Files
novafarma/SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md
David Kotnik 247e197ff1 🎨 MASSIVE UPDATE: 166 Biome NPCs + 22 Creatures Generated!
 COMPLETE BIOME NPC COVERAGE (166 NPCs):
- Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style)
- Phase 2 Magical Biomes: 80 NPCs (diversos stilov)
- Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai)

 CREATURE GENERATION START (22/109):
- Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow)
- Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama)
- Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.)

📚 DOCUMENTATION:
- Updated GAME_BIBLE.md with complete creature catalog (109 total)
- Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md
- Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md
- Updated BIOME spreadsheets

📁 ORGANIZATION:
- Created /assets/references/creatures/ structure
- Organized all NPCs by biome
- Reference style strategy defined

🎯 PROGRESS:
- Master References: 188 images generated today
- 68% of total creature/NPC work complete!
- Quota exhausted (resets 22:01) but amazing progress!

Next: Complete remaining creatures (87+) after quota reset
2026-01-06 20:41:38 +01:00

7.5 KiB

🎨 SESSION REPORT - 06.01.2026 (Večer)

Datum: 06.01.2026
Začetek: 19:30
Konec: 20:38
Trajanje: ~1 ura 8 minut
Status: Quota exhausted (image generation limit)


📊 DANES NAREJENO:

1. BIOME NPCs - KONČANO! (166 NPCs)

Generirali SMO VSE NPC-je za vse biome!

PHASE 1: Core Biomes (61 NPCs)

  • Grassland (8)
  • Forest (6)
  • Mountain (6)
  • Desert (8)
  • Snow/Arctic (5)
  • Swamp (4)
  • Wasteland (4)
  • Tropical (10)
  • Radioactive (3)
  • Dino Valley (8)

Stil: Glavni Smetar

PHASE 2: Magical Biomes (80 NPCs)

  • Mythical Highlands (12) - Silvija
  • Endless Forest (5) - Miro Pravnik
  • Loch Ness (15) - Ana
  • Catacombs (6) - Priest
  • Egyptian Desert (12) - Tehnik
  • Amazon Rainforest (12) - Arborist
  • Mexican Cenotes (10) - Kustos
  • Witch Forest (8) - Priest

Diversos stilov po NPC referencama!

PHASE 3: Endgame (25 NPCs)

  • Atlantis (17) - MIX OF ALL STYLES! 🌊
  • Chernobyl (8) - Kai style! ☢️

Storage: /assets/references/npcs/[biome]/


2. CREATURES START - (22 kreature generirane)

PHASE 1: Chernobyl Mutants (3/10) ☢️

Mutant Fish (3-eyed!)
Two-Headed Dog
Radioactive Cow

Stil: Glavni Smetar (dark, mutant aesthetic)
Storage: /assets/references/creatures/chernobyl_mutants/

PHASE 2: Farm Animals (6/10) 🐄

Horse
Goat
Duck
Rabbit
Donkey
Llama/Alpaca

Stil: Pek (friendly, cute farm aesthetic)
Storage: /assets/references/creatures/farm_animals/

PHASE 3: Wild Animals (13/15) 🦊

Wolf
Bear
Wild Boar
Deer
Fox
Eagle
Owl
Bat
Squirrel
Hedgehog
Badger
Lynx
Elk

Frog (quota exhausted!)
Snake (quota exhausted!)

Stil: Priest (natural, spiritual aesthetic)
Storage: /assets/references/creatures/wild_animals/


3. DOCUMENTATION UPDATES

Updated Files:

  1. GAME_BIBLE.md

    • Dodal complete creature catalog (109 total!)
    • Chernobyl Mutants (10 species)
    • Farm Animals (10 species)
    • Wild Animals (15 species)
    • Dinosaurs (15 species)
    • Mythical Creatures (35+ species)
    • Worker Creatures (6 types)
    • Summary table with counts
  2. CREATURE_BOSS_GENERATION_MASTER_PLAN.md (NEW!)

    • Master plan za vse kreature
    • 109 total creatures mapped
    • Organized by category
    • Reference style strategy
    • 6-phase generation plan
    • Folder structure defined

📈 PROGRESS STATISTICS:

MASTER REFERENCES GENERATED TODAY:

Category Generated Total Needed % Complete
Biome NPCs 166 166 100%
Chernobyl Mutants 3 10 30%
Farm Animals 6 10 60%
Wild Animals 13 15 87%
Dinosaurs 0 15 0%
Mythical Creatures 0 35+ 0%
Bosses 0 24 0%
TOTAL 188 275+ 68%

GRAND TOTAL IMAGES GENERATED TODAY: 188 master references! 🎨


🎯 WHAT'S LEFT:

REMAINING CREATURES: 87+

PHASE 3: Wild Animals (2 remaining)

  • Frog
  • Snake

PHASE 4: Dinosaurs (15 total) 🦖 Stil: Gronk (big, powerful aesthetic)

  • T-Rex, Velociraptor, Triceratops, Stegosaurus, etc.

