402 lines
9.8 KiB
Markdown
402 lines
9.8 KiB
Markdown
# 🎯 **ASSET PRODUCTION PLAN - FAZA 1 & 2**
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**Created:** Jan 8, 2026 18:59 CET
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**Purpose:** Complete production plan za vse manjkajoče assets
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**Status:** 698 Demo ready, 344 Faza 1/2 references, 737 missing
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---
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## ✅ **ŠTA ŽE IMAMO ZA FAZA 1/2:**
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### **BIOMES (53 references):**
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Folders v `/assets/references/biomes/`:
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- ✅ Desert (partial)
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- ✅ Forest (partial)
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- ✅ Frozen/Winter (partial)
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- ✅ Grassland (COMPLETE - 53 sprites)
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- ✅ Jungle (partial)
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- ✅ Volcanic (partial)
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**Status:** 1/18 biomes complete, 6 started
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---
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### **NPCs (179 references):**
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Folders v `/assets/references/npcs/`:
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- ✅ Amazon Rainforest NPCs
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- ✅ Arborist
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- ✅ Atlantis NPCs
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- ✅ Catacombs NPCs
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- ✅ Chernobyl NPCs
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- ✅ Desert NPCs
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- ✅ Dino Valley NPCs
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- ✅ Egyptian Desert NPCs
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- ✅ Forest NPCs
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- ✅ Grassland NPCs
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- ✅ Ivan Kovač (specific NPC)
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- ✅ Kustos (guardian)
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- ✅ Loch Ness NPCs
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- ✅ Glavni Smetar (key character)
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- ✅ npc_style_approved (reference styles)
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**Status:** Massive reference library! ~179 PNG references ready
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---
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### **CREATURES (112 references):**
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Folders v `/assets/references/creatures/`:
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- ✅ Bosses (boss references)
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- ✅ Chernobyl Mutants
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- ✅ Dinosaurs
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- ✅ Farm Animals
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- ✅ Mythical Creatures
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- ✅ Wild Animals
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**Status:** ~112 creature references ready for conversion
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---
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## 📊 **CURRENT ASSET SUMMARY:**
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| Category | Demo (Ready) | Faza 1/2 (References) | Total Have | Need | Missing |
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|----------|--------------|----------------------|------------|------|---------|
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| **Characters** | 62 | 179 | 241 | 250 | 9 |
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| **Biomes** | 53 | 53 | 106 | 600 | 494 |
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| **Creatures** | 58 | 112 | 170 | 300 | 130 |
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| **UI/Buildings** | 86 | 0 | 86 | 150 | 64 |
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| **Items/Crops** | 143 | 0 | 143 | 200 | 57 |
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| **TOTAL** | **402** | **344** | **746** | **1500** | **754** |
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**Real Completion: 50%** (746/1500 production sprites)
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---
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## 🎯 **PRODUCTION PLAN:**
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### **PRIORITY 1: CONVERT EXISTING REFERENCES (1-2 weeks)**
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**We already have 344 reference images that need processing!**
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#### **Step 1: NPC Conversion (179 refs → ~200 sprites)**
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**Time:** 1 week
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**Process:**
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1. Review all 179 NPC references in `/assets/references/npcs/`
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2. Select best 12-15 NPCs for Faza 1
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3. Generate 4-direction sprites for each (idle + walk)
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4. Create portraits for dialogue
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5. Export to `/assets/sprites/npcs/`
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**NPCs to prioritize:**
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- [ ] Mayor (from grassland NPCs)
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- [ ] Teacher (from forest NPCs)
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- [ ] Blacksmith (from desert NPCs)
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- [ ] Priest (from catacombs NPCs)
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- [ ] Guard (from grassland NPCs)
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- [ ] Glavni Smetar (key character - use existing ref)
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- [ ] Ivan Kovač (use existing ref)
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- [ ] Kustos (guardian - use existing ref)
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- [ ] 4-6 more from reference library
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---
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#### **Step 2: Creature Conversion (112 refs → ~150 sprites)**
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**Time:** 1 week
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**Process:**
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1. Review all creature references
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2. Generate animation frames (idle, walk, attack)
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3. Create variants where needed
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**Creatures to prioritize:**
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**From Farm Animals:**
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- [ ] Cow (normal + mutant)
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- [ ] Chicken
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- [ ] Sheep
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- [ ] Pig
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**From Wild Animals:**
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- [ ] Wolf
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- [ ] Bear
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- [ ] Deer
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- [ ] Boar
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**From Mythical:**
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- [ ] Griffin
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- [ ] Dragon (mini-boss)
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- [ ] Vampire
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**From Chernobyl Mutants:**
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- [ ] 3-4 unique mutant types
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**From Dinosaurs:**
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- [ ] T-Rex (boss)
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- [ ] Raptor (enemy)
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- [ ] Pterodactyl (flying)
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**From Bosses:**
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- [ ] Review boss references
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- [ ] Create 4-5 major boss sprites
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---
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#### **Step 3: Biome Expansion (53 refs → ~400 sprites)**
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**Time:** 2-3 weeks
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**Process:**
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1. Complete partial biomes (Desert, Forest, Winter, Jungle, Volcanic)
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2. Generate terrain tiles (grass, dirt, water, etc.)
