI element visible
  • Ana's Theme music unlocked (plays randomly)
  • Hope meter introduced (+5%)

🌾 FARMING & SURVIVAL QUESTS

Q010: "80 Crops Challenge"

Trigger: Complete Q002
Priority: High - Collection quest

Objective: Plant and harvest ALL 80 crop types at least once.

Crops (from today's generation!): Wheat, Corn, Potato, Carrot, Tomato, Pepper, Eggplant, Cucumber, Lettuce, Cabbage, Strawberry, Blueberry, Raspberry, Blackberry, Banana, Orange, Cherry, Watermelon, Hemp, Cotton, Peach, Pear, Lemon, Pineapple, Coconut, Tobacco, Plum, Broccoli, Cauliflower, Spinach, Kale, Zucchini, Barley, Oats, Rye, Turnip, Radish, Beet, Basil, Mint, Lavender, Hop, Tea, Ginger, Chili, Rose, Poppy, Cocoa, Vanilla, Sugarcane, Asparagus, Artichoke, Celery, Bok Choy, Leek, Parsnip, Soybean, Peanut, Flax, Sesame, Quinoa, Amaranth, Sweet Potato, Yam, Fennel, Rutabaga, Horseradish, Apple, Rice, Coffee, Grape, Sunflower, Mango, Avocado, Papaya, Kiwi, Mushroom, Onion, Garlic, Pumpkin, Squash, Melon

Progress Tracking:

Crops Harvested: 23/80
Categories:
- Grains: 4/6
- Vegetables: 12/25
- Fruits: 5/18
- Herbs: 2/10
- Industrial: 0/11
- Specialty: 0/10

Rewards per 20 crops:

  • 20 crops: Greenhouse blueprint
  • 40 crops: Advanced irrigation system
  • 60 crops: Seed maker (turn crops into seeds)
  • 80 crops: Title: Master Farmer + Golden Hoe (never breaks)

Dialogue:

Kai (40 crops): "Jebemti... tolko različnih stvari lahko gojim?"
Kai (80 crops): "OK... to je... vse? Sm official farmer now lol"

Q011: "Tree Planter"

Trigger: Unlock axe tool
Priority: Medium

Objective: Plant 11 different tree species on farm.

Trees (from today!): Oak, Maple, Pine, Birch, Willow, Cherry Blossom, Apple, Orange, Lemon, Palm, Bamboo

Mechanics:

  • Each tree takes 3 in-game days to grow
  • WindFoliageSystem makes leaves fall from mature trees
  • Can harvest: wood (all trees) + fruit (fruit trees)

Rewards:

  • Lumberjack outfit unlocked
  • Treehouse blueprint
  • Passive income: Fruit trees produce daily

🐲 CREATURE QUESTS

Q020: "Creature Catalog"

Trigger: Find first creature
Priority: High - Museum integration

Objective: Document all 99 creatures in bestiary.

Categories (from today!):

Mythical (39): Phoenix, Dragon, Unicorn, Basilisk, Griffin, Hydra, Chimera, Cerberus, Minotaur, Medusa, Kraken, Leviathan, Behemoth, Manticore, Sphinx, Pegasus, Harpy, Banshee, Chupacabra, Wendigo, Kitsune, Tanuki, Thunderbird, Quetzalcoatl, Jörmungandr, Fenrir, Sleipnir, Kelpie, Jersey Devil, Mothman, Bigfoot, Nessie, Yeti, Baba Yaga, Vampire, Werewolf, Zombie, Skeleton, Centaur

Bosses (24): Ancient Forest Dragon, Mountain Giant, Swamp Hydra, Desert Sandworm, Tundra Frost Giant, Volcanic Hell Drake, Ocean Leviathan, Cave Basilisk, Corrupted Elder Tree, Shadow Wraith, Blood Moon Werewolf, Necromancer King, Plague Doctor, Lich Lord, Death Knight, Abyssal Kraken, Cursed Pharaoh, Ice Golem, Lava Titan, Storm Elemental, Void Cultist, Mechanical Colossus, Chernobyl Mutant Alpha, Toxic Sludge Beast

Dinosaurs (14): T-Rex, Velociraptor, Triceratops, Stegosaurus, Brachiosaurus, Pterodactyl, Ankylosaurus, Spinosaurus, Parasaurolophus, Dilophosaurus, Allosaurus, Carnotaurus, Pachycephalosaurus, Mosasaurus

Worker Creatures (22): Already documented separately

Mechanics:

  • Take photo of creature (camera tool)
  • Upload to museum database
  • Each entry unlocks lore + stats

Rewards:

  • 25 creatures: Biologist title
  • 50 creatures: Monster encyclopedia
  • 99 creatures: Cryptozoologist title + special pet