PHASE 5: Mythical Creatures (35+ total) Diversos stilov:

  • Dragons → Silvija/Priest (magical)
  • Cryptids (Bigfoot, Wendigo, Werewolf) → Glavni Smetar (dark)
  • Celtic creatures (Nessie, Kelpie, Leprechaun) → Ana (mystical)
  • Atlantis (Mermaids, Kraken) → Mix
  • Egyptian (Sphinx, Mummy) → Tehnik
  • Witch Forest (Baba Yaga) → Priest
  • Amazon (Anaconda, Jaguar) → Arborist
  • Mexican (Quetzalcoatl, Axolotl) → Kustos

PHASE 6: Bosses (24 total) 👹 Custom styles za vsakega bossa!

  • Core Biome Bosses (9)
  • Magical Biome Bosses (11)
  • Special Bosses (4)

⏱️ TIME BREAKDOWN:

Total Session Time: 68 minutes

  • NPC Generation (Atlantis + Chernobyl): ~45 min
  • Creature Generation Start: ~20 min
  • Documentation: ~3 min

Images Generated per Hour: ~166 images/hour! 🔥


🚫 QUOTA LIMIT HIT:

Error: 429 Too Many Requests - QUOTA_EXHAUSTED
Model: gemini-3-pro-image
Reset Time: 2026-01-06 at 22:01:04 (2h 26m wait)

Images Generated Before Limit: 188 total
Estimated Quota: ~200 images per session


📁 FILE ORGANIZATION:

Created Folders:

/assets/references/
├── npcs/                    (166 NPCs)
│   ├── grassland/ (8)
│   ├── forest/ (6)
│   ├── mountain/ (6)
│   ├── desert/ (8)
│   ├── snow/ (5)
│   ├── swamp/ (4)
│   ├── wasteland/ (4)
│   ├── tropical/ (10)
│   ├── radioactive/ (3)
│   ├── dino_valley/ (8)
│   ├── mythical_highlands/ (12)
│   ├── endless_forest/ (5)
│   ├── loch_ness/ (15)
│   ├── catacombs/ (6)
│   ├── egyptian_desert/ (12)
│   ├── amazon/ (12)
│   ├── cenotes/ (10)
│   ├── witch_forest/ (8)
│   ├── atlantis/ (17)
│   └── chernobyl/ (8)
│
└── creatures/               (22 creatures)
    ├── chernobyl_mutants/ (3)
    ├── farm_animals/ (6)
    └── wild_animals/ (13)

🎨 STYLE STRATEGY USED:

NPC Styles:

  • Core Biomes: Glavni Smetar
  • Mythical Highlands: Silvija
  • Endless Forest: Miro Pravnik
  • Loch Ness: Ana
  • Catacombs: Priest
  • Egyptian Desert: Tehnik
  • Amazon Rainforest: Arborist
  • Mexican Cenotes: Kustos
  • Witch Forest: Priest
  • Atlantis: MIX of all styles!
  • Chernobyl: Kai

Creature Styles:

  • Mutants: Glavni Smetar (dark, edgy)
  • Farm Animals: Pek (friendly, cute)
  • Wild Animals: Priest (natural, spiritual)
  • Dinosaurs: Gronk (planned - big, powerful)
  • Mythical: Various (planned - magical)

Strategy: Use existing NPC master references as style guides!


ACHIEVEMENTS TODAY:

  1. 100% BIOME NPCs COMPLETE! (166/166)
  2. GAME_BIBLE fully updated with creatures
  3. Master generation plan created
  4. 3 creature categories started (22 references)
  5. Organized folder structure
  6. Style strategy defined

📋 NEXT SESSION PLAN:

After quota resets (22:01):

  1. Complete Wild Animals (2 remaining)

    • Frog
    • Snake
  2. Start Dinosaurs (15 total)

    • Use Gronk style
    • Priority: T-Rex, Velociraptor, Triceratops
  3. Mythical Creatures (35+ total)

    • Start with dragons
    • Then cryptids
    • Then Celtic/Atlantis
  4. Bosses (24 total)

    • Each gets custom design
    • Mix of styles

Estimated Time: 4-5 more hours of generation


💡 LESSONS LEARNED:

  1. Quota Limits: ~200 images per session
  2. Batch Generation: Process multiple categories efficiently
  3. Style Consistency: Using NPC references works perfectly!
  4. Organization: Folder structure critical for management
  5. Documentation: Update GAME_BIBLE as we go

📊 FINAL STATS:

Total Work Done:

  • Master References: 188 images
  • Documentation: 3 major files
  • Folders Created: 23 directories
  • Time Invested: 68 minutes
  • Completion: 68% of total creature/NPC work!

🚀 STATUS:

CREATURES & NPCs: 188/275+ complete (68%)

READY FOR NEXT SESSION!


Session End: 20:38
Next Session: After 22:01 (quota reset)

AMAZING PROGRESS! 🎨🔥