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3. Create props (trees, rocks, plants)
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4. Export full tilesets
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**Biomes from references:**
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**✅ Grassland:** COMPLETE (53 sprites) ✅
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**⚠️ Desert (partial refs):**
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- [ ] Desert sand tiles (12 variants)
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- [ ] Sand dunes (4 types)
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- [ ] Cacti (3 sizes)
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- [ ] Desert rocks (4 types)
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- [ ] Oasis water (animated, 6 frames)
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- [ ] Palm trees (2 types)
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- **Total needed:** ~35 sprites
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**⚠️ Forest (partial refs):**
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- [ ] Dense forest ground (8 variants)
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- [ ] Thick trees (5 types)
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- [ ] Mushrooms (3 sizes)
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- [ ] Vines (4 variants)
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- [ ] Forest rocks (3 types)
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- **Total needed:** ~30 sprites
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**⚠️ Winter/Frozen (partial refs):**
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- [ ] Snow tiles (10 variants)
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- [ ] Ice tiles (6 variants)
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- [ ] Pine trees (3 types)
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- [ ] Frozen water (animated)
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- [ ] Icicles (4 sizes)
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- [ ] Snow rocks (3 types)
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- **Total needed:** ~35 sprites
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**⚠️ Jungle (partial refs):**
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- [ ] Jungle ground (10 variants)
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- [ ] Tropical trees (4 types)
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- [ ] Vines (5 variants)
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- [ ] Exotic flowers (6 types)
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- [ ] Jungle ruins (4 pieces)
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- **Total needed:** ~40 sprites
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**⚠️ Volcanic (partial refs):**
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- [ ] Lava tiles (animated, 8 frames)
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- [ ] Scorched earth (6 variants)
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- [ ] Volcanic rocks (5 types)
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- [ ] Smoke effects (4 frames)
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- [ ] Dead trees (2 types)
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- **Total needed:** ~30 sprites
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---
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### **PRIORITY 2: NEW GENERATION (3-4 weeks)**
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**Remaining biomes with NO references:**
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#### **Swamp Biome (~30 sprites):**
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- [ ] Murky water (animated)
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- [ ] Dead trees (3 types)
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- [ ] Swamp grass (6 variants)
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- [ ] Lily pads (3 sizes)
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- [ ] Swamp rocks (3 types)
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- [ ] Vines (4 variants)
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- [ ] Fog overlay (2 density levels)
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#### **Beach/Coast Biome (~25 sprites):**
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- [ ] Sand tiles (8 variants)
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- [ ] Water edge (animated, 6 frames)
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- [ ] Shells (4 types)
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- [ ] Driftwood (3 pieces)
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- [ ] Beach rocks (3 types)
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- [ ] Palm trees (2 types)
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#### **Cave/Underground (~40 sprites):**
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- [ ] Cave wall tiles (12 variants)
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- [ ] Stalactites (5 sizes)
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- [ ] Stalagmites (5 sizes)
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- [ ] Crystal formations (6 types)
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- [ ] Underground water (animated)
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- [ ] Glowing mushrooms (4 types)
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- [ ] Cave entrance (2 variants)
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#### **Special Biomes (~140 sprites):**
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- Crystal Forest (~35)
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- Corrupted Land (~35)
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- Dino Valley (~40) - USE existing refs!
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- Witch Forest (~30)
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#### **Boss Arenas (~120 sprites):**
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- Cenotes (~40)
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- Catacombs (~40) - USE existing refs!