👔 CLOTHING & EQUIPMENT QUESTS

Q030: "Dress for Success"

Trigger: Unlock tailor NPC
Priority: Medium

Objective: Collect all 6 worker clothing items (from today!):

  1. Farmer shirt (torn, gothic)
  2. Farmer pants (weathered)
  3. Work boots (muddy)
  4. Straw hat (worn)
  5. Leather gloves (stitched)
  6. Work apron (stained)

Rewards:

  • Full worker set bonus: +10% farming speed
  • NPC reactions change (people respect hard worker)
  • Tailor shop unlocks advanced clothing

Future expansions:

  • Desert robes
  • Mountain fur coat
  • Swamp waders
  • Witch robes
  • Dino bone armor

🏠 BUILDING QUESTS

Q040: "Gothic Farm Empire"

Trigger: First building placed
Priority: High

Objective: Build all 6 gothic farm buildings (from today!):

  1. Farmhouse - Living quarters
  2. Barn - Animal storage
  3. Silo - Grain storage
  4. Shed - Tool storage
  5. Well - Water source
  6. Windmill - Grain processing

Building mechanics:

  • Each requires resources (wood, stone, metal)
  • Each provides unique bonuses
  • All use Style 32 Dark-Chibi Noir aesthetic

Rewards:

  • 3 buildings: Architect title
  • 6 buildings: Farm efficiency +25%
  • 6 buildings: Unlock advanced buildings

Dialogue:

Kai (after windmill): "Jebemti... to zgleda kr dobr actually. Gothic farm vibes."

🌊 WATER BIOME QUESTS

Q050: "Underwater Secrets"

Trigger: Enter water biome (Mexican Cenotes or Atlantis)
Priority: High - Water systems demo

Objectives:

  1. Swim in cenote (WaterPhysicsSystem active!)
    • Kai moves 30% slower
    • Hair floats upward (buoyancy)
    • Ripples appear with each step
  2. Find 3 underwater crystals (displacement shader effect)
  3. Watch caustics on cenote floor (light networks)
  4. Collect Axolotl (6 color variants)

Dialogue:

Kai: "Woah... voda je kr... čist?"
[Steps in - ripples appear]
Kai: "Hehe... krogi..."
[Dives - hair floats up]
Kai: "Moji dreadi... plavajo? Lol"
[Sees caustics]
Kai: "To je... beautiful actually..."

Rewards:

  • Swimming skill unlocked
  • Underwater breathing equipment
  • Axolotl pet (companion)
  • Access to underwater areas

Technical showcase:

  • WaterPhysicsSystem (drag, buoyancy)
  • WaterRipplesSystem (footsteps)
  • WaterDisplacementSystem (refraction)
  • WaterCausticsSystem (light patterns)

🧙 WITCH FOREST QUESTS

Q060: "Baba Yaga's Challenge"

Trigger: Enter Witch Forest biome
Priority: BOSS QUEST

Objectives:

  1. Find Baba Yaga's walking hut (animated chicken legs!)
  2. Collect 11 dark herbs:
    • 6 types poison mushrooms
    • 5 types dark herbs
  3. Brew poison potion (at cauldron)
  4. Challenge Baba Yaga (boss fight)
  5. Win broomstick (magical flight reward!)

Boss Mechanics:

  • Baba Yaga flies in mortar
  • Uses magic attacks
  • Summons cursed trees
  • Health: 5000 HP

Dialogue:

Baba Yaga: "Kdo si ti, da prideš v MOJ gozd?!"
Kai: "Need to pass through. Iščem nekoga."
Baba Yaga: "Ha! Potem se boš moral boriti!"
[Combat]
Kai (victory): "Jebemti... to je blo hard..."
Baba Yaga: "Impressive... vzemi mojo metle. Zasluž si."
Kai: "...metle? Za kaj?"
Baba Yaga: "Poglej."
[Broomstick appears - floats]
Kai: "YOOO lahko letim?!"

Rewards:

  • BROOMSTICK - Magical flight (major mobility upgrade!)
  • Witch Forest cleared
  • Baba Yaga becomes ally (shop NPC)
  • Dark magic recipes unlocked

🦖 DINOSAUR VALLEY QUESTS

Q070: "Jurassic Farm"

Trigger: Unlock portal to Dino Valley
Priority: High

Objectives:

  1. Document all 14 dinosaurs (from today!):
    • T-Rex, Velociraptor, Triceratops, Stegosaurus, Brachiosaurus, Pterodactyl, Ankylosaurus, Spinosaurus, Parasaurolophus, Dilophosaurus, Allosaurus, Carnotaurus, Pachycephalosaurus, Mosasaurus
  2. Tame one dinosaur (companion system)
  3. Build bone hut (prehistoric building)
  4. Harvest prehistoric plants

Taming mechanics:

  • Feed dino favorite food 5x
  • Play minigame (dodge attacks)
  • Success → Dino companion unlocked

Rewards:

  • Dino companion (rideable!)
  • Paleontologist title
  • Fossil collection started
  • Access to prehistoric crops

🎭 NPC RELATIONSHIP QUESTS

Q080: "166 Friends"

Trigger: Meet 10 unique NPCs
Priority: Medium - Social system

Objective: Build relationships with all 166 NPCs across 20 biomes.

