Files
novafarma/FAZA_7_CHECKLIST.md
NovaFarma Dev 9eb57ed117 FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites
COMPLETED FEATURES:

 Custom Sprite Integration:
- Player, Zombie, Merchant sprites (0.2 scale)
- 11 custom sprites + 5 asset packs loaded
- Auto-transparency processing (white/brown removal)
- Gravestone system with atlas extraction

 2.5D Minecraft-Style Terrain:
- Volumetric blocks with 25px thickness
- Strong left/right side shading (30%/50% darker)
- Minecraft-style texture patterns (grass, dirt, stone)
- Crisp black outlines for definition

 Y-Layer Stacking System:
- GRASS_FULL: All green (elevation > 0.7)
- GRASS_TOP: Green top + brown sides (elevation 0.4-0.7)
- DIRT: All brown (elevation < 0.4)
- Dynamic terrain depth based on height

 Floating Island World Edge:
- Stone cliff walls at map borders
- 2-tile transition zone
- Elevation flattening for cliff drop-off effect
- 100x100 world with defined boundaries

 Performance & Polish:
- Canvas renderer for pixel-perfect sharpness
- CSS image-rendering: crisp-edges
- willReadFrequently optimization
- No Canvas2D warnings

 Technical:
- 3D volumetric trees and rocks
- Hybrid rendering (2.5D terrain + 2D characters)
- Procedural texture generation
- Y-layer aware terrain type selection
2025-12-07 01:44:16 +01:00

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# FAZA 7: Game Loop & Survival - Checklist
**Status:** ✅ ZAKLJUČENO
**Datum:** 2025-12-06
---
## ✅ Opravila (Developer)
- [x] Implementacija `TimeSystem.js` (Day/Night cikel):
- [x] Globalna ura igre (00:00 - 24:00).
- [x] Sprememba osvetlitve (tinting) glede na uro (Dan/Noč).
- [x] UI prikaz ure.
- [x] Implementacija `StatsSystem.js` (Preživetje):
- [x] Health, Hunger, Thirst logike.
- [x] Padanje vrednosti čez čas.
- [x] Death condition (HP <= 0).
- [x] Povezava z UIScene:
- [x] Posodabljanje Health/Hunger/Thirst barov.
- [x] Game Over ekran (preprost overlay oz. reset).
---
## 🧪 Ročno testiranje (Naročnik)
### Test 1: Dan in Noč
**Ukaz:** Počakaj nekaj minut.
**Pričakovani rezultat:**
- [x] Svetloba se spreminja (zjutraj svetlo, ponoči temno).
- [x] Ura na ekranu teče.
### Test 2: Preživetje
**Ukaz:** Opazuj bare zgoraj levo.
**Pričakovani rezultat:**
- [x] Hunger in Thirst počasi padata.
- [x] Ko sta Hunger/Thirst na 0, začne padati HP.
### Test 3: Smrt
**Ukaz:** Počakaj da HP pade na 0.
**Pričakovani rezultat:**
- [x] Igra zazna smrt in resetira igralca.
---
## 📋 Potrditev Naročnika
```
FAZA 7: [STATUS]
- Testirano: [DA]
- Datum testiranja: 2025-12-06
- Opombe: Uporabnik potrdil: "top dela vse kom more umru sem tudi noc dela itd"
ODOBRENO ZA FAZO 8: [DA]
Podpis naročnika: User
```
---
## ➡️ Naslednji koraki (po odobritvi)
Ko naročnik potrdi FAZO 7, se začne:
**FAZA 8: Interakcije in Nabiranje**
- Klikanje na objekte (drevesa, skale).
- Sistem "Health" za objekte (potrebno več udarcev).
- Dropanje itemov (les, kamen).
- Pobiranje itemov v inventar.