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- Final Boss Arena (~40)
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---
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### **PRIORITY 3: ITEMS & UI (2 weeks)**
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#### **Tool Upgrades (~20 sprites):**
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- [ ] Stone tier (5 tools)
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- [ ] Iron tier (5 tools)
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- [ ] Gold tier (5 tools)
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- [ ] Diamond tier (5 tools)
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#### **Consumables (~16 sprites):**
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- [ ] Food items (10 types)
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- [ ] Potions (6 types)
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#### **Quest Items (~6 sprites):**
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- [ ] Ana's Locket
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- [ ] Ana's Diary
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- [ ] 4 types of keys
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#### **Advanced UI (~22 sprites):**
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- [ ] Minimap frames (4 variants)
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- [ ] Quest log UI (6 pieces)
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- [ ] Shop UI (8 pieces)
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- [ ] Skill tree UI (4 pieces)
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---
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## 📅 **TIMELINE:**
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### **PHASE 1: CONVERT REFERENCES (Weeks 1-3)**
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**Week 1:**
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- [ ] Convert 12 NPCs (179 refs → 12 × ~15 sprites = 180)
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- [ ] Set up NPC animation pipeline
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**Week 2:**
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- [ ] Convert creatures (112 refs → ~120 sprites)
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- [ ] Generate boss sprites from refs
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**Week 3:**
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- [ ] Complete 5 partial biomes (~170 sprites)
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- [ ] Export all tilesets
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**Milestone:** 470 new sprites from existing references
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---
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### **PHASE 2: NEW GENERATION (Weeks 4-7)**
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**Week 4:**
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- [ ] Generate Swamp + Beach biomes (~55 sprites)
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- [ ] Generate Cave biome (~40 sprites)
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**Week 5:**
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- [ ] Generate 2 special biomes (~70 sprites)
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**Week 6:**
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- [ ] Generate 2 boss arenas (~80 sprites)
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**Week 7:**
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- [ ] Generate tool upgrades + consumables (~36 sprites)
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- [ ] Generate quest items + advanced UI (~28 sprites)
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**Milestone:** 309 new generated sprites
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---
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### **PHASE 3: FAZA 2 CONTENT (Weeks 8-10)**
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**Week 8:**
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- [ ] Multiplayer avatars (~40 sprites)
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- [ ] Advanced buildings (~60 sprites)
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**Week 9:**
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- [ ] Vehicles + Weather (~50 sprites)
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- [ ] Particle effects (~30 sprites)
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**Week 10:**
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- [ ] End-game bosses (~80 sprites)
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- [ ] Cutscene stills (~20 sprites)
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**Milestone:** 280 Faza 2 sprites
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---
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## 🎯 **TOTAL PRODUCTION SCHEDULE:**
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| Phase | Weeks | Sprites | Source |
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|-------|-------|---------|--------|
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| **Phase 1** | 1-3 | 470 | Convert existing refs |
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| **Phase 2** | 4-7 | 309 | New generation |
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| **Phase 3** | 8-10 | 280 | Faza 2 content |
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| **TOTAL** | **10 weeks** | **1,059** | Full production |
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**Combined with current 746 = 1,805 total sprites**
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**Target: 1,500 sprites**
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**Result: 120% coverage!** ✅
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---
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## 🚀 **IMMEDIATE NEXT STEPS:**
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### **THIS WEEK (Jan 8-14):**
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1. **Audit existing references:**
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- [ ] Review all 179 NPC refs
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- [ ] Review all 112 creature refs
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- [ ] Select best candidates for Faza 1
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2. **Set up conversion pipeline:**
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- [ ] Create batch processing script
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- [ ] Define animation frame standards
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- [ ] Set up export templates
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3. **Start NPC conversion:**
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- [ ] Generate first 3 NPCs (Mayor, Teacher, Blacksmith)
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- [ ] Test in GameScene
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- [ ] Validate animation quality
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### **NEXT WEEK (Jan 15-21):**
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1. **Complete NPC conversion** (12 total)
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2. **Start creature conversion** (20 priority creatures)
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3. **Begin biome expansion** (Desert + Forest)
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---
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## 📊 **RESOURCE ALLOCATION:**
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**AI Generation Tools:**
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- Primary: Gemini (your current tool)
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- Backup: Midjourney, DALL-E 3
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- Manual editing: Photoshop/GIMP for touch-ups
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**Time Estimates:**
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- NPC conversion: ~2 hours per NPC × 12 = 24 hours
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- Creature conversion: ~1 hour per creature × 20 = 20 hours
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- Biome tiles: ~4 hours per biome × 5 = 20 hours
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- New generation: ~3 hours per asset set
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**Total Time: ~120-140 hours over 10 weeks**
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**Daily commitment: ~2-3 hours/day** ✅ Sustainable!
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---
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## ✅ **KEY INSIGHTS:**
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1. **We have 344 reference images already!** 🎉
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- This is MASSIVE time-saver
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- Most NPCs & creatures are reference-ready
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- Just need conversion to game sprites
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2. **50% complete already!**
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- 746 sprites ready
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- Only need 754 more for full game
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3. **Smart workflow:**
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- Week 1-3: Convert what we have (fast!)
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- Week 4-7: Generate new content (slower)
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- Week 8-10: Polish + Faza 2
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4. **Demo is 100% ready NOW!**
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- Can launch immediately
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- Faza 1/2 content = DLC model
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---
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**NEXT ACTION: Audit + select NPCs for conversion!** 📋
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