Relationship levels:

  • Stranger → Acquaintance → Friend → Best Friend → Romance (select NPCs)

Mechanics:

  • Talk daily: +5 friendship
  • Give gifts: +15 friendship (liked items)
  • Complete quests: +30 friendship
  • Romance: 500 friendship points

Rewards per 25 NPCs:

  • 25: Social Butterfly title
  • 50: Discounts at all shops (10%)
  • 100: NPC recruitment unlocked
  • 166: Diplomat title + Special cutscene

⚔️ COMBAT & DEFENSE QUESTS

Q090: "Wall Builder"

Trigger: First zombie attack
Priority: CRITICAL - Base defense

Objectives:

  1. Build wooden fence (perimeter)
  2. Craft weapon (sword/axe)
  3. Defend farm (kill 10 zombies)
  4. Upgrade to stone walls
  5. Build guard tower

Rewards:

  • Base defense system unlocked
  • Zombie worker recruitment available
  • Military technology tree unlocked

🏛️ MUSEUM QUESTS

Q100: "Museum Evolution"

Trigger: Museum unlocked
Priority: High - Collection endgame

Objectives:

  1. Bug collection: 24 species
  2. Fossil collection: 14 dinosaurs
  3. Artifact collection: 50 historical items
  4. Creature taxidermy: 99 creatures
  5. Crop specimens: 80 crops

Museum growth:

  • 0 donations: Tiny shed
  • 50 donations: Small building
  • 200 donations: Medium museum
  • 500 donations: Large museum
  • 1000 donations: MEGA MUSEUM (town landmark)

Rewards:

  • Museum grows with donations (animated!)
  • Curator relationship unlocks shop
  • Science skill tree unlocked
  • Each wing completion = major reward

📊 QUEST PROGRESSION SUMMARY

Main Story:

  • Q001-Q003: Tutorial + Ana introduction (3 quests)

Collection Quests:

  • Q010: 80 Crops
  • Q011: 11 Trees
  • Q020: 99 Creatures
  • Q100: Museum (all categories)

Building Quests:

  • Q040: 6 Gothic Buildings
  • Q090: Base Defense

Biome Quests:

  • Q050: Water Systems (Cenotes)
  • Q060: Witch Forest (Baba Yaga boss)
  • Q070: Dino Valley

Social Quests:

  • Q080: 166 NPC Relationships

Equipment Quests:

  • Q030: Worker Clothing Set

🎯 IMPLEMENTATION PRIORITY

PHASE 1 (Kickstarter Demo):

  1. Q001-Q003 (Main story intro)
  2. Q002 (Farming tutorial with WindFoliageSystem)
  3. Q010 (Crops - show off 80 harvested assets!)
  4. Q040 (Buildings - show 6 gothic buildings)

PHASE 2 (Early Access):

  1. Q020 (Creatures catalog)
  2. Q050 (Water systems showcase)
  3. Q060 (Baba Yaga boss)
  4. Q080 (NPC relationships)

PHASE 3 (Full Release):

  1. Q070 (Dino Valley)
  2. Q090 (Defense systems)
  3. Q100 (Museum endgame)
  4. All remaining quests

🔧 TECHNICAL INTEGRATION

All quests integrate with today's systems:

WindFoliageSystem ( Done):

  • Q002: Ambient animation during farming
  • Q011: Leaves fall from mature trees
  • Q060: Wind in Witch Forest

Water Systems ( TODO):

  • Q050: All 4 water systems showcased
  • Swimming mechanics
  • Underwater exploration

Asset Generation ( Done):

  • Q010: 80 crops from today
  • Q011: 11 trees from today
  • Q020: 77 creatures from today
  • Q030: 6 clothing items from today
  • Q040: 6 buildings from today

Status: 🟢 READY FOR IMPLEMENTATION
Style: ADHD-friendly Slovenian
Integration: All new systems + assets
Emotional Impact: 🚀 MAXIMUM


DolinaSmrti Quest Manifest v2.0 - Created Jan 7, 2026